Skyrim Workshop Now Supports Paid Mods

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Lets make a deal. Give mod tools to all PC games like COD, BF, etc, let modders charge, take a cut, and not release paid DLC and Season Passes.

Sounds good to me.

EDIT: Oh, and fuck your 25 percent.
 
I think this is great if Valve manage to police it correctly. A lot of mods use assets and other mods that cannot be legally sold, so the people that respect that and the mods they create will continue to be free. Chances are they won't police it to that level but the trash tier mods will float down to the bottom of the barrel and the well created mods will float to the top regardless. Even better if this incentivises minor content creators to put out quality work.

Shame about the cut though.
 
This doesn't work either. Yea I won't buy it, but unless I send a message me not buying it is meaningless. If there's no uproar tied to not buying it than buying it is less effective.

What is the mod maker supposed to take from his mod not selling? That his mod is bad? That he didn't add enough to it? That people are opposed to mods for profit?

Don't tell people to just shut up and not buy something, that never works effectively without a message and never will work effectively without a message behind it.

Well, people are letting Isoku know their thoughs about putting Wet and Cold behind a paywall... Not to mention there is a kill Lord Gaben (the Terrible) mod for free with 322 votes and five stars... Sad really.

I don't really have an issue with the paywall, but I don't think I like it being tied to the Steam Workshop...
 
The degree of insidiousness at play here by Valve and Bethesda is to such a degree I almost respect them for it. Skyrim has survived for years on mod support. I'm sure it's driven a number of game sales, but now they've found a way to profit directly off of the mod scene. And they're going about in such a way that people are actually defending them for doing so, by disguising it as "supporting the mod author." But it's not about that.

If it was about that, the author could reap the profits before $400 is made.

If it was about that, they could have made it a donation-based system that would have netted much less fervor.

If it was about that, the mod author would surely get a better cut than 25%.

But it's not. It's about Valve and Bethesda making a profit from an area they previously weren't. And God bless 'em, they've found a way to do it in a way that a lot of people will actually swallow.

tumblr_inline_nm3ujvfDiL1r76lqg.gif


Fuck it, this is a great heel move. Anti-consumerism and all.
 
Nope, you can't cash it out.

Is this confirmed? Because that makes this way slimier. People will probably be funneling mod money into tf2 keys then selling them on reddit or whatever.

Pretty sure the developers wallet is different from the steam wallet. Can someone confirm?

There’s a lot to hate about this announcement, let’s not go manufacturing new issues that don’t exist.
 
Lets make a deal. Give mod tools to all PC games like COD, BF, etc, let modders charge, take a cut, and not release paid DLC and Season Passes.

Sounds good to me.

Problem is: A lot of companies use middleware. The only reason Skyrim allows modding is because the engine is totally in house IIRC. Battlefield won't let you do it due to EA ANT animation systems and other things like the physics being closed-door middleware.

I could maybe see CoD doing it, since it's Q3A engine and so GtKRadiant can work for maps, but I doubt Activision would care for that when they sell Map Packs.
 
the 25% thing has been there for years now

people still make plenty with quality items

they know what theyre getting into

could it be higher? sure

it's not a bad deal though
 
The degree of insidiousness at play here by Valve and Bethesda is to such a degree I almost respect them for it. Skyrim has survived for years on mod support. I'm sure it's driven a number of game sales, but now they've found a way to profit directly off of the mod scene. And they're going about in such a way that people are actually defending them for doing so, by disguising it as "supporting the mod author." But it's not about that.

If it was about that, the author could reap the profits before $400 is made.

If it was about that, they could have made it a donation-based system that would have netted much less fervor.

If it was about that, the mod author would surely get a better cut than 25%.

