I don't want to get my hopes up for this game.
How come?
I don't want to get my hopes up for this game.
How come?
SimCity 5, besides the obviously tiny plots for building a city, was a pretty good game. Just so happens that the small city sizes completely killed the game and having to depend on other players in your region was lame. I've never heard good things about the Cities series, but glad to hear this is being done by a different studio. The trailers and gameplay videos look solid... I'm counting on you, Skylines!
Anyone know if you can link multiple cities together with freeway/power line/etc like Simcity 4?
There is no "region" like in SimCity 4. You do everything in one plot of land. However, the max size in Cities Skylines is much bigger than SimCity 4.
The max size city in SimCity 4 is 4km x 4km (16 sq km). The max size in Cities Skylines is 6km x 6km (36 sq km), or over twice as large.
I just imagine it's an homage to TT. That way it gets easier to accept.
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just looking at this sold me
http://forum.paradoxplaza.com/forum/showthread.php?833752-Cities-Skylines-%96-Dev-Diary-9-Info-Views
There is no "region" like in SimCity 4. You do everything in one plot of land. However, the max size in Cities Skylines is much bigger than SimCity 4.
The max size city in SimCity 4 is 4km x 4km (16 sq km). The max size in Cities Skylines is 6km x 6km (36 sq km), or over twice as large.
This sounds ridiculous
SimCity 5, besides the obviously tiny plots for building a city, was a pretty good game. Just so happens that the small city sizes completely killed the game and having to depend on other players in your region was lame.
In what way?
Can't speak for that guy, but for me I enjoy building different types of cities and link them together.
36km is pretty big, but it can't compare with having 20 16km cities in one region.
Can't speak for that guy, but for me I enjoy building different types of cities and link them together.
36km is pretty big, but it can't compare with having 20 16km cities in one region.
Seems like an obvious evolution of the modern city builder to me, yet no one has even attempted it in any form whatsoever.
This sounds ridiculous
Thought this was pretty cool by a user on Reddit,
Sydney, Australia was scaled to what Cities: Skylines will allow in terms of map sizes,
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No, Simcity 5 had some great aspects to it (fantastic UI, music, and graphics) but it was a pretty bad game (broken simulator, fake numbers, bugs, bad design decisions, online only, etc). The small plot sizes were horrible but even still they aren't what truly ruined the game.
I just really hope they have taken cues form SC in regards to how easier their UI was to navigate and use and hope this game wont be the cluster fuck that their last game was and the Cities XL series
I have the same model and it handles Cities in Motion 2 which is also built on Unity just fine. I'm sure you won't be able to run at at native resolution and full settings, but drop the res and some settings and it should be fine I hope.Could my surface pro 3 (i5 4g ram)run this game?
In the end I just don't think an agent based simulation is ready for prime time, and I expect Cities: Skylines will run into a lot of the same issues as SC5 had because of it.
Those two things alone are going to give Skylines a huge edge over SC5 in the simulation department. I still can't fathom why Maxis designed glassbox as a single core simulation, it still astounds me to this day. Just very bad and narrow minded design decisions from the very outset.
I think lirik said he's in talks with the devs to stream it soon. Probably other streamers as well.
Skylines has two very large things going for it:
1. it is 64 bit
and
2. it is designed with multicore support
Those two things alone are going to give Skylines a huge edge over SC5 in the simulation department. I still can't fathom why Maxis designed glassbox as a single core simulation, it still astounds me to this day. Just very bad and narrow minded design decisions from the very outset.
In what way?
I just really hope they have taken cues form SC in regards to how easier their UI was to navigate and use and hope this game wont be the cluster fuck that their last game was and the Cities XL series
It's really improved. By improved I mean essentially ripping the base UI straight from SimCity 2013. I'm not complaining though.
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It's really improved. By improved I mean essentially ripping the base UI straight from SimCity 2013. I'm not complaining though.
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I'd take a large stable statistical simulation any day of the week over small buggy agent based one - I mean does anyone really care if they can follow any individual sim around town? If so, play the fucking Sims, that's what those games are all about. Let city builders be about the bigger picture.
My main problem with statistical simulation is how lifeless it can feel. I don't know, maybe it's possible today for statistical simulation to emulate the better aspects of agent simulation.
Good, the UI in Simcity 5 was fantastic.
Did you end up getting it? Or are you talking about your experience from the beta?
I'm okay with this.It's really improved. By improved I mean essentially ripping the base UI straight from SimCity 2013. I'm not complaining though.
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Man, I haven't been excited for a city simulator since 3000.
Pretty much the same as now, except there's tubes everywhere.What's the future like?
Agent simulation gets in the way of that. I'm sure people are gonna get furious when they see a residential highrise only have 10 households in it or something. IIRC, 1 million pop is like their 'soft cap' of high population, because actual real numbers would probably just be too much of a strain.Yeah, for as good as Skylines appears to be, the lack of true region play is a let down. I really want a modern city builder to have the modern equivalent of Simcity 4's region play, which was brilliant. Simcity 5 had utterly stupid region play, they missed the entire point of what made SC4's so great.
What I wish modern city builder's would do for region play is have a huge grid of city blocks. Lets say a city block is 4km square, 2km X 2km. Now, the region is made up of something like 30 x 30 of these, it spans 60km X 60km. When you open a city you actually pick a 4x4 grid of these, or a square section of 8km X 8km. This way you can seamlessly build an immense region of "blocks" that all link directly together but the simulation is only running any 4x4 of these at one time, the grids you have opened. Basically it's Minecraft's chunk system put into a large scale city builder.
Seems like an obvious evolution of the modern city builder to me, yet no one has even attempted it in any form whatsoever.
Agent simulation gets in the way of that. I'm sure people are gonna get furious when they see a residential highrise only have 10 households in it or something. IIRC, 1 million pop is like their 'soft cap' of high population, because actual real numbers would probably just be too much of a strain.
At the very least CSL will be the SC2013 we all wanted but didn't get. Region play in this is alright, if you get a huge map and slowly expand to other plots, especially if you get to mod in more plots and all that. I'm sure the harder-core crowd would want something more like SC4 and to abandon agent simulation altogether, but who knows where the wind blows.
Agent simulation seems to work fine for supply chain city builders but doing a real urban city builder, I'd personally rather than just abstract most of it rather than trying to simulate every single individual and then have to pare it down.