Skyrim Workshop Now Supports Paid Mods

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If they should do this, yes, the modders need to get the majority chunk of the change. The sarcasm was there because your defense of it made no sense to me.

As 100% a consumer of mods and 0% a producer of mods, I would happily pay modders that make awesome mods for games I like.

I would rather they get 50% than 25%, but I would also rather they get 25% than 0%.

25% is likely not nearly enough money for me to give up my comfortable life and job that I am incredibly fortunate to have (largely by fortune of birth), but I am not so closed-minded as to think that there are places in the world where this is still a very viable opportunity even at 25%. Hell, I think there are a lot of American modders in the DOTA 2 and TF2 modding scene that are making money, so it's probably viable to a much broader swath of folks than even I am discussing.
 
So here is the next question; are they going to try to jam DRM into mods now too?

Because clearly once mods are no longer free, the first step is locking paying mods behind horrible DRM in order to prevent a free copy from being hacked. That is the ONLY thing that is certain to happen.

And then what? Paid mods would become clunky, require activation codes, require always-online to work, has activation limits?

And of course, that means jamming DRM into FREE mods too, because how else would the DRM work?

At that point, we would have to make a hack out of the modding tool just to get rid of the DRM.

No. Just NO.

The whole platform of Steam is DRM. It's just lenient in its DRM, IE not needing to go online, but it's DRM never the less.
 
That wasn't what you said. You said modders make more than the developers. The devs get 50% of the mod purchase, the modder gets 25%.

Also, Midas magic sat unupdated forever until paid mods became possible, then he immediately comes back, updates it, puts it up for sale, and puts ads into the free version.

:l o fucking l

cVtoTn8.png


RIP modding

Did the mod creator take this down? I can't access it on mobile
 
I wonder how sustainable this will be not only for the game, but for the modding scene at large. I recall a few in the ArmA community have tried to do this - Patreons to fund their efforts - and they made sub-minimum wage returns. And these were from major members in the community.

What I fear here is people are going to run on this entirely as a money train, ruining the sincerity of what it's supposed to do. The race to get the paper will create problems, for sure. For example, it will promote a situation where members on the community don't cooperate as much, as they're now going to be fighting for pieces of the pie. You'll have people who keep tools and tricks up their sleeve, seldom sharing them with the community.
This is what I'm worried about.
 
You don't think the author os SkyUI deserves your dollar for his work?

This is what really baffles me. Everyone agrees that SkyUI is fantastic and an essential addition to vanilla Skyrim. The creators did an awesome job and in my opinion they fully deserve the one measly dollar that the mod will cost at minimum. And yes, Bethesda and Valve also deserve a cut for providing the base game, the tools and the infrastructure.
 
Did the mod creator take this down? I can't access it on mobile

I can't bring it up now either, seems it was taken down.

This is what really baffles me. Everyone agrees that SkyUI is fantastic and an essential addition to vanilla Skyrim. The creators did an awesome job and in my opinion they fully deserve the one measly dollar that the mod will cost at minimum. And yes, Bethesda and Valve also deserve a cut for providing the base game, the tools and the infrastructure.

Bethesda does not deserve a cut, because if they made a decent UI for the game in the first place then SkyUI would not exist.

Profiting off modders fixing your game is not something to be encouraged.
 
The whole platform of Steam is DRM. It's just lenient in its DRM, IE not needing to go online, but it's DRM never the less.

You seem to not realised that Skyrim could be run independently of Steam. Thus in order to prevent anyone from running mods without paying for them, it would become mandatory to start putting DRM in the moding system itself.

This is what really baffles me. Everyone agrees that SkyUI is fantastic and an essential addition to vanilla Skyrim. The creators did an awesome job and in my opinion they fully deserve the one measly dollar that the mod will cost at minimum. And yes, Bethesda and Valve also deserve a cut for providing the base game, the tools and the infrastructure.
I am okay with paying for SkyUI; I am NOT okay with paying BETHESDA for SkyUI!

