GTA V PC Performance Thread

You need triple-buffered v-sync plus Max pre-rendered frames=1. Both together give the lowest input lag I know of (short of going without v-sync altogether).
Wait whaaaat. I always thought triple buffering increases input lag :/

Also is triple buffering automatically on if I turn vsync on on the control panel? Or do I have to force triple buffering on through the control panel?
 
Anyone else playing on a 1440P display around 90hz with a single card? OCed 970 here using FXAA and mostly "default" settings, gets me over 60fps most of the time, occasionally bouncing off the 87fps lock. Would love to see settings from others with a similar setup.
 
Wait whaaaat. I always thought triple buffering increases input lag :/

Also is triple buffering automatically on if I turn vsync on on the control panel? Or do I have to force triple buffering on through the control panel?

To get triple-buffered v-sync, set the game to borderless windowed mode.

Try it!
 
It was raised earlier that Afterburner OSD might have a framerate cost associated to it, and I can say with confidence that it does not nor does FRAPS or Steam overlay or AMD Gaming Evolved or a combination of Afterburner, Steam overlay, and AMD Gaming Evolved. These were tested by going into Story Mode, immediately entering Director Mode, selecting Trevor, teleporting to Vinewood Hills (even if he was already there: this resets the camera tilt and facing direction for consistency), and setting the time of day to a clear sky sunset. All were within 5% framerate of each other (62-65 fps, framerate cap off), thus I consider that within the margin of error of GTA V's random'ish world.
 
Had a visual glitch when I crashed into a car, and it produced some kind of black artifacting. Went away after a few seconds, never happened to me before or since.

U3tb.jpg

V3tb.jpg

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I think that's when you aren't running at a res that is a perfect multiple of your native res, as far as I'm aware. I assume it's something to do with pixel mapping.

I believe I've read that before. 4K definitely looks great (when I can run it) but the couple others I've tried don't look too hot. Guess I need to Google which ones work well with a 1080p monitor.
 
When you guys say the countryside, are you referring to the section where you start with
Trevor?

This area?

That might be one section but, basically, anywhere with lots of grass around. Driving through grass with your headlights on during sunset is one of the most brutally demanding parts of this game mostly because every tuft of grass casts shadows from both the sun and your headlights.
 
They are awesome. Use them but uninstall your previous drivers and scrub clean with Display Driver Uninstaller to avoid issues updating (I recommend this procedure every time you update drivers for both AMD and Nvidia cards. http://www.guru3d.com/files-details/display-driver-uninstaller-download.html).

I'm having a bit of a problem, and I'm quoting you since you're the most relevant :P. So I used that link to uninstall my drivers, rebooted and installed the beta ones, but they didn't install. It was super weird. I tried restarting and installing them three times, but it never seemed to "take". My computer didn't recognize that I had any new drivers, or any Video Card at all. I then downloaded the older December drivers and installed them again, and that worked fine.

The only thing I might have done wrong is the uninstall process. That link you gave me, was that used to completely uninstall the drivers (this is what I assumed), or just to scrub them clean? I never went through the Control Panel uninstall process.

Sorry if that's all a bit vague, it wa slate and I was super frustrated that what should have been an easy process was not haha.
 
Patch definitely lowered my performance. Constantly dips down to 52-54 now. Used to have a smooth 60.
I've found that my performance can vary from session to session. I wouldn't necessarily attribute that to the patch. A couple of times my performance was a bit worse than it was just the session before and exiting out and loading the game back up fixed it.

It was raised earlier that Afterburner OSD might have a framerate cost associated to it, and I can say with confidence that it does not nor does FRAPS or Steam overlay or AMD Gaming Evolved or a combination of Afterburner, Steam overlay, and AMD Gaming Evolved. These were tested by going into Story Mode, immediately entering Director Mode, selecting Trevor, teleporting to Vinewood Hills (even if he was already there: this resets the camera tilt and facing direction for consistency), and setting the time of day to a clear sky sunset. All were within 5% framerate of each other (62-65 fps, framerate cap off), thus I consider that within the margin of error of GTA V's random'ish world.
Turning on the in-game Action Replay functionality adds a very slight performance cost, just as a warning to those who are borderline 60fps or whatever.
 
