Skyrim Workshop Now Supports Paid Mods

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It's almost as if a system based on competition encourages people to become shitty human beings, and rewards them more the worse they get.

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Xbox One DRM. Although that had a group of people who were trying to tell everyone to just shut up and see what happens.

how much of a role did sony undercutting microsoft and gaining a competitive advantage in that space play a factor in overturning the drm?

in a doomsday scenario where sony was also utilizing some form of drm, i'm less optimistic that things would have changed.
 
Remember the Stanford prison experiment?

Create a system that rewards shitty behaviors and people will become like that.

Multiply that on a global scale and you have the current state of late-stage capitalism, which is why I find it funny when people defend Valve and Bethesda, the already rich entities in this equation.
 
How long before DSFix costs money? ;)
He's on the phone to GabeN as we speak.
Third time in this thread:

If people see no value in a given mod they won't pay, and after a short period of normalization nothing will change for modding. If people see significant value, then the modders creating that value will have more incentive and opportunity to create even better content.

Fun fact: in my experience, less than 0.17% of all mod users donate. If you actually want to make a living or even just support yourself with modding (which I think is a bad idea, but I wouldn't want to stop anyone from trying!) then donations are entirely unsuitable.


And I guess I should repeat myself since people have taken my position out of context or even entirely misrepresented it over the past dozen pages or so -- in answer to: "Will you end up charging for DSfix someday if it became available through the workshop?"
No, never. I never even put any ads on my blog when it was getting massive views. But I'm a bit of a silly idealist (see also me releasing pretty much everything I ever made as open source) and I wouldn't presume to speak for everyone.

Guys, it's possible to have a more nuanced view without being, or trying to become, a direct beneficiary.
 
Oh please.

It's not like they gave the game away for free. It has been out for years and they haven't touched it. All of a sudden they want some money from the work of their community without themselves putting me additional effort.

It's smart business if people are willing to eat it up.

I love Bethesda, but exactly. They made the game... nothing more. That is where they rightfully should make their profit. Mods, on the other hand, have always been a community thing due to the open nature of the PC and probably served to make their game even more popular. But now all they can see is dollar signs because the community is so big and they feel that they need to cash in on it.

As far as Valve goes? LOL, they are just the pushers who want a slice as well. It's disgusting, it's greed and it infringes on the openness of the PC. Hell, I am not even a big PC gamer who uses mods and I can see it. There is no reason for this other than wanting more profit and they give the creators scraps as way of trying to justify it. This is probably only the beginning as well.
 
Allowing people to steal other people work.

Oh crap, you are right. How did I miss this part of the FAQ

Q. What if I see someone posting content I've created?
A. If someone has copied your work, please use the DMCA takedown notice. then you are shit out of luck you stupid piece of shit.


Oh... It's like you haven't been following the developments over the last 24 hours.

If only it were so simple.

Oh I have.

Hell, I am not even a big PC gamer who uses mods and I can see it.

:rolleyes:
 
Third time in this thread:



Guys, it's possible to have a more nuanced view without being, or trying to become, a direct beneficiary.

I was joking.

But if somebody were to plagiarise it and makes loads of money from it, it would make you question your stance, it's only natural.
 
Oh... It's like you haven't been following the developments over the last 24 hours.

If only it were so simple.
While it's (stealing content etc.) super shitty and absolutely should not happen, the last 24hrs do not represent the next few years.

Valve most likely hasn't paid any of those exploiters yet, they have already removed some mods after DMCA complaints and it's not like the system isn't supposed to cull down people stealing content (look at the FAQ for example). What remains to be seen is if Valve is quick enough to respond and fit it to handle the complaints once the service starts rolling properly.
 
What? Selling other people's work is both expressly prohibited by the terms of this service and a violation of copyright.

Seriously, can we have a decent discussion without making stuff up?

So you mean is NOT happening at all?

If they can't properly enforce their rules, then is like they aren't there.
 
I was joking.