We shouldn't need a mod to fix the console interface for a PC game! And to suggest that Bethesda should be paid for NOT doing their job, is insulting!

What's next, just leave half the game unfinished and get paid when moders do your job for you? We should have had SkyUI from the beginning, in the core game. Not be paid DLC!
 
I can't see the answer to this so I apologise as it must have been asked somewhere.

What happens if I'm subscribed to a mod that was free but then becomes paid? Does Steam remove it from my game until I buy it?
 
I can't see the answer to this so I apologise as it must have been asked somewhere.

What happens if I'm subscribed to a mod that was free but then becomes paid? Does Steam remove it from my game until I buy it?

The modder can either update your free mod and break it. or he can update the mod to include advertising popups like the idiot who now has taken down the thread detailing that.
 
So here is the next question; are they going to try to jam DRM into mods now too?

Because clearly once mods are no longer free, the first step is locking paying mods behind horrible DRM in order to prevent a free copy from being hacked. That is the ONLY thing that is certain to happen.

And then what? Paid mods would become clunky, require activation codes, require always-online to work, has activation limits?

And of course, that means jamming DRM into FREE mods too, because how else would the DRM work?

At that point, we would have to make a hack out of the modding tool just to get rid of the DRM.

No. Just NO.
Steam DRM has no always online to work or activation limits. If they don't put them on games do you really think they would put it on mods? LOL
 
You seem to not realised that Skyrim could be run independently of Steam. Thus in order to prevent anyone from running mods without paying for them, it would become mandatory to start putting DRM in the moding system itself.


I am okay with paying for SkyUI; I am NOT okay with paying BETHESDA for SkyUI!

We shouldn't need a mod to fix the console interface for a PC game! And to suggest that Bethesda should be paid for NOT doing their job, is insulting!

What's next, just leave half the game unfinished and get paid when moders do your job for you? We should have had SkyUI from the beginning, in the core game. Not be paid DLC!
This is true.

Bethesda is in the business of releasing broken and buggy games, only to have moddders fix them. Lol at paying Bethesda for the community fixes.
 
Bethesda does not deserve a cut, because if they made a decent UI for the game in the first place then SkyUI would not exist.

Profiting off modders fixing your game is not something to be encouraged.

In that specific case I actually agree. The original Skyrim UI is abysmal.
 
This is what really baffles me. Everyone agrees that SkyUI is fantastic and an essential addition to vanilla Skyrim. The creators did an awesome job and in my opinion they fully deserve the one measly dollar that the mod will cost at minimum.

SkyUi is as it is now a well established mod that many, MANY other mods are dependant on.
Despite the author best intentions (right now) of making sure nothing he adds in the future will prevent such compatibility with all these mods (and leave the old version on the nexus), there is no guarantee he'll stick to his word which would cause a huge mess for mod users that will want to stay on the free-side of modding, as well as for future mod users.

Modding and particlularly modding around Bethesda games is heavily built and has always been thriving around sharing assets, mods built on each other and such things.
Not only will this paid storefront split the modding community and put a wrench in all this it's ten times worse to introduce it now when so many mods are already established (it might be less a problem in the future when paid and free mods evolve in their own bubble)

The possible issues go well beyond 'should modders get paid or not' right now.
 
SkyUi is as it is now a well established mod that many, MANY other mods are dependant on.
Despite the author best intentions (right now) of making sure nothing he adds in the future will prevent such compatibility with all these mods (and leave the old version on the nexus), there is no guarantee he'll stick to his word which would cause a huge mess for mod users that will want to stay on the free-side of modding, as well as for future mod users.

Modding and particlularly modding around Bethesda games is heavily built and has always been thriving around sharing assets, mods built on each other and such things.
Not only will this paid storefront split the modding community and put a wrench in all this it's ten times worse to introduce it now when so many mods are already established (it might be less a problem in the future when paid and free mods evolve in their own bubble)

The possible issues go well beyond 'should modders get paid or not' right now.

.
 
