The physics part seems true since, yk, Crackdown and if it is, that means the cloud makes the xbox more powerful than a xbox not connected to the cloud
Let's not jump ahead of ourselves now.
The physics part seems true since, yk, Crackdown and if it is, that means the cloud makes the xbox more powerful than a xbox not connected to the cloud
The physics part seems true since, yk, Crackdown and if it is, that means the cloud makes the xbox more powerful than a xbox not connected to the cloud
Top 10 Cloud Gaming Organisations
1 Microsoft www.twitter.com/microsoft
2 Akamai www.twitter.com/akamai
3 Nvidia www.twitter.com/nvidia
4 Capcom www.twitter.com/Capcom_UK
5 Sony www.twitter.com/Sony
6 Ravello Systems www.twitter.com/ravellosystems
7 Nintendo www.twitter.com/NintendoAmerica
8 Spacetime Studios www.twitter.com/spacetimegames
9 Vault Networks www.twitter.com/VaultNetworks
10 Lizard Squad
Let's not jump ahead of ourselves now.
One part seemingly being true (It's not proven yet, game is not out) does not discount how they were trying to push the cloud as a way to make up for the consoles lack of power compared to the PS4.
You have to remember the context of these PR statements. Around the middle of the launch between the two consoles and everyone talking about the specs.
Let's not jump ahead of ourselves now.
I'm willing to believe a company that puts billions into the cloud and a developer that works exclusively with the cloud over neogaf posters that discount it because lol MS, lol PRspeak.
Just like how Halo MCC launched flawlessly, since it's Microsofts most important IP, and MS being worth billions AND MS pioneered online console systems.
Just like how Halo MCC launched flawlessly, since it's Microsofts most important IP, and MS being worth billions.
What does that have to do with anything? seriously.
What happened was that it was bullshit marketing spin that existed to justify the always-online DRM and downplay the power difference between XBone and PS4.
Convinced a bunch of investors who don't understand technology to invest.
Don't post on GAF high.
Past performance as a predictor of future behaviour seems fair.What does that have to do with anything? seriously.
What does that have to do with anything? seriously.
I'm willing to believe a company that puts billions into the cloud and a developer that works exclusively with the cloud over neogaf posters that discount it because lol MS, lol PRspeak.
I'm willing to believe a company that puts billions into the cloud and a developer that works exclusively with the cloud over neogaf posters that discount it because lol MS, lol PRspeak.
The entire game is built around it and is being developed by Cloudgine...
Past performance as a predictor of future behaviour seems fair.
And I am saying let's wait until they show, yk, the actual game and not test footage or CGI.
You trying to tie how well a game is going to do what its marketing says with MS's billions?
Unless your 'lolGAF vs MS's billions' comment meant something else.
Past performance as a predictor of future behaviour seems fair.
You trying to tie how well a game is going to do what its marketing says with MS's billions?
That test footage is the back bone of the game.
That test footage is the back bone of the game.
And I am saying let's wait until they show, yk, the actual game and not test footage or CGI.
And that changes nothing that I am saying.
Huh?
And I am saying let's wait until they show, yk, the actual game and not test footage or CGI.
Well no obviously a basic tech demo with no details whatsoever and a name like "Cloudgine" is enough to prove that this is all real.
Speaking to OXM, Henshaw said it was telling developers to assume that they would have roughly three times the resources immediately available to their game in the cloud.
He added that this would help devs create bigger, persistent worlds.
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," said Henshaw.
"We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
Maybe developers simply didn't take advantage of the Power of the Cloud? The narrative just a couple of years ago, before launch of the Xbox One, was definitely interesting.
Honestly, if developers were supposed to have access to these resources, "out of the gate" and we don't see games taking advantage of "four times the power of the Xbox One with the cloud" then it was probably as much PR speak than reality. There have been some interesting concepts such as Drivitars and Titanfall Grunt A.I., but nothing that pushes development to the degree that the March 2013 PR would have led you to believe.
They have test footage but people are still saying the cloud just doesn't exist. They have test footage and I'm saying the cloud does exist. Which is more logical considering it has been used in three games so far.
I'm still curious as to what info that guy sent Bish for him to verify the gifs and info he was posting.
