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Ready at Dawn responds to "concern" over The Order: 1886 campaign length

Well look at games like CoD and gears, and how much the SP side of the game is advertised more than MP in terms of commercials and Ads. AW was all Kevin Spacey up in your face, Gears is some mildy sad song with the main characters fighting n shit.

And then the vast majority of the people who buy both those games don't ever finish the single player, that's a fact. The SP makes for better looking advertisements than the multi(Though a lot of COD adverts skew toward the multi).
 
As someone who doesn't own a PS4 and is unlikely to play The Order any time soon, I felt my 2 cents was well worth contributing to this discussion.

It doesn't matter how long the game is if it's good.
If the gameplay is fun, the campaign is memorable, if the aesthetic and world building is compelling and people have a great time, then that's all that matters.

Sure, the game might have had a tacked on multiplayer mode included which would no doubt warrant a whole separate round of inevitable complaints. But in today's environment where every game has multiplayer and is filled to the brim with DLC knickknacks no-one needs or wants, it's nice to see a developer work on a focussed single player experience.

I've played RADs previous games in other franchises on Wii and PSP. They are always technically accomplished games. Hopefully their first big solo effort is an enjoyable, replayable and subsequently successful game. As someone looking from the sidelines I can see the concerns, but since this is a new IP I'm more likely to give them the benefit of the doubt.
 
You didn't say it had bad gameplay

photo-child_aha-300x407.jpg

Haha true that, I didn't like it, but I can't call the gameplay bad because it wasn't. But I can't call the gameplay bad in this either because I haven't played it, just like most of us.
 
K, maybe some weird auto-detect shit or something.

Yep, that's exactly what it is. I just re-watched the cutscene in question and it is very heavy on the music....perhaps that music is hard coded into the scene and ignores the ingame sound setting

I then watched some of the other cutscenes, and they appear to have no music at all (ie they are obeying the sound settings)
 
Good point, but I think what some people are trying to get is...in those games...you had to have a minimal amount of skill and familiarity with the best/optimal routes in order to beat them in that time. The same can be said of games like Resident Evil; sure you can beat it in a couple of hours after learning the game inside-out, and improving your skill over time, but not out of the gate.

From the looks of it people are complaining The Order is not only short but that the short length comes irrespective of skill level, i.e this is a person on their very first playthrough and not being an expert in the game. Also maybe a lot of that time comes form cutscenes?

It's not like those games or arcade games in that respect. Not saying that's good or bad myself personally, but it helps to know there's a difference.

We'll know on Thurs.
 
Why? Wouldn't have changed the campaign any. TLOU had multiplayer, I don't see people complaining about how it made the story worse. Seriously, what does adding multiplayer to a game like this harm? I don't understand this attitude.

TLOU multiplayer was solid and didn't feel it was tacked on at the very end though. If they arent serious about a multiplayer mode they shouldnt do one.
 
This game is getting crucified before its even reviewed officially or released...for various arbitrary reasons.

Why are Sony 1st party exclusives, especially their AAA exclusives scrutinized under a giant magnifying glass? Somehow they are need to be the perfect game else they are just crap.

It's not the fact it's a Sony 1st party. It's all the people that RAD pissed off with their asinine "well, it's a game, we can't get around that" comment. There are a lot of people who are invested in seeing this game flop that would otherwise not care about this game either way.

It's really a lesson in PR for all developers out there. Don't say stupid stuff.
 
TLOU multiplayer was solid and didn't feel it was tacked on at the very end though. If they arent serious about a multiplayer mode they shouldnt do one.

I agree that it shouldn't be implemented at the very end, it's obviously too late now. But with this short a campaign it kinda looks like buying a Gears of war game without the co-op, multiplayer or otherwise. Don't get me wrong, GOW has a good campaign, but I wouldn't purchase it for that alone.
 
It's not the fact it's a Sony 1st party. It's all the people that RAD pissed off with their asinine "well, it's a game, we can't get around that" comment. There are a lot of people who are invested in seeing this game flop that would otherwise not care about this game either way.

It's really a lesson in PR for all developers out there. Don't say stupid stuff.

There really are. Its like David Cage worked on it or something.
 
It's not the fact it's a Sony 1st party. It's all the people that RAD pissed off with their asinine "well, it's a game, we can't get around that" comment. There are a lot of people who are invested in seeing this game flop that would otherwise not care about this game either way.

It's really a lesson in PR for all developers out there. Don't say stupid stuff.

It isn't about not saying stupid stuff but how you say stuff period. The meaning of their comment was pretty innocent but how people twisted it to "they dont care about gameplay" is what hurt them imo.
 
The multiplayer in games like uncharted and the last of us weren't great. I stopped playing them after a few hrs.
I would much rather prefer a coop horde mode for The Order.
 
It isn't about not saying stupid stuff but how you say stuff period. The meaning of their comment was pretty innocent but how people twisted it to "they dont care about gameplay" is what hurt them imo.

Its not just about people twisting words

The demo's they have shown since the beginning have looked very lackluster and many journalist that have done preview events for it for months have said the gameplay is lacking

I hope it all comes together and is amazing but this isn't just about people trying to trash the game
 
Its not just about people twisting words

The demo's they have shown since the beginning have looked very lackluster and many journalist that have done preview events for it for months have said the gameplay is lacking

I hope it all comes together and is amazing but this isn't just about people trying to trash the game

People don't get this worked up just because a game is lackluster.
 
The multiplayer in games like uncharted and the last of us weren't great. I stopped playing them after a few hrs.
I would much rather prefer a coop horde mode for The Order.

