Destiny is very much a consumer-unfriendly product

Consumer unfriendly can include things like deceptive marketing and pricing, and any sort of coercive pricing or contracts.

Claiming an epic story could be deceptive marketing. The pricing for expansions and seasons passes could be deceptive (what you're buying for a season's pass is unclear). Reducing available content to base game owners when new expansions are released is definitely coercive, in my view.

Shitty matchmaking isn't consumer unfriendly unless they promised otherwise. It's definitely bad design in my view, but that's because of how I play games these days.
 
That's not complex at all to implement. And you're making sweeping assumptions about the behavior of unknowns. We all know the light system pretty much serves as an entry barrier and litmus test for suitable equipment -- so the vet process you speak off is overrated.

I think the main thing most who are saying MM wont work are those saying that under Destinys MM system (click and join lobby) that it would be a disaster. Was this poorly designed and could be improved upon greatly? of course. Do any of us expect Bungie to fix that at this stage? no.

And light levels are not a litmus test for suitable equipment. A player can reach level 31 without stepping foot in a raid or nightfall. Normal vault of glass is a light level 26 raid. Theoretically this level 31 who has never raided has been properly vetted yet being his first raid would not know to mechanics of the raid and very likely not have the weapons to be effective.

Likewise with nightfalls. Just because an individual is a level 31 doesn't mean they have the weapons to complete the nightfalls. This week nightfall had an arc element burn. Vetting on lfg sites usually consisted of people ensuring they were in groups where everyone had arc weapons. Being 31 doesn't ensure this, and likely if one had never done a raid or a nightfall before most likely would not to many choices if any for weapons with an element burn.
 
So what's the distinction you're pointing out with the existing clan system, clan boards, and active forums that exist for grouping?



Difference?

Erm, the one point you ignored in my post? It is MUCH easier to get to know people and chat with them enough to be friendly and raid through text chat, which Destiny does not have. I'm honestly not sure if Destiny allows you to voice chat with every random person you meet ingame, but either way people are many times more likely to be willing to type messages to strangers than they are to actually speak to them.

You also can't compare the 5-8 million WoW subscribers in Vanilla to the number of people currently playing Destiny and call both boards the same level of "active".
 
Haha yeaaah... My best friend convinced me to buy it so he had somebody to play with. Whenever we have time to play games, it's the last thing he ever wants to play. I've played it with him like three times since the month it launched?
 
Erm, the one point you ignored in my post? It is MUCH easier to get to know people and chat with them enough to be friendly and raid through text chat, which Destiny does not have. I'm honestly not sure if Destiny allows you to voice chat with every random person you meet ingame, but either way people are many times more likely to be willing to type messages to strangers than they are to actually speak to them.

You also can't compare the 5-8 million WoW subscribers in Vanilla to the number of people currently playing Destiny and call both boards the same level of "active".

Fireteam chat in Hub. Team chat in strikes.
 
I've tried probably 30 or so times (lvl 31 warlock) to get into a raid and still have yet to do one (did sword school once though). Tried begging on GAF, spamming people in the tower, using matchmaking websites. Fact is, I'm a grown ass man that doesn't really have enough friends irl that game. It was really frustrating that I couldn't do that part of the game because of that.

I won't be buying destiny 2 if there aren't match made raids.
 
I've tried probably 30 or so times to get into a raid and still have yet to do one (did sword school once though). Tried begging on GAF, spamming people in the tower, using matchmaking websites. Fact is, I'm a grown ass man that doesn't really enough friends irl that game. It was really frustrating that I couldn't do that part of the game because of that.

I won't be buying destiny 2 if there aren't match made raids.

People underestimate how many are out there just like you - aka me. And it's not exclusive to age. Unlike you, I did not try that many... I won't bother with design barriers from some devs that couldn't give two ounces of thought to Raids before putting the content out on the Final game. I mean we're talking Bungie here, not some B team, inexperienced dev house.
 
I've tried probably 30 or so times (lvl 31 warlock) to get into a raid and still have yet to do one (did sword school once though). Tried begging on GAF, spamming people in the tower, using matchmaking websites. Fact is, I'm a grown ass man that doesn't really have enough friends irl that game. It was really frustrating that I couldn't do that part of the game because of that.

I won't be buying destiny 2 if there aren't match made raids.

You on PSN? Shoot me your id and I'll try to invite you to our games.
 
