GTA V PC Performance Thread

Really struggling if I should continue to quest for 60 FPS on my 970. I overclocked a tad higher and see some minor gains, but still can't find that magical point where I don't go under 60fps in the benchmark. I really like the fidelity of the game as I have it now, so I might just try to enjoy it now :P
 
Normal/High seems to be the huge cut off for most features.

Seems so. Normal grass looks like a slightly improved version of the last-gen foliage system.

Also I've noticed that very high shadows produces shadows for NPCs and vehicles when your headlights are pointed at them. Though I keep them at high for the performance boost.
 
What the heck is up with the NVidia soft shadows, is that how they actually look on NVidia cards?.

The AMD ones look great, the NVidia ones look terrible.

I never understood the appeal of Nvidia's PCSS. Also the hit on performance makes it a feature that I never select in any game that it's available on. It's the first Nvidia feature that I don't like.

Btw this game could really use some HBAO+ :(
 
What the heck is up with the NVidia soft shadows, is that how they actually look on NVidia cards?.

The AMD ones look great, the NVidia ones look terrible.

PCSS is supposed to make shadows softer the further the object is from it, simulating real life shadows.

Also is anyone else's benchmark completely fucked? It triggers Tanya's Strangers and Freaks missions and fails it during benchmarks.

I never understood the appeal of Nvidia's PCSS. Also the hit on performance makes it a feature that I never select in any game that it's available on. It's the first Nvidia feature that I don't like.

Btw this game could really use some HBAO+ :(

As far as I can tell, using the AMD or Nvidia shadow solution doesn't seem to cause too much of a drop in frame rate when its used. TXAA is the exclusive feature that completely destroys FPS, and I'd also love to see HBAO+ :(
 
Someone made a good settings comparison.

https://www.youtube.com/watch?v=G8WDPbvYbgg

Can't tell too much difference between High and VH water.

Good examples besides maybe the extended shadow distance one. It's much easier to notice on buildings while driving. I'm terrible with geography but there's a building between Franklin and Micheal's neighborhoods I'm always passing that has like high fences (like 2 or 3 stories high) blocking part of it and during the daytime the shadow fade in is very noticeable. Had to turn it up to like halfway to curb it being too noticeable.
 
As far as I can tell, using the AMD or Nvidia shadow solution doesn't seem to cause too much of a drop in frame rate when its used. TXAA is the exclusive feature that completely destroys FPS, and I'd also love to see HBAO+ :(

I haven't even tried using them in this game since they look so horrible but in games like Far Cry 4 they ruin the performance. Also I'm using MFAA 2x plus TXAA since MSAA ruins the framerate. It's the only way to remove most jaggies even though the image is a bit blurry but at 1440p it's not a big deal. I prefer slight blurriness than "jagginess".
 
Running an i7-3770 and AMD HD7770. With the FPS unlocked, normal settings, 720p and limitations ignored I get around 70 FPS on average... but after like 5-10 minutes of gameplay the FPS drops to like 30 for no reason. Why is this happening?
 
I haven't even tried using them in this game since they look so horrible but in games like Far Cry 4 they ruin the performance. Also I'm using MFAA 2x plus TXAA since MSAA ruins the framerate. It's the only way to remove most jaggies even though the image is a bit blurry but at 1440p it's not a big deal. I prefer slight blurriness than "jagginess".

I haven't tried FC4 personally but MSAA and TXAA is way too taxing for me to consider using it. FXAA isn't great but definitely better than having no AA on at all. Clarity is a much bigger priority than jaggies, despite how much it bothers me.
 
what kind of performance could i expect to get from an i5-4590 / 8GB / 980 ?

