GTA V PC Performance Thread

I don't understand why.

Driving is pretty terrible for me. Just checked and I'm at 7.4GB ram usage lol Although it says GTA is only using 1.7GB.

I'm getting insane menu lag too.

Really disappointing.

I hear the game doesn't handle alt-tabbing well. Is that a possible cause of your issues?
 
I have a i7 i3610QM, which is quad core. I mean, I know it's not a top of the line CPU, but should be way more powerful than the PS4's, which can run it at 1080p/30FPS.

I haven't messed around with the density, etc sliders yet though. Do these make a huge impact on performance?

Try turning all three sliders all the way down (density/variety/distance) in the graphics menu and see if it has an effect. If it does (which it should if they're all-the-way maxed), then you can slowly raise those up again to see where your sweet spot lies. Otherwise, can't really think of another reason why that setup would struggle to hit 30 fps.
 
That's only with Post FX on Ultra. On Very High or lower, your headlights no longer create dynamic shadows.

Actually misspoke a little. On Very High, you still get dynamic shadows, but only for non-entity static objects like buildings and terrain. You only get dynamic shadows from cars, predestrians, foliage and other small props with PostFX to Ultra.

Damnit, now I'm going to have to see if I can tweak to have Post FX on Ultra while locked 60 fps with my 280x. Looks like I know what I'm doing tonight then....
 
Got a gtx 970 coming tomorrow! Hopefully I can run it well I'm only on 4gb of RAM cause my Crucial stuff fucked up and kept causing my PC to reboot in a loop.

Would of had 16gb of Kingston coming but Overclockers messed up my order it seems :/
 
Damnit, now I'm going to have to see if I can tweak to have Post FX on Ultra while locked 60 fps with my 280x. Looks like I know what I'm doing tonight then....

Honestly I don't know if it's worth the hit. It's just for your headlights, and it's just for non-static objects. Buildings, fences, rocks, terrain (and maybe trees? can't recall) all still have dynamic shadows from your headlights on very high (and maybe high too? haven't tested that). It can be a bear in areas with a lot of foliage too, since all the bushes and tall grass will also cast shadows.

Ultra does make the sky lighting better though, so maybe. Maybe.
 
I've turned down pretty much everything to except resolution, but kept textures on 'high" figuring my 4 gigs of RAM can handle it. Anyways, not sure what to do now, it's not exactly a smooth experience and I really don't want to drop it down to 900p...

It's not the RAM that handles your textures, it's your VRAM, which I'm going to bet is far less than 2GB.

Try putting the textures on "Normal". Yes, the textures are ass ugly on Normal but it doesn't hurt to try. Also, what are the rest of your settings? There's a few that really cripple the hardware (like MSAA).
 
Survived the country area.

I gave up on locked 60fps (i5 4460 and 970 here) so I cranked the settings up, including MSAA (only 2x though) and TXAA and most everything on max (except for MSAA reflections and grass on very high).

On the desert I get 35~45 fps with dips to low 30's. In the city it's 40-60 with some dips in the 30's. It's enjoyable enough and it looks incredible.

I think this game on PC is the best looking game ever. The desert area is just mindblowing. The world is massive and there's very little pop in. Everything looks so polished. Super impressed with this. Kind of want to play the last gen and PS4 version to see how they compare.

It's funny, I always thought GTAV looked "meh" on screenshots, even the promotional shots. You only feel the punch with the game in motion.
 
AMD holds ups nicely it seems.
http://www.youtube.com/watch?feature=player_detailpage&v=sAa9cbrPqCU#t=630

980 wins by few frames, but 290X is significantly cheaper.

From my previous post
http://www.guru3d.com/articles_pages/gta_v_pc_graphics_performance_review,7.html

Look at page 7
the frametime comparison between amd and nvidia

As always amd frametime variance is much inferior to nvidia one
The consistency of the frame times on the gtx card is amazing

The frametime graph is a lot more uneven on amd
Framerates being similar is meaningless is frametimes aren't.

60 fps in fraps can still look and feel like 20 if a game stutters.
 
Sure!

Some drops here and there, considering cutting shadows down to high.

