Bloodborne |OT3| I Cane, I Saw, I Conqu- YOU DIED

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The exit you're facing when you teleport to the CW lamp. She is literally waiting to the left just as you exit.

You may have to have brought Arianna to the safe place for her to appear, though.

Arianna has nothing to do with it. I had no idea how to save her and Eileen appeared anyway.
 
Rom is slowly starting to piss me off.
Have seen the videos, not killing ads, killing ads, bolt paper (don't got any left), fast weapons, slow weapons...

Basicly just venting.
 
That would be it. It just feels simple in comparison to the other souls games. There's no sense of verticality or real scale. It reminds me of Dark Souls 2 where every zone felt completely disconnected to the other but everything is smaller here.

I heartily disagree. You are aware there's a ladder that connects a poison lake beneath the
Forbidden Woods to Iosefka's Clinic
, right? How much more vertical do you want it to get? It shares the same "Aha!" moment as Blighttown>New Londo Ruins>Firelink Shrine's connection. You play for what feels like 10 hours, venturing incredibly far away from your starting location, only to find a ladder that brings you right back to the first area, yet you felt like you were miles away.

Any hints for not getting hit by M
artyr
L
ogarius
? The projectiles get annoying and kill me in one to two hits.

He's throwing a sword into the ground/roof right underneath him. Wait for the AOE explosion to finish, then run up and break the sword. This stops the rain of blades.
 
So I decided to give this Rebel.FM podcast a shot and their discussion on Bloodborne was downright appalling. There was straight up misinformation embedded in it. Clunky & inconsistent combat, buggy health regain mechanic that encourages greed, having to manually aim firearms, the entire portion of the game before the first boss being a waste of time since you can't level, the regular dog enemies being super hard to hit, etc.

The absolute worst part was when they implied that Dark Souls 2 was a terrible PC port because of the 60 FPS weapon durability differences and that Durante's 60 FPS patch for the original Dark Souls completely broke the game.

Maybe it was just bad luck that this was my sample episode, but I'm going to have a hard time erasing that bad taste from my mouth. Now I'm starting to understand why so many people here have a hard time taking Gies seriously. For real, check out the first 30 minutes of that podcast if you don't believe me.
 
So you can sprint up ladders, huh >_>
Don't tell me it's been like that since Demon's...
 
Very basic question, even though I'm eight bosses in (having just beat Cainhurst Castle):

Is there any benefit to skill investment with the Hunter Axe and Saw? I've been mainly leveling Strength where damage output is concerned.
 
Posting for new page since it might've been lost on previous page

Ok, so I've finally decided to put Driveclub aside and start playing this game. As a mostly Soul's n00b (though I appreciate this is still a new IP), is there any advice or beginners tips you guys can prepare me with?
Here's my list of advice I give to all new players (more geared towards Bloodborne):


*Explore, explore, explore. Whether it's finding a new way, new item or a new shortcut... the game rewards you for exploring. Even if it's dangerous to go out of your way, you will always learn something new about the game.

*Starting class does not matter much, just stay away from Waste of Skin (and even then that's not so bad). Starting weapon also does not matter much.

*Every weapon is viable so level up the weapon that you like the most. It's not hard to come by upgrade shards in this game so don't think you are over committing to a weapon.

*Each weapon has two modes.... L1 is used to transform a weapon. Normally a weapon will have a 2 handed mode and a 1 handed + gun mode. 2 handed mode will do more damage at the expense of taking away your option to use guns for the parry. Both weapon types are suited for particular scenarios so experiment with both. And you can transform mid combo... look for the combo strings. L2 in two handed mode does an alternate attack with the weapon.

*Stats in Endurance and Vitality are always good, just don't go past 40 on Endurance and 50 on Vitality. However these will just allow you to survive, you need some points in the other stats to get some damage boost. Look at your weapon and see what the damage scales off of. If it's strength then put more points into strength, if Skill then put points into Skill. Go by which rating is higher. You also don't want to put more than 50 in each category. Keep away from Bloodtinge and Arcane for now.

*The old Dark Souls mantra is true in this game as well... if you can take them one on one then you can take on any enemy in the game. However, as soon as there is more than one enemy you have to deal with things get pretty hairy so try to take on enemies one at a time.

*Dodge is your best friend. There are two types of dodges... a Roll when you press Circle without locking on and a dash when locked on. Generally the Dash is better for aggressive play and escaping stickier situations.

*Lock on is done with R3. Move the stick to change targets once locked on. Figure out when to use and not to use R3. When not in lock on you have to "aim" your weapon to hit the right spot using the camera.

