The Elder Scrolls V: Skyrim Mod Discussion and News [Creation Kit released]

Anything I can do to save my save? It is 330mb.
Save game script cleaner.

Ugh. My game is straining under the weight of 240 mods.

I know I should cut back but I can't! I want them alllll
Define straining? Because there's really no such thing as "too many mods break the game", that's just a myth perpetrated by people who don't really know how it works.

The lesson here is to always install more mods. You're not done until you've tried every last mod on Nexus.
 
What weather mods do you guys use with NLA ENB? From my understanding, Climates of Tamriel doesn't work (crying) so what does?

The ENB and weather plugin are entirely separate, you can use the ENB with whatever weather mod you want and vice versa. They're made to go together though so the results of swapping out weather mods may not be pleasant without some adjustments.
 
Aaaand we're done.

GOSH has been updated as well.

downloading now. might not have impressions tonight but once I get around to playing a bit I'll let you know.

**Okay, immediate impressions are that it's pretty damn good. Ceiling texture is a bit iffy, though. Also there's kind of a lack of contrast within the textures that sometimes make things look flatter than perhaps they should.
 
Save game script cleaner.

Define straining? Because there's really no such thing as "too many mods break the game", that's just a myth perpetrated by people who don't really know how it works.

The lesson here is to always install more mods. You're not done until you've tried every last mod on Nexus.

Frequent crashing, I think from too many scripts running at once. The problem is it's inconsistent.

this happens on a new game btw. Sometimes I get to the alternate start zone, sometimes it crashes during load, and sometimes it crashes just after the race menu is closed. never the same script crashing it.
 
So, I'm editing my memory settings in enblocal.ini.


.....What's the correct numbers for a 970? Should I put 3.5 or 4GB? and what's the reserved memory size?
 
I seem to have a severe weakness for Player Home mods. I'm not sure I need 20 of them, BUT I WANT THEM
So which ones do you have? I could go for a new one to mess around with but I'd either like them to have like 50+ mannequins or for there to be something for you to actually do with the player home. I hear Mörskom Estate is the one to get for the latter, but I dunno what has large amounts of display space.

Frequent crashing, I think from too many scripts running at once. The problem is it's inconsistent.

this happens on a new game btw. Sometimes I get to the alternate start zone, sometimes it crashes during load, and sometimes it crashes just after the race menu is closed. never the same script crashing it.
I have diagnosed the issue and the solution is to install more mods!
 
downloading now. might not have impressions tonight but once I get around to playing a bit I'll let you know.

**Okay, immediate impressions are that it's pretty damn good. Ceiling texture is a bit iffy, though. Also there's kind of a lack of contrast within the textures that sometimes make things look flatter than perhaps they should.

Which ones? I asumme you're talking about the diffuse textures and not the normals since I always used the original normals and added new layers on top of them, so no depth from the original normals were lost.

The ceiling went through like 3 different iterations. I settled on something that looks almost just like the originals since I felt the earlier ones just stood out too much and demanded attention, when you're not really meant to be staring at the ceiling.
 
Which ones? I asumme you're talking about the diffuse textures and not the normals since I always used the original normals and added new layers on top of them, so no depth from the original normals were lost.

The ceiling went through like 3 different iterations. I settled on something that looks almost just like the originals since I felt the earlier ones just stood out too much and demanded attention, when you're not really meant to be staring at the ceiling.
I don't mean depth like the normals, but as in color. I'll have a closer look tonight so I can give you a better explanantion. And I think the ceiling is too light at the moment, perhaps. I'm finding that it DOES draw my eyes, which as you noted isn't the intention.
 
i used to use nexus mod manager, and downloaded mods that i will never use, so my list is huge.

ive decided to restart from scratch and use mod organizer and just dowload and install what i need, but i really dont like the download list.

is there a better way to download/manage mods with mod organizer?
 
I download mods that look interesting to a folder, study and wonder them a bit and then install (manually, always manually for automated things break things for me far more often than work properly) some of them. And then i look for more. I never use many mods at once, i tend to focus my used mods around the character i plan to play.

Doing things manually also forces me to think a bit, limit what i do. I don't get ridiculously bloated Skyrim install or mod list (and i tend to delete .esp i don't need right now to make managing load order easier).

It is a bit tedious, of course, but it does keep things neat and organized, i think.

EDIT It is not just that i distrust automated installers, i've played the Elder Scrolls for some ten years, long before anyone made automated installers or anything, so the habit of doing things manually is strong. I've had to manually edit the mods themselves sometimes to fix things as well... People have it easy nowadays :D

---

And now i'm back to looking for new mods. I played this one character to level 30, perhaps some 30 hours, maybe more, and i decided i'm not satisfied with the character (stealth archer vampire Dunmer).
Figure i want a Conjurer-Warrior now, i need mods that enhance Conjuration a bit (higher level caps, stuff like that).