Patch definitely lowered my performance. Constantly dips down to 52-54 now. Used to have a smooth 60.

The first patch seemed to increase the performance cost of Post FX, at least from what I can tell. Get a lot more minor drops with it set to very high than I did before.

Are you using AMD? I had a similar thing and I was just reading to disable MSAA. Haven't tried it myself.

Nvidia, GTX 770 2GB. No MSAA either.

Also the Duke O Death keeps disappearing from Trevor's garage whenever I load a save after storing it. Intentional, or is that fucking garage bug back?
 
I'm wondering if anybody can help me. I'm trying to get this to run on my secondary PC.

Its an Intel g3258 (dual core) at 4.5ghz, nvidia 660, and 8gb ram. 250gb crucial mx100 ssd. Playing at 1600x900 resolution.

At the default settings the game runs at 60fps. But when I'm driving, the game stutters and sometimes even freezes for a couple seconds when loading stuff in. Like there will be buildings that haven't loaded their higher quality textures and stuff. Even to the point where nothing has loaded and I'm driving on an invisible road.

It seems like no matter what I put the settings at, this still happens. I've tried dx9 even.

What is causing this? When I am on foot and walking within a confined area (say, a city block) the game runs nearly locked to 60fps.

It clearly only has issues when loading assets.

Any ideas would be greatly appreciated.
 
I found it pretty important when doing stuff like haircuts, because it let you see the front and back at the same time to decide the look you like best. Of course, screenshots don't do it full justice because a moving low resolution reflection looks significantly worse than a static one. Also, I think it's much more relevant in first person mode.

First of images, first person mode in the mirror of michaels house, second set is 3rd person selecting a haircut

In order, ultra, very high, high, normal.

Yea, I did indeed see that today, certainly makes a big difference there. For general gameplay though I'd still say High.
 
So any thoughts here... I'm usually 60fps with pretty much Very High across the board except High grass, High tessalation. But I get dips below 60. I happened to find a spot on a road where I was at 47-49fps just sitting there. I took a quick screenshot then tried to mess with the settings. Nothing I could adjust without a restart made it go back to 60 :(

Any thoughts? What in this shot exactly is stressing the system and what can I tweak to bring it up?

bmGqjdH.png


specs:

i5 2500k @ 4.2
EVGA 970 FTW
16 gigs RAM (I put it in today, will post more on this later)
win 8.1

edit: As I drive around it appears to be tied into fog? Is there fog in this game or is this a LOD type setting?
edit2: Well the fog made whatever it was worse, but even without the fog I'm still getting dips. This is annoying. I didn't have nearly this many dips a couple days ago. :/
 
So any thoughts here... I'm usually 60fps with pretty much Very High across the board except High grass, High tessalation. But I get dips below 60. I happened to find a spot on a road where I was at 47-49fps just sitting there. I took a quick screenshot then tried to mess with the settings. Nothing I could adjust without a restart made it go back to 60 :(

Any thoughts? What in this shot exactly is stressing the system and what can I tweak to bring it up?

bmGqjdH.png


specs:

i5 2500k @ 4.2
EVGA 970 FTW
16 gigs RAM (I put it in today, will post more on this later)
win 8.1

I've found a few spots where performance dives for some reason as well. There is a spot near the fort towards the north of the map (forget the name), where there is a small stream in a grassy area down the hill where performance is brutal, dips to like 43-45 fps for me. No idea why.

Let me know how that 16GB RAM works out!
 
So any thoughts here... I'm usually 60fps with pretty much Very High across the board except High grass, High tessalation. But I get dips below 60. I happened to find a spot on a road where I was at 47-49fps just sitting there. I took a quick screenshot then tried to mess with the settings. Nothing I could adjust without a restart made it go back to 60 :(

Any thoughts? What in this shot exactly is stressing the system and what can I tweak to bring it up?

specs:

i5 2500k @ 4.2
EVGA 970 FTW
16 gigs RAM (I put it in today, will post more on this later)
win 8.1

edit: As I drive around it appears to be tied into fog? Is there fog in this game or is this a LOD type setting?

Try Shadows at High

Make sure everything in Advanced is off
 
Yeah I'm trying to DSR downscale on a 1080p monitor.

Not sure, only way I can describe it is that it seems like its not scaling to the pixels of my monitor correctly. Maybe I am doing something wrong.