Steam doesn't, but the modders can. And there is no reason why a modder couldn't accidentally put in crappy DRM that bricks your computer.
corporations that invest millions of dollars in DRM have yet to defeat piracy. Why are people thinking that modders can get it right and block piracy? Makes no sense.

So how will the skyrim nexus be affected by this again? Will only mods purchased through steam work?
No, any mods from anywhere still work.
 
this it's ten times worse to introduce it now when so many mods are already established (it might be less a problem in the future when paid and free mods evolve in their own bubble)

On the bright side, Fallout 4 is coming out soon. So at the very least I would be able to enjoy free mods there without baggage from legacy established software.

corporations that invest millions of dollars in DRM have yet to defeat piracy. Why are people thinking that modders can get it right and block piracy? Makes no sense.
I am not saying the DRM would work; I am saying the DRM would cause catastrophic failures that damage my machine. Corporations have already managed to damage computers via their expensive DRM, what kind of damage do you think a cheap badly put together DRM would do.
 
Re-reading all the positive reactions in the first couple pages in this thread is mind-numbing. Imagine how these reacitons would've been if it had been Ubisoft, EA, Activision or any other multi-million dollar game corporation.

Some of the regulars here on GAF don't have a healthy relationship to Valve.
 
So how will the skyrim nexus be affected by this again? Will only mods purchased through steam work?

At this point I don't even know anymore. Everything is falling like domino's.

Nobody's going to be happy until the entire system is fucked. Then Bethesda can wipe the slate clean.

I suspect that Fallout 4 will have something that is going to permanently ruin TES/FO's modding scene.

Good lord, Steam workshop is light years behind the times when it comes to modding Skyrim.
I don't even want to fathom Bethesda/Valve getting any sort of control.

Well...oh well. I guess I'll play other games or something. TES/FO have eaten up thousands of my hours anyway.
 
This is what really baffles me. Everyone agrees that SkyUI is fantastic and an essential addition to vanilla Skyrim. The creators did an awesome job and in my opinion they fully deserve the one measly dollar that the mod will cost at minimum. And yes, Bethesda and Valve also deserve a cut for providing the base game, the tools and the infrastructure.

You're crazy if you think they deserve money for having other people fix their pathetic console UI for them.

Modding was the last innocent corner of gaming btw.
The one little socialist community island created by hobbyists in an industry ocean driven by greed, conflict of interest, risk aversion and opportunity cost.

The one environment where creativity is not stifled and that allows niches to be filled regardless of their commercial viability. The one area of gaming that people treated as a hobby instead of a job, and everyone was happy living like that.

But no, valve had to build an oil rig on it, and some people are dumb enough to cheer that on, because apparently a niche like modding is not allowed to exist, and it should be picked apart when there is money to be made.
Because that is all that matters in this world, money.

I know! Maybe with enough money we can build a nature reserve to try to preserve the modding scene (which was healthy and the integrity of which was under no threat just a few days ago) We can hire guards to protect it from poachers like bethesda (and ea and ubisoft and all the others) and write articles in newspapers like we do about white rhinos.


What's especially baffling is the complete lack of foresight and the naivety of the people who are willing or even eager to let modding get monetized.

edit, people like this
Bunch of weird comments here. You realize that even before this the market was dictating how many mods were made right? People still have to eat no matter what, so if mods don't pay for food, less mods can be made.
Why do more mods have to be made? why does it matter if some don't get made? What matters is the environment in which mods are made. (a unique environment that no longer exists anywhere else in gaming)
You're willing to throw the baby away with the bathwater and you don't even see it.

People saying 'let the market sort it out' are
1: naive as fuck , if they think modding is going to a better place once money and corporate interests become involved
2: completely and utterly missing the point that modding has been something that exists OUTSIDE of market forces, and that that is what made it valuable

Somehow people are too short sighted to understand the second point.

There is literally nothing to be gained from trying to make modding more like regular game development.
You don't try to make cheese more like meat, there's already mountains of meat to choose from. Let cheese be cheese.