EDIT Also some restoration... So i kinda want a crusader/paladin/cleric character (the last is especially apt). Any ideas for mods that would suit such character? Armors, weapons, spells, content?
 
So which ones do you have? I could go for a new one to mess around with but I'd either like them to have like 50+ mannequins or for there to be something for you to actually do with the player home. I hear Mörskom Estate is the one to get for the latter, but I dunno what has large amounts of display space.
Sjel Blad Castle sports 80+ mannequins, 500 plaques, and auto-storage.
 
I download mods that look interesting to a folder, study and wonder them a bit and then install (manually, always manually for automated things break things for me far more often than work properly) some of them. And then i look for more. I never use many mods at once, i tend to focus my used mods around the character i plan to play.

Doing things manually also forces me to think a bit, limit what i do. I don't get ridiculously bloated Skyrim install or mod list (and i tend to delete .esp i don't need right now to make managing load order easier).

It is a bit tedious, of course, but it does keep things neat and organized, i think.

EDIT It is not just that i distrust automated installers, i've played the Elder Scrolls for some ten years, long before anyone made automated installers or anything, so the habit of doing things manually is strong. I've had to manually edit the mods themselves sometimes to fix things as well... People have it easy nowadays :D

---

And now i'm back to looking for new mods. I played this one character to level 30, perhaps some 30 hours, maybe more, and i decided i'm not satisfied with the character (stealth archer vampire Dunmer).
Figure i want a Conjurer-Warrior now, i need mods that enhance Conjuration a bit (higher level caps, stuff like that).

EDIT Also some restoration... So i kinda want a crusader/paladin/cleric character (the last is especially apt). Any ideas for mods that would suit such character? Armors, weapons, spells, content?

One of the reasons I actually used a mod organizer was due to MO profiles. Doesn't even touch the install folder for skyrim. So if I do mess up, I still got the virgin untouched skyrim install folder.

I still manually download the mods, but I use the MO to install them.


Sjel Blad Castle sports 80+ mannequins, 500 plaques, and auto-storage.

Anyway to just get the auto storage void sucking thing? In an existing save...
 
FFS.
My luck with mods... I had this: http://www.nexusmods.com/skyrim/mods/40425/?
The problem is, it is apparently broken. Or something in my installation breaks it. Either way... if i click an enchantment, the game crashes. Removing the plugin, the same result.

And i had already invested in Enchantment perks... Guess the character's gone.
On the positive note, i didn't play very long with that character (some three hours), and it didn't quite work as i intended anyway, unfortunately Skyrim's physical combat and spells do not mix properly (too awkward to use).

Oblivion's casting system works better... is there a mod that makes Skyrim's spells "powers" so that they can be used while having stuff in both hands?

(And the Elder Scrolls series needs an overhaul to magic really, specifically how spells are chosen and used, to avoid constant pausing or having to use the limited quick-slots for them.)
 
I download mods that look interesting to a folder, study and wonder them a bit and then install (manually, always manually for automated things break things for me far more often than work properly) some of them. And then i look for more. I never use many mods at once, i tend to focus my used mods around the character i plan to play.

Doing things manually also forces me to think a bit, limit what i do. I don't get ridiculously bloated Skyrim install or mod list (and i tend to delete .esp i don't need right now to make managing load order easier).

It is a bit tedious, of course, but it does keep things neat and organized, i think.

EDIT It is not just that i distrust automated installers, i've played the Elder Scrolls for some ten years, long before anyone made automated installers or anything, so the habit of doing things manually is strong. I've had to manually edit the mods themselves sometimes to fix things as well... People have it easy nowadays :D

---

And now i'm back to looking for new mods. I played this one character to level 30, perhaps some 30 hours, maybe more, and i decided i'm not satisfied with the character (stealth archer vampire Dunmer).
Figure i want a Conjurer-Warrior now, i need mods that enhance Conjuration a bit (higher level caps, stuff like that).

EDIT Also some restoration... So i kinda want a crusader/paladin/cleric character (the last is especially apt). Any ideas for mods that would suit such character? Armors, weapons, spells, content?

For Spellsword types, I'd recommend Witchhunter Spells and Prayers Pack
 
i used to use nexus mod manager, and downloaded mods that i will never use, so my list is huge.

ive decided to restart from scratch and use mod organizer and just dowload and install what i need, but i really dont like the download list.

is there a better way to download/manage mods with mod organizer?