But it's not. It's about Valve and Bethesda making a profit from an area they previously weren't. And God bless 'em, they've found a way to do it in a way that a lot of people will actually swallow.

tumblr_inline_nm3ujvfDiL1r76lqg.gif


Fuck it, this is a great heel move. Anti-consumerism and all.
brought to you by the kid who pirated giant bomb premium content

you tell em
 
The degree of insidiousness at play here by Valve and Bethesda is to such a degree I almost respect them for it. Skyrim has survived for years on mod support. I'm sure it's driven a number of game sales, but now they've found a way to profit directly off of the mod scene. And they're going about in such a way that people are actually defending them for doing so, by disguising it as "supporting the mod author." But it's not about that.

If it was about that, the author could reap the profits before $400 is made.

If it was about that, they could have made it a donation-based system that would have netted much less fervor.

If it was about that, the mod author would surely get a better cut than 25%.

But it's not. It's about Valve and Bethesda making a profit from an area they previously weren't. And God bless 'em, they've found a way to do it in a way that a lot of people will actually swallow.

tumblr_inline_nm3ujvfDiL1r76lqg.gif


Fuck it, this is a great heel move. Anti-consumerism and all.

On a scale of diabolical plots, its somewhere between Bond Villain and David Xanatos, I’ll grant that.
 
While some of the backlash is predictable, hearing people say that, "It will be a cold day in hell before I pay for a mod" is baffling to me. They created content, of course they should be able to charge.

Also, the argument that people will start charging for broken mods doesn't make sense to me. People also charge money for broken games... Don't buy them. That being said, the lack of quality control on Steam is gonna make the mod marketplace even worse.

Valve isn't gonna make a whole bunch of money off of mods for one game. A couple million dollars is nothing to them. I don't see it as a greed move.
 
The degree of insidiousness at play here by Valve and Bethesda is to such a degree I almost respect them for it. Skyrim has survived for years on mod support. I'm sure it's driven a number of game sales, but now they've found a way to profit directly off of the mod scene. And they're going about in such a way that people are actually defending them for doing so, by disguising it as "supporting the mod author." But it's not about that.

If it was about that, the author could reap the profits before $400 is made.

If it was about that, they could have made it a donation-based system that would have netted much less fervor.

If it was about that, the mod author would surely get a better cut than 25%.

But it's not. It's about Valve and Bethesda making a profit from an area they previously weren't. And God bless 'em, they've found a way to do it in a way that a lot of people will actually swallow.

tumblr_inline_nm3ujvfDiL1r76lqg.gif


Fuck it, this is a great heel move. Anti-consumerism and all.

We're too entitled apparently.
 
Nope, you can't cash it out.

Is this confirmed? Because that makes this way slimier. People will probably be funneling mod money into tf2 keys then selling them on reddit or whatever.

You are paid by a transfer to your bank account. Read the damn OP and the links before spewing baseless rumors, please.
 
so report them

i dont understand how this is so fucking hard
How involved are you in the mod scene? I can't see anyone who was even faintly acquainted with it saying something like this. Modding is already riddled with plagiarism, distribution of copyrighted materials and false claims of plagiarism. These issues are only made worse on the Steam Workshop due to a combination of the user base, minimal supervision and ineffective policies. Adding payment (through PayPal!) is only going to make it worse.
 
The degree of insidiousness at play here by Valve and Bethesda is to such a degree I almost respect them for it. Skyrim has survived for years on mod support. I'm sure it's driven a number of game sales, but now they've found a way to profit directly off of the mod scene. And they're going about in such a way that people are actually defending them for doing so, by disguising it as "supporting the mod author." But it's not about that.

If it was about that, the author could reap the profits before $400 is made.

If it was about that, they could have made it a donation-based system that would have netted much less fervor.

If it was about that, the mod author would surely get a better cut than 25%.

But it's not. It's about Valve and Bethesda making a profit from an area they previously weren't. And God bless 'em, they've found a way to do it in a way that a lot of people will actually swallow.

tumblr_inline_nm3ujvfDiL1r76lqg.gif


Fuck it, this is a great heel move. Anti-consumerism and all.