I currently have a 290 (only built my PC february) and I'm getting a stable 1080p 60fps but the lack of AA and knowing that this game can look a lot better is really bugging me. i built this PC to play GTA V. i should've waited until after launch. i'm considering just ditching my 290 and buying a 980. just trying to get an idea of what kind of performance improvement i'll get??

my current settings:

fxaa ON
msaa OFF
v sync on / 59hz

density/variety/scaling MAX

textures very high
shaders very high
shadow very high
reflection high
reflection msaa off
water high
grass high
particles normal
soft shadows soft
post fx on
motion blur off
dof on
AF x16
AO high
Tessellation normal

advanced graphics everything is off except high detail streaming while flying.
With a 290, you can bump up everything that I have bolded much much higher. I'm not sure why you needed to downgrade these. I'm using a 280X and getting 60 fps mostly locked except in the countryside where it dips down to ~50 fps. Even if you were going for a locked 60 fps, you've still gone too far in terms of turning things down.

Here are my settings that I'm using to get really good graphics while still maintaining mostly 60 fps on a 280X. If you cannot run these settings, your driver install is probably messed up and you should reinstall the 15.4 beta drivers after uninstalling and scrubbing clean with Display Driver Uninstaller (http://www.guru3d.com/files-details/display-driver-uninstaller-download.html):
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370

Running an i7-3770 and AMD HD7770. With the FPS unlocked, normal settings, 720p and limitations ignored I get around 70 FPS on average... but after like 5-10 minutes of gameplay the FPS drops to like 30 for no reason. Why is this happening?
Since the 7770 only has 1 GB of VRAM, I'm guessing that you're exceeding that. What is the VRAM usage prediction in the in-game settings menu? You can check your actual VRAM usage with Afterburner.
 
With a 290, you can bump up everything that I have bolded much much higher. I'm not sure why you needed to downgrade these. I'm using a 280X and getting 60 fps mostly locked except in the countryside where it dips down to ~50 fps. Even if you were going for a locked 60 fps, you've still gone too far in terms of turning things down.

Here are my settings that I'm using to get really good graphics while still maintaining mostly 60 fps on a 280X. If you cannot run these settings, your driver install is probably messed up and you should reinstall the 15.4 beta drivers after uninstalling and scrubbing clean with Display Driver Uninstaller (http://www.guru3d.com/files-details/display-driver-uninstaller-download.html):
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370


Since the 7770 only has 1 GB of VRAM, I'm guessing that you're exceeding that. What is the VRAM usage prediction in the in-game settings menu? You can check your actual VRAM usage with Afterburner.

I've got the 2GB model, and the settings show it's only using up half (1GB). Yeah, Afterburner shows it's maxing out but why does it hold stable at +60FPS for a good while and then drop by half randomly?
 
I've got the 2GB model, and the settings show it's only using up half (1GB). Yeah, Afterburner shows it's maxing out but why does it hold stable at +60FPS for a good while and then drop by half randomly?

Because the game loads more and more into VRAM as you move around and stream more of the game world in. The VRAM prediction is sometimes not accurate, although that seems pretty far off if it's predicting 1 GB but maxing out your card's VRAM. Basically, once you max out your VRAM and it still wants to load more, you will experience major stuttering as your computer tries to clear sections of VRAM and then replace that with new stuff on the fly. Until it reaches max VRAM, the game will run smoothly, however.

Edit: Oh, maybe you should turn VRAM limitations back on. Just noticed that you mentioned turning that off. Not a good idea with only 2 GB of VRAM. That might be why it keeps loading stuff in beyond the predicted VRAM usage.
 
Because the game loads more and more into VRAM as you move around and stream more of the game world in. The VRAM prediction is sometimes not accurate, although that seems pretty far off if it's predicting 1 GB but maxing out your card's VRAM. Basically, once you max out your VRAM and it still wants to load more, you will experience major stuttering as your computer tries to clear sections of VRAM and then replace that with new stuff on the fly. Until it reaches max VRAM, the game will run smoothly, however.

Edit: Oh, maybe you should turn VRAM limitations back on. Just noticed that you mentioned turning that off. Not a good idea with only 2 GB of VRAM. That might be why it keeps loading stuff in beyond the predicted VRAM usage.

Ah, makes sense. I'll give this a go and report back. Thanks!
 
I've got a lot of stuttering since the patch. Game is almost unplayable now. CPU usage is 80% GPU 60% so I have no idea what causes it.
 