What about the download list don't you like?

The whole idea with Mod Organizer is that you have separation. You have your downloaded mods. You have your installed mods (the "Unchecked" filter to the left). You have your installed and activated mods (the "Checked" filter to the left).

1. Download a mod
2. Double-click it in the download list
3. Once you've done that for a few mods, right-click in the download list and "Remove from view". This keeps the download list tidy. Go back to 1 until you have all the mods you want.
4. Go through your unchecked list and check the mods you want to use.
5. Do all your LOOT/Wrye Bash/FNIS stuff, etc.

You can also install mods directly from their .RAR on your HDD, without downloading it "through" Mod Organizer. Just click the "add a mod" button in the top left, and select the .RAR file you want to add as a mod. Voila.
 
For Spellsword types, I'd recommend Witchhunter Spells and Prayers Pack

Very interesting. Now i need to figure out if it is compatible with Empowered Magic, and if not, i may need find another general magic skill mod.

EDIT Actually, looks really great. With one drawback: Offers somewhat limited utility to my planned, fixed character. Still, definitively bookmarking the mod at least, even if i won't be using it right now. Probably should endorse it as well, never seen that mod before...
 
Well. This sucks. Enchanting is utterly broken in my installation. Disenchanting works. Selecting item works. Trying to select an enchantment to use crashes the game, every time, no matter what i do.

Guess i'll have to stick with found loot... Not a problem exactly, i've always felt Enchanting is something for the very end-game anyway in Skyrim so i wouldn't be using it anyway really.

Still, i have no idea what causes it. I removed the SKSE plugin i linked earlier as i suspected it was the at fault but doesn't seem to be so.
Perhaps the problem is the SkyUI with SkyUI-Away? (I play with controller and i hate how the SkyUI looks.)

EDIT Where are the log files? The only one i find is SKSE log, which is hinting at an UI issue, i think, since the last line is about "activeeffects.swf"...
 
Two questions:

1) I want to do a clean install, but I have SKSE installed. How do I go about this? Do I drag the SKSE file out of the Skyrim directory and put it back in once I reinstall? It's been about a while since I installed it, so I don't remember exactly how it worked.

And 2) what are some mods I could use to keep the vanilla look, upgrade the textures a hair, upgrade the lighting and other things like water, all while maintaining 60fps at 1080p? I went overboard last time and was stuck at 30fps, and it didn't look like I wanted it to due to my ENB. I like the vanilla look, I just want it to look a little better and maybe I'll throw in a few gameplay mods here or there. I have a 2GB 760.
 
Two questions:

1) I want to do a clean install, but I have SKSE installed. How do I go about this? Do I drag the SKSE file out of the Skyrim directory and put it back in once I reinstall? It's been about a while since I installed it, so I don't remember exactly how it worked.

Just remove the game and re-install SKSE as normal? It does not require any uninstalling or anything, IIRC. Pretty sure Steam will outright remove the install folder so you're going to lose anything there anyway. At least, i think it is safer to assume that happens.

As for graphics, would not the official high-rez texture pack (with unofficial patch for it, of course) and an ENB do the trick? Perhaps some climate mod or such to tweak lighting? Just guesses, i don't use any graphics mods myself, not even the high-rez texture pack because it had a small but noticeable impact on my framerate but then i run the game with a laptop.
 
Just remove the game and re-install SKSE as normal? It does not require any uninstalling or anything, IIRC. Pretty sure Steam will outright remove the install folder so you're going to lose anything there anyway. At least, i think it is safer to assume that happens.

As for graphics, would not the official high-rez texture pack (with unofficial patch for it, of course) and an ENB do the trick? Perhaps some climate mod or such to tweak lighting? Just guesses, i don't use any graphics mods myself, not even the high-rez texture pack because it had a small but noticeable impact on my framerate but then i run the game with a laptop.
Ok, that sounds about right. I'll just remove all my mods in Nexus and uninstall. I think you're right, SKSE should just be removed too.

And yeah, that sounds like it should work. I love the idea of graphics mods and ENBs and stuff, but I've found that every time I install a lot of graphics mods I end up not liking the look and wishing it was more like the original game.
 
EDIT Where are the log files? The only one i find is SKSE log, which is hinting at an UI issue, i think, since the last line is about "activeeffects.swf"...

Do you mean the Papyrus logs?
If you have the Papyrus stuff enabled in your skyrim.ini file, you would find it in your MyDocuments/my games/Skyrim/Logs/Script folder -- NOT in the Skyrim installation folder.
 
Has anyone modded Oblivion into Skyrim yet?

