Bloodborne |OT| Now With Newcomers Guide Attached Below OP

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So I got to this forest area with w
itches
(?) and I lit the lantern, but now
I can't teleport back
?
I think it was channel something.

I don't know the name, but I don't see it in the warp list.
 
Just beat
Rom, the Vacuous Spider
and what a pain in the ass. Not that it was a particularly hard fight, just seemed that I won by sheer luck more than anything.

Got teleported to
Unseen Village
and I'm hanging it up for the night, too many
Cthulu spiders
and that last boss fight left me burned out on it a bit. Think I'm going to play around with the chalice dungeons tomorrow. Cleared my first one and have the items I need for the next now.

Really impressed with the game up to this point, the art direction has yet to falter, each new area seems just as scary as the last. Love that first playthrough feeling that Souls games give me.
 
So I got to this forest area with w
itches
(?) and I lit the lantern, but now
I can't teleport back
?
I think it was channel something.

I don't know the name, but I don't see it in the warp list.

Had to ask the same thing. Use the headstone to the left of the one you've been using to warp around.
 
What attributes should I focus on leveling? I chose troubled past so strength is my highest attribute currently.

I chose the same origin, and have put most of my points in Vitality.

Since Strength is already high for us, and you can increase damage by upgrading the weapon.
 
Just finished it. Sorta lengthy write up below.

Really good, though I'm not sure how it stacks along with the other Souls games yet. Starting up a NG+ game.

I think the biggest strength of the game is the setting and tone. I LOVE the Lovecraftian elder god kind of mythos and while we've gotten some of the in the other Souls games, this one takes that and turns it up to 11. In fact I might say that aesthetically this nails that kind of tone better than any piece of media I've encountered yet. Especially toward the end when every monster just looks completely jacked.

My biggest problem with the game (besides load times... yeesh those are awful) so far is that it didn't feel like you were rewarded for exploration like you were in other Souls games. In those games exploration might unearth a cool new item or armor however this game's very restrictive weapon-set and interchangeable armors made that not really an incentive. While the weapons are indeed amazing (I used the cane-whip and mercy blades in my run), the very limited selection meant that you weren't finding items very often. And the armor didn't vary a whole lot statistically which meant it felt like every piece of armor I found was mostly just for aesthetic differences.

As a side note, I felt the game may have been a bit short (my finish time was somewhere between 30-35 hours) and I had a MUCH easier time of the bosses than I usually do in a Souls game. Now I definitely didn't uncover everything and I didn't spend much time doing Chalice dungeons, but I felt like Dark Souls 1 and 2 were more in the 50 hour range.

As for bosses, I only died on 4 of them, and 2 of those I beat on my second try. The other two were a half dozen tries each, but one of those was the first boss where I will still sorta coming to terms with the mechanics. One thing I noticed early on is that while the general strategy in bosses in Dark Souls 1 and 2 was to circle strafe and wait for an opening, the strategy for most bosses in Bloodborne was to wait for the boss to start their attack animation, dash or back out, and then once it's finished close in for a hit or two. If you're having trouble on a boss, try to stay in front of the boss, relatively closely, and wait for them to go through their attack animation, then dash in. Works on most of them, especially the "Beast" ones.

I do like this game, but I do think that without the kind of build variety and the sense of exploration you get in a Souls game, this one might have less staying power. I felt like maybe I enjoyed this one while I was playing it more, but that I'll probably not play it as much.

This is my big problem with the game after 30 hours. the whole risk reward equation is off. You almost never get anything fun ever ever ever EVER. the game trains you not to expect a reward for killing a hard boss or when finding a treasure chest. "Tough enemies guarding a treasure chest. Nothing good there."

I was saying earlier the game is the polar opposite of Destiny. Destiny is all loot, all reward, no meaning to the gameplay. Bloodborne is all meaning, no reward. I think you need both for a game to really shine.

