GTA V PS4: 1080@30, Core i3/750Ti: 1080@60. How is this possible?

I really don't understand how people can still think that the PS4 is some all powerful machine.

It's not.

Both the PS4 and the Xbox One are weak machines. Obviously the XB1 is a bit weaker than the PS4, but this whole assumption that the PS4 is amazing hardware is wrong.

In relative terms, this is the weakest generation of consoles ever. Both these machines were crippled right out of the gate.

I don't think it's that people thought they were "all powerful" (since any conversation that starts with "do you think we'll get 1080p?" is obviously going to be a farce compared to the resolutions PCs are capable of), it's more that for the specs and price they were considered excellent values compared to what it would cost to get comparable performance in a PC. Combine this with the fact that several PC ports of console games as of late have had horrible optimization and have been treated like an afterthought, so it required a lot of horsepower to get less than optimal performance.

In this case we're talking about very budget / mid-range PC parts (i3 and 750Ti) that are a few years dated, with supposedly superior performance to the console release, so it is a bit against trend.
 
That doesn't make the general point, that 6 Jaguar cores at 1.6Ghz are underpowered compared to Intel processors, invalid, but OP is still somewhat hyperbolic.
Another, perhaps more important point is that clearly those 6 1.6 Ghz Jaguar cores are not performing like 6 3.2 Ghz cores in a PC would, despite repeated claims to the contrary over many years :P

Why hasn't AMD still managed to do something about it? It really hurts them in the budget gaming space. Did they bet the farm on Mantle/Vulkan?
Driver development is really really expensive, especially for getting the best performance out of complex high-level APIs like DX11. I'd assume NV simply has more people on the job.
 
Because PCs, when properly programmed, simply don't exhibit the mythical inherent huge performance penalty compared to consoles. We see this time and time again.

It's not surprising. AMD's DX11 driver CPU overhead is significantly higher than NVs.

But carmack tweeted that consoles are twice as powerful as similarly specced pcs
Who am I going to believe,an out of context quote by carmack -who is god- , or some guy called 'door-annte' and the mountains of evidence against such a statement and the complete lack of any evidence in favor of it.

:p


To the thread whiners: this thread was obviously made to point out (for the n-th time) that the console's on paper specs in fact do represent their actual performance (at best) compared to a similarly specced PC

Now think of all the threads about console hardware, pc hardware, cheap deals on pc hardware, attempts at objective value comparisons etc that have been shat up and derailed by the endless coding to the metal rhetoric.
(remember, pointing out this is not true in a seperate thread is deemed offensive or rude by you, but derailing other threads with it is a-ok)


Seperate threads like these actually serve a purpose, to discuss the matter and the facts without having to shit up other threads with it.
And when someone tries to derail another alienware alpha or 400 dollar entry level pc builder's guide or racing game thread with the console warrior shit they can be pointed to treads like these to present their argument here, where people who want to read about it can go read about it, while people who don't can enjoy the other threads staying on topic.
 
There was a locked thread about PS4 vs PC $400 build not to long ago where people were doubting the 750 ti's ability to run GTAV. Now we know that it can and 50% more powerful than the ps4 on top of that haha.

That card was going for something like $100 back in dec iirc. nvidia should be proud. Its putting these next gen consoles to shame.
 
PS4 is suxx. alls hail peecee master race.

Or something.

But really, consoles are always behind on PC. I don't know why this is news to anyone.
 
Pretty good troll thread. 10/10

I am dubious of this article, until we actually know what the console equivalent settings are it is just guess work. For all we know high could be running the equivalent settings of the 360/PS3 version and very high is the Xbone/PS4 equivalent settings.

looking at the video it look like a ghost town.
 
I'm curious about API overhead. We all know that console overhead for things like an API are lower but it doesn't really seem like we're seeing it. Is that i3 Digital Foundry tested with that much faster than what the PS4's working with?
 
This thread will degenerate to another childish PC vs. console argument in a little while, but I won't be around. Gonna continue my GTAV playthrough (on PC, for anyone interested).

I'm interested in explaining this in technical terms. This is clear from the OP. I want to know how a cheap dual core cpu paired with an entry-level graphics card produces better results than an eight-core console CPU.
 
But really, consoles are always behind on PC. I don't know why this is news to anyone.