Destiny 2 UI needs to be concise and flexible. The whole orbit thing with the ships is a neat concept, but it's impractical for features that have become standard in the genre, such as voting, private matches, pregame voice chat, and simply knowing what map and gametype are queuing next. Ironically, many of these innovations were made by Bungie themselves.
 
Destiny 2 UI needs to be concise and flexible. The whole orbit thing with the ships is a neat concept, but it's impractical for features that have become standard in the genre, such as voting, private matches, pregame voice chat, and simply knowing what map and gametype are queuing next. Ironically, many of these innovations were made by Bungie themselves.

It's very good. I hope they stick to the whole ship/planet thing. It's different.

Just add some basic features, voting, chat etc. and an option to turn those boxes off.
 
It's very good. I hope they stick to the whole ship/planet thing. It's different.

Just add some basic features, voting, chat etc. and an option to turn those boxes off.

I like that it's different, but it will need some significant changes to its loading animations and organization if it's going to support the necessary features.
 
People underestimate how many are out there just like you - aka me. And it's not exclusive to age. Unlike you, I did not try that many... I won't bother with design barriers from some devs that couldn't give two ounces of thought to Raids before putting the content out on the Final game. I mean we're talking Bungie here, not some B team, inexperienced dev house.

Mhm. I restarted playing it recently(I quit before the Dark Below because they decided to do the ass backwards thing of making you upgrade your exotic by re-levelling it. The only way to get the shard to upgrade? Buy from Xur for 7 coins or get it through dismantling other exotics.), and I'm just taking it slowly.

But what you said, and the poster you quoted is true. Time and time again I've been told in the past, in the Destiny OT or in other Destiny threads, 'Well just ask on GAF, just use this website'.

But that doesn't really work. I asked last night in the OT, despite some people starting some raids, no replies. Someone did start a Nightfall and I had to kinda hound myself into it, but even then it was 2 of us and it took about 15-20 minutes to find a 3rd(We already started and were right before the last boss before someone joined). This was after he was looking for someone and I posting in the thread.

And it's not as easy as 'Just ask in the GAF thread!'. Unless you're starting a raid group, it's usually joining someone else, and it's all about being there at the right time. It's about getting lucky with asking and getting an invite.

So not having some sort of matchmaking is toxic...because it's not as easy as telling someone go here to find a group or go there.
 
The system in place for match making works...for me. I had no firiends online before destiny. Now I have probably 12-15 regular people I can play with. Had I just been randomly put with folks, then did some random activety I'd also randomly leave them never seeing them again.

(For example: when you play destiny and get paired up for a strikefall, you go through the motions, spend 15 minutes playing as Gods, defeat the enemy, and never run across each other again. )

But, because I have to go outside to find playmates, I add them to my friends list. Those folks also have friend's lists and in a few weeks you have this fun community around the game you are playing.

While reaching out to someone random is just that, random...the steps you take to become friend's creates a better chance to find someone to consistNtly play with.
 
the100.io is a good place to find regular people to play the game with. I agree that it should have a group finder in the game but the raids are worth the effort. I've put over 800 hours into the game and would have quit after about 20 if I didn't find people to play with.
 
I'm still mad that Bungie straighout lied about so many things about the amount of content of Destiny. Never announce so many big things when you just dont have any of that at all. And who designed that crap loot system at launch?
 
All I'll say on the matchmaking thing is that it is an absolutely shitty idea, I can barely stand the matchmaking system as is with more random friendly encounters like strikes and Pvp, there are people who quit as soon as they load in even though they selected the mode in advance, this will be exacerbated with variables of not being matchmade into the right checkpoint, not having or using a mic if paired with a newb where 1 person can bring a run to a standstill for hours, chopping and changing players who had certain roles with uncertain question marks ugh.

Adding matchmaking to weeklies only strengthens my stance in this.

Pc MMO's can get away with more because at the bare minimum you can text chat with other players, an in-game LFG is an infinitely better solution than matchmaking, well an in-game clan system probably would have done the the trick to...

Out of all the shitty Decisions Bungie made with Destiny, no matchmaking in raids and Nightfall was the best choice considering the lack of in game social options the game could/should have had.
 
Well I have over 200 hours logged and have no regrets.
Great game and yes it makes you search out new friends but thats better than trying raids with random people.

I'm still playing it daily and always look forward to Tuesdays & Fridays lol.
 
Either Vault of Glass or Crotas End simply wouldn't work with random players in matchmaking.