Unless someone messed up the translation on my Steam, you reap the profits when you reach 100$
 
I support the idea of modders getting paid for their work, but this does raise the question. If the unofficial patch mods cost money now, does Bethesda get money off of releasing a buggy game?
 
Just read this, relevant to me because a lot of my mods do break:

What happens if a mod I bought breaks?

A. Sometimes one mod may modify the same files as another mod, or a particular combination of mods may cause unexpected outcomes. If you find that mod has broken or is behaving unexpectedly, it is best to post politely on the Workshop item's page and let the mod author know the details of what you are seeing.
Like that will actually help, anyone who has used Nexus knows it doesn't really work that way. How about we get a refund instead when things don't work, or is that too much entitlement?
 
Is 25% what it is for all the TF2 and DOTA 2 content?
yes
How involved are you in the mod scene? I can't see anyone who was even faintly acquainted with it saying something like this. Modding is already riddled with plagiarism, distribution of copyrighted materials and false claims of plagiarism. These issues are only made worse on the Steam Workshop due to a combination of the user base, minimal supervision and ineffective policies. Adding payment (through PayPal!) is only going to make it worse.
if they somehow make it through the review section with stolen content and then get caught you don't get your money and Valve has all your bank and personal information to hold you responsible

this has already occurred in the dota scene

it was resolved
 
I support the idea of modders getting paid for their work, but this does raise the question. If the unofficial patch mods cost money now, does Bethesda get money off of releasing a buggy game?

If the modder puts a price tag on it yup. I can see buggy games and unethical companies do this a lot.
 
I do seem to recall FAMGUY mentioning something along the lines of paid cosmetics or maps? I might've been imagining things, though. Regardless, still really looking forward to your stuff.

And in the event that BM does have paid workshop support, you could always have a paid version and a free version. It'd serve as a flashier "donate" button :P

I think

that I really am not liking these licensing terms and they would have to be very much improved in order for me to consider it and if I do end up putting it on the workshop to be paid content, i'm not going to go out of my way to support a free version: if you really feel that you deserve that content for free, I have no power to stop you from pirating it, it'd be really easy for what is essentially loose assets. a flashier donation page doesn't convince me at all because:

Juniez: how much have you gotten as of now [after requesting paypal donations]
[the animator]: well
[the animator]: nothing after that 62 bucks :(

that's pretty lol

e: BUT YOU KNOW ME. I HATE VALVE AND EVERYTHING VALVE
 
Just read this, relevant to me because a lot of my mods do break:


Like that will actually help, anyone who has used Nexus knows it doesn't really work that way. How about we get a refund instead when things don't work, or is that too much entitlement?

Hmmm. Good point.

If a new mod update breaks another mod, all you can do is politely ask the modder to make his mod work without conflicting with another mod?

I wonder if some sort of transparency should be agreed to that would allow mod sellers to check for compatibility/conflicts with shared/common files between multiple mods?

Or if there are simply too many mods to try to cross reference for file conflicts.

That could get messy.
 
Bethesda and Valve have found a way for users to create DLC for them. I have to applaud them since so many people in this thread are eating it up.
 
hahahahahaah




early access mods? what a shitshow




I'm not spewing anything besides laughter. I was just responding to that other guy who said that.

To be fair this mod will be available for free eventually. With 90 day exclusivity on the workshop for new mods and 60 days for updates for existing mods. A few of these mods are doing this it seems. I still think its kind of wrong that this person is getting any money at all when the FNIS creator doesn't seem to be getting credit on the workshop page and FNIS is what enables new animations to begin with.
 
So, you can get a refund for a mod within 24 hrs. Fair enough.

But what if mod problems aren’t recognizable right away? For example, I had the multiple follower mod installed in New Vegas like 80 hours and several months ago. Last month I discovered that it breaks the games ability to detect if you have any companions before starting the Honest Hearts DLC. So Boone, Veronica, and ED-E were present, but didn’t do anything.