I hope you're that skeptical towards literally everything you see regarding games in progress then.
They had test footage of multi-cell computing wit ha PS3 and another device; they had a real time demo of tons of ducks and water sim on the ps2. Neither never made it to market in a game. A proof of concept and a commercial product are not the same things.
Oh my god, people still parroting the fanciful claims about cloud powered Crackdown?
Don't do it to yourself. There's absolutely nothing to suggest it will work even close to how that 'demo' worked. You have to remember the idea to expand that across an entire open world city where multiple buildings can be brought down in one go...it's never going to work as intended.
You've literally got your head in the clouds if you believe it will work and not destroy the CD IP once and for all.
Were either of those tied to a game like the tech demo is to Crackdown? If not, then I don't see why they're comparable. If they said they were making a game, had a tech demo of what they wanted to do and then the game disappeared or came out without the tech, then yeah, I would say you have a point.
I hope you're that skeptical towards literally everything you see regarding games in progress then.
I'm willing to believe a company that puts billions into the cloud and a developer that works exclusively with the cloud over neogaf posters that discount it because lol MS, lol PRspeak.
They had test footage of multi-cell computing wit ha PS3 and another device; they had a real time demo of tons of ducks and water sim on the ps2. Neither never made it to market in a game. A proof of concept and a commercial product are not the same things.
Oh my god, people still parroting the fanciful claims about cloud powered Crackdown?
Don't do it to yourself. There's absolutely nothing to suggest it will work even close to how that 'demo' worked. You have to remember the idea to expand that across an entire open world city where multiple buildings can be brought down in one go...it's never going to work as intended.
You've literally got your head in the clouds if you believe it will work and not destroy the CD IP once and for all.
First, DX12 has very, very little to do anything with cloud. Making their servers available has little to do with the feasibility from the development side (hey, any developer out there can just get Amazon and work it out themselves); it's all about decoupling a lot of shit inside the engine, having fallbacks, writing tons of platform specific code, debugging systems that have lack of documentation (I won't go too much into this for obvious reasons) and off course it really isn't free (expect for dedicated servers and other basic GaaS stuff).No everything is based on latency and there is a lot of non-latency sensitive stuff that eats through CPU power in games, a huge one being weather. Latency can be beat in certain scenarios too, for instance. You shoot a rocket at a building, the Xbox One sends this to the server and the server can quickly figure out where that rocket will hit and correctly display the correct destruction. Since it will take far longer for the rocket to hit the building than your actual latency you wouldn't really notice any discernible lag.
That's the point of DX12 and making their servers available to all developers on their platform, it does make it feasible to developers.
Is this a joke?
The tech demo wasn't a proof of concept but early builds of Crackdown.
Not likely to be what you and Rembrandt are peddling. It'll be a shoulder shrug feature like bots in titanfall and 'divertards' in Forza.
Keeping it classy I see.
We'll see when it comes out but as with Titanfall and Forza; what the PR talking heads like Major nelson are selling is not the same as what appears in game. The in game tech is extensions of very traditional things; while the PR talking heads are selling it as 'revolutions'.
For Titanfall it was bots. For forza it was bots that sort of drive like your friends.
Not likely to be what you and Rembrandt are peddling. It'll be a shoulder shrug feature like bots in titanfall and 'divertards' in Forza.
Pretty sweet proof of concept. When it's working on remote servers on a larger scale I will be pretty excited.
Not arguing against the PR speak, but what big games have came out from launch to now that are exclusives/not tied to last-gen?
That was a problem with it; as it did drive like your friends and your friends likely drove sloppy it meant the bots drove sloppy.
Drivatars don't sorta drive like your friends...
Drivatards? Are you just trolling?
This was done on remote servers and it was a early build of Crackdown and not a proof of concept.
For some reason this thread made me think of next gen
And then I thought of the next gen console names
Does PS5 sound and look weird as fuck to anyone else? I mean PS1, PS2, PS3, and PS4 all kinda roll off the tongue and look normal, but PS5 sounds weird as fuck and looks like PSS.
Damn.
Not likely to be what you and Rembrandt are peddling. It'll be a shoulder shrug feature like bots in titanfall and 'divertards' in Forza.