Rig:
5820K@4.4Ghz
Titan X (1425/3875)
16GB DDR4 @ 2666Mhz
SSD
Windows 7

Settings:
Graphics

Screen Type- Fullscreen
Resolution- 2103x1183 (DSR)
Aspect Ratio- 16:9
Refresh Rate 60HZ

FXAA- On
MSAA- X2 (MFAA On)
TXAA- Off
Vsync- Off (Forced On in nvcpl)
Pause Game On Focus Loss- Off

Population Density- Full
Population Variety- Full
Population Scaling - Full

Texture Quality- Very High
Shader Quality- Very High
Shadow Quality- Very High
Reflections Quality- Ultra
Reflection MSAA- Off
Water Quality- Very High
Particles Quality- Very High
Grass Quality- Very High
Soft Shadows- Nvidia pcss
Post FX- Ultra
Motion Blur Strength- Off
Depth Of Field- On
AF- X16
Ambient Occlusion- High
Tesselation- Very High

Advanced Graphics

Long Shadows- On
High Resolution Shadows- Off
High Detail Streaming While Flying- On
Extended Distance Scaling- 0%
Extended Shadows Distance- 0%

Thanks. That config keeps over min 60 fps in heavy traffic. Some minimal drops when you are exploring the wilderness occasionally, but not too noticeable during normal play. I deactivated FXAA though - smudges everything out too much.
 
I hear the game doesn't handle alt-tabbing well. Is that a possible cause of your issues?
Just tried and it helped not to alt tab but there was still issues.

A few minutes in and I ran into the bug where building textures don't load and the road goes invisible.

I'm going to drop it until a patch fixes it.
 
From my previous post


The frametime graph is a lot more uneven on amd
Framerates being similar is meaningless is frametimes aren't.

60 fps in fraps can still look and feel like 20 if a game stutters.

...you DO know they're comparing a Titan X to a 290X, right?

Titan X is already 40% faster than a 290X, obviously it's going to show better frametimes.

Also per their own conclusion it's pretty smooth on AMD hardware, under 20ms frametimes is not noticeable.
 
Try turning all three sliders all the way down (density/variety/distance) in the graphics menu and see if it has an effect. If it does (which it should if they're all-the-way maxed), then you can slowly raise those up again to see where your sweet spot lies. Otherwise, can't really think of another reason why that setup would struggle to hit 30 fps.

Thanks I'll try this out.

It's not the RAM that handles your textures, it's your VRAM, which I'm going to bet is far less than 2GB.

Try putting the textures on "Normal". Yes, the textures are ass ugly on Normal but it doesn't hurt to try. Also, what are the rest of your settings? There's a few that really cripple the hardware (like MSAA).

I'm aware of this, I actually meant the VRAM. The 680M has 4GB of VRAM. I have 16 gigs of actual RAM.

Like I mentioned earlier, pretty much everything is at the lowest setting, except the textures (which are high) and those density/pedestrian sliders or whatever they are. So maybe the sliders are the culprit.
 
The game runs great on my 960 (60fps 99% of the time) with settings to high/very high + FXAA.

However i'm getting some small annoying pauses every now and then. As if the game tries to load something. These are very sudden and last about 1/3 of a second.

Is this because i installed the game on an older 160GB drive? I couldn't find space anywhere else. Also, i'm exceeding the VRAM counter for about 40 Mbytes. Could this be the issue?


Edit: Also, the Depth of field effects are grayed out in the option menu and i can't enable it, why is that?
 
closing the GTA V launcher thru task manager to to release cpu hog causes the game to crash after about 30mins for me. didnt notice any difference in perf gain tbh, tho it shud be patched. my cpu usage was 15%
 
I'm aware of this, I actually meant the VRAM. The 680M has 4GB of VRAM. I have 16 gigs of actual RAM.

Like I mentioned earlier, pretty much everything is at the lowest setting, except the textures (which are high) and those density/pedestrian sliders or whatever they are. So maybe the sliders are the culprit.

Oh, that's surprising! My graphics card has only 2GB VRAM but still pulls in 60 fps, but then again it's a desktop.
 
what kind of results are people getting with a 780ti SLI rig?

I don't need MSAA.. just wondering if it can stay above 30fps :p
 
Post processing setting needs to be Very High or Ultra to enable DOF
Oh, ok thanks.

Edit: Damn, i just realized i forgot to update the Nvidia driver for this game. Maybe this will fix the pauses? Anyone has tested the differences between the drivers?
 
However i'm getting some small annoying pauses every now and then. As if the game tries to load something. These are very sudden and last about 1/3 of a second.

Is this because i installed the game on an older 160GB drive? I couldn't find space anywhere else. Also, i'm exceeding the VRAM counter for about 40 Mbytes. Could this be the issue?

A slow SATA hard drive could definitely be the culprit, but I wouldn't rule out the VRAM maxing out either. The former would cause issues in streaming in content for new areas as you're moving around San Andreas, and the later will cause issues as you run out of texture memory and it has to be swapped from normal memory (which is terribly inefficient).

If you haven't already, try lowering your Population variety down a bit to get that VRAM usage within the recommended area.

