So you're saying a CDPR shouldn't include a ultra enthusiast texture setting (example) that requires 6GB VRAM, or some insane LoD distance settings, or some special lighting or particle effects, just because some people can't handle the idea that the settings screen for them isn't on all the max values?
If so, that's really dumb. Developers should be able to include settings that either requires multiple GPUs, or even GPUs that don't necessarily even exist yet (to run at reasonable framerate). That's one of the best things about PC gaming. Limiting available settings to what is possible on single high end GPUs available today would be a bad thing for the platform.