I don't understand the idea against weapon customization in Halo 5, as long as those customizations are purely cosmetic it should be fine.
I don't understand the idea against weapon customization in Halo 5, as long as those customizations are purely cosmetic it should be fine.
Weapon customization IS coming, might as well strap down for the shit storm when it hits.
I don't think it'll be a shit-storm, is what I'm trying to say. Discussions with Josh on TB make it clear "toggles" for scopes in Arena isn't something they want. Whether or not that means different scopes for different preferences is up to debate.
More options can be better. I don't mind what they do in the campaign/new BtB.
Gotta monetize something so we get free DLC maps.
I must admit some sense of worry from the blatantly cyan and orange design. That's the biggest issue I had with Halo 4 visuals. It's like using comic sans for anything.
Edit: and why have they revealed the blocks like this? Now it's only boring ones left. I hope there's a sign of the flood in the bottom part, at least then the biggest clue would be still to come.
I always thought of purple as the Covenant color.
Lies! Everything is dark blue now.![]()
Should be noted that the Covenant in Halo 4 are not the same as in the previous Halo games. This is one of the reasons they no longer speak English like in Halo 3.
Purple was definitely the color to represent the Covenant but the Covenant we are familiar with ceased to exist before Halo 4 happened when their government mostly broke down.
I still see MS having two revenue streams instead of replacing one for another. In their minds, if BF and COD can do it, we should be too. It would be awesome though if the Halo community was all together for 2 years straight with Halo 5, no worry about who has what map pack. Fingers crossed they make map packs free and charge for cosmetics and single player expansions.
Josh Holmes said:IMO dividing the community based on DLC is a bad thing for the MP ecosystem all-up.
2 pieces down, 5 to go.
Locke's Team skipped leg day.
Remember when Spartans and suits were designed so you couldn't tell them apart?
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Good times.
It makes sense to not have them all look the same in anything but books, but I do wish they didn't make all the armor sets look as different as they do now. It just looks weird having all these soldiers use completely different looking outfits. No consistency whatsoever and just makes it all look messy. I'd prefer it if they all just used the base armor set and show modifications they've made to the armor along the years. Maybe some specialized sets of armor, but not a billion different combinations with all the colors of the rainbow.Eh, that would be really stupid if you're bringing them into the game world.
It makes sense to not have them all look the same in anything but books, but I do wish they didn't make all the armor sets look as different as they do now. It just looks weird having all these soldiers use completely different looking outfits. No consistency whatsoever and just makes it all look messy. I'd prefer it if they all just used the base armor set and show modifications they've made to the armor along the years. Maybe some specialized sets of armor, but not a billion different combinations with all the colors of the rainbow.
Also because 343's art design is horrible.
Trying to play through MCC so I can understand the storyline. I feel as if it is way more complicated than I first thought when I just jumped into Halo 3 multiplayer. Who are these floating spheres. .
Remember when Spartans and suits were designed so you couldn't tell them apart?
![]()
Good times.
It makes sense to not have them all look the same in anything but books, but I do wish they didn't make all the armor sets look as different as they do now. It just looks weird having all these soldiers use completely different looking outfits. No consistency whatsoever and just makes it all look messy. I'd prefer it if they all just used the base armor set and show modifications they've made to the armor along the years. Maybe some specialized sets of armor, but not a billion different combinations with all the colors of the rainbow.
Also because 343's art design is horrible.
I'm fine with the consistency but I'm not a fan of their art design for the armors. They look way too curvy and messy unlike all the armors that came before. I've gotten used to Chief's but looking at most of the armor for other characters make me cringe at times.It makes sense to not have them all look the same in anything but books, but I do wish they didn't make all the armor sets look as different as they do now. It just looks weird having all these soldiers use completely different looking outfits. No consistency whatsoever and just makes it all look messy. I'd prefer it if they all just used the base armor set and show modifications they've made to the armor along the years. Maybe some specialized sets of armor, but not a billion different combinations with all the colors of the rainbow.
Also because 343's art design is horrible.
Bout time the superior team was shown in all their glory.Team Locke (credit to guy on r/Halo)
Team Locke (credit to guy on r/Halo)
I'm fine with the consistency but I'm not a fan of their art design for the armors. They look way too curvy and messy unlike all the armors that came before. I've gotten used to Chief's but looking at most of the armor for other characters make me cringe at times.
Bungie nailed it with Halo Reach. They were all unique yet still looked right. Not sure what it is exactly but the art design from 343 for the Spartans just look wonky at times.
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In the books having the spartans be identical, only differentiable by Halsey and themselves because they knew each others small differences. That was cool. But it would come across so shitty in any sort of visual medium.
I do agree with Over that some of the designs can be excessive, but we absolutely need to be able to distinguish them at a glance.
I'm fine with the consistency but I'm not a fan of their art design for the armors. They look way too curvy and messy unlike all the armors that came before. I've gotten used to Chief's but looking at most of the armor for other characters make me cringe at times.
Bungie nailed it with Halo Reach. They were all unique yet still looked right. Not sure what it is exactly but the art design from 343 for the Spartans just look wonky at times.
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![]()
I'm fine with the consistency but I'm not a fan of their art design for the armors. They look way too curvy and messy unlike all the armors that came before. I've gotten used to Chief's but looking at most of the armor for other characters make me cringe at times.