Ugh, keep getting this bullshit error

Err_GFX_D3D_INIT

Sometimes if I'm lucky I'll get to an autosave so I don't have to play the same thing over and over. There's a ton of people getting this error apparently. Hoping it gets resolved with a driver update or something
 
Ugh, keep getting this bullshit error

Err_GFX_D3D_INIT

Sometimes if I'm lucky I'll get to an autosave so I don't have to play the same thing over and over. There's a ton of people getting this error apparently. Hoping it gets resolved with a driver update or something

I had the same error, a couple of times.
Disabling Fraps while playing the game helped me.
 
Because the game loads more and more into VRAM as you move around and stream more of the game world in. The VRAM prediction is sometimes not accurate, although that seems pretty far off if it's predicting 1 GB but maxing out your card's VRAM. Basically, once you max out your VRAM and it still wants to load more, you will experience major stuttering as your computer tries to clear sections of VRAM and then replace that with new stuff on the fly. Until it reaches max VRAM, the game will run smoothly, however.

Edit: Oh, maybe you should turn VRAM limitations back on. Just noticed that you mentioned turning that off. Not a good idea with only 2 GB of VRAM. That might be why it keeps loading stuff in beyond the predicted VRAM usage.

Restarted my PC and started the game. Enabled the limitations again and the game started out at a good 100 FPS, but after about 15 minutes of driving/flying around, it ended up dropping all the way down to 40 FPS, which in my opinion is a massive difference. Something doesn't seem right. Afterburner says my memory was maxed out, once again.
 
weird glitch happening where every time the game loses focus i have to reset to 60hz, and after a few hours of gameplay (usually 10 story missions)it just crashes.

what are people recommending for graphics settings for a 4670k and a 770?
 
Restarted my PC and started the game. Enabled the limitations again and the game started out at a good 100 FPS, but after about 15 minutes of driving/flying around, it ended up dropping all the way down to 40 FPS, which in my opinion is a massive difference. Something doesn't seem right. Afterburner says my memory was maxed out, once again.

Can you list out your settings?
 
The Nvidia solution is by far the most realistic.
I sort of agree when it comes to the wall shadow or the distance ones, but I don't agree on the close up ground shadows the tree is producing, it blurs away far to much detail away IMO.

Still its good that there are multiple options if people like it like that, i think the AMD version is the best all round.
 
It's a tall palm tree.

This is what a shadow of a tall palm tree looks like in direct sunlight in real life:

shadow-of-a-puerto-rican-palm-tree.jpg
 
Hi guys, which graphic settings you recommend to run the game on constant 60fps without drops with a GTX970?

Ihave a i7 4770K btw

Thx guys ;)
 
Can you list out your settings?

i7-3770 CPU, AMD HD7770 2GB GPU

Video Memory: 1183/2048
Resolution: 1280x720, Windowed
MSAA - Off
FXAA - On
V-Sync - Off
Population Density and Variety - 100%
Distance Scaling - 100%
Texture Quality - Normal
Shader Quality - Normal
Shadow Quality - Normal
Reflection Quality - Normal
Reflection MSAA - Off
Water Quality - Normal
Particles Quality - Normal
Grass Quality - Normal
Soft Shadows - Soft
Post FX - Normal
Anisotropic Filtering - x2
Ambient Occlusion - Normal
Tessellation - Normal

Long shadows - Off
High res shadows - Off
High detail streaming - Off

FPS starts at ~100FPS on PC restart, drops down to ~30-50 FPS after fifteen minutes of play, and then randomly crashes after a little while longer.
Running the benchmark test... Stays at a good 100FPS but runs the GPU usage almost to max. Oddly enough, when the benchmark test goes into the city driving perspective, the FPS drops to 60... but so does the GPU usage. Both the FPS and usage get cut in half. Doesn't make sense to me...
 
