• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

GTA V PC Full Graphics Options Revealed

Wow, I wouldn't be that harsh. What settings are you talking about?

He said with all settings and sliders at max. There are lots of settings in there and cranking them all up in combination, I can't see being easy for even multiple top end GPUs.

I'll actually be a little disappointed if all those settings exist and they don't cripple a couple of top end GPUs even at 1080p. That'd put a dampener on the effect of actually having all these settings available, because the scalability would be limited needlessly at the top end.

Well right. PCSS sounds cool though. Any current games other than GTAV have it?

Far Cry 4 and Assassin's Creed: Unity have PCSS, although I'm not sure on the implementation in FC4, I've heard some mixed things regarding it (due to the various patches) and I haven't checked it out myself in a while.
 
He said with all settings and sliders at max. There are lots of settings in there and cranking them all up in combination, I can't see being easy for even multiple top end GPUs.

I'll actually be a little disappointed if all those settings exist and they don't cripple a couple of top end GPUs even at 1080p. That'd put a dampener on the effect of actually having all these settings available, because the scalability would be limited needlessly at the top end.

People got spoiled with warmed over previous-gen console ports. Maxing those games was generally much easier, so everyone started assuming that near top-of-the-line PC specs should just be able to max EVERYTHING, regardless of the improved fidelity or new effects.
 
I wonder how diminishing returns will work as you move the sliders to max (assuming there are any). Like moving all sliders to 60 or 70% would give you most of the eye candy the game offers and the difference to 100% is smaller but the extra juice required is higher compared to, say, from 10% all the way to 70%.
 
Depends on if the CPU is encoding the video or if it uses the GPU hardware encoding.

CPU = yes
GPU = no

It's not encoding a video until you save one since reports seem to indicate you can do processing, change camera angle etc on the video. It's simply saving game data and when you open the video editor it restores the game to that state.
 
THIS

IS

AWESOME!!!!!!

tumblr_lly6eubhZP1qija35o1_500.gif
 
Well right. PCSS sounds cool though. Any current games other than GTAV have it?
PCSS is contact hardening soft shadows, it has been used for a very long time.
First game using CHS (not PCSS specifically) is STALKER COP if memory serves, many games on PC have followed suit, too many to name them all, Metro 2033, Crysis 2, Dirt 3, Batman Arkham City, Dirt Showdown, Sleeping Dogs, Far Cry 3, Crysis 3 etc..).
 
This is the sort of thing I bought a G-Sync monitor for. So I can really get the most out of a game and not be worried about drops.
 
PCSS is contact hardening soft shadows, it has been used for a very long time.
First game using CHS (not PCSS specifically) is STALKER COP if memory serves, many games on PC have followed suit, too many to name them all, Metro 2033, Crysis 2, Dirt 3, Batman Arkham City, Dirt Showdown, Sleeping Dogs, Far Cry 3, Crysis 3 etc..).

Stalker COP called them DX11 shadows or something like that? Gosh... I actually love the oddball graphical effects thrown into games during th DX10 and early DX11 era. Like the parallax mapped bullet holes in Lost Planet... loved that stuff back then.
 
Most important thing for me is draw distance.
I would push that motherfucker all the way to the right and beyond.
 
Stalker COP called them DX11 shadows or something like that? Gosh... I actually love the oddball graphical effects thrown into games during th DX10 and early DX11 era. Like the parallax mapped bullet holes in Lost Planet... loved that stuff back then.

I don't remember, it's been years since I played COP but I remember AMD making a big deal of those features. Lost Planet also had a nice (for the time) bokeh effect. In fact it's the first example of bobeh DOF I can remember.
http://2.bp.blogspot.com/_EtWpnuFRcjk/R-hK2X1izDI/AAAAAAAAACI/IroQIATr5Vw/s1600-h/LostPlanet.jpg
 
I've got a gtx 770 2GB and an 2500k @ 4.5ghz. I'm hoping to lock this game at 1080p 30fps with mainly maxed settings apart from the real gpu hogs. Am I crazy?
 
I've got a gtx 770 2GB and an 2500k @ 4.5ghz. I'm hoping to lock this game at 1080p 30fps with mainly maxed settings apart from the real gpu hogs. Am I crazy?

