abracadaver
Member
very good
No. I'm playing this with a GTX 560 1GB at 1440p medium textures without problems.
Normal/High seems to be the huge cut off for most features.
What the heck is up with the NVidia soft shadows, is that how they actually look on NVidia cards?.
The AMD ones look great, the NVidia ones look terrible.
What the heck is up with the NVidia soft shadows, is that how they actually look on NVidia cards?.
The AMD ones look great, the NVidia ones look terrible.
I never understood the appeal of Nvidia's PCSS. Also the hit on performance makes it a feature that I never select in any game that it's available on. It's the first Nvidia feature that I don't like.
Btw this game could really use some HBAO+![]()
As far as I can tell, using the AMD or Nvidia shadow solution doesn't seem to cause too much of a drop in frame rate when its used. TXAA is the exclusive feature that completely destroys FPS, and I'd also love to see HBAO+![]()
I haven't even tried using them in this game since they look so horrible but in games like Far Cry 4 they ruin the performance. Also I'm using MFAA 2x plus TXAA since MSAA ruins the framerate. It's the only way to remove most jaggies even though the image is a bit blurry but at 1440p it's not a big deal. I prefer slight blurriness than "jagginess".
With a 290, you can bump up everything that I have bolded much much higher. I'm not sure why you needed to downgrade these. I'm using a 280X and getting 60 fps mostly locked except in the countryside where it dips down to ~50 fps. Even if you were going for a locked 60 fps, you've still gone too far in terms of turning things down.what kind of performance could i expect to get from an i5-4590 / 8GB / 980 ?
I currently have a 290 (only built my PC february) and I'm getting a stable 1080p 60fps but the lack of AA and knowing that this game can look a lot better is really bugging me. i built this PC to play GTA V. i should've waited until after launch. i'm considering just ditching my 290 and buying a 980. just trying to get an idea of what kind of performance improvement i'll get??
my current settings:
fxaa ON
msaa OFF
v sync on / 59hz
density/variety/scaling MAX
textures very high
shaders very high
shadow very high
reflection high
reflection msaa off
water high
grass high
particles normal
soft shadows soft
post fx on
motion blur off
dof on
AF x16
AO high
Tessellation normal
advanced graphics everything is off except high detail streaming while flying.
Since the 7770 only has 1 GB of VRAM, I'm guessing that you're exceeding that. What is the VRAM usage prediction in the in-game settings menu? You can check your actual VRAM usage with Afterburner.Running an i7-3770 and AMD HD7770. With the FPS unlocked, normal settings, 720p and limitations ignored I get around 70 FPS on average... but after like 5-10 minutes of gameplay the FPS drops to like 30 for no reason. Why is this happening?
With a 290, you can bump up everything that I have bolded much much higher. I'm not sure why you needed to downgrade these. I'm using a 280X and getting 60 fps mostly locked except in the countryside where it dips down to ~50 fps. Even if you were going for a locked 60 fps, you've still gone too far in terms of turning things down.
Here are my settings that I'm using to get really good graphics while still maintaining mostly 60 fps on a 280X. If you cannot run these settings, your driver install is probably messed up and you should reinstall the 15.4 beta drivers after uninstalling and scrubbing clean with Display Driver Uninstaller (http://www.guru3d.com/files-details/display-driver-uninstaller-download.html):
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370
Since the 7770 only has 1 GB of VRAM, I'm guessing that you're exceeding that. What is the VRAM usage prediction in the in-game settings menu? You can check your actual VRAM usage with Afterburner.
I've got the 2GB model, and the settings show it's only using up half (1GB). Yeah, Afterburner shows it's maxing out but why does it hold stable at +60FPS for a good while and then drop by half randomly?
Because the game loads more and more into VRAM as you move around and stream more of the game world in. The VRAM prediction is sometimes not accurate, although that seems pretty far off if it's predicting 1 GB but maxing out your card's VRAM. Basically, once you max out your VRAM and it still wants to load more, you will experience major stuttering as your computer tries to clear sections of VRAM and then replace that with new stuff on the fly. Until it reaches max VRAM, the game will run smoothly, however.
Edit: Oh, maybe you should turn VRAM limitations back on. Just noticed that you mentioned turning that off. Not a good idea with only 2 GB of VRAM. That might be why it keeps loading stuff in beyond the predicted VRAM usage.
I've got a lot of stuttering since the patch. Game is almost unplayable now. CPU usage is 80% GPU 60% so I have no idea what causes it.
How much fps loss is expected if you go from no AA to 2x MSAA at 1080p?
a GTX 960/770 range card?Depends on the card.
a GTX 960/770 range card?