Have you experimented with the various scaling settings found in NVCP? IIRC, scaling defaults to "no scaling", so you might want to try aspect ratio corrected GPU scaling while overriding scaling modes set by games/programs.
 
I'm having a bit of a problem, and I'm quoting you since you're the most relevant :P. So I used that link to uninstall my drivers, rebooted and installed the beta ones, but they didn't install. It was super weird. I tried restarting and installing them three times, but it never seemed to "take". My computer didn't recognize that I had any new drivers, or any Video Card at all. I then downloaded the older December drivers and installed them again, and that worked fine.

The only thing I might have done wrong is the uninstall process. That link you gave me, was that used to completely uninstall the drivers (this is what I assumed), or just to scrub them clean? I never went through the Control Panel uninstall process.

Sorry if that's all a bit vague, it wa slate and I was super frustrated that what should have been an easy process was not haha.
Haha, yeah, you need to uninstall from control panel FIRST and then DDU removes all of the files and registry entries left over which both AMD and Nvidia still do for some reason which causes many of the issues that people end up having.
 
Does anybody else notice the pop in regardless of the sliders being at their maximum?

On the beach it is most noticable, here is a webm video I made showing what I mean, peds popping in near the shoreline and look at the sand, you can see the detailed footprints and stuff in the sand popping in right in front of me.

And you can see the settings I am using in the video (this is also with AF forced at x16 through the NVCP.

http://a.pomf.se/fbohmf.webm

Also look at the quality of the visuals, considering the settings I am running on it looks pretty terrible tbh, I have never used first person mode before but am I expecting too much?

Does it look like this for everyone else at similar settings? Or is there something wrong with my game in particular? Is the online portion of the game visually downgraded?

Pop-in cannot be entirely eliminated.
 
I've found a few spots where performance dives for some reason as well. There is a spot near the fort towards the north of the map (forget the name), where there is a small stream in a grassy area down the hill where performance is brutal, dips to like 43-45 fps for me. No idea why.

Let me know how that 16GB RAM works out!

Try Shadows at High

Make sure everything in Advanced is off

Shadows didn't change the dips either :/

Not really sure why it's happening. Areas that were fine a couple days ago are in the 50s today. Very confused.

I decided to try using 16x AF through the driver instead of the game. I think it looks better? Hard to tell. Tried driver adaptive triple buffered vsync and thumbs down for that. Got tearing :(

But one thing I did do was try some DSR and downsampled from 1440p and well.. a) it looks better. By a good shot and b) the performance is exactly the same. Even the same 50s dips. Umm. Ok. I'll take it.. whatever. At this point I'm inclined to just play the game before I burn out just tweaking lol

As far as the 16gigs of RAM. I can't say there's a discernible difference. Other than the fact that I'm now definitely not hitting the page file. I'll test some more.
 
You might want to ignore that actually. I did find a way to completely remove input lag (go into the keyboard/mouse settings and change the mouse input to windows), however the obvious drawback is that... Well... It's not raw input. Soo... It's not that great. In fact it's really dodgy (for me at least). So I reverted back. I probably should've tested it more before I posted :/.

Direct Input also seems to reduce input lag, but again, nothing beats raw input so it's definitely not a good trade off.

Looks like my tweaking journey is still going. Fuck you, input lag.

I use direct input. I don't think the implementation of raw input plays nice with GTA V unless it's at 60fps on the button.

You shouldnt' feel bad about not using it. Windows input and raw input should be identical if you have all the acceleration and smoothing settings off in windows and the sensitivity on the 6 mark.

edit: Oops.. double post. Sry. Meant that to be an edit.
 
Shadows didn't change the dips either :/

Not really sure why it's happening. Areas that were fine a couple days ago are in the 50s today. Very confused.

I decided to try using 16x AF through the driver instead of the game. I think it looks better? Hard to tell. Tried driver adaptive triple buffered vsync and thumbs down for that. Got tearing :(

But one thing I did do was try some DSR and downsampled from 1440p and well.. a) it looks better. By a good shot and b) the performance is exactly the same. Even the same 50s dips. Umm. Ok. I'll take it.. whatever. At this point I'm inclined to just play the game before I burn out just tweaking lol

As far as the 16gigs of RAM. I can't say there's a discernible difference. Other than the fact that I'm now definitely not hitting the page file. I'll test some more.

