SimCity a disaster for you? Take a look at Cities: Skylines (not related to CitiesXL)

I guess I'll find out on tuesday myself but I have a feeling that he didn't have enough graveyards to ship the bodies in addition of having traffic problems.

Because it seems that you can ignore landfills pretty much the moment you unlock the incinerator but what if the crematories don't add to the transport capacity and that is the root of the problem?

Or it could be insane amounts of noise pollution from the traffic/high density. Interesting still.

- edit -

And his sewage may have been out for who knows how long. :)
It wasn't due to lack of death care, it was due to awful traffic management. The death care he had covered the necessary areas but couldn't get there because of his dumb grid layout. He has too many intersections too close to each other and he doesn't realize it. He keeps blaming the wrong things.
 
Yeah, I think that is what happened. I call BS on noise pollution sickening and killing people game mechanics.

It may be a bit "overpowered" but I don't think it's complete bs.

Realistic disaster are atleast in the game! ;)

It seems that minmaxing doesn't cut it unless you are a savant.

It wasn't due to lack of death care, it was due to awful traffic management. The death care he had covered the necessary areas but couldn't get there because of his dumb grid layout. He has too many intersections too close to each other and he doesn't realize it. He keeps blaming the wrong things.

The identical grids seem to be a large part of it indeed. But I still think that his capacity to transport dead bodies was lacking also. Well I'll findout on tuesday hopefully.
 
So it was noise pollution in one area, and in another the missing hospital coverage.
Both just creeped up as hospitals were not able to keep up with the demand. Apparently also some water pollution problem as he just mentioned and he just never took care of any of this, because he was too busy in the past 3-4 hours just cranking out residential areas.

Definitely not the games fault from what we can see now, thats what you get for sprinting to 200k :P
 
It may be a bit "overpowered" but I don't think it's complete bs.

Realistic disaster are atleast in the game! ;)

It seems that minmaxing doesn't cut it unless you are a savant.

Don't get me wrong. There should be some negative consequence to noise pollution. But getting people sick and leading to the zombie plague?
 
So it was noise pollution in one area, and in another the missing hospital coverage.
Both just creeped up as hospitals were not able to keep up with the demand. Apparently also some water pollution problem as he just mentioned and he just never took care of any of this, because he was too busy in the past 3-4 hours just cranking out residential areas.

Definitely not the games fault from what we can see now, thats what you get for sprinting to 200k :P

What water pollution? They are all in the poop lake.
 
It wasn't due to lack of death care, it was due to awful traffic management. The death care he had covered the necessary areas but couldn't get there because of his dumb grid layout. He has too many intersections too close to each other and he doesn't realize it. He keeps blaming the wrong things.

I agree about the intersections. A city is basically doomed to fail at some point with that type of layout. It just depends upon when you reach that point.
 
Think it was mostly the water pollution and things started to snowball, with the poor traffic backing up ambulances etc.

Noise pollution doesn't help, but I'm sure it doesn't cause a massive plague.
 
What water pollution? They are all in the poop lake.

~11% of his population is/was drinking polluted water despite not having sewage anywhere near his intake. He had a incinerator really close to his intake for a LONG time. Maybe a real reason to use the treatment plants instead of the basic sewage building?

I love the fact that it creeped slowly and suddenly all went to hell.
 
What water pollution? They are all in the poop lake.

He had a menu up that stated people were drinking 10% polluted water or something because the ground is polluted.
 
~11% of his population is/was drinking polluted water despite not having sewage anywhere near his intake. He had a incinerator really close to his intake for a LONG time.

I love the fact that it creeped slowly and suddenly all went to hell.

Are you sure about this? The red wasn't even touching the water.

Edit: Toma: Ah okay. Now I can deal with the fact that there was a plague. I still don't like that noise pollution make people sick. Look at NY City. It's a noisy city. Are people falling sick from it?
 
Don't get me wrong. There should be some negative consequence to noise pollution. But getting people sick and leading to the zombie plague?
It wasn't a real zombie plague. That's just what his chat/he called it. Dead bodies get people sick when you don't take care of them. Noise polution can totally get people sick in real life so it makes sense that it can here. People got sick and couldn't be taken care of so they died which lead to bodies piling up. That lead to more dead people which got out of control and the cycle repeated.
 