I disagree about TLOU, but that's an opinion and I respect it. In fact that opinion kinda gels well with the point I made earlier, Sony really needs a good multiplayer shooter, all their other ones are kind of meh on that side of things. As an entirely new IP The Order would have had a good chance of being that.

That being said, I didn't mind that much when it was initially announced that The Order wouldn't have multiplayer because I thought it'd have a long campaign.
 
Its not just about people twisting words

The demo's they have shown since the beginning have looked very lackluster and many journalist that have done preview events for it for months have said the gameplay is lacking

I hope it all comes together and is amazing but this isn't just about people trying to trash the game

Wasn't the same demo used for the majority of the conventions they brought the game to?
 
People don't get this worked up just because a game is lackluster.

Its also a game with a lot of hype / discussion around it in general. Its been announced since the PS4 itself was announced almost and has been considered one Of Sonys major exclusive titles. Naturaly that will stir up a lot of conversation.

If Halo 5 for example sucks or is controversial don't worry there will be some huge threads on it.
 
It's a shame. If the game had such glaring flaws, you'd think they delay it vs. sabotaging their new IP right from the beginning.

I still want to play it though.

I can't recall, was it delayed?
 
Isn't the bigger issue we are all dancing around is the price of the thing? Would anybody be complaining if it was $30-40?

That and just how compelling the story is. When you go see a movie you don't like, it's not a huge deal because you only spent $11 on a ticket. If you pay $60 for a 5-7 hour "movie" and you don't like it, well that's a lot more frustrating.
 
I'm seeing numerous folks say it took them 8 to 10 hours to complete the Order, and that's just fine with me! My excitement for this game is renewed! I can't wait until this Friday!
 
It's a shame. If the game had such glaring flaws, you'd think they delay it vs. sabotaging their new IP right from the beginning.

I still want to play it though.

Where are you getting this from? The game does not have "such glaring flaws." Every single person who played it so far that we know of said they enjoyed it, recommends it, and would buy a sequel.

Give the length thing a rest already.
 
I don't want multiplayer if it's not a core focus. Though a horde mode generally fits into single player third person shooter pretty easily.

I'm fine with a strong 10 hour story for 60 bucks. 5 hours is probably worth 30 bucks to me, but we all have our own measure for the worth of a dollar.
 
Where are you getting this from? The game does not have "such glaring flaws." Every single person who played it so far that we know of said they enjoyed it, recommends it, and would buy a sequel.

Give the length thing a rest already.

Nah, as a full priced game, I feel it's something to be apprehensive about.
 
I don't. Never play multiplayer. Gimme a solid single player title, I'm good.

Apparently, it's not like people stuck around for TR's multiplayer or Spec Ops's multiplayer.

I'm sayin'!! Gimme a good story and make the game fun. I don't care how long, if it's that good, you'll get my money. "But Slixshot, you haven't played the game." Yeah, so? It's my money and I'll do what I want. You have your money and if you're that worried about it, don't preorder the game. <---- That right there would solve a ton of problems.
 
It's a shame. If the game had such glaring flaws, you'd think they delay it vs. sabotaging their new IP right from the beginning.

I still want to play it though.

I can't recall, was it delayed?

And which glaring flaws would that be? Because I just finished it and the game certainly had some problems, nothing major though.

And yes, it was delayed, although only by 2-3 months.
 
And which glaring flaws would that be? Because I just finished it and the game certainly had some problems, nothing major though.

And yes, it was delayed, although only by 2-3 months.

Lack of gameplay variety, length, replay-ability...no?

I'm honestly curiously since you've played it.
 
Imru&#8217; al-Qays;152382107 said:
TLoU isn't trinket-rummaging, for the most part. It's scavenging for supplies: it's an integral part of gameplay. The only trinkets are the firefly emblems and little scraps of paper and the like.

But you're doing the exact same thing, just exploring and waiting to see triangles on random shit, it's not like actual rummaging, it's all contextual.
 
This game is getting crucified before its even reviewed officially or released...for various arbitrary reasons.

Why are Sony 1st party exclusives, especially their AAA exclusives scrutinized under a giant magnifying glass? Somehow they are need to be the perfect game else they are just crap.

Don't act like MS 1st party exclusives don't get scrutinized too. And nobody is saying this has to be a perfect game, but if it's as short as 6-8 hours with little variety or replay value then it better be damn good to justify a $60 purchase. That's it. Maybe that's not true for you, but I get the feeling that's true for most people.
 
Don't act like MS 1st party exclusives don't get scrutinized too. And nobody is saying this has to be a perfect game, but if it's as short as 6-8 hours with little variety or replay value then it better be damn good to justify a $60 purchase. That's it. Maybe that's not true for you, but I get the feeling that's true for most people.

no. show me a thread like this. just one
 
Imru’ al-Qays;152382107 said:
TLoU isn't trinket-rummaging, for the most part. It's scavenging for supplies: it's an integral part of gameplay. The only trinkets are the firefly emblems and little scraps of paper and the like.

I didn't say it was a bad thing. I'm being genuine.
 
There really are. Its like David Cage worked on it or something.

And Peter Molyneux did the marketing for it lol

When I got involved in this game, all I wanted to do was make a cool OT for what I thought would be a cool new IP with a familiar and uncontroversial premise (a fairly standard 3rd person shooter). I had no idea things would get this nuts. 2000+ replies for threads about black bars. QTEs. Cutscenes. Game length.

And we haven't even had the review thread.
 
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