I don't have a problem with weaker consoles, as long as they don't keep them around for more than 4-5 years. PS360's generation was just too long. This one needs to end earlier.
 
I'm curious about API overhead. We all know that console overhead for things like an API are lower but it doesn't really seem like we're seeing it. Is that i3 Digital Foundry tested with that much faster than what the PS4's working with?

That is my question exactly. There are a lot of developers here who could shed some light on this.
 
It can't all be down to the CPU though, it probably has quite a bit to do with being a last-gen port that could have used better mult-threading. Surely a next-gen CPU-demanding game like The Witcher 3 has no chance at running this much better on a 750 ti with an i3.
 
http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-5-pc-performance



Come on TechGAF, explain this to me. How is it possible that the Core i3/750Ti combo manages to offer almost double the performance of the PS4 even with console optimizations and coding to the metal? Is the PS4 CPU that much of a bottleneck? Is the PS4 version poorly optimized? What gives?

Here's your answer (beside FPS fluctuating between 42 to 60fps on that config on PC):

Core i3 4130: $120
750 ti 2Gb: $130

That's $250 of your budget in just the CPU and GPU. You still need Motherboard, Ram, Case, Power Supply, Controller, Wifi (if not onboard), Bluetooth, OS, and thats not counting all the specific parts in the APU of the consoles.

So ... yeah.

I know it'll get lost on the PC Warrior "superior Race" types, but in the end you get what you pay for, and even if consoles are far more optimized than your average PC, they're also all-in-one only for $399 (even less either now or pretty soon I expect).

All in all, for either consoles (moreso the PS4 imo), I think they did a pretty good job in balancing the cost vs performance balance. Certainly a nudge more toward the CPU would have been nice, but at the price point they set for themselves (and more specifically that the -market- set for them), something else would have had to give.
 
Lets be clear, though, the ps4 version currently holds a rock solid 30fps without dips. That requires a frame-rate well above 30fps on average. If it were unlocked I wonder what we'd see? With the 30fps cap it's impossible to know.

If the latest patch on PS4 is 1.09, it still dips below 30.

If you say so.

You don't need to take my word for it. A video was posted earlier demonstrating it. That is of course if 1.09 is the performance improvement patch.
 
But carmack tweeted that consoles are twice as powerful as similarly specced pcs.

I think this is What Alexandros wants explained, coyly or otherwise. There isn't a single PC gaming thread about hardware of performance where we don't get severla console gamers bringing up the carmack quote or otherwise stating that consoles will outperform PC hardware because of coding to the metal and closed system, etc.

For proof, check out the latest Alienware Steam machine thread.

This is yet another example in a long list of examples that this just isn't the case. Not that that;ll stop console gamers from claiming otherwise.
 
I'm interested in explaining this in technical terms. This is clear from the OP. I want to know how a cheap dual core cpu paired with an entry-level graphics card produces better results than an eight-core console CPU.

AMD processors have shit cores.
 
It can't all be down to the CPU though, it probably has quite a bit to do with being a last-gen port that could have used better mult-threading. Surely a next-gen CPU-demanding game like The Witcher 3 has no chance at running this much better on a 750 ti with an i3.
I have the same suspect. Game like RE remastered showed how much troubling could be translate multi-threading in such console hardware with past gen port.
 
sony was broke so understandable, but MS couldve took a hit wonder why they didnt.

If MS had made another Xbox 360 with similar specs to what 360 was in 2005 for $400, then I suspect this console gen would've turned out completely different. GTAV would've most definitely not have had issues running 1080p60fps in that case. It seems like no party was willing to make heavy hardware investments this gen after Wii proved last gen that you can get away making something cheap while also reaping great profits and install base from it. Hopefully the mindset returns to that of older consoles in future console gens. This should've been the gen of 1080p and 60 fps.
 
I'm interested in explaining this in technical terms. This is clear from the OP. I want to know how a cheap dual core cpu paired with an entry-level graphics card produces better results than an eight-core console CPU.

A Jaguar die is only 3.1mm² in size. A Haswell core is much bigger, and its IPC much higher as a consequence. Don't see the mystery here. Is your question rhetoric?
 
Simple answer, they locked the framerate.

Too unstable to make them claim the game runs at 60 and cba to spend more time doing platform-specific optimization.

GTA5 is a complex game. Variable framerate is acceptable on PC somehow.
 