*The guns aren't used for damage but for parrying. When an enemy is about to attack you, hit the gun to parry them. You will see them do a heavy stagger with a very particular sound cue. This is your opportunity to go up to them and press R1 for a Visceral attack for BIG damage. This is an essential combat skill in the game. Even some bosses can be parried.

*Another important skill to learn to use is the back stab. Against an enemy's back, hold down R2 for a charged attack. Charge all the way for a big attack and if it hits an enemy's back they will do a similar stagger as if you parried from the front. Go to their backs and press R1 for a Visceral attack for massive damage. Back stab is an effective way to kill enemies from stealth.. just make sure you walk very, very slowly towards them.

*It is definitely worth your while to read ALL ITEM DESCRIPTIONS! If you get something new, read it immediately.

*Read all notes on the ground especially in the main hub area. There are useful tips in all of them. Also look at the red specter notes as they show how people died before you. If there's a zone with a bunch of red notes on the ground... then that means be on your guard (except for red notes in the hub area... ignore those).

*Your lamp posts serve as your check point and they are very limited in the world. When you die enemies respawn and they respawn if you go back to your hub area (where you go to level up, upgrade, buy stuff and teleport to other areas).

*There is always, always going to be a short cut path to the boss fight from the main lamp post in an area. If you know you are about to encounter a boss fight but feel like the trek from the lamp post was too long then you should search for a short cut path to the boss fight from the lamp.

*It is very advisable to not spam potions in a boss fight in order to try to kill it in that fight. If you see that you are about to die and didn't even do 1/3rd damage to the boss then it's pointless to waste more potions on the boss fight as dying will not give you your lost potions back. Your maximum potions are 20 HOWEVER acquiring past 20 adds vials to your stockpile. So if say you got 10 vials past 20 (the holding limit) and you used 12 vials at the boss fight... when you respawn you will have 18 vials (you will get the 10 from your reserve). That's why it's a good idea to stock up on vials past 20 before going to boss fights. And try not to use more than 5 vials per boss fight as a rule, if you feel like you are using that many vials then the problem is that you aren't dodging enough or dodging well enough.

*Don't get greedy. Ever. #1 cause of death in this game is greed. You dodge an enemy's attack and then you attack. You will have them down to a pixel health. Instead of waiting for them to attack you think "oh they are at pixel health, I am just going to go in and attack which should kill him". Nope, this is a very quick way to die in this game especially against bosses. They will attack first, stagger you and if there's another enemy near by they will hit you too for big damage.

*When you get hit there's a small portion of your health that you can regain back if you can hit them back while the life is there. This is the regain system and it allows you to trade blows in certain instances. However this is also a trap in the game as in certain situations you do not want to go back in to regain that health as it might lead to your death. This is another greed situation that gets new players killed. Know when to go in for the regain and when to just go back and sip a potion.

*While dodging is very effective... proper spacing and movement is also very important. You want to be in a range just outside the enemies' attack range so that they whiff their attack and you can go in immediately. The way to do this is to keep going in and out of the opponent's attack range (going into their range to bait out their attack and then go out). Also circle/strafe them for added mobility. A moving target is harder to hit than a standing target.

*Study the enemy attack patterns no matter how simply they may appear. Many enemies have a standard 3 hit attack that they will do one hit of making you believe that they only have a single hit attack but when you try to counter attack they will perform the rest of the hits and take you off guard. Learn the full patterns of all the enemies/bosses in the game... many of them have hidden tricks up their sleeves.

*Co-op in this game is a very complicated and quite frankly obtuse matter. Read this guide for it as they will explain it better than I can. Remember that you first need to get 10 Insight to unlock a shot right at the window of the room in the house which allows you to buy the Small resonant Bell for 1 Insight. Insight is gained from beating bosses or from Madman items in the game.

*Leveling up your character isn't as important as leveling up your "skill" (as in your own ability as a player). You can beat the game without even leveling up your character which means this game rewards skill more than grinding for EXP.

*Anything that gives you some Blood Echoes (Coldblood dews etc) should be used only when you plan to spend Blood Echoes... otherwise you risk losing them on death. Yes you lose Blood Echoes on death but you can retrieve them. Usually they are at the spot where you die but sometimes an enemy absorbs them and you have to kill them (look for the purple glowing eyes of an enemy). If you die twice in a row without retrieving the initial Blood Echoes then that first set of Blood Echoes you lost on death will be lost forever. Meaning once you die with a bunch of Blood Echoes in hand... it's time to play very, very carefully to get your Echoes back. But don't fret over losing Echoes... they are not that hard to get back.

