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"The Power of the Cloud" - what happened?

Ah yes, this thread brings back memories. I even see a few familiar gullible faces here as well.

How times have change.
 
The physics part seems true since, yk, Crackdown and if it is, that means the cloud makes the xbox more powerful than a xbox not connected to the cloud

One part seemingly being true (It's not proven yet, game is not out) does not discount how they were trying to push the cloud as a way to make up for the consoles lack of power compared to the PS4.

You have to remember the context of these PR statements. Around the middle of the launch between the two consoles and everyone talking about the specs.
 
Top 10 Cloud Gaming Organisations

1 Microsoft www.twitter.com/microsoft
2 Akamai www.twitter.com/akamai
3 Nvidia www.twitter.com/nvidia
4 Capcom www.twitter.com/Capcom_UK
5 Sony www.twitter.com/Sony
6 Ravello Systems www.twitter.com/ravellosystems
7 Nintendo www.twitter.com/NintendoAmerica
8 Spacetime Studios www.twitter.com/spacetimegames
9 Vault Networks www.twitter.com/VaultNetworks
10 Lizard Squad

No surprise at number 1, but number 10 - Wonder what game they are working on, DDoS maybe!
 
Let's not jump ahead of ourselves now.

I'm willing to believe a company that puts billions into the cloud and a developer that works exclusively with the cloud over neogaf posters that discount it because lol MS, lol PRspeak.

One part seemingly being true (It's not proven yet, game is not out) does not discount how they were trying to push the cloud as a way to make up for the consoles lack of power compared to the PS4.

You have to remember the context of these PR statements. Around the middle of the launch between the two consoles and everyone talking about the specs.

Not saying it does because I know how PR works, but I also really doubt they would push Crackdown if the cloud just didn't exist like several posters are saying. that's ridiculous.
 
I'm willing to believe a company that puts billions into the cloud and a developer that works exclusively with the cloud over neogaf posters that discount it because lol MS, lol PRspeak.

Just like how Halo MCC launched flawlessly, since it's Microsofts most important IP, and MS being worth billions AND MS pioneered online console systems.
 
What happened was that it was bullshit marketing spin that existed to justify the always-online DRM and downplay the power difference between XBone and PS4.
 
Just like how Halo MCC launched flawlessly, since it's Microsofts most important IP, and MS being worth billions.

What about Forza Horizon 2s launch? or Sunset Overdrive launch? or Forza Motorsport 5s launch? or Titanfalls launch?

Master Chief Collection was clearly rushed for the holidays and had some major problems... but let's not pretend like its a trend with game releases on Xbox One.

What does that have to do with anything? seriously.

It has nothing to do with what we're talking about.

What happened was that it was bullshit marketing spin that existed to justify the always-online DRM and downplay the power difference between XBone and PS4.

Again?

It has nothing to do with the always-online DRM, the point of always-online DRM was to allow you to use your physical games as digital games and share your digital games instantly with anyone no matter the distance between you.

It might've been used to downplay a power difference but that doesn't mean server calculations are bullshit.
 
I'm willing to believe a company that puts billions into the cloud and a developer that works exclusively with the cloud over neogaf posters that discount it because lol MS, lol PRspeak.

I'll tell you why I'm skeptical. I would love to get a free boost for my games graphical output but it seems weird to me that Microsoft would provide me with extensive cloud processing, lots of R&D and extensive bandwidth for a product that sells at $60.
The billions they put in the cloud are for enterprise, same with the devs. Gaming is a low margin business that costs a lot because many people use it and it is prone to spikes at launch.
If Crackdown makes it with Azure features in and works for no extra cost I'll eat my crow, until then I'm very skeptical that the company that introduced charging for P2P will suddenly lower the Live margins to win a graphics race.
 
Past performance as a predictor of future behaviour seems fair.

A single game launch now negates the launch of every other game this generation by Microsoft?

And I am saying let's wait until they show, yk, the actual game and not test footage or CGI.

That test footage is the back bone of the game.

You trying to tie how well a game is going to do what its marketing says with MS's billions?

Unless your 'lolGAF vs MS's billions' comment meant something else.

How does MCC collection being marketed have anything to do with server calculations marketing?
 
Past performance as a predictor of future behaviour seems fair.

One game is a predictor of future behavior? What about Titanfall or Forza? Those both used the cloud and worked. MCC didn't, so where's the relevancy?


You trying to tie how well a game is going to do what its marketing says with MS's billions?

The co-developers exclusively use cloud computing and they're building the engine. How is that marketing? Pick another example.
 
And I am saying let's wait until they show, yk, the actual game and not test footage or CGI.

They have test footage but people are still saying the cloud just doesn't exist. They have test footage and I'm saying the cloud does exist. Which is more logical considering it has been used in three games so far.

I'm still curious as to what info that guy sent Bish for him to verify the gifs and info he was posting.

Well no obviously a basic tech demo with no details whatsoever and a name like "Cloudgine" is enough to prove that this is all real.

I hope you're that skeptical towards literally everything you see regarding games in progress then.
 
