Is there a way to get past?the rock near the bottom of Valley of the Wind? Is that one of the points of no return I heard about
So there is no way to get back into the Ginso Tree correct?
Edit: doesnt look it. Sigh. There goes my 100%.
After you finish the second dungeon? yep no way to go back
Just finished it.
Loved it. Definitely my favorite this gen. Can't wait for the NG+. Also, looking forward to see what Moon Studios comes up with next.
How on earth are people beating this game so quickly lol. My first run took me 8:30 to complete, and in my speedrun I just finished the Ginsu Tree @ 38:37.
I'm just happy I did the ginsu tree escape with only 1 failure lol. 0 deaths is so hard.i think it'd be really cool if there was an "insane mode" like castle crashers with more aggressive enemies. you'd keep your abilities though.
bashing and a lot of sequence glitches to skip stuff. i'll speedrun for my own personal time, but there's no way i'm going to try for the leaderboard. current high score is 58 minutes with no fucking deaths.
I am still relatively early into the game, but is it just me, or does the platforming seem a little too difficult at times? Not saying that playing Edge of Tomorrow is anything more than patience, but sometimes I just don't understand the point of having health. Is the health only for enemies? Because sometimes I'll land on some thorns and it will take 1-2 health orbs away, but then other times I'll instantly die for no apparent reason. I'm not talking about beams of death, or sliding stones either.
The jumping also feels strangely off too. Sometimes the character can't make a specific jump, and I have to try it ten times before I hit that magic pixle, while other times I keep overshooting what I am trying to land on by a mile, and I don't consider myself horrible at platformers either.
Maybe your tv lag is an issue? Platforming felt tight to me.
Yes, I'm pretty sure there are.Are there map stones for Misty Woods and Valley of the Wind?
Yes, I'm pretty sure there are.
There is definitely one in the valley of the wind, I don't think there is one for the misty woods. The one for the valley isYou sure? I found a stone to PLACE in the valley of the wind. But in misty woods there was nothing at all. No fragment no stone. Only found a fragment in valley of the wind.
Just finished the game with 8:57. Props to Moon Studios for such a great job. The character designs, artwork, soundtrack, and gameplay were all solid. More importantly I never felt bored, and the different areas/levels had good variety and never overstayed their welcome. Only downsides are that you can't continue playing afterward and the points of no return.
Btw I finished with only 13/15 energy orbs. I'm curious as to where the last ones were since I cleared all the ones that show up on the map after getting the perk. I assumed they would both be in the last dungeon but I must've missed them.
There was one in the last dungeon in a secret area on one of the right side doors.
Was the other energy cell the one in Misty Woods that Collingwood was referring to then? I honestly don't remember if I got one there or not.
This game sure is pretty but man? Bad design there if you ask me, just felt more cheap than challenging.a pre-scripted flood sequence that punishes you for navigating faster
Is there seriously now way to go back and collect stuff you missed after the final cutscene? Wow. Huge missed opportunity. I expected the game to let me do that once completed AND introduce a warping system among the save shrines that you encountered throughout the game, thus alleviating some of the tedium of having to walk inbetween the various sections. Can't believe it won't let me access my completed game save either now.
I had no idea I was about to hit the final 'Boss' as it were. Still had a few things I wanted to go back and get. That's disappointing. Doesn't help that I found the final section God-awful:Forced scrolling in this game, not overly fun. Repeatidly killing me off on the very final section because I just can't work out that you're meant to walk up the wall that's covered in flames and bounce off it is ridiculous. Took me ages to realise how I could get up to the final lantern launcher to bounce my way up to the top. Ugh. Did not like that at all. I don't mind things like this when it's clear what you have to do. The second you introduce any ambiguity, fuck that. It's beyond frustrating.
Game is solid but those 9 and 10s out of 10 are crazy. Combat is lacklustre, boring and becomes annoying in places. It's gorgeous and plays well at least but perfect it ain't. Also, 5 hours and 30 minutes for a 95% first run seems a little short for this type of game. 286 deaths, and like some people here, around 40 of those might have been in the final boss run.
Don't mean to sound too negative, it's just that the final section really soured my feelings on the game as it collected all of the parts I had been mildly disliking previously and threw them into one annoying whole. Plus, I encountered a few really bad glitches. Nothing gamebreaking, but one that did halt progress until the scripting reset itself upon my death and one that meant that I missed an entire section of the dungeon where you first meet the spider dude. I accidentally saved myself into an area I couldn't get out of due to not having collected a certain ability. Suddenly the game teleports me to a cutscene with said dude but he's not being rendered. SUPER weird.
I just finished my first play through with 12/12 life and 14/15 energy. Where exactly in the misty woods is the energy cell? Anyway you could screenshot the location?Well, my first run had 11/12 energy and 14/15 spirit. On my second run my missing energy was in forlorn ruins and missing spirit in misty woods.
So by the end of this second run I should have 12/12 and 15/15
I dont know, i found the first escape frustating, the second one easy and the last one hard but after a few tries to memorize everything, did with no problem , and felt very good ta the end, like wanting to shout it FUCK YEAH I DID IT!
And really liked everyting, from the pacing, combat, backtracking to get stuff
And i finished with 8:25 (counting last cutscene etc)
But i understand that the escape might make people give less than 9 for this game... for me was 9~9.5 and easily one of the best games i played this year
Is there a way to get past?the rock near the bottom of Valley of the Wind? Is that one of the points of no return I heard about
After you finish the second dungeon? yep no way to go back
I'm not just marking it lower because of the final section (as annoying as it was) - the combat really drags the game down for me; the shooting in particular. Until you get enough upgrades, it's just tedious. There's barely any skill to it.
I really really enjoyed turning the enemies' weapons against them but, other than that, the fights were just dull or there to dampen the flow of the game. I don't think it was well developed at all.
Also, how many times did you use the explosion move? I barely used it because, in the heat of battle, it just takes too long to charge when just shooting everything is so much more efficient. The ground pound was only marginally more useful because it could help you dodge stuff. Overall though, while it isn't a huge part of the game, the combat still was lackluster enough to be detrimental to the package as a whole. Not massively so, but enough to be noticeable.
Wait, so afterthe second dungeon, there is something in the actual map that is no longer obtainable? Or is this just something within the dungeon itself? I understand that you have to 100% complete a dungeon before you leave it or else you can't return, but it would be stupid to block off a part of the map after completing a dungeon not really related to the map. If this is the case though, which part of the Valley of the Winds isn't obtainable after the second dungeon? I'm at 98% complete with the Valley of the Winds before I'm about to enter the second dungeon.
On the second dungeon you can miss a life cell and i THINK, no sure, a energy cell too, on the third dungeon i got a ability cell. I finished with 11/12 life and 14/15 energy, so yep, lost both on forlorn ruins =/