Scholar Of The First Sin To Get Patch Addressing Durabillity.

Lots of triumphant "I tooooold you, it's a bug!" people in this thread now. I wonder how many will go into the next thread and say "ffs, they didn't fix it, weapons still break!".
 
Quote from Bamco was this: “Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc.”

what's the difference with the translation from Gaffers?
 
Quote from Bamco was this: “Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc.”

what's the difference with the translation from Gaffers?

quote is null now that Bamco spoke with Klepek over at kotaku (read OP) all durability issues related to framerate will be resolved
 
Incoming dumbass durability apologists.

"Katanas are only meant to kill one pack of enemies guys, honestly! Working as intended."
 
I thought it was intended, except for the hitting dead bodies part, of course.

Never had a weapon breaking in 160 hours or so of Dark Souls II on PC.

I was wrong, but whatever, it won't be a worse game because I need to sit at bonfires less often, I guess, so if it makes it better for people having trouble with durability, why not.

Before people ask, my first character was a katana character (and boy did them suck for pve, at least at first), and I went up to NG+3 with that character, so it's not even my weapon choices that were lucky.
 
Haha, nice. It's finally going to be like DS and BB as it should be, Really good news for certain builds like Bewitched Alonne Sword and twin dagger.
 
This has been a bug on the DX9 PC version since day 1. Can't believe they're just noticing it because of a console version finally reaching 60 FPS.

Just ridiculous. People have complained forever about the PC having this issue, but it was never once addressed or even picked up on.

Its things like this that make you re-consider buying products from a company.

Edit: and for sanity sake, I tried playing through it again two weeks ago and gave up because my Deprived build broke his first sword by killing the first group of enemies in the forest of the fallen giants. Just ridiculous. Couldn't stomach having to go through it.
 
I thought it was intended, except for the hitting dead bodies part, of course.

Never had a weapon breaking in 160 hours or so of Dark Souls II on PC.

I was wrong, but whatever, it won't be a worse game because I need to sit at bonfires less often, I guess, so if it makes it better for people having trouble with durability, why not.

Before people ask, my first character was a katana character (and boy did them suck for pve, at least at first), and I went up to NG+3 with that character, so it's not even my weapon choices that were lucky.

I played PS3 and PC version exactly the same way and had zero issues with both. This has to be a Remaster issue. That's the only explanation I can think of.
 
Good news! For those who say that there is nothing wrong about durability, it may be because of your build. But there are builds that are absolutely unplayable right now.
 
I played PS3 and PC version exactly the same way and had zero issues with both. This has to be a Remaster issue. That's the only explanation I can think of.

It's definitely not. I remember having those discussions way back then, it's just being discussed more now because there are two more platforms with the issue, I guess, and also people who thought it was bad on PC at first are pissed because they released a new version and still didn't fix it.
 
Incoming dumbass durability apologists.

"Katanas are only meant to kill one pack of enemies guys, honestly! Working as intended."

Do you volunteer to make a new thread bitching about durability issues after the patch when weapons still break?

Hopefully FROM takes notes from the complainers and just removes durability all-together. It's obviously too much for people to handle, watching that little meter decrease over time and all. Barring a few weapons which break in just a few enemies which are obviously not supposed to (whip).

Lots of triumphant "I tooooold you, it's a bug!" people in this thread now. I wonder how many will go into the next thread and say "ffs, they didn't fix it, weapons still break!".

They will disappear, or find some other reason to not enjoy the game. Hitboxes? Graphics? Can't dodge like in BB? The bingo card is still full of possibilities.
 
It's definitely not. I remember having those discussions way back then, it's just being discussed more now because there are two more platforms with the issue, I guess, and also people who thought it was bad on PC at first are pissed because they released a new version and still didn't fix it.

So weird. I didn't even know about this issue until this week. Well, I'm glad that's being fixed then. I'm planning on picking up the Remaster when it's on sale so it'll be even easier for me, hah.
 
... They knew about this since the PC version came out last year and they're only now going to patch it?

There are no words.
 
Busy defending the load times in Bloodborne.