2500k @ 3.3ghz
GTX 560 Ti 4gb
8gb ram

What do you reckon my odds are at a stable 1080/30fps? I'm hoping to achieve this with a mix of medium/low.

30 fps?
No, you can play it at 60 fps instead. Recommended settings are for 1080/60.

"According to Rockstar, the recommended specifications are based on hardware that can run the game at 1080p, at 60 frames-per-second. For that, Rockstar suggest a Nvidia GTX 660 2GB or AMD HD7870 2GB"
http://www.pcgamer.com/what-youll-need-to-run-gta-5-pc-in-4k/
 
Maxing out = max detail. I'd consider resolution and anti-aliasing settings to be their own thing. You could wreck any games performance with insane SSAA.
 
With my 280X, I hope/expect to max it out (probably not max AA) on 1080p with 30-ish or lower 40s. The game seems to be well optimised, but I'll believe it when I see it.


30 fps?
No, you can play it at 60 fps instead. Recommended settings are for 1080/60.

"According to Rockstar, the recommended specifications are based on hardware that can run the game at 1080p, at 60 frames-per-second. For that, Rockstar suggest a Nvidia GTX 660 2GB or AMD HD7870 2GB"
http://www.pcgamer.com/what-youll-need-to-run-gta-5-pc-in-4k/

But they haven't talked about a 660 or 7870 being 60fps if you max it out though, and I think that's what he meant.
 
30 fps?
No, you can play it at 60 fps instead. Recommended settings are for 1080/60.

"According to Rockstar, the recommended specifications are based on hardware that can run the game at 1080p, at 60 frames-per-second. For that, Rockstar suggest a Nvidia GTX 660 2GB or AMD HD7870 2GB"
http://www.pcgamer.com/what-youll-need-to-run-gta-5-pc-in-4k/
60fps with medium settings, and a 560ti is significantly weaker than a 660. So, a 560ti won't run the game at high settings very well if Rockstar are not bullshitting.
 
I hope/expect to max it out (maybe not max AA) on 1080p with 30-ish or lower 40s. The game seems to be well optimised, but I'll believe it when I see it.




But they haven't talked about a 660 or 7870 being 60fps if you max it out though, and I think that's what he meant.

Well, I guess you're right. Perhaps it's just PR speech thing.
But Strange Young Man is actually aiming for 30 fps on low/medium on that rig. I think he can easily achieved 60 fps on medium at least. The recommended settings wouldn't be for low settings right?
 
Recommended settings is most likely for graphics settings similar to what is on the consoles so probably medium everything. It's not unfeasible that it would run at about 60 fps then.
 
The fact of the matter is no one knows what frames you will get until the game is out. All we really have is PR speak.

Lol is this a serious post? I hope not.

It sort of is, I'm curious if I'll be able to play this maxed out w/ FXAA @ 1440p (probably without PCSS).

I'm not sure what you are getting at? Are you saying, no you won't, or of course you will, are you humble bragging? I have the OG Titan, it's not exactly a Titan X.
 
I honestly think it's impossible. 660 is around the same power as PS4 GPU, and 7870 is only a tiny bit faster. With mixed settings, just maybe
The only way it happens is if it turns out the XB1/PS4 versions weren't troubling the systems, GPU-wise, but desktop CPU's will provide pretty much the entire performance difference. Which yea, would be nuts.

Although Alien Isolation is a case of it not being totally impossible.
 
Since we're just fantasizing about settings at this point I'd love to have 1080p, 4x MSAA running at 60 FPS on a GTX780, mostly maxed settings.

That's my wish, feels good to get that off my chest!!
 
I really hope the benchmark tool is better than GTA 4.
In GTA 4 it was just a helicopter blowing up a few cars, heck I caused more destruction than that in GTA 4 loads of times.

Hopefully the benchmark will be a series of rendering challenges.

Like flying over with a Jet/Helicopter,
Then blowing up stuff on the grounds.
Then maybe a tense high speed chase.
Followed by being out at sea and diving underwater or something.
 