MSI Afterburner causes the game to crash right when I get to the title screen so I can't be sure, but I only have 8gb of total ram installed (6.4gb available to games) and I don't get any stutter. Does the game uses more than this ? Played several hours around launch and I didn't run into any issues which I can say is RAM related.
 
I've found a few spots where performance dives for some reason as well. There is a spot near the fort towards the north of the map (forget the name), where there is a small stream in a grassy area down the hill where performance is brutal, dips to like 43-45 fps for me. No idea why.

Let me know how that 16GB RAM works out!
I would guess that you either have an advanced option turned on other than the flying one and/or you have a combination of Shadow Quality Very High and/or Shadow Softness at Softest or the AMD/Nvidia ones and/or Post FX on Very High/Ultra. A combination of those settings will lead to dips. That time of day is particularly brutal due to all of the long shadows even if you don't have the advanced option on.

While commenting on this, I wanted to mention that Rockstar picked a great way to adjust shadows with time of day. I and others have highlighted dawn and sunset as the worst performing times of day and it's because those are times when almost all shadows are dynamic, even those cast from static objects, because these are times of day when shadows are adjusting constantly. During other times of day, shadows from static objects appear to be static, thus I would assume that the shadow calculations have been done once and aren't being updated which saves a ton on computation. There are probably other specific times when shadows are updated but I think that the times are either shorter or the shadows aren't as computationally expensive because they're much shorter during the day. The main advantage of this system is that, unlike Skyrim, you don't see jerky shadows everywhere while you save performance for the large majority of gameplay scenarios.
 
Just CTD'd during the Blitz Play heist. I remember there being a workaround saying to park the getaway vehicle near Devin Weston's house?
 
I'm wondering if anybody can help me. I'm trying to get this to run on my secondary PC.

Its an Intel g3258 (dual core) at 4.5ghz, nvidia 660, and 8gb ram. 250gb crucial mx100 ssd. Playing at 1600x900 resolution.

At the default settings the game runs at 60fps. But when I'm driving, the game stutters and sometimes even freezes for a couple seconds when loading stuff in. Like there will be buildings that haven't loaded their higher quality textures and stuff. Even to the point where nothing has loaded and I'm driving on an invisible road.

It seems like no matter what I put the settings at, this still happens. I've tried dx9 even.

What is causing this? When I am on foot and walking within a confined area (say, a city block) the game runs nearly locked to 60fps.

It clearly only has issues when loading assets.

Any ideas would be greatly appreciated.
I think it's the CPU. I just upgraded from that CPU to a I5 4690k and I had those issue before. Now I don't have stutters or missing textures. I tried putting CPU priority to high and that didn't do much. I'm on an SAD btw.
 
That does not sound right. I have a feeling that only one of your cards is being used. Have you checked GPU usage on both your cards? At high/very high, you should be getting 40 or above

Both cards are being used, but the SLI scaling isn't particularly good anyhow in this game yet. It's around 50% from tests being done.

I seriously feel it's the 4gig vram that's really limiting performance more than raw power in this game. It's also weird how people are getting completely different performance with 980s and 980 slis here.

What's the best way to capture a clip and upload. Would like you guys to analyze my performance because I'm getting maybe 20-30fps at 4k with FXAA on two OC'd 980s with everything on Very High, shadows on softest, reflection AA on off, postfx on Ultra, population variety on 0% and population density down to 75% and all advanced options turned off.

This is all when driving btw. When walking and shooting I get near 60fps most of the time. It's just that when driving and it starts loading in new textures/objects at high resolution the framerate tanks. Which is why I feel it's a VRAM thing.

Rest of computer is a 4900k cpu, 16gig ram, SSD.
 
I'm wondering if anybody can help me. I'm trying to get this to run on my secondary PC.

Its an Intel g3258 (dual core) at 4.5ghz, nvidia 660, and 8gb ram. 250gb crucial mx100 ssd. Playing at 1600x900 resolution.

At the default settings the game runs at 60fps. But when I'm driving, the game stutters and sometimes even freezes for a couple seconds when loading stuff in. Like there will be buildings that haven't loaded their higher quality textures and stuff. Even to the point where nothing has loaded and I'm driving on an invisible road.