That's an absurd connection. What is the logic, they'll defend anything by From Software? So I'm a blind fanboy who thinks Dark Souls II was incredibly disappointing and had shit boss fights all around, who also thinks the new enemy placement and AI aggro range in Scholar is garbage and makes it a worse game than vanilla (also an uglier game with the awful bloom) just because I had no problems and even liked the durability?

Do you only see things in extremes?
 
I'm glad they're finally addressing it as a bug. I've already got my Bracing Knuckle Ring +2 though so I'm past all of the pain. I drop soap stones all over the place anyway so I usually never had a super real problem. If nothing else I like the durability degradation because it encourages co-op.
 
That's an absurd connection. What is the logic, they'll defend anything by From Software? So I'm a blind fanboy who thinks Dark Souls II was incredibly disappointing and had shit boss fights all around, who also thinks the new enemy placement and AI aggro range in Scholar is garbage and makes it a worse game than vanilla (also an uglier game with the awful bloom) just because I had no problems and even liked the durability?

Do you only see things in extremes?

Haha, looks like I opened a can of worms I didn't intend to. Just making a joke about the comments I've seen saying they like Bloodbornes long loading times. I haven't got around to playing SOTFS yet so I'm not invested in the durability issue one way or another. I didn't mind it in vanilla DS2 fwiw. I didn't realise it was such a touchy issue and honestly wasn't trying to insult anyone except the load time weirdos.
 
Do you volunteer to make a new thread bitching about durability issues after the patch when weapons still break?

Hopefully FROM takes notes from the complainers and just removes durability all-together. It's obviously too much for people to handle, watching that little meter decrease over time and all. Barring a few weapons which break in just a few enemies which are obviously not supposed to (whip).

I played through DS2 seven or eight times on PS3. I had weapons break of course, but it wasn't a big issue.

Last night I killed Vendrick on SOTFS and had to change my Great Hammer out twice. I mean, sorry but thats ridiculous. I wasn't hitting walls or dead bodies, and had to use 3 weapons to beat the boss. Maybe you're all correct, and the PS3 version isn't canon
:P
but that is ridiculous, and not fun at all to deal with when I have very few points in equip weight. Going in the equip menu during a tense boss fight is fucking absurd, and there is no way they intended for that.
 
It wasn't intended to be in Dark Souls 2. It wasn't in Dark Souls 1 or 2 at 30 FPS. It wasn't in Demon's Souls. This has nothing to do with Bloodbourne fanboyism.

There are several gameplay systems in DS2 that weren't the same way in previous games, so this doesn't really amount to anything.
 
There are several gameplay systems in DS2 that weren't the same way in previous games, so this doesn't really amount to anything.

My point was, it wasn't even in Dark Souls 2 in the first place unless you were playing at 60 FPS.
 
... They knew about this since the PC version came out last year and they're only now going to patch it?

There are no words.

I assume its because its getting more exposure now that its 60fps on more than just PC (as awful as it sounds) Bamco is trying to capitalize on potential sales
 
I played through DS2 seven or eight times on PS3. I had weapons break of course, but it wasn't a big issue.

Last night I killed Vendrick on SOTFS and had to change my Great Hammer out twice. I mean, sorry but thats ridiculous. I wasn't hitting walls or dead bodies, and had to use 3 weapons to beat the boss. Maybe you're all correct, and the PS3 version isn't canon
:P
but that is ridiculous, and not fun at all to deal with when I have very few points in equip weight. Going in the equip menu during a tense boss fight is fucking absurd, and there is no way they intended for that.

Hahaha I agree heavy weapons seem to have issues. But I don't think they intended to have you change weapons in the menu for some fights, just keeping another on hand and equipped. I see your point though.

And changing weapons in the menu fighting Vendrick sounds pretty stressful
 
Yeah, I was sure the degradation wasn't a bug given how easy is to upgrade weapons. They really want you to utilize all those weapon slots.
 