Mechanics are built for tactic play with communication and roles angagement.

Dumbing down mechanics and design of encounters to level od Strikes - simply kill everything on sight - would be stupid.

Also, from my 1000+ hours experience (am I not proud on that number BTW), 95% of players simply have no patience for anything. Pulling out of any more demanding strike - Omnigul, Mars 2 or anything basically that is not Nexus/Devils Lair/Pits - is absolutely common.

Number of options that should have to be built in to make Raid matchmaking is crazg. I would only see the possibility to make some special Social Hubs for Raids and leave people tackle their own misery.

But general matchmaking, no, thanx. I wouldn't go near that with 10-foot pole and I would also not recommend it to anyone with even slightest sanity.

All above strictly IMO.
 
I also would love matchmaking for the raids and if they'd put more effort into them it could work. They have convoluted, badly written dialogue to explain the rest of the game, so they could surely have Dinklebot or somebody give players a basic idea what they must do during the raid phases. It'll take the fun of discovering what you have to do to advance on your own for some people, but that's only a very few users and it just concerns their very first playthrough. Also, save the progress after each phase for every player, not just the leader, so that you can find other raids in progress more easily. On PS4 the completion percentage of a raid is currently at 19,1%. That's pretty low for the best part of the game.
 
No matchmaking or in game chat, sold the game and never looked back

(it could waste only so much time trying to get people together to play in the weekends)
 
Loved every minute of destiny (80+ hrs ) despite all it's content issues but a huge part of that was playing with friends and trying to outdo each other , managed to experience the raid by doing a few ransoms but after my friends left I got bored trying to solo and doing weekly heroics etc was impossible . Traded the game and not looked back .

Tempted to jump back in but I looks like nothing has changed since I left, a new expansion which adds very little .

Will jump back in when a massive content drop and some more consumer friendly things occur ( matchmaking for weekly is essential ), ingame raid finder even better .

They have all these empty areas of the tower which would be perfect for matchmaking . Go here and it starts matchmaking with others looking to raid , go to another section for weeklys etc

Love the world and the combat and even the gear (could use a bit more variety though) , but I've explored every inch of the map so it needs something more .
 
Anyone who really played destiny knows that matchmaking for raids is just not going to work out. You need very good communication for you to even remotely succeed. You also need to be very organised, with each player knowing what to to do. I know for a fact that if they add a matchmaking system, people will fail horribly. There is a matchmaking for weekly heroics now, but that's a very different case.
 
It doesn't even need to be random matchmaking, just a simple LFG system in game rather than on a website works wonders (and has the exact same failure points as a real group you put together).

People that are worried that pugs will fail and don't think it should exist to protect them, when the other option is that they exhaust all available content and quit...that's insane.
 
The moment I realised I was done with Destiny:

I had to build a 6 man Raid team through the wonderful people here on Neogaf, it took time and unfortunately some had to miss out. Had to arrange a pre-determined time and this took me pretty much the best part of a day.

Guess what I got from the Raid? Shards and a fucking cloak. I knew I was done at that point.
 
Sorry guys but matchmaking for Vault of Glass and Crota's End just wouldn't work. You really need good communication and teamwork to complete both Raids, even on normal difficulty. But I agree that there should be a good in-game LFG system. Right now I recommend using destinylfg sites, community is great and there are many sherpa Guardians who will gladly help you.
 
I just recently got the game on xb1 to play with work friends. I am trying to level up quickly, so I need to do the weekly raid that gives you strange coins. So I logged in today for the first time in a week to do that and.... Oh guess what? The weekly challenge that is part of the game is using the expansion's strike this week, so I am locked out of the content I paid for and just don't get to play the game this week. Thanks a fucking lot, Bungie. I would have bought the expansion if I thought it was worth it, but it looks like a terrible value, so I passed. Bt since I didn't fork over an extra $20 for their pitiful amount of content, Bungie doesn't give a shit about me.

And where are the trophies/achievements for the expansion?!

I'm right there with you man... Locked out of the weekly because I don't have the DLC sucks. It wouldn't be to bad if they gave us non-DLC folk a different weekly instead of locking us out for a week. *Looks at his 3 strange coins with a sad face*

On-Topic

I kinda see why they don't have MM for raids, having recently done my first VoG run last week, you need to work as a team and playing with randoms may mess it up with AFK's etc. But the raids are arguably the best part of Destiny I loved VoG and looking forward to doing it again, luckily enough I've been invited to join a clan for doing weekly raids\nightfalls but I gotta get the expansion first.