And yes, always update to the latest drivers :P
 
I'm getting really impressive performance (pretty much locked 60 FPS except in the swamp, hits the 40s) and looks on GTX 780 / 2500k at stock speeds.

  • 1920x1080
  • 4x MSAA, FXAA off.
  • All settings "very high" except shadows
  • Shadows on high, soft shadows on "softer"
  • Distance slider set to about 60-70%
  • None of the advanced stuff except "stream high detail when flying" or whatever it is
  • Tesselation off, but not sure if it makes a big difference

Also forced Vsync via Nvidia with triple buffering since the in-game one was doing weird things.

Think I'm done fucking with settings, this works beautifully.
 
Errrr...

I switched the textures from normal to high and disabled the memory lock and now my game runs better?

There's minimal stuttering and it looks nicer. I used to drop to like 2fps with high speed crashes but now it runs well.

No idea how or why. My usage is 2.2gb/2gb
 
Errrr...

I switched the textures from normal to high and disabled the memory lock and now my game runs better?

There's minimal stuttering and it looks nicer. I used to drop to like 2fps with high speed crashes but now it runs well.

No idea how or why. My usage is 2.2gb/2gb

How can I do the same? I haven't messed around with the textures.
 
How can I do the same? I haven't messed around with the textures.
Just go to settings and push your textures up. I put them on high.

It'll say are you sure because it'll go over your card limit. Say yes.

Maybe the imposed limit actually has a limit which slows things, or is that dumb?
 
...you DO know they're comparing a Titan X to a 290X, right?

Titan X is already 40% faster than a 290X, obviously it's going to show better frametimes.

Also per their own conclusion it's pretty smooth on AMD hardware, under 20ms frametimes is not noticeable.

I'm talking about the difference in frametime variance between amd and nvidia, it has nothing to do with framerate.

The amd one is constantly spiking up and down more than the nvidia one , aka amd still needs to work on this.

But yes overall it's not that bad and the engine gta5 uses seems really good for delivering pretty consistent frame times.
Compared to bioshock infinite that gta graph looks like gaming heaven.
 
Just go to settings and push your textures up. I put them on high.

It'll say are you sure because it'll go over your card limit. Say yes.

Maybe the imposed limit actually has a limit which slows things, or is that dumb?

Yeah this is a bit strange, I've gone over the limit because of high textures but I'm getting the same exact performance as normal textures.

ed: I'm getting better performance now actually. I was playing border-less this entire time, went back to fullscreen and vsync off (adaptive vsync on via control panel) and now it's a lot smoother.
 
Something is up with the servers, or something. I get driver crashes now and again but I also get a crash which gives me a message on the launcher saying something like "you have been booted because the game has been signed in elsewhere". And of course it hasn't. Then I start the game up and exit normally then go offline and start again. Only now it says I have to activate the game first before going offline even though I have done that. Hmm, I did install it on my laptop (wanted to see how badly it ran) so maybe I have to have one version online all the time?
Annoying.
 
qfTe4t1.png
I'm getting this after launching, it loads a bit and then just stays blank, no buttons or anything, I played it yesterday just fine, anyone gotten this?
 
I'm having an issue with SLI where the game is detecting 4096 MB of VRAM from my 2 GTX 670s, even though they only have 2GB each.

So the game is showing 2700/4096 VRAM usage and then runs between 35-59 fps @ 2560x1600 (yes I know, I need to upgrade).

I even tried on a 24" 1080P monitor and with all settings turned down I can't get the thing below 2000 VRAM usage =\
 
oh no... buildings have started to pop in out of nothing and the road textures stop loading when driving fast now and again.


god damn

I have this problem too. I thought it was my HDD so I put the game on my SSD and it still occassionally does it. Does anyone know a fix for this?
 
Okay, so I tried closing the launcher after the game starts and I gotta say, I haven't seen a single dip under 60fps in my 45 minutes of play. Zero stuttering, either. The game's running like a dream.
 
Survived the country area.

I gave up on locked 60fps (i5 4460 and 970 here) so I cranked the settings up, including MSAA (only 2x though) and TXAA and most everything on max (except for MSAA reflections and grass on very high).

On the desert I get 35~45 fps with dips to low 30's. In the city it's 40-60 with some dips in the 30's. It's enjoyable enough and it looks incredible.

I think this game on PC is the best looking game ever. The desert area is just mindblowing. The world is massive and there's very little pop in. Everything looks so polished. Super impressed with this. Kind of want to play the last gen and PS4 version to see how they compare.

It's funny, I always thought GTAV looked "meh" on screenshots, even the promotional shots. You only feel the punch with the game in motion.