What settings are they using?
Is that system better than mine?

I have:
i5 750
HD 7970ghz 3GB
8GB RAM

I was under the assumption that I could not get close
to 60fps at 1080p without turning most settings down to low and having the game look awful. Mostly because of my horribly outdated CPU.
 
I'm interested in explaining this in technical terms. This is clear from the OP. I want to know how a cheap dual core cpu paired with an entry-level graphics card produces better results than an eight-core console CPU.

1.) AMD Processors have shit cores, and the PS4's cores are running at a very slow speed.

2.) Intel i3 Processors aren't just dual core, they have four threads as well. So it's like... four "logical" processors.

3.) Those four logical processors in an i3 are clocked at... If it's the newest 4160 processor, 3.60 ghz.
 
I'd like to know which settings are being used on PS4.
Even more so I'd like Rockstar to patch all the damn stuttering issues.

i5 2500K @ 4.3GHz, 16GB RAM, Win 8.1, GTX 970.
Get great framerates with most settings on max at 1080p while using FXAA(80fps avg maybe, 47 min), but there's input stuttering (If I don't use vsync the menu screen will lag like crazy and the cpu and gpu load tanks to 0%, but if I return to the game it's fluid again) and slight constant rendering stuttering.
If mouse input type isn't set to direct input the mouse movement stutters in-game.

If I however turn vsync on the menu screen is fine. Although the game reports a VRAM usage of 2.8GB while Afterbuner reports 3.2GB VRAM being used.
Nothing wrong with the driver installation. Tried removing them with DDU and testing both 350.12 and 347.88. Same thing. No other games behave like this I might add.
Not overheating issues. Tried all levels of values for the game settings. No difference except for the framerate. i/o issue caused by my mouse/keyboard? Tried running it without the Steam overlay or Afterburner as well to rule those out.

Gamepad support is also broken in pc port. If you don't use any acceleration the camera won't move at all even with max sensitivity. On PS4 you could turn acceleration off and still get it to move properly.

So many delays and so many issues. Steam forum is full of the same reports.
Very disappointed so far.
 
You're telling me that a non-subsidized system with a low-mid range GPU & terrible CPU doesn't perform well in an open world game? Shocking.

It's possible because the CPU in the current-gen consoles are absolute garbage.
 
I would love to see digital foundry start benchmarking titles on alienware alpha and compare the results with PS4/Xbone.

Well, for this title...

On the following alpha model:
Alienware Alpha (base model)
Intel Core i3 4130t (dual core, low voltage)
8GB RAM (Single Channel, 1600mhz)
nVidia GeForce 860m (2GB DDR5)
500GB HDD (5400 rpm)

The game runs at 55~ in closed places and 40~50 everywhere else at 1080p on high.

If you want a solid 60, you could lower a few settings or turn off post processing I suppose.
 
A Jaguar die is only 3.1mm² in size. A Haswell core is much bigger, and its IPC much higher as a consequence. Don't see the mystery here. Is your question rhetoric?

No, I honestly don't have the technical knowledge to adequately explain it. I'm a lawyer, not a programmer. That's why I adressed my question to TechGAF.
 
If the latest patch on PS4 is 1.09, it still dips below 30.



You don't need to take my word for it. A video was posted earlier demonstrating it. That is of course if 1.09 is the performance improvement patch.
I don't know how much dip could be considered 29 fps. I have the game and it's one of the most stable 30 fps from what I remember.
 
No, I honestly don't have the technical knowledge to adequately explain it. I'm a lawyer, not a programmer. That's why I adressed my question to TechGAF.

latest
.
 
I hope some console players don't take this thread as an offense, but see it as that: If you are willing to spend $400 on a game console, you can build yourself a pretty decent gaming PC for the same price (and if you're willing to spend $50~$100 more, a very good gaming PC.)
 
DF please... Using that stupid benchmark for your tests. Also a flame bait PC thread by Alexandros, who would have though.

The pc version is fucking amazing but don't be fooled, you need a strong gpu and cpu to get locked 60fps.
 
alexandros is very open about being a PC gamer. He is not concern trolling - he is asking a legitimate question about why comparably priced hardware performs differently
I'm not an expert but Intel cpu are not remotely comparable to AMD jaguar CPU. Although I don't think it's the only cause of better performance, CPU on PC it's the double more powerful I guess
 
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