There's also no build variety. Two stats are entirely pointless and every character is basically the same. Guns are basically pointless other than a very niche purpose for certain enemies that you need to parry -- Generally, at this point I never use the gun for anything. Getting hit or comboed by enemies is so deadly that it's just not worth the risk of going for a parry most the time.

Only a handful of weapons, no armor, no spells, no build variety.. Bloodborne won't have the staying power of any souls game.
 
Definitely lacking the skill and anticipation needed for boss fights. Read the beginner guide on 1st two bosses. Haven't beat any boss yet. Will soldier on for quite some time though. If no success, then , I'll shelve it, come back to it later. Lvl 16 I believe, using axe. It's a very good game, though.
 
Aww yiss, just did an awesome thing during the 5th (?) boss fight:
I killed all three Shadows of Yharnam almost at the same time, got the last two with the second swing of the Holy Blade. Killed them on my first try… was pretty nervous since I did not find any new lantern before the fight.

Feeling like a badass. What a great way to end the night.
 
Bought a PS4 for this game earlier today, and I took a gameplay video of when I beat the first boss... here it is for anyone who is interested to watch: https://www.youtube.com/watch?v=6Y3aBV_PdDQ

This is my first souls game and i'm having a blast with it so far. Also, the share feature is awesome. So easy to record a video, trim it, and put it up on youtube.
 
I'd like to know what bosses or areas I may have missed. A checklist would be awesome.

Bosses that I can think of: (MASSIVE SPOILERS FOR OPTIONAL BOSS NAMES)

Ebrietas
Original chalice bosses (and repeats/reskins)
Pthumerian Queen
Red Moon Presence

If you got most of these I apologize, you rock :)
 
In that case you should be going to the
forbidden forest
.

Any help on how to get there? The bosses I've killed are
Cleric Beast, Father Gascoigne, Blood-Starved Beast, The Witch of Hemwick, Vicar Amelia, Darkbeast Paarl.

I know there's
a couple of doors in the Great Cathedral area that I haven't gotten into but they're both locked. I assume you need the "password" for the Church but I don't know where to get it.
 
I just beat the first boss.

CpK8Mzy.gif
 
Any help on how to get there? I know there's
a couple of doors in the Great Cathedral area that I haven't gotten into but they're both locked. I assume you need the "password" for the Church but I don't know where to get it.

If you beat
vicar amelia and looked at the skull
then you have the password.

edit: Though the game may force you to look at another area for your character to learn that is supposed to be the password.
 
I already beat the
witches
there and it seems to be a dead end other than that. Am I missing something there?

Take a left in the courtyard behind the gate that you needed to purchase the item to open, it's right outside the chapel ward. The big guys should be leaving you alone at this point, just go left in the building and follow that path down to a locked door (watch out for the tentacle monster thing that sucks out your guts), if you used the item on the alter after defeating Amelia it should let you tell them the password. Through that door is the next area.

Also, make sure you go downstairs and get the item after the witch fight.
 
I have a harder time finding the boss then I do dropping bosses.
Shadow of Yharnam
was easy. Might sunbro a bit to help out some peeps. Didn't like the looks of what was on the other side that boss.
 
Hey guys, any good farming spots for Echoes (or Shards) earlyish game? I've beat the first three bosses, have access to the fourth, and can also go to the first Lamp on the second Headstone. I want to upgrade some weapons.
 
Bosses that I can think of: (MASSIVE SPOILERS FOR OPTIONAL BOSS NAMES)

Ebrietas
Original chalice bosses (and repeats/reskins)
Pthumerian Queen
Red Moon Presence

If you got most of these I apologize, you rock :)

There's also
Martyr Logarius
 
This is my big problem with the game after 30 hours. the whole risk reward equation is off. You almost never get anything fun ever ever ever EVER. the game trains you not to expect a reward for killing a hard boss or when finding a treasure chest. "Tough enemies guarding a treasure chest. Nothing good there."

I was saying earlier the game is the polar opposite of Destiny. Destiny is all loot, all reward, no meaning to the gameplay. Bloodborne is all meaning, no reward. I think you need both for a game to really shine.