Bungie nailed it with Halo Reach. They were all unique yet still looked right. Not sure what it is exactly but the art design from 343 for the Spartans just look wonky at times.
![]()
![]()
I was talking about the design outside of the lore. I'm sure it can all be explained but my post was directed towards 343's art design more so than the reason behind the change.The Spartan's in Reach used Gen 1 MK V MJLONIR armor, while in Halo 5 all the Spartans are now using Gen 2 armor. It's less bulky, lighter, faster and stronger so it makes sense that it will be more sleek than older armor.
It makes sense to not have them all look the same in anything but books, but I do wish they didn't make all the armor sets look as different as they do now. It just looks weird having all these soldiers use completely different looking outfits. No consistency whatsoever and just makes it all look messy. I'd prefer it if they all just used the base armor set and show modifications they've made to the armor along the years. Maybe some specialized sets of armor, but not a billion different combinations with all the colors of the rainbow.
Also because 343's art design is horrible.
Yeah, Spartan 2 and 3's look like jet tanks on legs with their armor. Seriously awesome looking.
And then Spartan IV's come across as armored ninjas with their armor design.
When I asked Josh about the DLC maps being free to avoid community segregation:
^^^
I was talking about the design outside of the lore. I'm sure it can all be explained but my post was directed towards 343's art design more so than the reason behind the change.
Regardless of the designs themselves, do you feel like the squad in Halo 3 ODST did a better job of "consistent customization?"
I see it more like a distinction between military vehicles versus sports cars. Chief is basically an APC with legs now, while Spartan Glitter Vinyl Red is more or less The Little Red Corvette That Could.
I'm also still not a huge fan of the bulky-ass chestpiece and how much it detracts from the rest of the armor, but from a practical perspective it makes sense. That being said, I still think it's absolutely ridiculous how much female Spartans are getting their hips and butts emphasized since Reach. Halo 4 was better about it in that it actually looked like the armor was just warped to account for different anatomy rather than emphasizing butts, but it's seriously jarring seeing the thickly-plated waist / codpiece / thigh region on Chief and likely Fred while Linda and Kelly have almost no protection there and have clearly discernible curves. That's also partially why I liked (but not necessarily preferred) the standardized armor designs as seen in Halo 3 (you can change gender voice but not gender appearance) and the Halo Legends short, Armor Testing from the Graphic Novel, etc. It seemed like the augmentations overall would have mitigated any substantial sexual dimorphism other than the obvious, with their builds more prominently reflecting their strengths or role - I could see Kelly having less armor due to being a scout, but Linda has no excuse. They gave Linda a straight-up donk in Escalation, too.
I guess what I'm saying is give us some #butts on the male Spartans, if they have to come up at all.
Meh, I'd rather see something like this:I do agree with Over that some of the designs can be excessive, but we absolutely need to be able to distinguish them at a glance.
Regardless of the designs themselves, do you feel like the squad in Halo 3 ODST did a better job of "consistent customization?"
I see it more like a distinction between military vehicles versus sports cars. Chief is basically an APC with legs now, while Spartan Glitter Vinyl Red is more or less The Little Red Corvette That Could.
I'm also still not a huge fan of the bulky-ass chestpiece and how much it detracts from the rest of the armor, but from a practical perspective it makes sense. That being said, I still think it's absolutely ridiculous how much female Spartans are getting their hips and butts emphasized since Reach. Halo 4 was better about it in that it actually looked like the armor was just warped to account for different anatomy rather than emphasizing butts, but it's seriously jarring seeing the thickly-plated waist / codpiece / thigh region on Chief and likely Fred while Linda and Kelly have almost no protection there and have clearly discernible curves. That's also partially why I liked (but not necessarily preferred) the standardized armor designs as seen in Halo 3 (you can change gender voice but not gender appearance) and the Halo Legends short, Armor Testing from the Graphic Novel, etc. It seemed like the augmentations overall would have mitigated any substantial sexual dimorphism other than the obvious, with their builds more prominently reflecting their strengths or role - I could see Kelly having less armor due to being a scout, but Linda has no excuse. They gave Linda a straight-up donk in Escalation, too.
I guess what I'm saying is give us some #butts on the male Spartans, if they have to come up at all.
I'm also still not a huge fan of the bulky-ass chestpiece and how much it detracts from the rest of the armor, but from a practical perspective it makes sense. That being said, I still think it's absolutely ridiculous how much female Spartans are getting their hips and butts emphasized since Reach. Halo 4 was better about it in that it actually looked like the armor was just warped to account for different anatomy rather than emphasizing butts, but it's seriously jarring seeing the thickly-plated waist / codpiece / thigh region on Chief and likely Fred while Linda and Kelly have almost no protection there and have clearly discernible curves. That's also partially why I liked (but not necessarily preferred) the standardized armor designs as seen in Halo 3 (you can change gender voice but not gender appearance) and the Halo Legends short, Armor Testing from the Graphic Novel, etc. It seemed like the augmentations overall would have mitigated any substantial sexual dimorphism other than the obvious, with their builds more prominently reflecting their strengths or role - I could see Kelly having less armor due to being a scout, but Linda has no excuse. They gave Linda a straight-up donk in Escalation, too.
I guess what I'm saying is give us some #butts on the male Spartans, if they have to come up at all.
I was talking about the design outside of the lore. I'm sure it can all be explained but my post was directed towards 343's art design more so than the reason behind the change.