But if somebody were to plagiarise it and makes loads of money from it, it would make you question your stance, it's only natural.
If someone were to do that I would notify Valve, and they wouldn't see any money out of it.

It's actually easier than if they were just selling it somewhere on the internet.

So you mean is NOT happening at all?

If they can't properly enforce their rules, then is like they aren't there.
They don't need a turnaround time of 1 day on DMCA claims to make plagiarism unfeasible. They just need to take care of it before money changes hands.
 
While it's (stealing content etc.) super shitty and absolutely should not happen, the last 24hrs do not represent the next few years.

Valve most likely hasn't paid any of those exploiters yet, they have already removed some mods after DMCA complaints and it's not like the system isn't supposed to cull down people stealing content (look at the FAQ for example). What remains to be seen is if Valve is quick enough to respond and fit it to handle the complaints once the service starts rolling properly.

But thats with 10 mods
What happens when we got 50 games with 1000 mods each?
 
What? Selling other people's work is both expressly prohibited by the terms of this service and a violation of copyright.

Seriously, can we have a decent discussion without making stuff up?

Telling people to issue a DMCA takedown is like telling someone to go after an identity thief on their own after their shit has already been stolen and monetized. Valve has to be more involved but they have an embarrassing history of being lazy and laissez-faire so this attitude on their part is simply business as usual. They don't care about who gets hurt or whose mods get plagiarized.
 
Valve most likely hasn't paid any of those exploiters yet, they have already removed some mods after DMCA complaints and it's not like the system isn't supposed to cull down people stealing content (look at the FAQ for example). What remains to be seen is if Valve is quick enough to respond and fit it to handle the complaints once the service starts rolling properly.

The workshop payouts happen once a month. Even if someone managed to game the system by submitting a stolen mod just before the pay date, they still would have to make a $100 bucks before getting any money out of the system (that's $400 in total sales).

Also, try putting up any stolen content up on Greenlight and see what happens (if you don't want to test your waters on the mod thing)
 
Telling people to issue a DMCA takedown is like telling someone to go after an identity thief on their own after their shit has already been stolen. Valve has to be more involved but they have an embarrassing history of being lazy and laissez-faire so this attitude on their part is simply business as usual. They don't care about who gets hurt.

Exactly.

There needs to be some kind of formal submission and verification process if people are to upload a mod and charge for it.

Why they didn't think of this before and put such a system in place I will never know.
 
The idea of Bethesda getting anything, much less double what the modder gets is disgusting. Actual percentages aside, Valve at least provides a service by hosting and distributing the mod specifically. Bethesda got their cut when they sold game once, they shouldn't be getting 50% when someone else cleans up their shitshow.
 
If someone were to do that I would notify Valve, and they wouldn't see any money out of it.

It's actually easier than if they were just selling it somewhere on the internet.

They don't need a turnaround time of 1 day on DMCA claims to make plagiarism unfeasible. They just need to take care of it before money changes hands.

That is in the more clear and easy cases, stolen code or use of certain assets could take too much time before they could be detected.

And I'm not talking about only a fair use of the DMCA. When money is involved greed becomes a thing, the system Valve created allows for these kind of attitudes.
 
I'm referencing a quote made by Robert W. McChesney, a media watchdog and reformist. For context, this is his interpretation of neoliberalist market policies and their adverse effects:



I said this earlier already but Valve is turning a passionate community into a shopping mall. Anyone with a wait-and-see attitude has never seen neoliberals, corporate opportunists, and speculators wreck developing economies and communities.

Yeah, this has been a thing with Steam and Valve games for a while now. It's basically about playing the system and looking at opportunities to benefit from. Scammers, whales, betting, you name it. Valve introduced Steam Cards? People immediately went for the market. Some got a lot of money, "wow this is great!" then the undercuttings began "now it's shit". Steam Summer Sale colored teams? Reddit colluded to get x win on y day. Pre-holiday sale gems? People found a glitch and abused it. It collapsed, Valve shut it down to think it through. Valve announced Steam Broadcast? People immediately speculated about the monetization potential. E-sport scene? Teams throw matches to get items worth tons. The games? Pay2win and paywall events. Items worth a ton? Watch out for scammers and be prepared to get spammed by bot friend invites (if you set your inventory to public).