And the shitty narrative that modders are starving helpless creatures that need to be saved by big corporations, and that it's okay to exploit them and ruin the core concepts of modding because it's better than nothing is insane.
We don't have to buy mods?
They don't have to make them.
If you can't do it as a hobby or a community thing because you'll be poor and starve then go do contract work? Get a job in the industry? and if you can't find a job in the industry do like everyone else on the planet and find employment elsewhere.
Why you thought to begin with that making free community content was a way to sustain yourself is baffling.
I don't complain that the football tournaments I set up with my old highschool friends aren't paying my rent. Guild masters in frigging MMOs don't complain that they can't pay their rent with the 20 odd hours they put into organising shit every week.
Because that is what a community effort is, a labor of love, for the benifit of the community and the people organising it.
They do it because they want to, and it's a way for them to get satisfaction and meaning in their lives, and that + the positive effect on other people's lives and the gratitude of those people is enough for them. *

*now if you read the asterixed paragraph and your instinct is to call me entitled or you can't understand my sentiments on this then read on

Here I'm going to go on a non gaming related tangent and get to the point that pisses me off.
It's not about modding or gaming, both could die in a fire tomrorow and I would move on to something else, life goes on.
It's this completely fucked up culture that exists in the west these days, where everything revolves around money and western capitalism pushes out any form of community sense.

90 percent of what makes life worth living and that makes humanity beautiful and its existance worthwhile is built by communities, and much of it is being destroyed by greed.

This bethesda modding thing is just the most recent of thousands of examples (and just happens to be gaming relating)

Some people in western capitalist culture hold no value to a sense of community or selfless cooperation to make the world better.
They live for money and think vapid consumerism will bring them happyness and fill the void in their life.
And in that pursuit they are willing to compromise and destroy everything that could actually bring them and others happyness.

The level of vapid consumerism and messed up values caused by capitalism taken to an unhealthy extreme can be unbearable sometimes on neogaf
And this is what I'm seeing here, a fucked up culture barging in on a healthy fan driven niche of gaming and destroying and exploiting it, and somehow thinking it has the right to do so.
It doesn't.
 
This is just painful at this point. Since you are taking the stance that no one anywhere would find this enterprise worthwhile (and simultaneously somehow concerned that it will be a big enough deal to merit debating I guess?), I would think the burden of proof for such a claim would be on you. My stance is that it might be valuable to some people in worse circumstances than me. You are saying it would be valuable to no one.

Well now you are just making up stuff.
 
Valve saving PC gaming yet again. Genius move, lord gabe.

Stop complaining and support modders and Bethesda, and of course, our lord and savior, Lord Gabe, guys. You all now your entire saving belong to them anyway. Why delay inevitable?
 
Valve saving PC gaming yet again. Genius move, lord gabe.

Stop complaining and support modders and Bethesda, and of course, our lord and savior, Lord Gabe, guys. You all now your entire saving belong to them anyway. Why delay inevitable?

Yeah, honestly? This move has just made me consider not using the steam store for ANYTHING anymore. Valve (and bethesda) doesn't deserve my money if they think mods belong to them.
 
Steam DRM has no always online to work or activation limits. If they don't put them on games do you really think they would put it on mods? LOL

Actually call of duty multiplayer has done this since mw2, boots you if steam isn't connected to net. It actually has checks to see if your steam account is online
I wouldn't be surprised if its a feature of steampowered
 
Wow, just saw on Reddit that there's a free Skyrim mod that advertises the paid version of the mod inside the game.

Fuck off with this shit.
 
Garry's mod got front page visibility and has been around for like a decade, of course he did well. He likely got a larger cut too if Valve took their customary 30%. A sword isn't going to do that.

I think its far too optimistic to expect that 25% cut to be anywhere near "job-quitting" money for a single mod.

You presume a lot in regards to garry's deal with valve. Either way, he was just one example of a modder being successful. And there are many more who have gone on to careers as game developers.

And no one is saying to quit your day job right away to start making money off mods. And just like anything there are varying degrees of success and you would do well to not expect anything in terms of success.
 