Now, this was minor inconvenience, easily fixed by going back to my save right before the DLC and dismissing everyone manually. But it illustrates my point. What if a mod breaks something a week, two weeks a month from when you bought it? And its not as easily fixed/worked around like my example? Just hope for an update? Or are you just out the 4.99, buyer beware, should have read the reviews first herp, derp?
 
Hmmm. Good point.

If a new mod update breaks another mod, all you can do is politely ask the modder to make his mod work without conflicting with another mod?

I wonder if some sort of transparency should be agreed to that would allow mod sellers to check for compatibility/conflicts with shared files?

Or if there are simply too many mods to try to cross reference for file conflicts.

That could get messy.

From my experience things can get really messy with all the conflicting files. There are programs out there that people use which I think finds incompatible files? but I haven't used any of those.

So, you can get a refund for a mod within 24 hrs. Fair enough.

But what if mod problems aren’t recognizable right away? For example, I had the multiple follower mod installed in New Vegas like 80 hours and several months ago. Last month I discovered that it breaks the games ability to detect if you have any companions before starting the Honest Hearts DLC. So Boone, Veronica, and ED-E were present, but didn’t do anything.

Now, this was minor inconvenience, easily fixed by going back to my save right before the DLC and dismissing everyone manually. But it illustrates my point. What if a mod breaks something a week, two weeks a month from when you bought it? And its not as easily fixed/worked around like my example? Just hope for an update? Or are you just out the 4.99, buyer beware, should have read the reviews first herp, derp?

That's another good point. Conflicts don't always crash your game as soon as you launch it.

It's almost like Valve and Bethesda have no idea about Skyrim mods.
 
Hmmm. Good point.

If a new mod update breaks another mod, all you can do is politely ask the modder to make his mod work without conflicting with another mod?

I wonder if some sort of transparency should be agreed to that would allow mod sellers to check for compatibility/conflicts with shared/common files between multiple mods?

Or if there are simply too many mods to try to cross reference for file conflicts.

That could get messy.

It will/could probably end up as Krista's Lady Body / Demonica, she doesn't give a flying fuck about other peoples mods, only her mods exist.
 
FNIS License:
The FNIS Behavior can only be downloaded and used in the described way. Without my express permission you are NOT ALLOWED

to upload FNIS Behavior TO ANY OTHER SITE
to distribute FNIS Behavior as part of another mod
to distribute modified versions of FNIS Behavior
to make money with files which are part of FNIS Behavior, or which are created with the help of FNIS Behavior

Chesko's already violated the license with his fishing mod.
 
Hmmm. Good point.

If a new mod update breaks another mod, all you can do is politely ask the modder to make his mod work without conflicting with another mod?

I wonder if some sort of transparency should be agreed to that would allow mod sellers to check for compatibility/conflicts with shared/common files between multiple mods?

Or if there are simply too many mods to try to cross reference for file conflicts.

That could get messy.

There's a utility out there that already does that, but its only taking a guess and in a lot of cases things will be wrong when lots of files are involved.
 
Could you kindly go be an antagonistic asshole in the dota thread or something? I've seen you post nothing but one line snark for the last 5 or 6 pages.
im responding with as much effort as people are doing posting without reading the q&a, using common sense, or in some cases lacking respect to their fellow human
 
From my experience things can get really messy with all the conflicting files. There are programs out there that people use which I think finds incompatible files? but I haven't used any of those.

But would it be Valve's responsibility to automate that scanning process on their end? Or are they just going to put it on the modders/buyers to figure it out themselves?

I would think if Valve is hosting mods for sale, they should have some sort of system available that requires a file or code scan of some sort to prevent conflicts. Not just for the intial purchase, but also for any updates that follow.
 
Could you kindly go be an antagonistic asshole in the dota thread or something? I've seen you post nothing but one line snark for the last 5 or 6 pages.

If it's bothering you while reading the thread, you can always put the user in your ignore list.
 
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