Haunted
Member
I think the escape sequences are absolutely fine. A good bit of action to break up the usual pacing, not too hard. The size of the world and the way it was connected makes fast travel unneeded, though I wouldn't be against warping between the wells.
Missable collectibles which tie into the completion rate make a lot of people unhappy, though, so you guys should probably rectify that for the next installment.
As a personal preference, I'd say go a bit stronger on the puzzle elements in some of the environments. Great examples for these were the first encounter with the charging boar and the ice dungeon. Platforming (exploration), combat and puzzles are your three main pillars and I think you already balanced them pretty well!
Missable collectibles which tie into the completion rate make a lot of people unhappy, though, so you guys should probably rectify that for the next installment.
As a personal preference, I'd say go a bit stronger on the puzzle elements in some of the environments. Great examples for these were the first encounter with the charging boar and the ice dungeon. Platforming (exploration), combat and puzzles are your three main pillars and I think you already balanced them pretty well!