*Bold Hunter's Mark teleport to your checkpoint without losing Blood Echoes but a regular Hunter's Mark will teleport you but will make you lose your Blood Echoes. Use the Bold Hunter's Mark to cash in your Blood Echoes in case you find yourself running around with too much Echoes and you are being anxious to spend them.

*Talk to NPCs, they can give valuable items later on. Try to do what they tell you, sometimes it may be worth your while (not always though). Other times it may actually be more worth it to just kill them out right...

*There's a lot of optional content in the game and a lot of optional bosses (over half the content and bosses in the game are optional). The rule of thumb is that a boss which is required for the story usually is preceded or followed up with a cutscene so if you are lost on where to progress next then go to the last area where you experienced a boss + cutscene... usually the next path leads from there.

And buy the damn Emblem key in the shop for 10K Blood Echoes!

*Be patient, be prepared and be smart. Once you get the hang of things you can go through zones without dying and even kill bosses on your first try!
 
Those two hunters to the right of VA are fuckers. I got the one with the shock weapon down, but that bastard with the blunderbuss is too damn quick.

If you can time his shots, you can actually avoid his blunderbuss attack and zone closer to him. As you get close, he'll take out his melee weapon and start attacking you with it, avoid them too and get 1-2 hits before your stamina runs out and then start over.

Took me ages to kill him, since he had a lot of HP, but I did eventually beat him.

It's funny, but I actually find the hunters just as hard as the bosses.
 

and you need chunks? I think they won't appear until way later.

that was my 3rd boss.

whos the 3rd supposed to be?

For me it was Cleric, FG, Amelia, BSB, Plaar(?)

so far. im all kinds of out of order. Well not really. this is just how my game has played out so far. dont think there really is an order in this game to be honest.

if you beat BSB you won't need to
buy the key for Amelia.
I don't like naming them by numbers, since you can basically do them anyway you like (more or less).
 
I heartily disagree. You are aware there's a ladder that connects a poison lake beneath the
Forbidden Woods to Iosefka's Clinic
, right? How much more vertical do you want it to get? It shares the same "Aha!" moment as Blighttown>New Londo Ruins>Firelink Shrine's connection. You play for what feels like 10 hours, venturing incredibly far away from your starting location, only to find a ladder that brings you right back to the first area, yet you felt like you were miles away.
That's not really exciting though,
it's literally a straight ladder up which doesn't really make any kind of geographical sense. Certainly interesting story wise given the plague connection(
what's she been doing to the water
!) The connection between Blighttown and other locations in Dark Souls felt real and had a sense of history to them. You had to travel a fair bit of distance between them but in doing so you went through caves, man-made platforms and so on. Most of the connections in Bloodborne feel artificial. And that's also worth noting, I never did feel like I was that far away because the forest is right outside of the city. You don't really travel far outside of the carriage, and that's perfectly fine
 
Rom is slowly starting to piss me off.
Have seen the videos, not killing ads, killing ads, bolt paper (don't got any left), fast weapons, slow weapons...

Basicly just venting.

Rom
isn't a very hard boss, but he's probably the worst boss in the game. The ads do stupid amounts of damage, ads will off screen hit you and there's nothing you can really do about it, and his AOE stuff is surprisingly hard to run away from given its blast radius. It feels like there's a bit more luck required for him than other bosses, which makes him more frustrating than fun. He's not Bed of Chaos bad, but he's the worst put together boss in the game.
 
Rom is slowly starting to piss me off.
Have seen the videos, not killing ads, killing ads, bolt paper (don't got any left), fast weapons, slow weapons...

Basicly just venting.

Rom's the worst... Basically, the stars aligned on my ninth try and it was easy. First eight tries were a frustrating mess of random deaths. Sometimes the meteors hit you and sometimes they don't. Sometimes six spiders decide to dive-bomb you and sometimes they stand around like idiots.

Anyways, keep at it. I did clear a good number of ads when I finally beat him and it does help.
 
I've just killed two hunters at the right side of the Cathederal, one of them carried a bolt paper, the other one was annoying as hell with inifinity ammo shooting all the time!
 
Went and checked again and yup definitely more armor than demon's souls and the people who have demon's as their favorite game will stand as monoliths uncaring for the universe we occupy. Their use of demon's for their comparisons in the PR were as deliberate as that can get.
 
Rom's
AOE spells were really easy to avoid for me. If you stick close he will never use his ice shears and the ground equivalent is very obviously telegraphed. He gets on his back before he does the burst too right? I did have Tonitrus though.
 
