UnrealEck
Member
It is, since, as others also said, the PS4 version's average fps has to be considerably higher than 30fps to deliver locked 30fps gameplay.
From what I've seen, even post patch the PS4 version drops below 30.
It is, since, as others also said, the PS4 version's average fps has to be considerably higher than 30fps to deliver locked 30fps gameplay.
That's not how maths and averages work, brah. It's an unlocked framerate on PC, while it's locked to 30 on PS4. It could average 45 or 50 FPS for all we know.
I really don't understand how people can still think that the PS4 is some all powerful machine.
It's not.
Both the PS4 and the Xbox One are weak machines. Obviously the XB1 is a bit weaker than the PS4, but this whole assumption that the PS4 is amazing hardware is wrong.
In relative terms, this is the weakest generation of consoles ever. Both these machines were crippled right out of the gate.
Another, perhaps more important point is that clearly those 6 1.6 Ghz Jaguar cores are not performing like 6 3.2 Ghz cores in a PC would, despite repeated claims to the contrary over many yearsThat doesn't make the general point, that 6 Jaguar cores at 1.6Ghz are underpowered compared to Intel processors, invalid, but OP is still somewhat hyperbolic.
Driver development is really really expensive, especially for getting the best performance out of complex high-level APIs like DX11. I'd assume NV simply has more people on the job.Why hasn't AMD still managed to do something about it? It really hurts them in the budget gaming space. Did they bet the farm on Mantle/Vulkan?
Also from the looks of things Rockstar worked really hard on this port. The port is even optimized for i5 and i7 processors, there's like only like 1% of PC games that do that.
Because PCs, when properly programmed, simply don't exhibit the mythical inherent huge performance penalty compared to consoles. We see this time and time again.
It's not surprising. AMD's DX11 driver CPU overhead is significantly higher than NVs.
I am dubious of this article, until we actually know what the console equivalent settings are it is just guess work. For all we know high could be running the equivalent settings of the 360/PS3 version and very high is the Xbone/PS4 equivalent settings.
This thread will degenerate to another childish PC vs. console argument in a little while, but I won't be around. Gonna continue my GTAV playthrough (on PC, for anyone interested).
But really, consoles are always behind on PC. I don't know why this is news to anyone.
If you say so.From what I've seen, even post patch the PS4 version drops below 30.
disappointing.gif
And I'm a pc gamer....
Sony and MS cheaped out this generation, and everyone loses.
I'm curious about API overhead. We all know that console overhead for things like an API are lower but it doesn't really seem like we're seeing it. Is that i3 Digital Foundry tested with that much faster than what the PS4's working with?
http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-5-pc-performance
Come on TechGAF, explain this to me. How is it possible that the Core i3/750Ti combo manages to offer almost double the performance of the PS4 even with console optimizations and coding to the metal? Is the PS4 CPU that much of a bottleneck? Is the PS4 version poorly optimized? What gives?
Lets be clear, though, the ps4 version currently holds a rock solid 30fps without dips. That requires a frame-rate well above 30fps on average. If it were unlocked I wonder what we'd see? With the 30fps cap it's impossible to know.
If you say so.
But carmack tweeted that consoles are twice as powerful as similarly specced pcs.
I'm interested in explaining this in technical terms. This is clear from the OP. I want to know how a cheap dual core cpu paired with an entry-level graphics card produces better results than an eight-core console CPU.
Lets be clear, though, the ps4 version currently holds a rock solid 30fps without dips.
I have the same suspect. Game like RE remastered showed how much troubling could be translate multi-threading in such console hardware with past gen port.It can't all be down to the CPU though, it probably has quite a bit to do with being a last-gen port that could have used better mult-threading. Surely a next-gen CPU-demanding game like The Witcher 3 has no chance at running this much better on a 750 ti with an i3.
sony was broke so understandable, but MS couldve took a hit wonder why they didnt.
I'm interested in explaining this in technical terms. This is clear from the OP. I want to know how a cheap dual core cpu paired with an entry-level graphics card produces better results than an eight-core console CPU.
Pretty sure they PS4 GPU is equivalent to a GTX 660 so a 750Ti doing better makes sense.
Pretty sure they PS4 GPU is equivalent to a GTX 660 so a 750Ti doing better makes sense.
I'm interested in explaining this in technical terms. This is clear from the OP. I want to know how a cheap dual core cpu paired with an entry-level graphics card produces better results than an eight-core console CPU.
I would love to see digital foundry start benchmarking titles on alienware alpha and compare the results with PS4/Xbone.
Alienware Alpha (base model)
Intel Core i3 4130t (dual core, low voltage)
8GB RAM (Single Channel, 1600mhz)
nVidia GeForce 860m (2GB DDR5)
500GB HDD (5400 rpm)
A Jaguar die is only 3.1mm² in size. A Haswell core is much bigger, and its IPC much higher as a consequence. Don't see the mystery here. Is your question rhetoric?
Concern trolling at it's best.
I don't know how much dip could be considered 29 fps. I have the game and it's one of the most stable 30 fps from what I remember.If the latest patch on PS4 is 1.09, it still dips below 30.
You don't need to take my word for it. A video was posted earlier demonstrating it. That is of course if 1.09 is the performance improvement patch.
No, I honestly don't have the technical knowledge to adequately explain it. I'm a lawyer, not a programmer. That's why I adressed my question to TechGAF.
.
you need a strong gpu and cpu to get locked 60fps.
According to digital foundry there are dips as low as 24 fps in some racing sections.
Do you have a video that demonstrates this? Preferrably from Digital Foundry.
I'm not an expert but Intel cpu are not remotely comparable to AMD jaguar CPU. Although I don't think it's the only cause of better performance, CPU on PC it's the double more powerful I guessalexandros is very open about being a PC gamer. He is not concern trolling - he is asking a legitimate question about why comparably priced hardware performs differently
How stable is that 60fps?