Hohenheim
Member
You don't need a 600w GPU to destroy current consoles.Well, and without armies of cheaters online, without using 600W GPU alone to play games, without unoptimized software, without shader compilations akin to load a tape game on the Sinclair ZX Spectrum.
There could be space for a third competitor maybe, as in the PS360-Wii days, but it's true that aside that gen each time than more than two have been in the market, the third has suffered a lot and fourth have been obliterated.
There's only space for two. Most big tech enterprises won't try to compete seeing how MS has been slaughtered. I only see possibility if Sony keeps doing harakiri with their PC ports and Valve thinks that its vulnerable.
Online cheaters is probably sadly a big thing for sure. I never play online games so I wouldn't know, but I'm sure there's loads of cheatin' cunts.
The shader compilation thing is like 5 seconds. Maybe a minute, max two the very first time starting a new game. It's definitly not a big deal.
And I haven't had any real issues with a PC game since trying out The Callisto Protocol at launch (the performance was the real horror in that one).
On the other hand I have had quite a few issues with the few console games i've played the last few years, but to be fair, those "issues" have mostly been low frame rate and a lack of graphical fidelity.
So yeah, the consoles feels like a mid-range PC's to me.
Except Nintendo, which feels like low end. (But which I still can't help but love, and actually somewhat feels like a "real" console still, like the machines from what I consider a golden era for consoles (ps2, gamecube, OG Xbox etc). Back when all the consoles had a real identity of their own, which was awesome.