There's also no build variety. Two stats are entirely pointless and every character is basically the same. Guns are basically pointless other than a very niche purpose for certain enemies that you need to parry -- Generally, at this point I never use the gun for anything. Getting hit or comboed by enemies is so deadly that it's just not worth the risk of going for a parry most the time.

Only a handful of weapons, no armor, no spells, no build variety.. Bloodborne won't have the staying power of any souls game.


Guns are pretty good for light/fast enemies. Those search hounds and crows die pretty fast from a few well placed gunshots. I dunno, I find myself parrying more and more the better I get. At any rate, its not really a Souls game. Personally im enjoying how much better the gameplay and environments are than past related souls games (I still think its more like how Megaman X or Zero series is to original Mega Man). Then again, i'm not one to try multiple builds in RPGs.

At any rate, I thought someone said there were spells in the game later on?
 
blah
i was just hunting and made it all the way to the bottom of the sewer, ignored the giant rat and came across Father Gas and man he terminated me when he transformed and now i lost 9k+ echoes to him . The worse part about it after i died the doll is now full grown and i can level up now, smh. I love this game.
 
This is my big problem with the game after 30 hours. the whole risk reward equation is off. You almost never get anything fun ever ever ever EVER. the game trains you not to expect a reward for killing a hard boss or when finding a treasure chest. "Tough enemies guarding a treasure chest. Nothing good there."

I was saying earlier the game is the polar opposite of Destiny. Destiny is all loot, all reward, no meaning to the gameplay. Bloodborne is all meaning, no reward. I think you need both for a game to really shine.

There's also no build variety. Two stats are entirely pointless and every character is basically the same. Guns are basically pointless other than a very niche purpose for certain enemies that you need to parry -- Generally, at this point I never use the gun for anything. Getting hit or comboed by enemies is so deadly that it's just not worth the risk of going for a parry most the time.

Only a handful of weapons, no armor, no spells, no build variety.. Bloodborne won't have the staying power of any souls game.

You definitely hit on a point here where many times you'd find powerful enemies guarding a chest only for there to be... nothing there. Unless you leveled your Arcane up enough to use the special reusable items that require it, it felt like there just wasn't anything there.

I do agree that the build variety is WAY lacking compared to the other Souls games... however I think there is more build variety then the game seems. Bloodtinge and Arcane seem useless at first glance, but after seeing weapons that scaled with them and finding some Arcane items that seemed like they'd be at least interesting, I think Arcane at least might be a worthy stat (I'm focusing on leveling it for my NG+). That said, I feel like every build is going to play roughly the same anyway with all having a gun in their offhand (with a few crazy builds that use a flamethrower for some reason) and weapon in the mainhand/sometimes two hander. So yeah... even if there's plenty of "builds" I don't feel really compelled to start a new character knowing I'd be playing the game mostly the same.

Game is still great though. I just don't see it being better than Dark Souls 1 or 2 in the long run for me.
 
I see a few folks talking about how easy the bosses are, yet there are dozens of folks struggling with numerous early bosses.

I am a Souls vet and am struggling. Did Cleric Beast in 1 shot, but I think it was luck. Father Gasciogne took way more attempts than I am willing to admit. Everyone says bosses immediately after are more difficult.

As of now, I find Bloodborne way harder than any other Souls game I have played. Maybe that changes later, but the difficulty is there.
 
It's a really roundabout route from a different area:

Go to the Healing Church Workshop, find the place to drop down, don't die, and run around in the area at the bottom of the drop 'till you find it.

Where is the Healing Church Workshop? I beat Vicar Amelia, by the way if that's needed
 
I am a Souls vet and am struggling.

As of now, I find Bloodborne way harder than any other Souls game I have played. Maybe that changes later, but the difficulty is there.
What kind of build did you use in the Souls games? I was always a light-armored melee/DEX user, and along with the faster dodging, I feel like I have a lot more hitting power here than I ever did in those games.
 
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