Ugh, keep getting this bullshit error
Err_GFX_D3D_INIT
Sometimes if I'm lucky I'll get to an autosave so I don't have to play the same thing over and over. There's a ton of people getting this error apparently. Hoping it gets resolved with a driver update or something
Because the game loads more and more into VRAM as you move around and stream more of the game world in. The VRAM prediction is sometimes not accurate, although that seems pretty far off if it's predicting 1 GB but maxing out your card's VRAM. Basically, once you max out your VRAM and it still wants to load more, you will experience major stuttering as your computer tries to clear sections of VRAM and then replace that with new stuff on the fly. Until it reaches max VRAM, the game will run smoothly, however.
Edit: Oh, maybe you should turn VRAM limitations back on. Just noticed that you mentioned turning that off. Not a good idea with only 2 GB of VRAM. That might be why it keeps loading stuff in beyond the predicted VRAM usage.
The Nvidia solution is by far the most realistic.What the heck is up with the NVidia soft shadows, is that how they actually look on NVidia cards?.
The AMD ones look great, the NVidia ones look terrible.
Restarted my PC and started the game. Enabled the limitations again and the game started out at a good 100 FPS, but after about 15 minutes of driving/flying around, it ended up dropping all the way down to 40 FPS, which in my opinion is a massive difference. Something doesn't seem right. Afterburner says my memory was maxed out, once again.
I sort of agree when it comes to the wall shadow or the distance ones, but I don't agree on the close up ground shadows the tree is producing, it blurs away far to much detail away IMO.The Nvidia solution is by far the most realistic.
Can you list out your settings?
i7-3770 CPU, AMD HD7770 2GB GPU
Video Memory: 1183/2048
Resolution: 1280x720, Windowed
MSAA - Off
FXAA - On
V-Sync - Off
Population Density and Variety - 100%
Distance Scaling - 100%
Texture Quality - Normal
Shader Quality - Normal
Shadow Quality - Normal
Reflection Quality - Normal
Reflection MSAA - Off
Water Quality - Normal
Particles Quality - Normal
Grass Quality - Normal
Soft Shadows - Soft
Post FX - Normal
Anisotropic Filtering - x2
Ambient Occlusion - Normal
Tessellation - Normal
Long shadows - Off
High res shadows - Off
High detail streaming - Off
FPS starts at ~100FPS on PC restart, drops down to ~30-50 FPS after fifteen minutes of play, and then randomly crashes after a little while longer.
I sort of agree when it comes to the wall shadow or the distance ones, but I don't agree on the close up ground shadows the tree is producing, it blurs away far to much detail away IMO.
Still its good that there are multiple options if people like it like that, i think the AMD version is the best all round.
Sounds like thermal throttling and possible hardware failure... /shrug
If it works fine with other intensive games... maybe it's just AMD's driver?
Try running a GPU burn in program for a while and see if you can replicate the crash.
Steam, fraps, shadowplay, Msi afterburner...Is there a way to show FPS in this game?
Got a solid 60fps (i have the 59Hz issue) average at 2560x1600 (hooked up my Dell U3011). GPU usage on my cards remained in the 70% range during my latest session:
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I moved Grass down to Very High from Ultra, but kept everything else at max. Using 4x MSAA + FXAA. In NVCP I went to the GTA V profile and enabled 16x AF, Prefer Maximum Performance, and forced Vsync and Triple buffering. The 60fps was in the desert or city it didn't matter. I flew a bit, completed some Trevor missions, and drove from through the country side all through LS.
I've now tried and test the game in with 3 different monitors and resolutions. My preferences:
1. 4k
2. Dell U3011
3. ROG Swift
4k is first because the game looks damn amazing when running at that resolution. I put the Dell second because the colors and the size of this monitor really make GTA V pop. Swift last just because it's not as "in your face" as the other two options in terms of wow, but it is still great. GSYNC makes things nice and smooth.
I stopped using Precision X and went to Afterburner for my overclock software and OSD. Since then and the patch, I have not had any crashes. I've read of others having crashes will aiming out of windows of vehicles or heists, but thankfully I've experienced none of that.
Any suggestions?
Just driving around the city? I have a 780 too and can pretty much max out nearly everything at 1920x1080 with 2x msaa + txaa and still get 60fps most of the time (no high res shadows though). Outside the city is where I have problems thoughWhat are the optimal settings for a:
GTX 780 / 3GB VRAM
i5 4670K
16GB of RAM
It keeps dipping down under 30fps when driving around.
It's a tall palm tree.
This is what a shadow of a tall palm tree looks like in direct sunlight in real life:
![]()
OCCT has a test but be careful you aren't juicing vddc voltage on your gpu already. It has a test that is good for seeing if you're making d3d errors.