I guess they could add MM to raids but having a full fire team stay in for one match for 1-2 hrs is going to be hard.
 
i love destiny but i have to say it's pretty weird that i'm almost at level 30 after about 50 hours of play and yet haven't ever even attempted a nightfall or raid.

You dont need to. You can reach 31 with just regular Vanguard/Crucible gear, and level that up with bounties, dailies and strikes. You only need to get raid gear (or iron banner gear) to get to 32.

I'm a day one player and my two characters are stuck on 31 :) I have done Vault of Glass only 3 times, and havent even done Crota's End. I mostly play with 2 friends, and we rarely have time to spend enough hours to do raids. I dont mind; it's still fun for me and this way the raids are still something special.
 
I'm still mad that Bungie straighout lied about so many things about the amount of content of Destiny. Never announce so many big things when you just dont have any of that at all. And who designed that crap loot system at launch?
Did they change the loot system?

I was just pissed about random drops in the Crucible and everything having the same loot pool.
 
Its mind boggling to me that they haven't yet patched-in matchmaking in Raids and Nightfalls.


- If Bungie didn't want randoms to gather and take on the end-game section, then they failed because this has been going ever since the game was launched. The experience is going to be the same when you hook up with randoms via a raid matching web site or just add the option from the start. (Having said that, matchmaking in Weekly strikes is working flawlessly for me, I never had any negative experience playing through one. Its kind of a non-issue, imo. Why don't you just copy-paste that! The work is already done)

- If it's to ensure that people who team up go through the hassle of having to waste a huge amount of time before doing so, then I ask what is the point? These people will be able to do it no matter what. They are only thinning out their player base who will drop the game because of not being able to organize a party. Let's face it, once you reach the end game, the point interesting points for you are Weekly strikes, Weekly Nightfalls and Raids. Additionally your only upgrade path is your armour, so outside of Iron Banner which pops up sometimes, you're SOL if you can't get a raid/nightfall going.

It infuriates me to no end, that while loving to play destiny despite all its flaws, I'm constantly prevented to play Raids just because I don't have the time to spend trying to gather a group. With the limited time I have to play the game I'd love just to hop into a match made raid and finish it in an hour or 2. Instead sometimes I have to wait 1 or 2 hours just to get a raid going, sometimes not at all and I have to end up not raiding at all.

Lastly, I don't get the people who are against it, at all. You guys don't even need to take part in the matchmaking. You can continue to schedule your raids via your forum/web page or hook up with your usual friends, YOU ARE NOT IMPACTED by this implementation, nor will it diminish your experience, you can just ignore it. This option would be only for people who have no means to get a raid going by themselves. And, even if you get a few trolls matched up with you during raids, so what? the alternative was to not get into the raid at all. Just hop off and match make again!

*sigh*
 
Destiny works just like a mobile phone. Its the place you go to talk and in this case talk and play with friends. But if you don't have them in your contact list your not going to get a search function to look randoms up.

Which is really strange, but it was a creative decision on Bungies part. I think they want you to have a meaningful relationship with the people you have so that your relationship with the game itself is strengthened. I feel destiny could be better in so many ways, but the fact is after all this time since release, I still boot it up every week to play with friends, I have a raid group where 4 people I have never met play. After all the time we have spend, I feel like we definitely could one day go to the pub together and have a good laugh. These guys will even re-do nightfall's and raids even if they have already done them (i.e. they have nothing to gain except spending time with you), the Destiny community in general actually seems really nice.

If matchmaking was on from the start I don't think I would have that.

If I compare this to my old go to game to play online - Call of Duty, I never felt a sense of community on there. I takes just one obnoxious person to change your outlook on a game. Destiny because of its mechanics has managed to avoid that for the most part and its an incredible achievement in my eyes.

The beginning of destiny sucked, not having many people playing, convincing friends to buy the game and being alone on it. But now, I don't think I would have it any other way.
 
The fact we are OT19 clearly shows the need for better matchmaking as that is what about 80% of the posts there are about.

