I like this one.
Who's a good boy? Who's a goodhjgLtyfbNnm,;'
The art direction in Bloodborne is stellar. Can't think of games that can reach it's level.
It is, but the CA tends to bother my eyes quite a bit.
Marvelous shots.
DC Replay
Really should have had the flags off.
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I'm 17, dude. Perfectly legal. XDWat...
You realise she's 14 years old, right?
Thanks, man. But I was kinda hoping for Left Behind shots. Not that I'm a pedophile or anything.... *looks at my username*Hahaha, yes, sir!
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Wow, great shot.
Thanks Nib! Still nowhere near the calibur of shots you take, that's for sure. Love the in car views during the replays.
More DC
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And a cockpit shot, trying to grind the Spano level up.
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Thanks Nib! Still nowhere near the calibur of shots you take, that's for sure. Love the in car views during the replays.
More DC
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And a cockpit shot, trying to grind the Spano level up.
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Driveclub's CA application is more wisely used. It affects the lens flare edges accurately, whilst not diminishing the overall image itself.
Thanks benzy. First two, no, replay shots. Last one, yes, photomode.Great shots James. These aren't photomode right? Is it me or did the AA get better in this game?
Meanwhile, just north of Dawnstar
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Goddamn, is this real life or Driveclub? I seriously can't tell.Meanwhile, just north of Dawnstar
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Fucking hell...Meanwhile, just north of Dawnstar
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Seriously, an ES game like this? My marriage would not survive.Oh man, imagine an RPG with this engine/these visuals.
*Bites fist*
The environments are just stunning. I'm still taken aback that we've reached this level of graphics in games.Goddamn, is this real life or Driveclub? I seriously can't tell.
Meanwhile, just north of Dawnstar
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I think if you told me that was a real life photo of the location, I would have believed you. Hell, I was wondering if it was really from Driveclub. Simply incredible. People who aren't blown away must have impossibly high standards.The environments are just stunning. I'm still taken aback that we've reached this level of graphics in games.
So many great looking games now.
That's the downside of using cube maps. Second Son also uses screen-space reflections, but they're much more selective/restricted than something like Driveclub or Killzone, presumably for performance reasons.Ugh, everything looks great except for the reflections in any wet I:SS shot. I've mentioned this since it came out before, but the reflections range from slightly offset to hooooorribly offset.
This shot is an example of them being way off. That lit up support/sign 30 yards up on his right is literally being reflected 12 feet to his right, just beside him. Makes no sense. It's similar to reflections in some beautiful Unity shots. They're either way off or make no sense.
Ever since I noticed it in both those games, I can't unsee it.
Sorry but outside of the water and the clouds nothing in that shot looks special to me. The ground before the water has a low res texture and there's no natural transition between those rocks. The hill behind the water and to the left looks better but that's probably because it's farther away.I think if you told me that was a real life photo of the location, I would have believed you. Hell, I was wondering if it was really from Driveclub. Simply incredible. People who aren't blown away must have impossibly high standards.
I think if you told me that was a real life photo of the location, I would have believed you. Hell, I was wondering if it was really from Driveclub. Simply incredible. People who aren't blown away must have impossibly high standards.
Driveclub looks awesome in screenshots, no denying that. Unfortunately it is one of those games that look a whole lot worse while playing.
You can now also get your screenshots from xboxdvr.com.![]()
Driveclub looks awesome in screenshots, no denying that. Unfortunately it is one of those games that look a whole lot worse while playing.