She dissappears after a point but
you find her in the sewer, from the entrance near the old lady's house. You might have to find the hidden path there that's behind some barrels, but I don't remember if it's on the main path or not. She's in a balcony-like area there.

Looks like I found the spot where I was supposed to meet her. Of course she wasn't there anymore.
 
It does do a fair enough job of placing markers to remind you from where you came but the world doesn't feel as believably laid out as Dark Souls to me. Certainly not as schizophrenic as Dark Souls 2 though where you'd go from flower fields to hell in a single door. And I'm not sure what you mean with the
sewers
, it's a really small area with 2 or 3 ladders that lead to different parts of the city. I mean it's something but it's certainly not intricate. Once you get out of the main area it's basically separated Dark Souls 2 style zones for the rest of the game.

I don't know what to tell you. You are being really dismissive of Bloodborne while overshooting the things in Dark Souls, if that is even possible. Compare Central Yharnam to the Undead Burg and what area do you think is better designed? You seem to forget all of the areas that were not wide open in Dark Souls.

You mentioned cools mechanics like Tomb of the Giants, but the actual Tomb area was one of the very worst in the game. You don't mention the
gatling gunner in Old Yharnam
? That is a different mechanic you have to deal with and that area itself was much better than the Tomb. It was also incredibly vertical. The entire thing is a long decent to the boss area.

Now I will say that Dark Souls is amazingly well designed. To come behind that game in level design is not something to be ashamed of. However, Bloodborne is a different setting, with a different motif and requires different design. FromSoft went for an aesthetic and a setting and absolutely nailed it to the wall. A lot of the game is interconnected, but the parts of it that are not, are not connected for a reason that makes sense in the setting.

Also, if you want labyrinths full of traps and secret walls, do chalice dungeons.
 
Why were you holding on to so many

They were "trapped" in a boss fight with
Shadows of Yarnam
. It was a pretty rough fight for me, I died a lot, always killed a bunch of monsters and pigs on my way to the arena. It eventually ended up on that number.
 
Rom's
AOE spells were really easy to avoid for me. If you stick close he will never use his ice shears and the ground equivalent is very obviously telegraphed. He gets on his back before he does the burst too right? I did have Tonitrus though.
He'd
still use the icicle spell while I was close to him, but occasionally he'd roll over (which was a dangerous move since it would kill me in one hit)
, but eventually, I got lucky. I only killed off the very first wave of
spiders
, though, since it got tedious after that and I couldn't risk getting hit by the spell. It's all about the luck of the draw.
 
Did anyone actually bother to fight basically any of the enemies in the last area? It reminded me of Lost Izalith and the sunny Anor Londo.

Wait which area are you talking about to consider the last?
The final area before Mergo's Wet Nurse isn't bad at all, the area before Micolash can be with the Frenzy tower, but you just need to stack Frenzy Gear like the Crow armor. I still think Yahar'gul is the Lost Izalith of this game. I actually think it was worse rofl.
 
Did anyone actually bother to fight basically any of the enemies in the last area? It reminded me of Lost Izalith and the sunny Anor Londo.

I didn't bother fighting the ones at the beginning, but once I got into
Mergo's Loft
I started fighting stuff. Those pigs gave a lot of souls.
 
I don't know what to tell you. You are being really dismissive of Bloodborne while overshooting the things in Dark Souls, if that is even possible. Compare Central Yharnam to the Undead Burg and what area do you think is better designed? You seem to forget all of the areas that were not wide open in Dark Souls.

You mentioned cools mechanics like Tomb of the Giants, but the actual Tomb area was one of the very worst in the game. You don't mention the
gatling gunner in Old Yharnam
? That is a different mechanic you have to deal with and that area itself was much better than the Tomb. It was also incredibly vertical. The entire thing is a long decent to the boss area.

Now I will say that Dark Souls is amazingly well designed. To come behind that game in level design is not something to be ashamed of. However, Bloodborne is a different setting, with a different motif and requires different design. FromSoft went for an aesthetic and a setting and absolutely nailed it to the wall. A lot of the game is interconnected, but the parts of it that are not, are not connected for a reason that makes sense in the setting.

Also, if you want labyrinths full of traps and secret walls, do chalice dungeons.
The Gatling gun sequence was really exciting and it was a fun set piece. Just wish there was more stuff like it. I don't think I'm overselling Dark Souls at all, it just took a lot more care in presenting a believable world.

And I'll do the chalice dungeons because of the bosses but random generation is awful and the few layers I played were completely unappealing atmospherically. Nice bricks though!
 
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