SiegfriedFM
Member
Lots of triumphant "I tooooold you, it's a bug!" people in this thread now. I wonder how many will go into the next thread and say "ffs, they didn't fix it, weapons still break!".
Quote from Bamco was this: Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc.
what's the difference with the translation from Gaffers?
I thought it was intended, except for the hitting dead bodies part, of course.
Never had a weapon breaking in 160 hours or so of Dark Souls II on PC.
I was wrong, but whatever, it won't be a worse game because I need to sit at bonfires less often, I guess, so if it makes it better for people having trouble with durability, why not.
Before people ask, my first character was a katana character (and boy did them suck for pve, at least at first), and I went up to NG+3 with that character, so it's not even my weapon choices that were lucky.
I played PS3 and PC version exactly the same way and had zero issues with both. This has to be a Remaster issue. That's the only explanation I can think of.
Incoming dumbass durability apologists.
"Katanas are only meant to kill one pack of enemies guys, honestly! Working as intended."
Lots of triumphant "I tooooold you, it's a bug!" people in this thread now. I wonder how many will go into the next thread and say "ffs, they didn't fix it, weapons still break!".
Good, now they only need an option to enable classic enemy placement.
It's definitely not. I remember having those discussions way back then, it's just being discussed more now because there are two more platforms with the issue, I guess, and also people who thought it was bad on PC at first are pissed because they released a new version and still didn't fix it.
All the durability defenders, where are you?
Busy defending the load times in Bloodborne.
That's an absurd connection. What is the logic, they'll defend anything by From Software? So I'm a blind fanboy who thinks Dark Souls II was incredibly disappointing and had shit boss fights all around, who also thinks the new enemy placement and AI aggro range in Scholar is garbage and makes it a worse game than vanilla (also an uglier game with the awful bloom) just because I had no problems and even liked the durability?
Do you only see things in extremes?
Do you volunteer to make a new thread bitching about durability issues after the patch when weapons still break?
Hopefully FROM takes notes from the complainers and just removes durability all-together. It's obviously too much for people to handle, watching that little meter decrease over time and all. Barring a few weapons which break in just a few enemies which are obviously not supposed to (whip).
It wasn't intended to be in Dark Souls 2. It wasn't in Dark Souls 1 or 2 at 30 FPS. It wasn't in Demon's Souls. This has nothing to do with Bloodbourne fanboyism.
There are several gameplay systems in DS2 that weren't the same way in previous games, so this doesn't really amount to anything.
... They knew about this since the PC version came out last year and they're only now going to patch it?
There are no words.
I played through DS2 seven or eight times on PS3. I had weapons break of course, but it wasn't a big issue.
Last night I killed Vendrick on SOTFS and had to change my Great Hammer out twice. I mean, sorry but thats ridiculous. I wasn't hitting walls or dead bodies, and had to use 3 weapons to beat the boss. Maybe you're all correct, and the PS3 version isn't canonbut that is ridiculous, and not fun at all to deal with when I have very few points in equip weight. Going in the equip menu during a tense boss fight is fucking absurd, and there is no way they intended for that.
Haha, looks like I opened a can of worms I didn't intend to. Just making a joke about the comments I've seen saying they like Bloodbornes long loading times. I haven't got around to playing SOTFS yet so I'm not invested in the durability issue one way or another. I didn't mind it in vanilla DS2 fwiw. I didn't realise it was such a touchy issue and honestly wasn't trying to insult anyone except the load time weirdos.
Shut up, now you make me look like the asshole :C
Yeah, I was sure the degradation wasn't a bug given how easy is to upgrade weapons. They really want you to utilize all those weapon slots.
I don't like to say it but...
told you so![]()
Well... it's about time.
I'll always wonder how such a bug evaded From for so long, especially with so much discussion about it everywhere.
I don't like to say it but...
told you so![]()
More exposure to the issue perhaps? I know there were 4 or 5 petitions i signed to get them to address the issue after scholar release. I also sent a long email to Bandai Namco US to forward the issue on (didnt get a response) but I made a more proactive stance- were there mass petitions for PC release?
I'd be shocked if they did. It'll be another reason to buy the rerelease.So will they patch the original PC release as well? From/Namco is already awful for forcing PC users to rebuy the game for all of the updates but refusing to patch the original release would be insane.
They had to have known. A week after DS2 first released, the durability bug was the recommended way to free Santier's Spear.
I guess the increased outcry is now making them go, "oh maybe too many people know about it now" so in a way you're correct.
I'd be shocked if they did. It'll be another reason to buy the rerelease.
nice I'll update op soon on train now on way home.
Never had problems with durability (ds2 vanilla for PC) but it was clearly a bug.
I hope that now people will stop saying that it is intended... -_-
all durabillitySo the only thing they're fixing is the corpses right?
So if it really was unintended, why was it never addressed in the original PC version? I wonder if the patch will only be for the DX11 version.
Yeah. Now you'll get the intended effect at 30 fps tooquote is null now that Bamco spoke with Klepek over at kotaku (read OP) all durability issues related to framerate will be resolved
I forgive you.Forgive us "apologists" for assuming that a gameplay mechanic in the easiest Souls game by far that makes it a little closer to the difficulty of the other Souls games was intended. I actually like the "bug" since the game has been a joke, difficulty-wise (except the DLC)
Anything less than the current rate and they might as well remove the mechanic entirely.
Yeah. Now you'll get the intended effect at 30 fps too. They never specified if higher or lower frame rates broke it.