I really wanna go thru Oblivion's campaign again but can't be bothered installing enough mods to make it look not terrible. Everyone is always so focused on porting Morrowind to the newest elder scrolls, I hope someone does Oblivion.
 
Do you mean the Papyrus logs?
If you have the Papyrus stuff enabled in your skyrim.ini file, you would find it in your MyDocuments/my games/Skyrim/Logs/Script folder -- NOT in the Skyrim installation folder.

Doesn't Unofficial patch turn that off? Its .ini does turn something off IIRC.
Still, if it is a script that breaks the game when trying to enchant something, it might be worth checking it out.

Guess i'll go start the game and enchant something to crash the game, then try to figure out what's the issues.
I would like to be able to enchant things after all...

I do suspect the SkyUI-Away is the issues but not sure.
Goddamn the SkyUI team for not making a stand-alone MCM option, would not have need for SkyUI-Away, or SkyUI at all...

Has anyone modded Oblivion into Skyrim yet?

I really wanna go thru Oblivion's campaign again but can't be bothered installing enough mods to make it look not terrible. Everyone is always so focused on porting Morrowind to the newest elder scrolls, I hope someone does Oblivion.
Nope, no one has done it, as far as i know anyway, nor do i think anyone will. Such projects are massive after all, perhaps too massive considering modders don't get paid to do it. Plus Oblivion does not have quite the same love among modders as Morrowind does...

EDIT Actually, i am wrong: http://www.gamespot.com/articles/ob...engine-shown-off-in-new-trailer/1100-6419697/
http://tesrenewal.com/ has section for it.
 
Welp, seems i found out the mod, well, more specifically the plugin that broke enchanting.
The Community Uncapper. It is probably some setting that breaks things as it is, but i am not sure which one.
Ah, well, whatever, figure i'll just do a clean re-install just in case and think a bit about the mods i want.

I actually used it only to gain 2 perks per well, as the normal one per level means i have to focus on combat or i suck at combat, which means i can't do anything else well...
With two perks per level, i can put one to a combat skill and another to a secondary skill, and thus make more rounded character, or specialize faster to what i want.Made things actually a lot better feeling...

...

It also seems that i have to do some modding of my own. I can fix some things with existing mods (eg Empower Magic for magic minus enchanting), but there are no race and birthsign stone mods that i like (i do have one or two in my bookmarks but they're hidden files, and have been for a long time so can't use them anymore). Skyrim's races are incredibly boring as they are..., Want something more akin to older Elder Scrolls games.
Could fix the damn vampirism while at it, i guess.
 
Has anyone modded Oblivion into Skyrim yet?

I really wanna go thru Oblivion's campaign again but can't be bothered installing enough mods to make it look not terrible. Everyone is always so focused on porting Morrowind to the newest elder scrolls, I hope someone does Oblivion.

there is a skyblivion project, but it's done by the same group doing the morrowind port, so it's on hiatus until morrowind is finished. I, too, am pretty excited for it.
 
about to start skyrim for the first time.. is better to play vanilla first or there are some mods that makes it indisputably better and make it useless to play vanilla skyrim?
 
about to start skyrim for the first time.. is better to play vanilla first or there are some mods that makes it indisputably better and make it useless to play vanilla skyrim?

It is useless to play it Vanilla.
SKYUI is a must for example.
Immersive HUD
Better distant textures
Water mods
Carry weight mods
Bag packs mods
Horse management and riding mods
Combat mods [like Archery or Melee]
Better Fast Travel - Carriages and Ships

and finally INI modifications

I also recommend Dragons combat mods, Character Creation Overhaul to make it more like Morrowind, and some gameplay mods [do not play Requiem, it will be too hard for You], because vanilla npcs leveling is quite bad.
 
It is useless to play it Vanilla.
SKYUI is a must for example.
Immersive HUD
Better distant textures
Water mods
Carry weight mods
Bag packs mods
Horse management and riding mods
Combat mods [like Archery or Melee]
Better Fast Travel - Carriages and Ships

and finally INI modifications

I also recommend Dragons combat mods, Character Creation Overhaul to make it more like Morrowind, and some gameplay mods [do not play Requiem, it will be too hard for You], because vanilla npcs leveling is quite bad.
Are all those available on steamworks or I have to learn how to mod skyrim using the programs on the first post?
 
Welp, seems i found out the mod, well, more specifically the plugin that broke enchanting.
The Community Uncapper. It is probably some setting that breaks things as it is, but i am not sure which one.
Ah, well, whatever, figure i'll just do a clean re-install just in case and think a bit about the mods i want.