So...what is the best way to build roads? Because I'm sure I would have done what Quill did if I were playing the game.
 
It wasn't a real zombie plague. That's just what his chat/he called it. Dead bodies get people sick when you don't take care of them. Noise polution can totally get people sick in real life so it makes sense that it can here. People got sick and couldn't be taken care of so they died which lead to bodies piling up. That lead to more dead people which got out of control and the cycle repeated.

I know it wasn't a real zombie plague. I am also joking. XD
 
So...what is the best way to build roads? Because I'm sure I would have done what Quill did if I were playing the game.

His earlier cities fared better, they weren't your usual Sim City minmax grid hells.

If the reason is the incinerator being a bit too close to his intake and it slowly but surely killing everyone after a long time then it really is impressive.
 
Are you sure about this? The red wasn't even touching the water.

Edit: Toma: Ah okay. Now I can deal with the fact that there was a plague. I still don't like that noise pollution make people sick. Look at NY City. It's a noisy city. Are people falling sick from it?

Yeah, thats actually a real thing. Too much noise can make people sick, same reason why some particularly loud areas are cleared in Germany from being residential areas (Next to air ports for example).

Absolutely. It's well known that acute loud noises can damage hearing, interfere with your sleep, raise blood pressure and stress levels and cause headaches. But constant, low-level noise can cause problems as well. A study published in the Journal of the Acoustical Society of America in March 2001 found that Austrian children who live in neighborhoods with constant low level noise (mostly from automobile and train traffic) had higher levels of the stress hormone cortisol than youngsters who lived in quieter neighborhoods. A more recent study, published in the February 2006 issue of the European Heart Journal found that heart attack risk was higher among people exposed to chronic noise.
 
~11% of his population is/was drinking polluted water despite not having sewage anywhere near his intake. He had a incinerator really close to his intake for a LONG time. Maybe a real reason to use the treatment plants instead of the basic sewage building?

Could the incinerator being close to the intake account for that?

Also, I would think you would need at least one treatment plant to go with basic sewage handling.
 
So...what is the best way to build roads? Because I'm sure I would have done what Quill did if I were playing the game.
Building a grid is fine as long as you don't have two way intersections that close to each other. You need to manage areas using one way streets and traffic flow properly. There's a reason real cities use one ways in major areas. You can also use overpasses instead of relying on intersections all the time. One of the devs streamed for a while today and went into traffic a good deal since people are screwing it up.
 
Could the incinerator being close to the intake account for that?

Also, I would think you would need at least one treatment plant to go with basic sewage handling.

The pollution zone was really, really close to one or two of his pumping stations (the water in the views wasn't polluted though). What is the point of the treatement building if the basic outflow pipe works perfectly as long as you have it downstream compared to intake?
 
Yeah, thats actually a real thing. Too much noise can make people sick, same reason why some particularly loud areas are cleared in Germany from being residential areas (Next to air ports for example).

Absolutely. It's well known that acute loud noises can damage hearing, interfere with your sleep, raise blood pressure and stress levels and cause headaches. But constant, low-level noise can cause problems as well. A study published in the Journal of the Acoustical Society of America in March 2001 found that Austrian children who live in neighborhoods with constant low level noise (mostly from automobile and train traffic) had higher levels of the stress hormone cortisol than youngsters who lived in quieter neighborhoods. A more recent study, published in the February 2006 issue of the European Heart Journal found that heart attack risk was higher among people exposed to chronic noise.

Which is not the same thing as someone suddenly getting sick and dying. Like I said before, there should be negative consequences to noise pollution, but not something drastic like that.
 
The pollution zone was really, really close to one or two of his pumping stations (the water in the views wasn't polluted though). What is the point of the treatement building if the basic outflow pipe works perfectly as long as you have it downstream compared to intake?
The pipes work fine as long as you don't plan on expanding in the direction of the water flow. He had basically created a giant shit Lake that didn't flow anywhere which caused problems. The treatment building is better because it allows you to use the water in different map sections without worrying about sickness.
 
Which is not the same thing as someone suddenly getting sick and dying. Like I said before, there should be negative consequences to noise pollution, but not something drastic like that.