It seems like no matter what I put the settings at, this still happens. I've tried dx9 even.

What is causing this? When I am on foot and walking within a confined area (say, a city block) the game runs nearly locked to 60fps.

It clearly only has issues when loading assets.

Any ideas would be greatly appreciated.
Two cores are not enough.
 
Both cards are being used, but the SLI scaling isn't particularly good anyhow in this game yet. It's around 50% from tests being done.

I seriously feel it's the 4gig vram that's really limiting performance more than raw power in this game. It's also weird how people are getting completely different performance with 980s and 980 slis here.

What's the best way to capture a clip and upload. Would like you guys to analyze my performance because I'm getting maybe 20-30fps at 4k with FXAA on two OC'd 980s with everything on Very High, shadows on softest, reflection AA on off, postfx on Ultra, population variety on 0% and population density down to 75% and all advanced options turned off.

This is all when driving btw. When walking and shooting I get near 60fps most of the time. It's just that when driving and it starts loading in new textures/objects at high resolution the framerate tanks. Which is why I feel it's a VRAM thing.

Rest of computer is a 4900k cpu, 16gig ram, SSD.

Rest of your config looks good. If you are getting near 60 walking around, then that's pretty much all you are gonna get from 4k. It seems that you are hitting bottlenecks at that resolution, which could very well be due to 4 GB Ram and/or bandwidth requirements.

I'm just surprised it isn't better because R* demoed 4k60 to the press with a similar config. Looks like there was a lot of smoke and mirrors going on. Perhaps they shied away from all the resource hungry segments.

No need to upload videos. Just upload some screenshots of all your in-game settings along with areas where your fps hits max and min. Let's see if there is anything that can be tweaked to get better performance
 
Gonna try this again. About 10 minutes into playing my fps drops in half. Some have suggested memory leak. If that is indeed the case what can I do? I can't stand starting at 100+ fps and it dipping to 50
 
GTA has confirmed what I already realised somewhat but haven't had a demanding enough game to prove until now - I'm a framerate whore. I get drops to under 60, and I don't like it. 50 isn't fun, 40 makes me immediately pause and go into the graphics settings. Time to either start lowering settings to get up to 80+ or start OCing my 4690k and 970.
 
GTA has confirmed what I already realised somewhat but haven't had a demanding enough game to prove until now - I'm a framerate whore. I get drops to under 60, and I don't like it. 50 isn't fun, 40 makes me immediately pause and go into the graphics settings. Time to either start lowering settings to get up to 80+ or start OCing my 4690k and 970.

Well i dont think there is a choice, overclock confirmed.
 
GTA has confirmed what I already realised somewhat but haven't had a demanding enough game to prove until now - I'm a framerate whore. I get drops to under 60, and I don't like it. 50 isn't fun, 40 makes me immediately pause and go into the graphics settings. Time to either start lowering settings to get up to 80+ or start OCing my 4690k and 970.

What resolution?
 
Weird. I restarted after changing particle effects, saw fps locked at 30, changed particle effects back to very high, restarted again, saw fps locked at 30, alt-tabbed and then suddenly I'm locked 60fps again. Looking at the very spot that was giving me a firm 40. Panned around, ran around, still locked 60.

What the heck just happened. Performance is so much better and I didn't change a thing.

So confused. Might be post FX which I lowered to High and turning off high detail shadows? Game didn't ask for a restart but after restarting suddenly it's working better?
 
Surprisingly, just got my 970 in the mail one day after ordering off newegg. It's still crazy to me how easy it is to swap components and buld computers in general now. Had the old one out and the new one in and running in probably under 10 mins.

So now my setup is

3770k (factory clocked 3.5ghz)
970 (factory clocked)
16 gig ram

Running everything at very high, with draw distance and population density at max. haven't touched the advanced options.
Coming from a 2 gig 670 that was running this game great with normal textures, it looks amazing with the very high textures. Almost looks like a different game. Everything is smooth as butter and I feel like I could probably downsample from 1440p if I wanted to.

Seriously, hats off to rockstar for such a great and scalable port. Even on a 2 gig card it ran like a dream. I'm not even mad they took so long.
 
