So if I Quit During a boss Battle, the next time I boot up the game I'll be right at the boss again?
Or do I start in the Hunter's Dream?
The difficult part for me is retraining myself to not play this like a regular videogame.
In a regular game, a mob of like 4 people isn't a big deal because I'm the hero and I have bigger guns/better skills/etc. than the people I'm fighting. That's not always the case in this game.
The default difficulty IS the normal experience. It's integral to the game itself, especially so in dark souls 1 where it serves a thematic purpose. And like someone above me said, not every game has to appeal to everyone. As far as sales go, it's clear that Miyazaki cares more about making a quality experience than selling a game. This is not to say they're mutually exclusive, however I question the necessity of streamlining games-things like waypoints, over the top tutorials, regenerating healthy, etc.
Not everyone likes every book, movie, or tv show ever made, so why do games have to appeal to everyone?
Did you read the manual?I'm enjoying my time a lot so far. Combat is very satisfying, gorgeous art direction. I feel the game should be 60fps though, it doesn't seem to be pushing the PS4 at all tech wise
Only gripe is the lack of any decent tutorials. I know that throwing you into the world and letting you figure things out on your own is done on purpose, and I like a challenge, but being obtuse for the sake of it isn't a good thing imo. Should at least be quick tutorials besides the occasional messages. I spent a couple minutes trying to see how I could equip weapons in the beginning of the game when that could have simply been explained real quick.
I will put it this way. A better tutorial would go a long way. It took me a good 45 minutes to beat the werewolf at the beginning and then another 45 minutes to figure out how to equip my damn weapons. It's growing on me but I have to get use to the mechanics and the non existent save points. LOL
That's all fine. I just think making a more accessible non-standard mode, if well thought out, could be done without ruining the integrity if the game. Obviously the developer had no interest in it. That's fine if a bigger audience is not a priority. I don't think Kid Mode in Viewtiful Joe or Ninja dog mode in Ninja Gaiden lessened the experience for those playing per default design, for example. Trying to block out such things merely to maintain the stigma of being too hard for average gamers seems a bit silly to me if future titles or the studio could benefit from increased exposure.
That's all fine. I just think making a more accessible non-standard mode, if well thought out, could be done without ruining the integrity if the game. Obviously the developer had no interest in it. That's fine if a bigger audience is not a priority. I don't think Kid Mode in Viewtiful Joe or Ninja dog mode in Ninja Gaiden, lessened the experience for those playing per default design, for example. Trying to block out such things merely to maintain the stigma of being too hard for average gamers seems a bit silly to me if future titles or the studio could benefit from increased exposure.
I will put it this way. A better tutorial would go a long way. It took me a good 45 minutes to beat the werewolf at the beginning and then another 45 minutes to figure out how to equip my damn weapons. It's growing on me but I have to get use to the mechanics and the non existent save points. LOL
Awesome, thanks!
Any tips for dealing with pitchfork enemies? I try dodging a lot but keep accidentally touching their pitchfork, which hurts you.
The 4th time something something clicked, and even today I still fire up Demons Souls from time to time and play for a few hours. I don't know what the turning point really was, but when I hit it, I fell in love with the game, then Dark Souls 1 and 2, and now Bloodborne, even tho it's different/harder in a few ways.
Just saying, I wouldn't completely give up, let what you know and have seen soak in, maybe in a few weeks/months, come back to it.
Any tips what to choose at start?
Primary and secondary weapon + "type" of origins?
Thanks.
Haven't tensed up so much while playing a game in a very long time.
I dunno if it's a "tip" but I picked "Violent Past" because it had a decent blend of health, stamina, and strength to start with, and then i picked the saw and the pistol. Haven't regretted either choice yet.
Very oppressive atmosphere and I've died at least a dozen times in 6-8 hours I've played of it. Having a blast![]()
Reading the manual is the tutorial.
You know that the first time, you don't have to beat that werewolf, right?
That's how you get to Hunter's Dream the first time. You die.
I've only played Souls games for about 4 hours previously but I'm loving this. I've said it before in a previous thread though that I absolutely disagree with the design choice for the starting area. Too many enemies in too large a mob with only 1 lantern. This would not be so bad save for the fact that you can't use your blood echoes for any leveling up until you beat the first boss. This means that you just keep losing items if you die (because you're using them and they don't replenish when you load back up). Which means you can get stuck grinding for blood vials. Not fun.
I didn't say it didn't have a tutorial. A better one would be nice.
Any other noobs having trouble with the parrying system? During a farming run, I was trying it out on lower level enemies, and they either completely disregarded my blunderbuss shots, or didn't stagger to a knee to where I could hit them with a visceral attack. It seems to be more effective on larger enemies, but even then, it seems to be real hit or miss. I know it needs to happen during certain frames, so perhaps this window is smaller than I'm thinking.
I dont see how the manual could be any better because it tells you everything from controls to what each main mechanic like insight does.
Unless you wanted it all incorporated into the game.
I mean, it really should be. No one is going to bother with the manual in this day and age (especially a digital one) let alone be expected to. All it would take is one prompt after you get your first weapon to explain it.
It is all in the game. If you go into your stats menu, there's a prompt at the very bottom that says "R3: help". If you press r3, you can go through each stat on the menu, from insight to frenzy res, and it'll tell you what they do.
I'm anxious to get home now to try this out. Thanks!!If you look for stairs to your right, you can bypass all of the bonfire guys and only need to fight a couple of guys on the upper walkway. When you get to the end, run down and go up the steps on the other side. There will be resistance when you do this but you can run past everything and get to the other side of the huge gate without dying
OK I put in more time and I'm starting to like it a lot more. Dying is just part of the game..