At this point I don't even know anymore. Everything is falling like domino's.

Nobody's going to be happy until the entire system is fucked. Then Bethesda can wipe the slate clean.

I suspect that Fallout 4 will have something that is going to permanently ruin TES/FO's modding scene.

Good lord, Steam workshop is light years behind the times when it comes to modding Skyrim.
I don't even want to fathom Bethesda/Valve getting any sort of control.

Well...oh well. I guess I'll play other games or something. TES/FO have eaten up thousands of my hours anyway.
That sounds pretty likely.

Get all the rage out of the way now and start fresh with F4. Mods are only supported on the Workshop and are locked down.

I'll be surprised if this doesn't happen. Shame since modding has always been a huge selling point for Bethesdas games. Saves them when they release broken shit.

Modders then: didn't need money
Modders as of two days ago: starving artists working out of a garage

Workshop then: provided free to boost sales
Workshop now: we have overhead to cover, or something
Lol
 
This whole thing is garbage and if it weren't for the fact that this is Valve, and not EA, the amount of backlash would be epic. Hopefully enough people, who don't worship at the altar of Gabe, can make enough stink to keep this from completely killing the mod scene as we knew it before this announcement. Regardless it won't be the same, and certainly won't be better due to this greedy cash grab.
 
The fact that this could lead up to future Bethesda games having their creation kit plus its esp files locked behind a valve paywall is really scary to think of. I hope that won't happen. Pls don't fuck it up Bethesda, you were the chosen one.
 
I truly believe that Bethesda should PAY SkyUI's creator for every download of his mod. The rest of us customers have already paid for the full price game, and the SkyUI was in effect a vital patch that makes the game playable on PC. Instead of asking US to pay the SkyUI creator, it should be free. And Bethesda should have been the one who paid up for their mistakes.
 
This whole thing is garbage and if it weren't for the fact that this is Valve, and not EA, the amount of backlash would be epic. Hopefully enough people, who don't worship at the altar of Gabe, can make enough stink to keep this from completely killing the mod scene as we knew it before this announcement. Regardless it won't be the same, and certainly won't be better due to this greedy cash grab.

EA wishes they could sell these sorts of microtransactions:
wAZBJ0S.png
 
This whole thing is garbage and if it weren't for the fact that this is Valve, and not EA, the amount of backlash would be epic. Hopefully enough people, who don't worship at the altar of Gabe, can make enough stink to keep this from completely killing the mod scene as we knew it before this announcement. Regardless it won't be the same, and certainly won't be better due to this greedy cash grab.

All this has made me realize how unreliable publishers are in the digital age of gaming. Selling games physical provided real barriers to what they could sell and what they couldn't. But in the age of digital, most everything in a game can be broken up and sold separately. We've even reached the point where modding now comes with a fee, most of the profit going to the publishers that initially launched a game in need of mods to be playable. Which creates a model that actually rewards the publishers for making incomplete games without them having to work to fix it.

We need an alternative that's less of a libertarian wet dream of the seller having complete stranglehold on the buyer and one that instead promotes the fairness of competition and easy spread of information and content. What that alternative is, I don't know. All I know that it shouldn't be done by one major publisher/distributor, who can act without impunity in a market that lacks any coherent competition. We've seen good and small publishers who would later grow into faceless corporate entities so many times now it's not even worth naming examples. The phrase "You either die a hero or live long enough to see yourself become a villain" is spot on in the current state of the free market.
 
You're crazy if you think they deserve money for having other people fix their pathetic console UI for them.

Modding was the last innocent corner of gaming btw.
The one little socialist community island created by hobbyists in an industry ocean driven by greed, conflict of interest, risk aversion and opportunity cost.

The one environment where creativity is not stifled and that allows niches to be filled regardless of their commercial viability. The one area of gaming that people treated as a hobby instead of a job, and everyone was happy living like that.

