BLOODBORNE Spoiler Thread (read OP)

So a PSBlog post from yesterday confirmed my worst fears... the UK isn't getting the cool saw cleaver steelbook case because of "availability":
"Alas, sorry to be the bearer of bad news, but availability of that particular steelbook varies from region to region and unfortunately the UK team were unable to offer it."

I'm not too fussed over it, since I'll be getting the game regardless, but it is a little disappointing that we won't be getting it over here.

What is the region that is getting that steelbook? Looks the coolest out of the cover designs.
 
Reddit guy FINISHED the game :O

Finished the game! It seems there is definitely multiple endings
.
Playthrough total time...
51 hours.

SMALL SPOILERS ABOUT THE ENDING
Ending (spoiler free) OMG. All I have to say. There will 1000000% be a Bloodborne 2. I really don't want to spoil the ending because I am confident everyone will love how it was done. I can't wait to get some time for another playthrough after writing my review!

The Demons Souls connection is a lot more prevalent than you think, but I'm positive many playthroughs will be needed to explore all the secrets and lore, as I feel like I barely scratched the surface.

Final boss was HARD. I died more times on it than any other in the game which is how it should be.

IMPRESSIONS
No comments about multiplayer or covenants beyond what we already know as the servers still don't work. Though I can't imagine they will drop this game any lower than masterpiece standard. Some observations overall that I am allowed to share, mostly impressions I guess, and thoughts about the game design and Miyazaki's work

Game design overall then, is fantastic. Miyazaki is a beast himself. I have never seen someone with a track record so progressively better, at least in recent memory. The tightly polished experience and rush of adrenaline I first experienced with Demons Souls combat is ever so much more satisfying in Bloodborne. The world is intricately woven together in such a way that you never feel a 'lost izalith' moment or that any part was rushed. I love the final district and it's atmosphere, though I'm not sure if it's possible to get here before the end game, so may not be the 'final area' at all.

I tip my fedora to the sound designers as well. Their work here is stellar, boss themes are so memorable and I have the melody from the Dream stuck in my head, which is a welcome thing.

I need a lot more time to gather my thoughts, but there are SOME negatives, to be expected, but they are pretty minor gripes and I expect a lot of it is subject to change in future patches and the day 1 launch patch.

Negatives:

Not much variety in locations. I am sorry to say it, but this was my biggest bug bear and although the areas are all stunningly detailed and beautiful, it begs for more than just Victorian houses and foggy forests.

Difficulty is there, but it's sporadic. Especially when you consider how tight the combat feels it gets annoying to die to so many world traps and one hit kill bullshit strikes, but then I think about how that is somewhat a staple in the series, learning and progressing, so not sure it is too much of a negative. Pending on my thoughts for this one in general. Some areas are a cakewalk to a souls veteran, while others are an absolute minefield of crazy traps and sneaky enemies. There is absolutely a 'Valley of defilement' moment which involves a lot of giant worms and poison affliction. I spent more time dying here than anywhere else.

As for 'concerning' negatives, that is all I've got. So on to the nitty gritty bits. - Some weapons and buffs are ridiculously overpowered. Once I found a certain Scythe I rarely needed to use anything else.

Guns are useless later in the game. Think it just needs a bit of balance tweaks here and there to damage and stun time.

Lots of consumables that don't seem to do much of anything when used.

Occasional framerate derps and a strange bug that causes the sound to 'buzz' every once in a while, though I expect patches will fix.

Same goes for the above, some sound bugs here and there like looping enemy footsteps that remain when you have killed an enemy, sounds not firing correctly here and there. Nothing major though.

One or two 'recycled' enemies and movesets from dark souls 2 with different skins.
Some slow loading times with 'Bloodborne' text feel a bit awkward.

That is seriously all I have at this point for negatives. I will do my best to answer questions that are aimed at the mechanics of the game, rather than story spoilers because I feel this game deserves the secrecy. Everyone should experience that incredible final few hours as I did, blind and terrified!
 
hate to keep doing this, really do

but can we get some of those negatives in non spoilers?

sorry ladies and gents :o

Not much variety in locations.
Difficulty is there, but it's sporadic.
Some weapons and buffs are ridiculously overpowered.
Guns are useless later in the game.
Lots of consumables that don't seem to do much of anything when used.
Occasional framerate drops.
One or two 'recycled' enemies and movesets from dark souls 2 with different skins.
Some slow loading times.
 
Not much variety in locations.

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thats weird because i thought i heard otherwise from one of the other people who got it early

in terms of not much variety in locations
 
Dude says there's just Victorian houses and foggy forests?... I'm not sure I believe this guy actually played the game.
 
thats weird because i thought i heard otherwise from one of the other people who got it early

in terms of not much variety in locations

Well, someone who just cranked out 54 hours of game time in about 3 days, in my opinion, is probably mushed from the binge. If I watched every Game of Thrones episode all in a row and never stopped except to tinkle, I'd probably say afterwards that it was a great show but too many people died lol.

This game is going to consume me.
 
thats weird because i thought i heard otherwise from one of the other people who got it early

in terms of not much variety in locations

Think we'll have to wait and see. He cites Victorian Houses and Forests as variety, so perhaps he expected drastic departures then say, victorian houses in snowy areas.

Total speculation of course.
 
That's what I was afraid of. I don't want your typical cut/paste location, but Demon's, DS, and DS2 all made it a point to inject some variety.

All the footage I've seen are from a gorgeously designed location, but I could already tell that you weren't going on some epic quest.
 
That's what I was afraid of. I don't want your typical cut/paste location, but Demon's, DS, and DS2 all made it a point to inject some variety.

All the footage I've seen are from a gorgeously designed location, but I could already tell that you weren't going on some epic quest.