I really hope the benchmark tool is better than GTA 4.
In GTA 4 it was just a helicopter blowing up a few cars, heck I caused more destruction than that in GTA 4 loads of times.

Eh ? did they change the benchmark in later versions of GTA 4 ? My recollection of the benchmark is 6/8 scooters riding around an empty street at star junction :-

https://www.youtube.com/watch?v=Sri3xfO8YWc

Was still a pretty pointless and completely inaccurate benchmark mind you.
 
It sort of is, I'm curious if I'll be able to play this maxed out w/ FXAA @ 1440p (probably without PCSS).

I'm not sure what you are getting at? Are you saying, no you won't, or of course you will, are you humble bragging? I have the OG Titan, it's not exactly a Titan X.

The "I will call this not optimised" comment. You've decided if Rockstar haven't made sure that their game won't scale beyond what your GPU is capable of, then the game isn't optimised. That's such a weird thing to say. Even if a game, at max settings, was impossible for three Titan Xs to run at 30fps - that doesn't mean it isn't "optimised".

Your GPU may not be capable of running all these different effects simultaneously at their max values at 60fps, in fact I find it quite likely. To say the only reason that could possibly be is poor optimisation is quite silly.
 
The "I will call this not optimised" comment. You've decided if Rockstar haven't made sure that their game won't scale beyond what your GPU is capable of, then the game isn't optimised. That's such a weird thing to say. Even if a game, at max settings, was impossible for three Titan Xs to run at 30fps - that doesn't mean it isn't "optimised".
It's not just "weird". It's actively harmful.
 
Can't agree with you more; we need stop with this "X can't do maximum settings thus it's not optimised" bullshit.

That Durante thread deserves to be bumped after the last few pages here :P

Some settings are luxuries and aren't meant to be pushed all the way up alongside everything else at the same time. Far Cry 4's soft shadows is a perfect example. They look nice, but in no realm of human existence are they worth the FPS trade-off. Yet, because people can't get a solid 60 FPS at 2560x1440 on a TitanX with soft shadows on, I guess that means the game is "unoptimized?"
 
That Durante thread deserves to be bumped after the last few pages here :P

Some settings are luxuries and aren't meant to be pushed all the way up alongside everything else at the same time. Far Cry 4's soft shadows is a perfect example. They look nice, but in no realm of human existence are they worth the FPS trade-off. Yet, because people can't get a solid 60 FPS at 2560x1440 on a TitanX with soft shadows on, I guess that means the game is "unoptimized?"

i lol'd
 
Will the benchmark be available from the main menu (if there is one)? Would like to use it before starting the game so I don't have to keep interrupting proper gameplay.
 
Will the benchmark be available from the main menu (if there is one)? Would like to use it before starting the game so I don't have to keep interrupting proper gameplay.

The benchmark test is listed in the "Advanced Graphics" options so my guess would be no as far as being directly on the main menu...but I guess no one really knows until Monday night/Tuesday morning
 
The "I will call this not optimised" comment. You've decided if Rockstar haven't made sure that their game won't scale beyond what your GPU is capable of, then the game isn't optimised. That's such a weird thing to say. Even if a game, at max settings, was impossible for three Titan Xs to run at 30fps - that doesn't mean it isn't "optimised".

Your GPU may not be capable of running all these different effects simultaneously at their max values at 60fps, in fact I find it quite likely. To say the only reason that could possibly be is poor optimisation is quite silly.
Future proofing is never a bad thing. I'd rather they include every possible graphical effect even though the strongest cards might struggle with them. Just means that as time goes by and more powerful hardware comes out you can still get more from a game. Crysis is a good example of that.
 
Future proofing is never a bad thing. I'd rather they include every possible graphical effect even though the strongest cards might struggle with them. Just means that as time goes by and more powerful hardware comes out you can still get more from a game. Crysis is a good example of that.

Yep, exactly. It'd be a big shame to lose that aspect of PC gaming because some people demand that games only scale to the current high end card of the day.
 
I would have never expected otherwise, Nvidia have for a long time released drivers near big games launches.

Yeah, it's fairly standard practice, it's just nice to have confirmation because they have missed some big launches in the past.
 
Top Bottom