I know I won't be able to go back to PS4. FXAA + 30fps + empty streets + shooting with controller (free aim impossible). PC is so far superior it's not even funny.
Also the framerate and grass downgrades on Xbone are quite bad.
 
OK, so I've tinkered with the settings and am now getting a semi-stable 30FPS with most everything turned down. Still looks pretty good and now doesn't run like ass.

Think it was mostly CPU-related. Found I had some random svchost.exe that was running in the background and it ran way better after I shut it down.
 
Running really good for me, atleast framerate-wise. There's this kind of judder making it feel not 100% smooth, even though my framerate is over 60.
 
I'm having an issue with SLI where the game is detecting 4096 MB of VRAM from my 2 GTX 670s, even though they only have 2GB each.

So the game is showing 2700/4096 VRAM usage and then runs between 35-59 fps @ 2560x1600 (yes I know, I need to upgrade).

I even tried on a 24" 1080P monitor and with all settings turned down I can't get the thing below 2000 VRAM usage =\

I'm not sure I understand.... 2 x 2048 = 4096. What is the issue here ?
 
Ok finally this thing installed succesfully. (Had to disable nvidia gpu for the duration of the installation)

i7-2720QM | Nvidia Quadro 2000M | 16GB

Judging by the first few missions in the city at day and night:
At 1336x768 mostly 50-60fps with "Very High" textures and the rest Normal/Off/lowest, DX11
Even 1920x1080 stays well above 30fps
I'm actually quite pleased. Looks great, runs relatively well so far.
 
I'm having an issue with SLI where the game is detecting 4096 MB of VRAM from my 2 GTX 670s, even though they only have 2GB each.

So the game is showing 2700/4096 VRAM usage and then runs between 35-59 fps @ 2560x1600 (yes I know, I need to upgrade).

I even tried on a 24" 1080P monitor and with all settings turned down I can't get the thing below 2000 VRAM usage =\

It just shows the VRAM/usage cumulatively for some reason, that's all. If it shows 2700 you're actually sitting at 1350 or so.
 
The VRAM doesn't stack, but both GTAIV and GTAV will add them up in the graphics menu which might cause the confusion. My 980 SLI shows up at 8GB. When I raise the setting it shows something like 6000/8000 memory in use but Precision X shows it's usage as 3+ vram. Like the above post said just divide whatever the game is showing by half.
 
Because all data is replicated across both memory pools, you only have 2048 of usable memory in this case.

No, it doesn't. VRAM doesn't stack in use. Showing 4GB is GTA recognizing 2 GPUs but the game itself can't use more than 2048.

That SLI doesn't stack VRAM.

so it should only be 2048.

Gotchas...I wasn't aware of that. Never had (and probably never will) have a dual card system
 
It just shows the VRAM/usage cumulatively for some reason, that's all. If it shows 2700 you're actually sitting at 1350 or so.

Weird. Is this definitely confirmed?

Kinda sucks if the fps is gonna be so jumpy on all lowest settings.

The VRAM doesn't stack, but both GTAIV and GTAV will add them up in the graphics menu which might cause the confusion. My 980 SLI shows up at 8GB. When I raise the setting it shows something like 6000/8000 memory in use but Precision X shows it's usage as 3+ vram. Like the above post said just divide whatever the game is showing by half.

Ah cool, thanks for the info.
 
Runs great maxed out for me, but sometimes it'll randomly tab out in the middle of something, and it doesn't always start in full screen. I can deal with the full screen startup issue, but the tab out issue is annoying as hell.

Anyone have any ideas?

I run a GTX970, an i5-4960k, 16gb of RAM, and it's installed on an SSD.
 
GTX 770 only gets 41 fps at 1440p according to Guru3D? Is that right?

Can someone with a 4Gb 770 share their experience? I think Guru3d must have used a 2gb 770, thus the lower frame-rates than the 280x.
 
Try it without Vsync as well so as to see if the GPU utilization drops from 99% to something lower during those sections.
But even then, sounds CPU related the way you describe it.

gpu usage is never as high as 99% even when gpu limited. didnt test unplayable settings tho. the fps drops/gpu usage drops when driving are not matched by any of the threads going above the normal 50 to 75% range they tend to hover in. so its either a system bandwidth limitation or an issue with the game engine. does anybody with an overclocked ddr 4 system have a completely frame drop/frametime variance free experience when driving?

1w6u49.jpg


there were fleeting instances where any one of the threads might hit the low 80s, but its rare and its not limited to any particular thread. the game is very well threaded according to afterburner OSD metrics. its also worth noting how much lower than 50+ fps these drops feel. its extremely jarring. more so in this game than almost any other.
 
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