Turning the Langing Page to "on" worked. Thanks for that. Not cure for the memory leak. Tried at really low settings and it still gets inexorably bigger and bigger until it consumes it all.
Apart from that game looks excellent.
 
i7-3770 CPU, AMD HD7770 2GB GPU

Video Memory: 1183/2048
Resolution: 1280x720, Windowed
MSAA - Off
FXAA - On
V-Sync - Off
Population Density and Variety - 100%
Distance Scaling - 100%
Texture Quality - Normal
Shader Quality - Normal
Shadow Quality - Normal
Reflection Quality - Normal
Reflection MSAA - Off
Water Quality - Normal
Particles Quality - Normal
Grass Quality - Normal
Soft Shadows - Soft
Post FX - Normal
Anisotropic Filtering - x2
Ambient Occlusion - Normal
Tessellation - Normal

Long shadows - Off
High res shadows - Off
High detail streaming - Off

FPS starts at ~100FPS on PC restart, drops down to ~30-50 FPS after fifteen minutes of play, and then randomly crashes after a little while longer.

Sounds like thermal throttling and possible hardware failure... /shrug
If it works fine with other intensive games... maybe it's just AMD's driver?

Try running a GPU burn in program for a while and see if you can replicate the crash.
 
I sort of agree when it comes to the wall shadow or the distance ones, but I don't agree on the close up ground shadows the tree is producing, it blurs away far to much detail away IMO.

Still its good that there are multiple options if people like it like that, i think the AMD version is the best all round.

A search on the subject revealed the AMD CHS is the best cause of implementation. You should try to use either vs the soft/softer/softest which on a gta article I read isn't the best for performance vs the other two.
 
Anyone had any luck using Durazno to increase controller deadzones? My right stick still drifts to the left with the in game slider at max but the game seems to be ignoring the Durazno ini file. Would love any help or suggestions for other programs to use instead.

Is there a way to show FPS in this game?
Steam, fraps, shadowplay, Msi afterburner...
 
Got a solid 60fps (i have the 59Hz issue) average at 2560x1600 (hooked up my Dell U3011). GPU usage on my cards remained in the 70% range during my latest session:

mZhnaig.png


I moved Grass down to Very High from Ultra, but kept everything else at max. Using 4x MSAA + FXAA. In NVCP I went to the GTA V profile and enabled 16x AF, Prefer Maximum Performance, and forced Vsync and Triple buffering. The 60fps was in the desert or city it didn't matter. I flew a bit, completed some Trevor missions, and drove from through the country side all through LS.

I've now tried and test the game in with 3 different monitors and resolutions. My preferences:

1. 4k
2. Dell U3011
3. ROG Swift

4k is first because the game looks damn amazing when running at that resolution. I put the Dell second because the colors and the size of this monitor really make GTA V pop. Swift last just because it's not as "in your face" as the other two options in terms of wow, but it is still great. GSYNC makes things nice and smooth.

I stopped using Precision X and went to Afterburner for my overclock software and OSD. Since then and the patch, I have not had any crashes. I've read of others having crashes will aiming out of windows of vehicles or heists, but thankfully I've experienced none of that.

Cool. Yeah I'm falling in love with 4K. Edging ever so close to getting a 4k TV. Samsung's SUHD model that released this year has a 21 ms game mode! Just waiting till Sony releases their 2015 models next month… Time to say bye bye to downsampling and go native.
 
With my setup;

i7 4790k, 780Ti SLI and 16GB RAM, I get between 95-110 FPS @ 1080P. I have seen it dip to 75-80 every once in awhile, only for a second. This is with the optimal settings enabled through Geforce Experience.
 
Noticed that turning the lights on in the submarine while underwater cut my framerate from 60 down to 30, playing with VSYNC off. Weird performance hit.
 
What are the optimal settings for a:

GTX 780 / 3GB VRAM
i5 4670K
16GB of RAM

It keeps dipping down under 30fps when driving around.
Just driving around the city? I have a 780 too and can pretty much max out nearly everything at 1920x1080 with 2x msaa + txaa and still get 60fps most of the time (no high res shadows though). Outside the city is where I have problems though
 
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