I'm baffled why it was not included as an option for everything when the engine for matchmaking already exists in the game
 
All I'll say on the matchmaking thing is that it is an absolutely shitty idea, I can barely stand the matchmaking system as is with more random friendly encounters like strikes and Pvp, there are people who quit as soon as they load in even though they selected the mode in advance, this will be exacerbated with variables of not being matchmade into the right checkpoint, not having or using a mic if paired with a newb where 1 person can bring a run to a standstill for hours, chopping and changing players who had certain roles with uncertain question marks ugh.

Adding matchmaking to weeklies only strengthens my stance in this.

Pc MMO's can get away with more because at the bare minimum you can text chat with other players, an in-game LFG is an infinitely better solution than matchmaking, well an in-game clan system probably would have done the the trick to...

Out of all the shitty Decisions Bungie made with Destiny, no matchmaking in raids and Nightfall was the best choice considering the lack of in game social options the game could/should have had.

Either Vault of Glass or Crotas End simply wouldn't work with random players in matchmaking.

Mechanics are built for tactic play with communication and roles angagement.

Dumbing down mechanics and design of encounters to level od Strikes - simply kill everything on sight - would be stupid.

Also, from my 1000+ hours experience (am I not proud on that number BTW), 95% of players simply have no patience for anything. Pulling out of any more demanding strike - Omnigul, Mars 2 or anything basically that is not Nexus/Devils Lair/Pits - is absolutely common.

Number of options that should have to be built in to make Raid matchmaking is crazg. I would only see the possibility to make some special Social Hubs for Raids and leave people tackle their own misery.

But general matchmaking, no, thanx. I wouldn't go near that with 10-foot pole and I would also not recommend it to anyone with even slightest sanity.

All above strictly IMO.

Pretty much both of these. I don't trust randoms for a number of reasons including stupidity, rashness, lack of patience and general assholish behaviour. I can put up with this for a strike or two, but I would not be willing to spend 4 hours on a raid that should otherwise take an hour.

Anyone with a lot of experience with LFG can attest to some of these things. It would only be worse with matchmaking. I mean even the weekly is bad enough. The number of stories of randoms being completely unhelpful, deliberately obtuse, rampant quitting, etc. Hell ive experienced the idiocy firsthand. People using blue weapons and armour, no burn matching etc. Ugh.

I would however endorse an ingame LFG board. That would help with a lot of things. It could help to organise other things and not just raids.
 
Pretty much both of these. I don't trust randoms for a number of reasons including stupidity, rashness, lack of patience and general assholish behaviour. I can put up with this for a strike or two, but I would not be willing to spend 4 hours on a raid that should otherwise take an hour.

Anyone with a lot of experience with LFG can attest to some of these things. It would only be worse with matchmaking. I mean even the weekly is bad enough. The number of stories of randoms being completely unhelpful, deliberately obtuse, rampant quitting, etc. Hell ive experienced the idiocy firsthand. People using blue weapons and armour, no burn matching etc. Ugh.

I would however endorse an ingame LFG board. That would help with a lot of things. It could help to organise other things and not just raids.

Here's an idea. You don't have to put up with that. Just continue playing the way you're playing now. Seems fair? Leave that option to the people who have no other means of raiding.
 
Its a good sentiment, and a problem that needs fixing, but matchmaking is not the answer. It is a slippery slope that leads to dumbing down that content for the matchmade groups so that they can actually accomplish something.

Just tier it.

Mythic raids in WoW are difficult 20-man content with few concessions to group makeup. They don't have matchmaking. What they do have is feeder difficulties of the content to make it easier to make those friendships in the first place. There's the 'dumbed down' version, LFR, which is significantly simpler, for the casual players. Then it gets increasingly more difficult over a further two levels of challenge prior to mythic, but those two difficulty levels scale to the group size so there's no "Well, you're missing one person, so now you're screwed", and there's good tools ingame to form those groups.

In short: There is a way in to Mythic groups, catered for entirely within the game environment. That's what Destiny needs, as far as I can tell; that progression path where as the difficulty gets more demanding, the matchmaking options get fewer. The difficult content can remain difficult, but the process of meeting people and forging relationships gets simpler.

WoW made mistakes similar to Destiny at first. It's rectified them in several ways over time. It's something that should be learned from.
 
I shouldn't have to use an external site to matchmake, but it does work. I usually get in a group in minutes for whatever I'm trying to do. Matchmaking could be better, but it's not what makes Destiny a bad game.

What makes Destiny a bad game is the broken progression system, the lack of content and the lack of value in the DLC.