Valve is monetizing everything.

I am now totally not looking forward to the Dota 2 and source 2 modding scene. I bet their next game is going to be a shitshow given all the shit they've been pulling.
 
There's a middle ground here.

Yes, which is having free and paid mods co-exists together with the author having the say on whether or not to monetize the product.

The "nuclear option" would be preventing free mods. And if that were to happen I'd be up on the barricades with you.

Exactly.

You gonna tell people that already sold or bought content to stop doing so or get refunds?

How long will it be before people get banned from steam accounts because they didn't use workshop for mods?

When will valve make it so that if you want modding you have to use workshop or else?

This is like a tube of toothpaste. Once you use some you can't suddenly decide to put it back in the tube.

Fear mongering rarely benefits anyone. It's better suited for tabloids than on discussion boards.
 
There's a middle ground here.

You gonna tell people that already sold or bought content to stop doing so or get refunds?

How long will it be before people get banned from steam accounts because they didn't use workshop for mods?

When will valve make it so that if you want modding you have to use workshop or else?

This is like a tube of toothpaste. Once you use some you can't suddenly decide to put it back in the tube.
 
You gonna tell people that already sold or bought content to stop doing so or get refunds?

How long will it be before people get banned from steam accounts because they didn't use workshop for mods?

When will valve make it so that if you want modding you have to use workshop or else?

This is like a tube of toothpaste. Once you use some you can't suddenly decide to put it back in the tube.

If that happens it will cause piracy. Both for the game and the paid mods.

We will have gone full circle.
 
I guess I also don't care for modding.

Seems like it. They were just biding their time, waiting for the opportunity to pounce.


Or perhaps the internet is being the internet.

The thought that From Software would've been rewarded for DSFix and indirectly their 720p 30 fps lock disgusts me. I will have none of this.
 
You gonna tell people that already sold or bought content to stop doing so or get refunds?

How long will it be before people get banned from steam accounts because they didn't use workshop for mods?

When will valve make it so that if you want modding you have to use workshop or else?

This is like a tube of toothpaste. Once you use some you can't suddenly decide to put it back in the tube.
What's up with the weird doomsday scenarios that wouldn't ever fucking happen? No, people will never get banned for not using workshop for mods.
 
The "nuclear option" would be preventing free mods. And if that were to happen I'd be up on the barricades with you.

A mini-neoliberal economy that encourages "healthy competition" (see how globalization works and how well 'healthy competition' works out for the little guy) while also adding the complication of making a passionate community (that had no overhead before Steam's paid mod market but conveniently showed up to create one) to go at each other's throats for meager corporate pittances is another form of nuclear option.
 
The thought that From Software would've been rewarded for DSFix and indirectly their 720p 30 fps lock disgusts me. I will have none of this.
Under this system they wouldn't have been. You know why?

Because just like now, under this system DSfix would still have been free. The author decides whether or not to charge for something.
 
complete nonsense

Games as a service would have been complete nonsense to people a few generations ago and yet, here we are. If you can't see the trajectories of certain concepts then don't act surprised when greed and speculation inevitably ruins something else.
 
Valve has lost me as a customer for some time now. They've been operating a money making machine that works on maximizing money with minimal effort in some gross ways. I have no interest in DOTA 2, so what else is there from them for me. This paid mods stuff is practically expected from them.
 
Under this system they wouldn't have been. You know why?

Because just like now, under this system DSfix would still have been free. The author decides whether or not to charge for something.

until someone makes DSRepair for 3.99 with minimally more features and a lot more convenience due to the supported distribution of the Steam Workshop(tm)
 
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