Rumor: Mass Effect 4 details leak through survey

Considering BioWare knows about the fetch quest backlash now, I'd hope there's a really good chance they strip the filler a lot. I'd rather have mostly empty, beautifully atmospheric planets than a quest log that I don't want to even touch trying to please density whiners who don't care about atmosphere and quest quality.
 
they are part of the living universe in the Helius Cluster that develops in response to your actions and choice

you can make meaningful choices in every conversation you have with characters that impact the way your game evolves.

Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

I'll believe it when I fucking see it bioware
 
They are doing those time missions where you send off a member again like Inquisition? Welp.... hopefully the system clock can be used again to skip that shit.

Other then that.....I want it, now lol.
 
For example: the whole "there is no loading screen stuff" could just mean that an FMV sequence or cut-scene plays while transitioning.

I will remain skeptical considering how stripped down and horrible ME 2 and 3 were.


We're going back to ME1 elevators
 
Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

This is very exciting. This is exactly what I want from a game where you're exploring the unexplored and pushing the boundaries of where humans have been. It makes sense you would set up settlements in very resource rich planets.

Not sure how much I believe this though, but it would be incredible if it's true...

As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.
 
Every thing about that sounds perfect, it's the hardcore return to mass effect 1's exploration focus while taking some of the best bits of dragon age inquisition. The whole concept of exploring a new galaxy is exactly what I thought and what I wanted this game to be, I'm so excited the reveal cannot get here soon enough!
 
Your Crew, Your Story:
Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.
Loyalty missions by any other name... They said this about the previous games, and they never utilized it to its full potential. It had better amount to more than 'They live if you do them, die if you don't'.

Khet Outposts...
So they're actually going to have give meaning/substance to the side stories, like Cerberus had in part 1.

Drive and upgrade your Mako (land vehicle):
BDS22.jpg
 
This sounds fucking amazing. I've very much wanted an exploration-focused Mass Effect game. Multi-player stuff sounds like it could become grindy, but I'm not a big multi-player guy anyway.
 
Considering BioWare knows about the fetch quest backlash now, I'd hope there's a really good chance they strip the filler a lot. I'd rather have mostly empty, beautifully atmospheric planets than a quest log that I don't want to even touch trying to please density whiners who don't care about atmosphere and quest quality.
I don't know how much they could change at this point. The whole crux of this game seems designed around these cookie cutter Ubisoft style missions. Its like they're just doubling down on Inquisition's boring open world philosophy which seems to fly in the face of what I want from a BioWare game.
 
Andromeda, no mass relays, exploring and settling a new frontier in space? Brb, changing jizz-stained pants

I'll believe it when I fucking see it bioware
Inquisition's choices mattered insofar as it could shape whether you're seen as a hero of freedom, or act as a blood-thirsty tyrant and have your companions say as much.
 
I just wanted to say. The mako and planet exploring better not suck this time. I can get liking the idea that was there in ME1. I can't understand anyone actually liking it in game since the planets were barren with nothing to do.

Also really hope we don't get exploration like in DA:I where it's just a bunch of time wasting.
 
I just wanted to say. The mako and planet exploring better not suck this time. I can get liking the idea that was there in ME1. I can't understand anyone actually liking it in game since the planets were barren with nothing to do.

Also really hope we don't get exploration like in DA:I where it's just a bunch of time wasting.

People like soaking in the atmosphere and feel of going around a planet. It was still infinitely better than the mining bs in ME2. A sequel is supposed to expand/improve on features in the first, but all the whining about the mako had Bioware take it out and replace it with dumb shit.
 
Sounds like a lot of Ubisoft/Inquisition faux-mmo filler bullshit. Pls no.
Yeah I am not liking that description at all. When you translate all the hype-speak into what the game will actually be it does not sound good. The story is the same old shit - a new alien civilization, their technology, HUMANITY's FATE RESTS IN YOUR HANDS!
 
Some of it sounds good, some seems meh.

I've been convinced the game would have a similar premise for the longest time, there's no way they would remain in the Milky Way in any reasonable fashion unless they were to develop a prequel or midquel, which most fans did not want.

I don't really mind the special snowflake angle that much to be honest, it's a little bit tiresome for sure but I don't believe most developers are at the point where they can make these multi-million projects successful with smaller, more introspective stories that don't appease to the audience's ego yet. As a matter of fact I remember being around for the ME3 ending debacle and aside from the most "legitimate" complaints, a sizable number of the community's frustration steamed directly from the
no happy ending/Shepard dying
element of the endings. The "Remnant" thing is worrisome though, you'd think they wouldn't recycle that particular idea (trope?) again.

I wish they back off with the fetch quests but I'm not sure they will and I really hope they actually provide a reasonably lengthy main story line and *some* meaty sidequests unlike DA:I.

Otherwise it sounds good, current gen exclusive, shiny graphics, new setting, new races, emphasis on exploration and horde MP coming back. If they manage to keep a decent balance the game will probably be a great beginning to a new trilogy.
 
All these details sound excellent. More opportunities for exploration AND taking advantage of the great combat from 3 is the perfect way to move forward.
 
Well a source just confirmed it for me so all my hype is now gone.

At least there's Deus Ex 4!

Confirmed that the structure is very much like DA:I?

Goddamn it :/

Still gonna get it cause I love the ME universe far more than the DA universe so I suppose I'll manage, I still got like 20-25 hours out of DA:I after all, but still...

