Ashtrax
Member
I thought the difficulty spikes without checkpoints were great, as it forces you to learn your abilities in various combinations to absolute mastery so it clicks, and then moving forward it's second nature. I do agree though, that if you rank up the abilities tree early so you get Triple Jump, the game eases up a lot.
Just finished it about an hour ago, and I'm absolutely floored by how great this game is. The art style and music is phenomenal and really adds to the tension when you hit the major sequences.
I'm a little sad it's all over...
Finished in 9:28, 243 deaths, 15 / 15 health and energy, and all 100% except just one room in Forlorn Ruins...
				
			Just finished it about an hour ago, and I'm absolutely floored by how great this game is. The art style and music is phenomenal and really adds to the tension when you hit the major sequences.
I'm a little sad it's all over...
Finished in 9:28, 243 deaths, 15 / 15 health and energy, and all 100% except just one room in Forlorn Ruins...
 
	 
				 
 
		 
 
		 It's weird watching him play games... he usually only talks about movies.
 It's weird watching him play games... he usually only talks about movies. 
 
		 
	 
 
		 
 
		 
	 
 
		 
 
		
 ) and we're incredibly pleased with the response we got for Ori, but we obviously always want to improve as a studio and create even better games than the ones we made before.
) and we're incredibly pleased with the response we got for Ori, but we obviously always want to improve as a studio and create even better games than the ones we made before.