Maybe developers simply didn't take advantage of the Power of the Cloud? The narrative just a couple of years ago, before launch of the Xbox One, was definitely interesting.


Speaking to OXM, Henshaw said it was telling developers to assume that they would have roughly three times the resources immediately available to their game in the cloud.

He added that this would help devs create bigger, persistent worlds.

"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," said Henshaw.

"We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."


Honestly, if developers were supposed to have access to these resources, "out of the gate" and we don't see games taking advantage of "four times the power of the Xbox One with the cloud" then it was probably as much PR speak than reality. There have been some interesting concepts such as Drivitars and Titanfall Grunt A.I., but nothing that pushes development to the degree that the March 2013 PR would have led you to believe.
 
we sure havent seen anything meaningful yet. i'm hopeful (but dubious) that crackdown comes to e3 and shows off some fancy cloud tech, as rumored, but after the kampfield shit went down, i'm not so sure anymore.
 
Maybe developers simply didn't take advantage of the Power of the Cloud? The narrative just a couple of years ago, before launch of the Xbox One, was definitely interesting.





Honestly, if developers were supposed to have access to these resources, "out of the gate" and we don't see games taking advantage of "four times the power of the Xbox One with the cloud" then it was probably as much PR speak than reality. There have been some interesting concepts such as Drivitars and Titanfall Grunt A.I., but nothing that pushes development to the degree that the March 2013 PR would have led you to believe.

Not arguing against the PR speak, but what big games have came out from launch to now that are exclusives/not tied to last-gen?
 
They have test footage but people are still saying the cloud just doesn't exist. They have test footage and I'm saying the cloud does exist. Which is more logical considering it has been used in three games so far.

I'm still curious as to what info that guy sent Bish for him to verify the gifs and info he was posting.



I hope you're that skeptical towards literally everything you see regarding games in progress then.

They had test footage of multi-cell computing wit ha PS3 and another device; they had a real time demo of tons of ducks and water sim on the ps2. Neither never made it to market in a game. A proof of concept and a commercial product are not the same things.
 
They had test footage of multi-cell computing wit ha PS3 and another device; they had a real time demo of tons of ducks and water sim on the ps2. Neither never made it to market in a game. A proof of concept and a commercial product are not the same things.

Were either of those tied to a game like the tech demo is to Crackdown? If not, then I don't see why they're comparable. If they said they were making a game, had a tech demo of what they wanted to do and then the game disappeared or came out without the tech, then yeah, I would say you have a point.
 
Oh my god, people still parroting the fanciful claims about cloud powered Crackdown?

Don't do it to yourself. There's absolutely nothing to suggest it will work even close to how that 'demo' worked. You have to remember the idea to expand that across an entire open world city where multiple buildings can be brought down in one go...it's never going to work as intended.

You've literally got your head in the clouds if you believe it will work and not destroy the CD IP once and for all.
 
Oh my god, people still parroting the fanciful claims about cloud powered Crackdown?

Don't do it to yourself. There's absolutely nothing to suggest it will work even close to how that 'demo' worked. You have to remember the idea to expand that across an entire open world city where multiple buildings can be brought down in one go...it's never going to work as intended.

You've literally got your head in the clouds if you believe it will work and not destroy the CD IP once and for all.

While multiplied by the number of people playing the game at once, especially on launch.
 
Were either of those tied to a game like the tech demo is to Crackdown? If not, then I don't see why they're comparable. If they said they were making a game, had a tech demo of what they wanted to do and then the game disappeared or came out without the tech, then yeah, I would say you have a point.

We'll see when it comes out but as with Titanfall and Forza; what the PR talking heads like Major nelson are selling is not the same as what appears in game. The in game tech is extensions of very traditional things; while the PR talking heads are selling it as 'revolutions'.

For Titanfall it was bots. For forza it was bots that sort of drive like your friends.
 
I hope you're that skeptical towards literally everything you see regarding games in progress then.

I suppose you also totally bought the Star Wars demo and a big name like Molyneux as totally legit backing that Kinect was going to be some kind of futuristic shit?

I mean seriously. That tech demo is nothing special. The whole "omg look how this high end PC is struggling" is nonsense. Cloudgine has 12 employees (including admins) with most of them being totally unknown and not exactly then new Carmacks judging by their bio on their website. Yet somehow this is all going to be fulfilling the now 2 years old promises of mind blowing advances in graphics and physics thanks to a bunch of general purpose servers which are also (mostly) used for dedicated servers and MS office online.

Sure.
 
I'm willing to believe a company that puts billions into the cloud and a developer that works exclusively with the cloud over neogaf posters that discount it because lol MS, lol PRspeak.

Just look at Kinect, that turned out to be everything they said it would be.
 
They had test footage of multi-cell computing wit ha PS3 and another device; they had a real time demo of tons of ducks and water sim on the ps2. Neither never made it to market in a game. A proof of concept and a commercial product are not the same things.

Is this a joke?

The tech demo wasn't a proof of concept but early builds of Crackdown.
 
Oh my god, people still parroting the fanciful claims about cloud powered Crackdown?