I really don't think it is accurate to say that a bunch of people suddenly got sick and died because of noise pollution. His problem built up over time for different reasons and he didn't see it coming until it was too late.
 
Which is not the same thing as someone suddenly getting sick and dying. Like I said before, there should be negative consequences to noise pollution, but not something drastic like that.

Well, since you want sensationalist:
Death by Decibel: Study Says Noise Pollution Kills

This is a real, and dangerous issue. Actually, the more I think about it, the more I like that this game is making people aware of something they might not have realized before.

Additionally, he had a lot of other problems on top as I mentioned before. Polluted water, bad infrastructure, high density areas and some missing hospital coverage. Made totally sense that the whole thing snowballed into a zombie apocalypse.
 
What water pollution? They are all in the poop lake.

I watched the end of his stream, yeah he had water pollution, and I'm wondering if that poop lake isn't the source of the problem. Sure his water intakes are clear across town, but he is dumping thousands of gallons of raw sewage into the landlocked lake. With the way this game simulates water sources and how they can accumulate and flood over time, could that lake be filling up with sewage and gradually spilling out above the water line? Would that pollute the ground and maybe get people sick?

Quill also needs more parks. A lot more parks.
 
I watched the end of his stream, yeah he had water pollution, and I'm wondering if that poop lake isn't the source of the problem. Sure his water intakes are clear across town, but he is dumping thousands of gallons of raw sewage into the landlocked lake. With the way this game simulates water sources and how they can accumulate and flood over time, could that lake be filling up with sewage and gradually spilling out above the water line? Would that pollute the ground and maybe get people sick?

Quill also needs more parks. A lot more parks.

I was thinking that too, about how maybe the flow of the river spreads pollution away from the city, but how the poop lake might actually accumulate it until it drains into the ground. I mean he had plenty of other problems, but it wouldnt surprise me if the Poop lake was one of them.
 
Well, since you want sensationalist:
Death by Decibel: Study Says Noise Pollution Kills

This is a real, and dangerous issue. Actually, the more I think about it, the more I like that this game is making people aware of something they might not have realized before.

Additionally, he had a lot of other problems on top as I mentioned before. Polluted water, bad infrastructure, high density areas and some missing hospital coverage. Made totally sense that the whole thing snowballed into a zombie apocalypse.

The article you posted amounts to the same thing. A long term problem that doesn't involve someone suddenly dying.
 
I watched the end of his stream, yeah he had water pollution, and I'm wondering if that poop lake isn't the source of the problem. Sure his water intakes are clear across town, but he is dumping thousands of gallons of raw sewage into the landlocked lake. With the way this game simulates water sources and how they can accumulate and flood over time, could that lake be filling up with sewage and gradually spilling out above the water line? Would that pollute the ground and maybe get people sick?

Quill also needs more parks. A lot more parks.

It probably was the incinerator close to his intakes that caused the water pollution, that or the water systems is really impressive/buggy.

Also it seems that crematories also transport bodies but still unsure if just having those is enough for transport purposes.
 
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I'm sure I read posts from people in the UK (on other forums) saying they could buy without using a VPN. I guess they changed things. :-(

Buy it with a VPN (Hola should work but use FlyVPN if it doesn't). The game itself won't be region-locked.
 
The article you posted amounts to the same thing. A long term problem that doesn't involve someone suddenly dying.

...they didnt SUDDENLY die. The problem already persists in the save game he loaded and then led to problems years later.

And its not the only problem he had either. People got sick, hospitals couldnt keep up because of the infrastructure and the whole thing snowballed. Maybe this wouldnt have gone so badly, even with the same levels of noise pollution, if his hospitals and residential areas were better accessible. They werent accessible enough, people got sick, havent been treated and eventually died. Other people stressed out, still drinking polluting water and hearing too much noise, still getting no treatment and died afterwards as well.
 
I want this game but I don't think I have the spare time to be able to play it and do it justice, sadly.

I'd buy it but probably wouldn't get through the tutorial...
 
Oh and another thing, the savefile he loaded already had 1200 sick people or something, so its not like the healthcare issues suddenly popped up. The game told him hours before that something in his city is making people sick and he never cared enough to investigate it.