Haha, looks like I opened a can of worms I didn't intend to. Just making a joke about the comments I've seen saying they like Bloodbornes long loading times. I haven't got around to playing SOTFS yet so I'm not invested in the durability issue one way or another. I didn't mind it in vanilla DS2 fwiw. I didn't realise it was such a touchy issue and honestly wasn't trying to insult anyone except the load time weirdos.

Shut up, now you make me look like the asshole :C
 
Well... it's about time.

I'll always wonder how such a bug evaded From for so long, especially with so much discussion about it everywhere.
 
Well... it's about time.

I'll always wonder how such a bug evaded From for so long, especially with so much discussion about it everywhere.

More exposure to the issue perhaps? I know there were 4 or 5 petitions i signed to get them to address the issue after scholar release. I also sent a long email to Bandai Namco US to forward the issue on (didnt get a response) but I made a more proactive stance- were there mass petitions for PC release?
 
So will they patch the original PC release as well? From/Namco is already awful for forcing PC users to rebuy the game for all of the updates but refusing to patch the original release would be insane.
 
Rate of durability loss being faster or slower from one version to the next isn't necessarily a bug (though it could be) - but the rate of durability loss being tied to framerate, especially on a game released on a platform with as many hardware variables as a PC, is almost assuredly one (or a completely silly system design choice), in effect making the faster/slower degradation rate a symptom of a bug, rather than the bug itself.
 
More exposure to the issue perhaps? I know there were 4 or 5 petitions i signed to get them to address the issue after scholar release. I also sent a long email to Bandai Namco US to forward the issue on (didnt get a response) but I made a more proactive stance- were there mass petitions for PC release?

They had to have known. A week after DS2 first released, the durability bug was the recommended way to free Santier's Spear.

I guess the increased outcry is now making them go, "oh maybe too many people know about it now" so in a way you're correct.

So will they patch the original PC release as well? From/Namco is already awful for forcing PC users to rebuy the game for all of the updates but refusing to patch the original release would be insane.
I'd be shocked if they did. It'll be another reason to buy the rerelease.
 
Now opposite will happen weapons will never break!

I don't remember breaking any weapons in a souls game mid fight I remember Uchigata getting risk warning once I think during Anor but that it.
 
:D

Never had problems with durability (ds2 vanilla for PC) but it was clearly a bug.
I hope that now people will stop saying that it is intended... -_-

Forgive us "apologists" for assuming that a gameplay mechanic in the easiest Souls game by far that makes it a little closer to the difficulty of the other Souls games was intended. I actually like the "bug" since the game has been a joke, difficulty-wise (except the DLC)
 
quote is null now that Bamco spoke with Klepek over at kotaku (read OP) all durability issues related to framerate will be resolved
Yeah. Now you'll get the intended effect at 30 fps too ;). They never specified if higher or lower frame rates broke it.
 
Well here's hoping the patch is a good, permanent fix to the issue.
Forgive us "apologists" for assuming that a gameplay mechanic in the easiest Souls game by far that makes it a little closer to the difficulty of the other Souls games was intended. I actually like the "bug" since the game has been a joke, difficulty-wise (except the DLC)
I forgive you.
 
Anything less than the current rate and they might as well remove the mechanic entirely.

That would be nice.

The mechanic is poorly used. They probably should remove it, considering they never got a grasp on how to introduce it into the gameplay loop in a constructive manner. If it's there for "simulation" in service to the game's core conceit, that's even more laughable.

At any rate, it's pretty clear that they're fixing it now because of extreme dissatisfaction with the situation, not some sudden technical breakthrough. I'm more perplexed, if anything, that Naotoshi Zin needed this much complaining to realize this was not a well-designed gameplay state; I'm actually guessing that he still doesn't realize and it's the publisher leaning on them to fix it, not a design decision.

And that's sad.
 
Yeah. Now you'll get the intended effect at 30 fps too ;). They never specified if higher or lower frame rates broke it.

Oh god if they go back and patch last-gen versions to double durability loss rate... i will tip my hat to the B Team. I honestly believe the last gen versions were the bugged versions. Its pretty clear the game was designed around 60fps imo.
 
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