Don't do it to yourself. There's absolutely nothing to suggest it will work even close to how that 'demo' worked. You have to remember the idea to expand that across an entire open world city where multiple buildings can be brought down in one go...it's never going to work as intended.

You've literally got your head in the clouds if you believe it will work and not destroy the CD IP once and for all.

But you were in the thread talking about the tech wasn't needed and Crackdown shouldn't be used to demo a new tech. I don't recall you having this attitude in that thread, but who knows with you
 
No everything is based on latency and there is a lot of non-latency sensitive stuff that eats through CPU power in games, a huge one being weather. Latency can be beat in certain scenarios too, for instance. You shoot a rocket at a building, the Xbox One sends this to the server and the server can quickly figure out where that rocket will hit and correctly display the correct destruction. Since it will take far longer for the rocket to hit the building than your actual latency you wouldn't really notice any discernible lag.

That's the point of DX12 and making their servers available to all developers on their platform, it does make it feasible to developers.
First, DX12 has very, very little to do anything with cloud. Making their servers available has little to do with the feasibility from the development side (hey, any developer out there can just get Amazon and work it out themselves); it's all about decoupling a lot of shit inside the engine, having fallbacks, writing tons of platform specific code, debugging systems that have lack of documentation (I won't go too much into this for obvious reasons) and off course it really isn't free (expect for dedicated servers and other basic GaaS stuff).

Now, to get back on the latency. Yes, when we talk about the majority of real-time applications latency will be a problem. Yes, you can mask it in some cases like (like Crackdown does for the destruction), but it's applicable cases aren't exactly wide in variety. Let's take destruction for example, now you can't do any of the actual collisions with the cloud because of the latency and it having to be run parallel with the game objects. You can't use it render all the individual pieces since the cloud can't determine draw orders, or render buffers or anything like that. So in the end you get the cloud-calculated destruction which is no doubt impressive and an upgrade from the local ones, but it's not something that is easily feasible for cross-platform developers since it's a big investment on development side and it's other applications aren't easy to find.

I'd like to talk about an actual example case of how the cloud would work for a small developer, but I need some sleep and we have bigger milestone coming up.
 
Giving them the benefit of the doubt, it's possible that they just overestimated the average Xboner's internet connection, and have found that it's not feasible to achieve what they promised until that improves.

Or they were always just full of shit.
 
at this point we're just arguing in circles. there's "proof of concepts" and possibilities, but I don't feel like doing whatever this is turning into. at this point, we'll just have to wait and see.
 
We'll see when it comes out but as with Titanfall and Forza; what the PR talking heads like Major nelson are selling is not the same as what appears in game. The in game tech is extensions of very traditional things; while the PR talking heads are selling it as 'revolutions'.

For Titanfall it was bots. For forza it was bots that sort of drive like your friends.

Drivatars don't sorta drive like your friends...

Not likely to be what you and Rembrandt are peddling. It'll be a shoulder shrug feature like bots in titanfall and 'divertards' in Forza.

Drivatards? Are you just trolling?

Pretty sweet proof of concept. When it's working on remote servers on a larger scale I will be pretty excited.

This was done on remote servers and it was a early build of Crackdown and not a proof of concept.
 
Not arguing against the PR speak, but what big games have came out from launch to now that are exclusives/not tied to last-gen?



Who knows, I am not going to get into lists necessarily. This link was 2 years ago, so maybe some will come out this year that take advantage of 4 times the CPU power and storage space thanks to the cloud. Time will tell.

I don't necessarily think being cross gen would be as big of a difference as you are saying. They still could have used some of these cloud resources for the Xbox One or the 360. The cloud isnt exclusive to the Xbox One. They had Drivitars in Forza on 360.
 
That was a problem with it; as it did drive like your friends and your friends likely drove sloppy it meant the bots drove sloppy.

Yeah, I get what you're trying to say about them driving "retarded." What you're describing doesn't mesh with my experience, since increasing the difficulty gives you the set of AI profiles to match what you want to race alongside, but that's beside the point.
 
Drivatars don't sorta drive like your friends...



Drivatards? Are you just trolling?



This was done on remote servers and it was a early build of Crackdown and not a proof of concept.

They take statistics on how your friends drive and simulate it in the bots by attacking the turns in the similar ways. The consequence was they were all poorish drivers which smashed into other cars in the corners as most average players do. Thus the 'drivertard'. They have since adjusted it to do that less but that was the 'cloud' feature.
 
Aren't dedicated servers cloud servers?

For some reason this thread made me think of next gen

And then I thought of the next gen console names

Does PS5 sound and look weird as fuck to anyone else? I mean PS1, PS2, PS3, and PS4 all kinda roll off the tongue and look normal, but PS5 sounds weird as fuck and looks like PSS.

Damn.

I dunno why everyone's hating on you, PS5 really doesn't roll of the tongue like PSP/1/2/3/4 do. And it looks weird.
 
Not likely to be what you and Rembrandt are peddling. It'll be a shoulder shrug feature like bots in titanfall and 'divertards' in Forza.

Spoken like someone who has never played Titanfall before. The bots weren't a shrug feature, they were critical to the gameplay.
 
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