I actually used it only to gain 2 perks per well, as the normal one per level means i have to focus on combat or i suck at combat, which means i can't do anything else well...
With two perks per level, i can put one to a combat skill and another to a secondary skill, and thus make more rounded character, or specialize faster to what i want.Made things actually a lot better feeling...

Some suggestions for your next play:

Grab an overhaul mod like SPERG or Perkus Maximus(requires Dawnguard/Dragonborn DLC).

SPERG offers a bunch of new and different perks, and you're awarded basic perks every 25 skill-points (25-50-75-100). You only get one perk-point every two levels IIRC but almost all of the perks are USEFUL. It's a good overhaul for any mod combination IMO.

Perkus is more in-depth and for dedicated players. The perk descriptions are rather vague but you get all sorts of interesting abilities. Enemies learn them as well, which can make for some tough fights. It's definitely worth looking into.

Rather than fuss with settings, just grab a perk book. You can give yourself up to 10 perks every time you read it. Definitely a cheat item though.
 
No complete overhaul is for my tastes. I've studied SPERG, Perkus Maximus, SkyRe and others but all of them contain design decisions, details or additional content (like extra weapon types for SkyRe and PerMa) i disagree with, often strongly, or have other issues i find too important, like lacking changes to certain aspects of the game.
Sure, they're modular but mixing and matching them with other mods doesn't seem to be so good idea, too different design philosophies at worst.

Of course, i have never been a fan of overhauls, not for Morrowind, not for even Oblivion (OOO added too much stuff that i didn't want, nor did it offer an option without stripping away stuff i did like, and the biggest issue was the utter lack of Shivering Isles support).
Improving vanilla stuff, fixing things is one thing, overhauling things rather radically at times is quite another.


Empowered Magic is so far the best magic overhaul i've found, it is close enough to vanilla Skyrim while making things much better.
But only for magic.


Wouldn't need extra perk points if the vanilla system wasn't utter crap, don't care for cheat items one bit (stuff like Mehrunes Dagon don't count, they're already in-game).
 
Went back to skyrim the other day, MO updated, and now I get missing purple textures everywhere .... mostly on Immersive armor items, and reinstalling the mod won't fix it, any ideas ?
 
Went back to skyrim the other day, MO updated, and now I get missing purple textures everywhere .... mostly on Immersive armor items, and reinstalling the mod won't fix it, any ideas ?

I used to get this all the time, It was a conflict in my load order. You're using LOOT within MO, right?
 
I used to get this all the time, It was a conflict in my load order. You're using LOOT within MO, right?

yes, ugh I suck at finding conflicts like those ones manually xD


Weird thing is Immersive armor files are not overwritten by anything according to MO.
 
Just as a heads-up, the LOOT "within" Mod Organizer (as in, the "sort" button) is using an old version of LOOT. Supposedly there's a way to update it but I can't figure it out, even by dropping the .dll where I think I'm supposed to.

Anyway, it's best to download LOOT as its own thing, and make a shortcut to it in MO. LOOT will still organize your mods for you that way, and it will be more updated than the integrated MO version.
 
yes, ugh I suck at finding conflicts like those ones manually xD


Weird thing is Immersive armor files are not overwritten by anything according to MO.

Manually place Immersive armor at the bottom of the priority and load-orderlist, see if it is still getting you problems.
 
I'm trying to get back into Skyrim but am having some trouble.

1. The game is stuck on 'checking mods' when I first load it up, and it doesn't go through all my subscribed items

2. Some mods it says are downloaded but they aren't. The sounds of Skyrim has no sound files downloaded, and only the data file

Any ideas on why I'm having these problems? Using the Workshop.

edit: switched to Mod Organizer. Things mostly work but sounds of skyrim was still messed up so went with the Audio Overhaul
 
Is there a texture pack that looks like the vanilla textures, is higher res than the official HD pack, but not 2K? I think I used one of the 2K ones and it tanked my framerate. The official HD one doens't really look all that much better than the highest default preset, so I figured I could probably find a middle ground between that one and the one I tried last time. I have a 2GB 760.

Also, are there any good vegitation mods that just make wooded areas a bit more thick without destroying preformance? I used one once and really liked it, but I can't remember if it was really taxing or not. I just love having more thick and realistic feeling forests to explore. Kind of helps you get lost in the world more.

And is Climates of Tamriel/Skyrim (can't remember the official name) the best weather/lighting mod?

Sorry I'm so vague with my questions, it's been a while since I've looked at mods and stuff.
 
What do you guys use to avoid pop in? I'm walking down the road from Riverwood to the fields outside Whiterun, and it looks great with my setup. Only problem is, trees keep popping in instead of being there. Ideas?
 
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