But no, valve had to build an oil rig on it, and some people are dumb enough to cheer that on, because apparently a niche like modding is not allowed to exist, and it should be picked apart when there is money to be made.
Because that is all that matters in this world, money.

I know! Maybe with enough money we can build a nature reserve to try to preserve the modding scene (which was healthy and the integrity of which was under no threat just a few days ago) We can hire guards to protect it from poachers like bethesda (and ea and ubisoft and all the others) and write articles in newspapers like we do about white rhinos.


What's especially baffling is the complete lack of foresight and the naivety of the people who are willing or even eager to let modding get monetized.

edit, people like this

Why do more mods have to be made? why does it matter if some don't get made? What matters is the environment in which mods are made. (a unique environment that no longer exists anywhere else in gaming)
You're willing to throw the baby away with the bathwater and you don't even see it.

People saying 'let the market sort it out' are
1: naive as fuck , if they think modding is going to a better place once money and corporate interests become involved
2: completely and utterly missing the point that modding has been something that exists OUTSIDE of market forces, and that that is what made it valuable

Somehow people are too short sighted to understand the second point.

There is literally nothing to be gained from trying to make modding more like regular game development.
You don't try to make cheese more like meat, there's already mountains of meat to choose from. Let cheese be cheese.

This is so well written. Couldn't have said it better.

Some famous modders are backing this (market will sort it out, people should be paid for their work etc.), and Garry's mod dev is also backing this, stating how his mod earned his life (bought him two houses, cars, a company with employees), but ironically, all these happened without this paid mod marketplace environment. (Indeed, it was sold at a price later, but his mod thrived as a free mod, and was later sold like any piece of software.. No harm in that, certain mods went on to be fully fledged games or paid extensions (Red Orchestra, Counter Strike, Garry's mod, and this still CAN happen in a free mod environment)

Also, many hobbyst modders have a chance in becoming actual developers as they can have a compelling repertoire of content they produced.

Modding was a healthy scene, now it's going to be a money riddled waste. The structure of the scene will dramatically change and it will be for the worse. They didn't need to change ANYTHING about how the mods were distributed, it wasn't going stale or anything.

Oh and it's really funny that we will probably have bug-fixing "patch" mods that can now be sold for money.

edit: Oh, and they are very stupid for testing this on an already well established community.
 
SkyUi is as it is now a well established mod that many, MANY other mods are dependant on.
Despite the author best intentions (right now) of making sure nothing he adds in the future will prevent such compatibility with all these mods (and leave the old version on the nexus), there is no guarantee he'll stick to his word which would cause a huge mess for mod users that will want to stay on the free-side of modding, as well as for future mod users.

Modding and particlularly modding around Bethesda games is heavily built and has always been thriving around sharing assets, mods built on each other and such things.
Not only will this paid storefront split the modding community and put a wrench in all this it's ten times worse to introduce it now when so many mods are already established (it might be less a problem in the future when paid and free mods evolve in their own bubble)

The possible issues go well beyond 'should modders get paid or not' right now.
This. This is not the same as Garry's Mod becoming a standalone product or TF2 Hats. There would still be a number or things to be wary of if this was introduced for Fallout 4 but at least it would be a clean slate and would give Valve/Bethesda more options in terms of structuring the system and players/modders more time to stratify mods.
 
It's not the money. It's the idea that these people modding once claimed to be for the community and it's all about the fun of creating. The OPTIONAL donations were just a bonus. The moment someone gives them a platform to make money from the jump, true colors show. They spit in the faces of those that supported them elsewhere.
 
It's not the money. It's the idea that these people modding once claimed to be for the community and it's all about the fun of creating. The OPTIONAL donations were just a bonus. The moment someone gives them a platform to make money from the jump, true colors show. They spit in the faces of those that supported them elsewhere.

I see what you're saying, but it IS the money, because modding is now no longer an enthusiast scene, it's just like any other shitty marketplace where being a cutthroat dick is encouraged to make a buck. Steal, lie, cheat your way to money, sell yourself out, do not what you want to do, but what will make you money
 
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