I also disagree that you have to spend a lot of time in the game. I spend maybe 2-3 hours per week in Destiny, and that's been the case for months, and I haven't fallen behind at all. I run 3 raids off LFG and sometimes 3 Nightfalls, and that's usually it...maybe pop in for Xur on weekends. Everybody is 32 with the best guns and with a minimum of investment, and I haven't touched PVP since the beta.

Disclosure: chances of me buying anything Destiny after House of Wolves is about zero.
 
I have played the raid only once because I was invited by a group that was just waiting for more people to join in the tower.

I have no interest in looking for other people to join, or to play at any other time than exactly what suits me.

I also have not purchesed the DLC because it relies so much on the second raid.

Would love to get back into the game, but probably won't until they have some kind of matchmaking for the raid.
 
Have fun doing a raid with total strangers with no mics

They just recently implemented matchmaking for the weekly strikes.

Nothing like being matched with people who go AFK/don't help or communicate properly, go rushing in or refuse to go into fireteam chat.

You're on GAF, we are up to OT 19!! anyone would not only love to do a raid with you but teach you


I did a destinylfg VoG run a month ago, everyone knew what they were doing, we eventually got to aetheon after some horrendous communication and people just dancing in a corner while the rest of us fought.

3 people got teleported, are they on Mars or Venus? Who knows! No mics!

http://m.neogaf.com/showthread.php?t=1010977&page=1

19 OT's in 7 months = strong active community
No one on GAF should be saying they have no one to raid with, it's silly
 
Here's an idea. You don't have to put up with that. Just continue playing the way you're playing now. Seems fair? Leave that option to the people who have no other means of raiding.

How bout no?

If you want to raid with anything less than a 6 man group you will get matchmade with randoms. Anyone gets kicked booted due to connection? Oh take this random!

And what about an ingame LFG board offends you? It's the best of both worlds. And would ya look at that! It doesn't get in my way!
 
Just tier it.

Mythic raids in WoW are difficult 20-man content with few concessions to group makeup. They don't have matchmaking. What they do have is feeder difficulties of the content to make it easier to make those friendships in the first place. There's the 'dumbed down' version, LFR, which is significantly simpler, for the casual players. Then it gets increasingly more difficult over a further two levels of challenge prior to mythic, but those two difficulty levels scale to the group size so there's no "Well, you're missing one person, so now you're screwed", and there's good tools ingame to form those groups.

In short: There is a way in to Mythic groups, catered for entirely within the game environment. That's what Destiny needs, as far as I can tell; that progression path where as the difficulty gets more demanding, the matchmaking options get fewer. The difficult content can remain difficult, but the process of meeting people and forging relationships gets simpler.

WoW made mistakes similar to Destiny at first. It's rectified them in several ways over time. It's something that should be learned from.
Of course, but it's unfair to compare a game that learned from it's mistakes over the course of a decade to a game that is held back by last gen systems that's been out for less than a year.

They have 10 million people giving them $15 a month, what they can do and Bungie can do is totally different
 
How bout no?

If you want to raid with anything less than a 6 man group you will get matchmade with randoms. Anyone gets kicked booted due to connection? Oh take this random!

And what about an ingame LFG board offends you? It's the best of both worlds. And would ya look at that! It doesn't get in my way!


It doesn't offend me at all. But how is that any different than what already exists? It doesn't add anything new! Except maybe it being in-game.
 
You dont need to. You can reach 31 with just regular Vanguard/Crucible gear, and level that up with bounties, dailies and strikes. You only need to get raid gear (or iron banner gear) to get to 32.

I'm a day one player and my two characters are stuck on 31 :) I have done Vault of Glass only 3 times, and havent even done Crota's End. I mostly play with 2 friends, and we rarely have time to spend enough hours to do raids. I dont mind; it's still fun for me and this way the raids are still something special.

yeah i didn't really mean that levelling was my main concern, more that the raids sound awesome and something i'd like to do if it wasn't so complicated to set up. i can see a path to 31, though it's not super easy to get a ton of shards without raids...
 
Having said that, matchmaking in Weekly strikes is working flawlessly for me, I never had any negative experience playing through one. Its kind of a non-issue, imo.

Yeah I totally agree with this sentiment. I've done a lot of matchmaking for strikes and now weekly strikes, and I've never had anyone fuck around, push me, not revive me when they could, or any of the other stuff that some people are talking about. Not once. I can't even recall someone ever leaving a strike prematurely, though I think I'm just lucky on that part.
 
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