Chance Hale
Member
I'm actually pretty disappointed with the level design overall. The way everything connects is great and comparable to how the original Dark Souls handled it but all of the levels are really simple. There's nothing involved or legitimately challenging like Sen's fortress. At no point do you have to use items in interesting ways like Tomb of the Giants. Most areas are very linear save one or two paths, outside of a few that are just big open expanses that just scatter items at random. Doubt this is going to change as I'm pretty sure I'm very, very close to the end of the game. Just beat the
and all of the optional bosses, chalice aside.
It just feels like a really simple, stripped down game overall and unfortunately that extends to the level design. But of course when the essentials are that good it remains worth playing.
milkmaid
It just feels like a really simple, stripped down game overall and unfortunately that extends to the level design. But of course when the essentials are that good it remains worth playing.