Been playing it since it came out and finally settled on a performance setting I like! Initially I was going for 1080p at 60 FPS, but found myself disabling too many graphical features for my liking, and even then I was never able to get it to 60 FPS 100% of the time.

Here are my Specs:

CPU: Intel Core i7 860 @ 2.80 Ghz
Motherboard: Dell 0T568R (H57)
Memory: 6Gb Dual Channel DDR3
Hard Drive: Samsung 840 Evo
GPU: ASUS STRIX GeForce GTX 970

Here are my settings:

Graphics
Resolution: 2560 x 1440 (DSR) to 1080p
Refresh Rate: 60Hz
FXAA: On
MSAA: Off
Vsync: Half
Population Density: 100%
Population Variety: 100%
Distance Scaling: 100%
Texture Quality: Very High
Shader Quality: Very High
Shadow Quality: Very High
Reflection Quality: Ultra
Reflection: Disabled
Water Quality: Very High
Particles Quality: Very High
Grass Quality: High
Soft Shadows: nVidia PCSS
Post FX: Ultra
Motion Blur Strength: 100%
In-Game Depth of Field Effects: On
Anisotropic Filtering: x16
Ambient Occlusion: High
Tessellation: Very High

Advanced Graphics
Long Shadows: On
High Resolution Shadows: On
High Detail Streaming While Flying: On
Extended Detail Streaming: 100%
Extended Shadow Detail: 100%

Testing under director mode I am able to maintain 30 FPS under almost virtually any scenario, only when causing absolute mayhem does my FPS begin to dip.
 
Been playing it since it came out and finally settled on a performance setting I like! Initially I was going for 1080p at 60 FPS, but found myself disabling too many graphical features for my liking, and even then I was never able to get it to 60 FPS 100% of the time.

Here are my Specs:

CPU: Intel Core i7 860 @ 2.80 Ghz
Motherboard: Dell 0T568R (H57)
Memory: 6Gb Dual Channel DDR3
Hard Drive: Samsung 840 Evo
GPU: ASUS STRIX GeForce GTX 970

Here are my settings:

Graphics
Resolution: 2560 x 1440 (DSR) to 1080p
Refresh Rate: 60Hz
FXAA: On
MSAA: Off
Vsync: Half
Population Density: 100%
Population Variety: 100%
Distance Scaling: 100%
Texture Quality: Very High
Shader Quality: Very High
Shadow Quality: Very High
Reflection Quality: Ultra
Reflection: Disabled
Water Quality: Very High
Particles Quality: Very High
Grass Quality: High
Soft Shadows: nVidia PCSS
Post FX: Ultra
Motion Blur Strength: 100%
In-Game Depth of Field Effects: On
Anisotropic Filtering: x16
Ambient Occlusion: High
Tessellation: Very High

Advanced Graphics
Long Shadows: On
High Resolution Shadows: On
High Detail Streaming While Flying: On
Extended Detail Streaming: 100%
Extended Shadow Detail: 100%

Testing under director mode I am able to maintain 30 FPS under almost virtually any scenario, only when causing absolute mayhem does my FPS begin to dip.

Doing the same, but adding MSAAx2 to the mix. Game looks amazing now and 30 FPS stops bothering me aftre 2 minutes.
 
Doing the same, but adding MSAAx2 to the mix. Game looks amazing now and 30 FPS stops bothering me aftre 2 minutes.

Agreed!

Initially I was a little disappointed that I couldn't hit 60 FPS with most things maxed at 1080p, and tried to do what I could to get it to that level by reducing some settings. In the end, it was never 100% 60 FPS and the reduction in IQ just wasn't worth it. 1440p -> 1080p along with everything else maxed out is more than worth the reduction in FPS, it looks bloody amazing when you're flying around!

I've been thinking about buying a new CPU and Motherboard lately, and I am wondering if that would help with my frame-rate. My core system is like ~4.5-5 years old now, but I just don't know if a current i5 would offer anything tangible in terms of FPS gain.
 
what highest settings do you guys think I might be able to play with on my pc with gtx titan and i7 3930k? the most importan thing for me is 60fps
 
is there a way to be able to use MSI Afterburner with Radeon pro ?

I need Afterburner for my custom fan speed, even with OSD disabled, the game is still crashing.

nvm: found out OSD was not completely disabled
 
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