Spyder_Monkey
Banned
Praise the Sun!! Bloodborne is the first true game of this generation. May we, NeoGaf, find salvation in its Blu-Ray Disc.
https://www.youtube.com/watch?v=LZqv7ww-UJk
https://www.youtube.com/watch?v=LZqv7ww-UJk
Man, Klepek's rocking over 3k viewers on his twitch stream. People are getting hype out there
Bayonetta 2.
Mitch Dyer from IGN said to be weary of any site boasting a score for this game.
Hmmm
They are. A second patch is already on the way to address this, I believe.
I have got that impression from what I've observed this gen. Would you disagree?
I was expecting mediocre reviews.
I don't know. I credit most of Dark Souls success due to the word of mouth cult following Demon's Souls had.
Sony has been hammering me with Bloodborne TV ads. Yesterday every other commercial seemed like a Bloodborne ad.
9/10 post. Will buy.To be fair, games journalism has come a LONG way from just a few short weeks ago when The Order scored poorly and it was time for reviews to go away and reviewers to pull their heads out of their asses![]()
The funny thing is Shuhei Yoshida passed on Sony publishing Demon's Souls worldwide because he didn't think it would do well outside of Japan. It was created by From and SCE in Japan, but when it came time to publish out outside of Japan, Atlus got the rights for NA/EU and Bandai Namco got AU/NZ. If only they knew what they had...
phew, i think i'm all caught up. thanks fellas.
Smash Bros. and Bayonetta 2.
Yoshida had no control over that. He's said that each region of Sony has people that determine which games are localized. All he can do is greenlight games for development.
Sony Worldwide Studios president Shuhei Yoshida admits that he thought Demon's Souls a game Sony had the opportunity to publish was "crap unbelievably bad."
Speaking to Game Informer, Yoshida said that when he first saw Demon's Souls it was a mess, with framerate problems and no network features, and that as such Sony opted against picking up the publishing rights.
"Game development in Japan typically is made horizontally, where all assets are made in parallel, so it's difficult to figure out what the final state of the game is going to be," he said. "The western-style game development is typically a vertical slice. So in the very early process, the team tried to create a small piece of the experience that resembles the final product.
"What happened with Demon's Souls was until very late in the game's development, we were not able to play the game through. There were framerate issues and the network was not up and running. We underestimated the quality of the game and to be honest, the media in Japan did the same.
"For my personal experience with Demon's Souls, when it was close to final I spent close to two hours playing it, and after two hours I was still standing at the beginning of the game.
"I said, 'This is crap. This is an unbelievably bad game.' So I put it aside."
The final product, of course, was much better, and Atlus, in North America, and Namco in Europe picked up the publishing rights to the game, which far outstripped initial sales expectations. Sony admitted in 2010 that its failure to publish the game was "a mistake."
Ah ok.I mean more people get chance to play it, right. Sony now can attract those players for PS4
Kadokawa want to expand their gaming division so i doubt they sell FROM to Sony. But if Sony offer a good price, why not
phew, i think i'm all caught up. thanks fellas.
phew, i think i'm all caught up. thanks fellas.
Shu retweeted their article. No score yet, but sounds like they're loving it.I can't wait to read Polygon's review. Oh boy.
Really sad this broke Sterling's site -- I wanted to read his review the most.
"Stab 'em up!"
Jim Sterling said:Bloodborne is every bit a psychological horror game as it is one about swinging swords and leveling up, perhaps one of the most effective horror experiences you could hope to have. It’s beautifully bleak, a sublime exercise in unyielding mental oppression. It’s a game so stressful it makes my neck hurt, and so brutal in its punishments that every success brings unmatched elation. Taking the very best of Demon’s Souls and Dark Souls, From Software has produced a near perfect example of its uniquely malevolent gameplay, all while amping up the brutality to stunning degrees.
Jim Sterling said:Bloodborne is as glorious as it is grotesque, a harsh and unyielding exercise in getting battered mercilessly while feeling encouraged the whole painful way. While very much a Souls game through and through, the switch from methodical and slow progression to a faster, ultimately more savage environment provides just enough of a twist to give it a wholly unique feel, a more empowering journey, for both the player and the opposition. Bloodborne is something truly special – a barbaric horror RPG that will giveth and taketh away in perfect measure, wrapped up in a perverse world that will refuse to let you go.
phew, i think i'm all caught up. thanks fellas.
Mitch Dyer from IGN said to be weary of any site boasting a score for this game.
Hmmm
Sony better do this game justice with advertising... Just look at these review scores... They will have a commercial by the end of next week with these review scores pasted all over the commercial... They should considering most publishers love to do that and most of their games don't approach this level of acclaim ..
Metacritic really has it's claws on the average consumer, doesn't it?
Not counting the wiiu.
He isn't reviewing it
The reviews got me so excited I am thinking about not picking up my best buy copy tomorrow and dl this tonight...