Luckslinger is a hip-hop infused spaghetti western action platformer where the amount of luck you have affects the world around you.
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Explore the perilous depths of an alien ocean in a sci-fi submarine roguelike. Navigate procedural caves & fight bizarre sea creatures.
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Thanks for the compliment! I appreciate itI really want to thank the TC. This is really a great thread.
Drawing inspiration from showpiece experiences like Team Icos Shadow of the Colossus, The Lost Pisces is a game about emotional connections, as well as fighting monsters.
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Thanks, this looks fantastic. Will likely back!Thanks for the compliment! I appreciate it
Here, have this info on cool upcoming Kickstarter in return
Added to Upcoming
The Lost Pisces - February 20th
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New cars, new tools, new options, more parts and much more fun in the next version of Car Mechanic Simulator! Take your wrench!
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Join the original team behind Ultima Underworld on a quest to rekindle this legendary fantasy RPG series.
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A pirate adventure roguelike featuring RTS combat and brutal 16bit graphics - inspired by great games like FTL and Sid Meier's Pirates
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A science fiction space adventure game where you must rely on your wit, your officers, and your spaceship to survive.
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Added to OPI didn't kickstart a game per say, but I did kickstart: Massivelyop.com
It's the old editors from Massively.com
Help the Massively Overpowered crew reroll, go independent, and continue to cover the vibrant MMO games market.
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Thanks for the compliment! I appreciate it
Here, have this info on a cool upcoming Kickstarter in return
Added to Upcoming
The Lost Pisces - February 20th
That's not the only crossover they're doing. No, sir.Hyper Light Drifter is doing a cross-over with Starr Mazer
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Hyper Light Drifter is doing a cross-over with Starr Mazer
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A side-scrolling horror comedy visual novel, inspired by the works of H.P Lovecraft and classic survival horror!
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A Fighting game combined with a BRAWLER! With a huge sword, rocket launcher and a FLAMETHROWER!
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Awesome, thanks for the update! I remember the demo being really promisingCross Code will start their Indiegogo campaign on Feb 28th.
Is that so? Huh, looking online, they've delayed their Kickstarter before. The campaign was orignally going to be in 2013, but they kept shifting the dateThe Lost Pisces moved back to March 20th.
http://www.thelostpisces.com/dev-blog/2015/2/18/the-addition-of-xbox
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Is this bloke stopping for a cheeky post kill wank?
Tahira: Echoes of the Astral Empire is an episodic turn-based tactics RPG set on a world that has fallen into a medieval dark age after the collapse of space faring civilisation.
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An indie tribute to J-RPG classics. Explore a universe blending fantasy with science-fiction, intense ATB battles and branching story.
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Icy is a dialogue based RPG set in a post-apocalyptic world where a new Ice Age stormed our beloved planet. The player will be the leader of a nomads group and will have to take difficult decisions to survive against all kind of dangers.
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Imagine Star Wars making sweet love to The Legend of Zelda. Yep. Their procedurally generated offspring? Songbringer.
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I know the feelingNo money!
WHY NO MONEY?
Oh cool, you're working on something new? Or a second attempt for Gun World?Subbed, great thread.
I have a Kickstarter coming up in the next few weeks, is that something I can submit to the OP?
Even though it's been pointed out in a previously, I wanted to give a little bit of love to Orion Trail since a few buddies of mine Dave and Evan (from Pittsburgh no less!) are behind it. They're a bit behind because of their higher initial ask, but in an age of unrealistic Kickstarter budgets I think what they're asking for is more than reasonable for a team of 2-3 guys over basically an year of development.
They're also doing some cool crossovers with Moonman and Starr Mazer (who isn't?).
They have a playable alpha up right now: http://oriontrail.schellgames.com/
Another link to the Kickstarter: https://www.kickstarter.com/projects/schellgames/orion-trail
Oh cool, you're working on something new? Or a second attempt for Gun World?
Congrats then! I hadn't realized it had been finished and released. Hope you have a better turnout with your upcoming campaign. What's your new project?Something new. GunWorld is actually already done, released, and on Steam. I'm hoping the fact that we finished a game that failed on Kickstarter due to us having no reputation at all will help provide some sort of proof that we're capable of completing a project if it is funded.
Congrats then! I hadn't realized it had been finished and released. Hope you have a better turnout with your upcoming campaign. What's your new project?
That sounds great. I love games where you can play around with the environment and mechanics.Thanks! It's called Glitch Warrior. We're launching the Greenlight page and updating our website with a trailer tomorrow.
It's another 8-bit inspired side scroller, an effort to improve upon everything we learned from doing GunWorld. The twist on it is that you play as a defective robot who is so unstable he can glitch out the world and everything else around him.
The game operates entirely on these artificial memory banks that store values in them. Everything in the game is spawned based on these values, and the player has the ability to manipulate them at any time, effectively giving them powers that "glitch" the game to act in unintended ways.
A prime example is that you have a sub-weapon slot like in Castlevania. You can swap out the variable that houses your sub-weapon for the variable in another memory bank causing literally any in-game object to end up in your inventory. You can then spawn blocks, HUD elements, enemies, and even duplicates of yourself.
We're trying to make a fun and challenging sidescroller that is also a sandbox to experiment in.
That sounds great. I love games where you can play around with the environment and mechanics.
Have you seen Nitrome's ChangeType(). It's as platformer where you could hack the environment and change the behavior of level tiles (i.e. make spikes act like blocks so you can safely walk across them or blocks like clouds so you can pass through platforms)
http://www.nitrome.com/games/changetype/
What's the KS date? I'll add it to the Upcoming section
Thanks for the infoI haven't played that, sounds up my alley though. I just bookmarked it to try later this afternoon.
We're planning to launch the KS on February 23rd.
Thanks for the info
My concern is that people see "8-bit" nowadays and kind of gloss over it due to the notion that it's an oversaturated style. I wonder if that affected Gun World's visibility more than anything else. Hopefully the concept of Glitch Warrior attracts more attention
It's funny. My first console was a PSX and I never played anything with pixel art till I was in elementary school, so like ten years ago. So to me there's no nostaglia factor, it doesn't feel retro or outdated. My retro is Resident Evil 2 and Spryo. I guess thay's why pixel art doesn't bother meI have the same concerns. Unfortunately I'm dumb enough to still spearhead a project simply because I love the style even though I know it's something difficult to market right now.
I knew from the start if I wanted to do something retro again it needed to be really different, and this sandbox approach was what I came up with. It was really inspired by speed runners and watching how some of them manipulate the way the game works to do unintended things.
It's funny. My first console was a PSX and I never played anything with pixel art till I was in elementary school, so like ten years ago. So to me there's no nostaglia factor, it doesn't feel retro or outdated. My retro is Resident Evil 2 and Spryo. I guess thay's why pixel art doesn't bother me
Speedrunning platformer + sandbox approach sounds really cool. Definitely looking forward to seeing gameplay