At that time, it was just a matter of hitting the breaking point of one of the hospitals, (the one that already was at full max capacity I suppose) to send his city in a spiral of doom since the hospital couldnt keep up, people in that district got sick without treatment, and then more and more people got sick, spreading to other parts of the city, which slowly filled up the capacity of the hospitals there as well.

This is also the reason why I suppose that "normal" hospital coverage wasnt enough anymore for him, since that doesnt account for taking over the problems of other hospitals.
 
I was checking Quills's stream and something I noticed is:

When he opened the "Health" tab that the graveyards were full (at the time I think I saw they could handle 15k bodies - maximum combined of all camps in every cemetery), meaning the small crematories in each region couldn't handle the flux of deaths that were happening (they could only burn ~8k bodies combined - it was only suppling 5 bodies each crematory van trip and I think that's why the crematories were never full - they were doing extremely long trips to pick up the bodies, and I can assume that when someone dies they are automatically put on the cemetery or are transported much quicker there) while the variety of problems with traffic, noise and pollution were happening, meaning it was a snow ball effect.

I think he didn't figured out is that the cemeteries work like trash dump zones and power incinerators: He could be burning the bodies of the cemetery with the same action as seen with the dumping zones.

The problem was when people started leaving the city because of the low land value from all the deaths :s that was unfortunate
 
Oh and another thing, the savefile he loaded already had 1200 sick people or something, so its not like the healthcare issues suddenly popped up. The game told him hours before that something in his city is making people sick and he never cared enough to investigate it.

At that time, it was just a matter of hitting the breaking point of one of the hospitals, (the one that already was at full max capacity I suppose) to send his city in a spiral of doom since the hospital couldnt keep up, people in that district got sick without treatment, and then more and more people got sick, spreading to other parts of the city, which slowly filled up the capacity of the hospitals there as well.

This is also the reason why I suppose that "normal" hospital coverage wasnt enough anymore for him, since that doesnt account for taking over the problems of other hospitals.

Even the worst management disaster in modern American city, New Orleans during and after Katrina, which led to around 2 thousand deaths and hundreds of thousands displaced, didn't kill 3/4 of its population. So no, I don't think the game was justified in its plague. If instead the city suffered negative economic consequences due to poor health in combination with people moving out, I think I would have liked that better.
 
Which btw, I don't want people to think that the game is terrible and people shouldn't buy it or anything. This is more of a personal annoyance.
 
Even the worst management disaster in modern American city, New Orleans during and after Katrina, which led to around 2 thousand deaths and hundreds of thousands displaced, didn't kill 3/4 of its population. So no, I don't think the game was justified in its plague. If instead the city suffered negative economic consequences due to poor health in combination with people moving out, I think I would have liked that better.
You said that you were joking earlier but now I don't really believe you. Just for the sake of this discussion I'll use your example. New Orleans had the support of a national government to help with the disaster where as his city only had its local government to handle it and they couldn't. For all its flaws Sim City 2013 managed to allow you to use other players' resources to help with crises if they were in the same region as you which was one of its better features. Comparing new Orleans to quills city is just laughable at this point though.
 
I watched the end of his stream, yeah he had water pollution, and I'm wondering if that poop lake isn't the source of the problem. Sure his water intakes are clear across town, but he is dumping thousands of gallons of raw sewage into the landlocked lake. With the way this game simulates water sources and how they can accumulate and flood over time, could that lake be filling up with sewage and gradually spilling out above the water line? Would that pollute the ground and maybe get people sick?

Yeah, that's what I thought. The little tweet thing popped up with "Industrial waste found in soil" at one point and I think he missed it.
 
You said that you were joking earlier but now I don't really believe you. Just for the sake of this discussion I'll use your example. New Orleans had the support of a national government to help with the disaster where as his city only had its local government to handle it and they couldn't. For all its flaws Sim City 2013 managed to allow you to use other players' resources to help with crises if they were in the same region as you which was one of its better features. Comparing new Orleans to quills city is just laughable at this point though.

I was joking about calling the plague a zombie plague. That is what I said. Not that I wasn't annoyed by the plague in the game.

And it's the combination of federal and local gov that failed New Orleans. FEMA is federal. The broken levees was due to failed engineering by federal gov.
 
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