Well... way to jump to one extreme.
 
i mean i'm willing to do this but i suspect there are plenty of others lurking this thread who would appreciate the same - i suppose i'll stop, thanks

No need to. I appreciate the same. I want to read impressions but not necessarily any concrete details. And so long as another kind Gaffer is willing to help out, I see no problem.
 
The comment about late game gun usage is interesting. Does this mean Bloodtinge is a useless stat, or did he just not put enough points in it for guns to be usefule late-game?
 
Not much variety in locations.
Difficulty is there, but it's sporadic.
Some weapons and buffs are ridiculously overpowered.
Guns are useless later in the game.
Lots of consumables that don't seem to do much of anything when used.
Occasional framerate drops.
One or two 'recycled' enemies and movesets from dark souls 2 with different skins.
Some slow loading times.

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Not surprised.
 
To be honest, the only negatives that are concerning are the loading times and the difficulty being sporadic (as a veteran at this point).

Everything else relies on so many differing factors that it's hard to make a conclusive statement one way or the other.

Edit: People please. Occasional framerate drops means that the framerate is probably like Demon Souls. Some occasional drops here and there but no Blighttown. That's like, great news. Come on. Someone agree with me, dammit!
 
Think we'll have to wait and see. He cites Victorian Houses and Forests as variety, so perhaps he expected drastic departures then say, victorian houses in snowy areas.

Total speculation of course.

This is a tough one I think. Having the different areas connected thematically adds to the sense of place and immersion, but could lead to criticisms about level variety. Dark Souls was a bit schizophrenic in the way it would move from one environment to the other (I loved the variety, personally)
 
To be honest, the only negatives that are concerning are the loading times and the difficulty being sporadic (as a veteran at this point).

Everything else relies on so many differing factors that it's hard to make a conclusive statement one way or the other.

Yeah, but that new game plus difficulty and
multiple endings
 
To be honest, the only negatives that are concerning are the loading times and the difficulty being sporadic (as a veteran at this point).

Everything else relies on so many differing factors that it's hard to make a conclusive statement one way or the other.

Edit: People please. Occasional framerate drops means that the framerate is probably like Demon Souls. Some occasional drops here and there but no Blighttown. That's like, great news. Come on. Someone agree with me, dammit!

I agree :P And I'm coming off of playing DS2 at 4k/60fps on PC. Bloodborne's framerate has looked fine in streams so far. I'm a little concerned regarding location variety, but giving From/Miyazaki the benefit of the doubt.
 
I agree :P And I'm coming off of playing DS2 at 4k/60fps on PC. Bloodborne's framerate has looked fine in streams so far. I'm a little concerned regarding location variety, but giving From/Miyazaki the benefit of the doubt.

i mean even if worst case the locations arent that varied, which i feel like even from what ive seen they will be

he did call the game a masterpiece, so lol
 
Does anybody know if bloodborne will have a cgi intro cinematic to set up the plot?
If there's not, that'd make sense. If Lovecraft was an inspiration, it's probably in their best interests to keep the mysteries hidden instead of laying them out right at the beginning like in Souls.
 
i mean even if worst case the locations arent that varied, which i feel like even from what ive seen they will be

he did call the game a masterpiece, so lol

Yeah, I don't think we can really say anything conclusive just yet. If the game's quality matches any of the Souls games I'll be happy :)
 
There is always gonna be negatives. I have some gripes with other souls games but they are still the best I've ever played.

I seriously haven't been as excited about a game since Dark Souls was first announced. Its going to be epic and I'm 100% confident I will love it :)
 
I agree :P And I'm coming off of playing DS2 at 4k/60fps on PC. Bloodborne's framerate has looked fine in streams so far. I'm a little concerned regarding location variety, but giving From/Miyazaki the benefit of the doubt.

We friends now! And yea, I've recently replayed DS1 and 2 at 60 FPS. Don't get me wrong, 60 FPS is fantastic. But my main concern with BB was always a Blightown-esque FPS situation from the console versions. I much preferred the Demon Souls framerate. Some weird drops when stuff was breaking apart due to the physics but otherwise a solid 30.
 
I'm not concerned about the location variety. How many types of locations could you have in this setting anyway? I wasn't expecting snow-capped mountains, beaches, or sunny meadows filled with bunnies and butterflies.
 
We friends now! And yea, I've recently replayed DS1 and 2 at 60 FPS. Don't get me wrong, 60 FPS is fantastic. But my main concern with BB was always a Blightown-esque FPS situation from the console versions. I much preferred the Demon Souls framerate. Some weird drops when stuff was breaking apart due to the physics but otherwise a solid 30.

Cheers :). Yep, fingers crossed nothing similar here. And yeah, having replayed Demon's a couple months ago, it is kind of jarring how Demon's seems to have the best framerate on PS3.
 
I'm not concerned about the location variety. How many types of locations could you have in this setting anyway? I wasn't expecting snow-capped mountains, beaches, or sunny meadows filled with bunnies and butterflies.
Hopefully this means we don't get another Valley of Defilement too!
 
I'm not concerned about the location variety. How many types of locations could you have in this setting anyway? I wasn't expecting snow-capped mountains, beaches, or sunny meadows filled with bunnies and butterflies.

Agreed (although not in that hyperbole). Variety is no replacement for out-right design quality. As long as the environments are engaging to navigate and look at. I don't really care.

I mean, arguably Demon's souls didn't have much "variety". They were all some variation of stone structures, sans a boggy swamp. it was the little things. Like the sound design. the lighting. the clever locations that really sold it.
 
The lack of level variety may end up being a problem but hearing about that inter connectivity is great. That's all I needed to hear to be honest. Dark Souls 2 not being designed that way is why I never bothered with it.
 
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