Goddamn it, Bioware :(
 
Important question: can we romance one of these Remnants?

Maybe we REVIVE a Remnant...and THEN romance it?
 
Confirmed that the structure is very much like DA:I?

Goddamn it :/

Still gonna get it cause I love the ME universe far more than the DA universe so I suppose I'll manage, I still got like 20-25 hours out of DA:I after all, but still...

Goddamn it, Bioware :(

Confirmed this leak is legit. Not that my fears are founded or unfounded.
 
I don't know how much they could change at this point. The whole crux of this game seems designed around these cookie cutter Ubisoft style missions. Its like they're just doubling down on Inquisition's boring open world philosophy which seems to fly in the face of what I want from a BioWare game.

Lots of "content" for little cost.
 
People like soaking in the atmosphere and feel of going around a planet. It was still infinitely better than the mining bs in ME2. A sequel is supposed to expand/improve on features in the first, but all the whining about the mako had Bioware take it out and replace it with dumb shit.
I suppose I can understand the whole, sequel should have made it better rather than just dumping it.

If it's analogous to DA:I then I'm afraid I'll be disappointed.

Pretty much where I'm sitting. If it uses that same format of basically 5 real missions and the rest filler I'm going to be very sad.
 
This all sounds like stuff that could have been extrapolated from what we already know/they have revealed (Mako, pathfinder initiative, arkcon etc) with the design template directly lifted from DA:I. They've got a war table analog including missions that take real time to complete, optional combat encounters to strengthen an abstract "power" mechanic, setting up colonies instead of establishing camps etc.

Like it's plausible that Bioware designed ME Next based on the DAI template, but I also don't want to believe we're about to get the same terrible series of design decisions infesting Mass Effect.

So what you're saying is that ME Next is going to win GOTY awards?
 
Sounds like a lot of fluff ala DA:I.

I was hoping they would take a meaningful story route this time, something in the vein of Interstellar.
 
Some of this just sounds like busy work.

I would rather have a more streamlined and focused experience than the usual "checklist" approach that so many AAA games have these days. Mass Effect always seemed to shine more when it came to story and character interactions than being a space explorer.

But, on the other hand, they also seem to be expanding on the amount of stories you can stumble upon and let you have a great impact on them so I'm excited for that. The idea of a group of misfits growing as they save the galaxy is appealing and if the story is cool it will be a great experience for sure.
 
It sounds cool, but I worry the result will just be DA:I style busywork.

Still, here's to hoping. I guess it depends on whether BW consider DA:I's style flawed or not. It got a pretty good critical reception so I worry they'll just not bother iterating much.
 
I don't know how much they could change at this point. The whole crux of this game seems designed around these cookie cutter Ubisoft style missions. Its like they're just doubling down on Inquisition's boring open world philosophy which seems to fly in the face of what I want from a BioWare game.
They got the fetch backlash in November. About 1.5 years ahead of ME's earliest chance at release. They absolutely have time to change. That is close to 40% of their dev cycle left when they knew those quests were poorly received for being bare bones MMO fetching.
 
This entire thing sounds like DA:I the mass effect version and I'm super wary because I hated everything that wasn't the main quest in DA:I. I think the quest design in DA:I was an insult to my intelligence and a waste of my goddamn time. If I have to pick up 100's of the space equivalent of elfroot and run to an area to press square or x 100's of time my wallet is staying firmly planted in my pocket. Also no war table equivalent please for the love of god, keep your F2P timesinky textnightmares in F2P games please.
 
Game sounds fucking awesome, don't care what you weirdos say. Yeah, I could do without the meta-game crap but come on:

-Finding blueprints of alien technology to get better upgrades and weapons like jetpacks.
-7 crew members and the return of loyalty missions. Plus a Krogan returns to your crew. You can also have full customisation of their gear.
-Build and grow settlements.
-Seamless travel, you can pilot your own ship.
-You can take photos.

It sounds good so far.
 
Mass effect inquisition... Sigh. I was so hyped waking up to see that thread only to start reading it and thinking it sounds a fuck ton like DA:I game design of bullshit fetch quests coupled with loyalty missions from ME2. Bioware makes it so hard to continue being a fan of its games as they are now seemingly following Ubishit game design philosophy. Hopefully it turns out better than it sounds but I suppose we shall see soon enough at E3.
 
Sounds pretty awesome, only thing that bothers me is that there is a big focus on another long dead ancient race.
I hope at least one or two of the crew members are from Andromeda.
 
It definitely lines up with all the brief snippets of information we've been fed for the past couple of years.

And setting the game in the Andromeda galaxy is a great way of avoiding having to account for the galaxy-shaping decisions at the end of Mass Effect 3. A fresh start in a new cluster.
 
Game sounds fucking awesome, don't care what you weirdos say. Yeah, I could do without the meta-game crap but come on:

-Finding blueprints of alien technology to get better upgrades and weapons like jetpacks.
-7 crew members and the return of loyalty missions. Plus a Krogan returns to your crew. You can also have full customisation of their gear.
-Build and grow settlements.
-Seamless travel, you can pilot your own ship.
-You can take photos.

It sounds good so far.
Khet-Remnant-Human struggle almost sounds like Covenant-Forerunner-Human. Not that it's a bad thing, but it seem analogous.
 
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