Halo 5 Guardians: #huntthetruth

I don't understand the idea against weapon customization in Halo 5, as long as those customizations are purely cosmetic it should be fine.
 
I don't understand the idea against weapon customization in Halo 5, as long as those customizations are purely cosmetic it should be fine.

They should actually sell cosmetic stuff like skins and other customizations, rather than making us pay for the map packs.
 
I don't understand the idea against weapon customization in Halo 5, as long as those customizations are purely cosmetic it should be fine.

I was talking about this last night with a friend but i think halo can have the best of both worlds. The tightly honed Arena Multiplayer that we saw in the beta needs to not have any of that customization (unless its cosmetic but what real use is that) . There should be no loadouts, weapon drops, etc.

For the big team battle mode they can differenciate it using loadouts, customization etc. The big team battle mode in halo has never worked exactly right...more held back by the arena mode. At least thats what i think :)
 
Weapon customization IS coming, might as well strap down for the shit storm when it hits.

I don't think it'll be a shit-storm, is what I'm trying to say. Discussions with Josh on TB make it clear "toggles" for scopes in Arena isn't something they want. Whether or not that means different scopes for different preferences is up to debate.

More options can be better. I don't mind what they do in the campaign/new BtB.

Gotta monetize something so we get free DLC maps.
 
087-18832f801f6e422397b0a25e9d98ccf2


kiss_201kb.1430227353.png

2 pieces down, 5 to go.
 
I don't think it'll be a shit-storm, is what I'm trying to say. Discussions with Josh on TB make it clear "toggles" for scopes in Arena isn't something they want. Whether or not that means different scopes for different preferences is up to debate.

More options can be better. I don't mind what they do in the campaign/new BtB.

Gotta monetize something so we get free DLC maps.

I can almost imagine them announcing FREE DLC with Halo 5. My reasoning is because they shipped 4 halo games for 1 price. Sure, it's not 100% fixed but still, it's something they did and offered it for cheaper than i think anyone expected.

I would love to hear that all map packs will be free for the first year and then there would be episodic chapters after the campaign to bridge halo 5 guardians to halo 5: guardians 2 or halo 6. Somewhat like spartan ops but way much better in the objective area. MM those cinematics were divine.
Just still blows my mind the world went crashing into the sun! WTF O RLY, YEP.
 
I must admit some sense of worry from the blatantly cyan and orange design. That's the biggest issue I had with Halo 4 visuals. It's like using comic sans for anything.

Edit: and why have they revealed the blocks like this? Now it's only boring ones left. I hope there's a sign of the flood in the bottom part, at least then the biggest clue would be still to come.

As far as in the poster, it makes complete sense, as it is reflective of both Chief and Locke's visors. They are tonally more opposite colors, which also helps reflect the dichotomy of the two sides.

In game (specifically Halo 4), again, it is mostly present between "standard" Forerunner tech/AI, and "corrupt" (Didact-ified) tech/AI. It visually shows the corruption Didact had upon the Promethean Knights, for instance, and the conflicting aspect between being controlled by the Librarian and the Ur-Didact. They used the age-old red-vs-blue (no pun intended) symbolism to represent to opposing sides, but then dulled the colors slightly to be less cookie-cutter, I'd imagine.

Btw, I'm not arguing that they couldn't have used more colors elsewhere in the game to broaden the palette. I'm just saying that specifically dealing with Forerunner tech/architecture, it makes sense from a conceptual POV. They obviously have purple tied up with symbolizing the Covenant, and they went even further and used green for the Covenant (or more specifically Jul M'dama's forces) tech glow.

A run-down of prominent color uses throughout the games (that I can recall):

  • Stable Forerunner tech/strucures/arsenal - Silver/Gray w/ Cyan/Light Blue lighting
  • Corrupt Forerunner tech/structures/arsenal - Silver/Gray w/ Orange lighting
  • Covenant tech/structures/arsenal - Purple w/ Light Blue, Pink, Yellow, Green lighting
  • Human tech/structures/arsenal - Steel, "Army Green" w/ Light Blue, Gold lighting

The one more common color that has predominantly gone unused in a large-scale sense is red, with the notable exceptions being Spartan Laser beams and rampant AI, and the Ur-Didact's glyph flashes on Requiem.

Not sure if this is what you were meaning at all, but it's still interesting to think about what other colors they could use with any newer large-scale factions in-game.
 
Should be noted that the Covenant in Halo 4 are not the same as in the previous Halo games. This is one of the reasons they no longer speak English like in Halo 3.

Purple was definitely the color to represent the Covenant but the Covenant we are familiar with ceased to exist before Halo 4 happened when their government mostly broke down.
 
All for cosmetic customisable weapons. Have a certain amount free, then the rest as DLC. Far better then paid Map packs.

So something is dropping when the final piece is stitched onto the image right?
 
I still see MS having two revenue streams instead of replacing one for another. In their minds, if BF and COD can do it, we should be too. It would be awesome though if the Halo community was all together for 2 years straight with Halo 5, no worry about who has what map pack. Fingers crossed they make map packs free and charge for cosmetics and single player expansions.
 
Should be noted that the Covenant in Halo 4 are not the same as in the previous Halo games. This is one of the reasons they no longer speak English like in Halo 3.

Purple was definitely the color to represent the Covenant but the Covenant we are familiar with ceased to exist before Halo 4 happened when their government mostly broke down.

The Covies in Halo 4 are a religious terrorist sect ran by Jul M'dama.
 
I still see MS having two revenue streams instead of replacing one for another. In their minds, if BF and COD can do it, we should be too. It would be awesome though if the Halo community was all together for 2 years straight with Halo 5, no worry about who has what map pack. Fingers crossed they make map packs free and charge for cosmetics and single player expansions.

When I asked Josh about the DLC maps being free to avoid community segregation:

Josh Holmes said:
IMO dividing the community based on DLC is a bad thing for the MP ecosystem all-up.

^^^
 
Remember when Spartans and suits were designed so you couldn't tell them apart?

Spartan_Black-halo-next-431.jpg


Good times.

Eh, that would be really stupid if you're bringing them into the game world.
It makes sense to not have them all look the same in anything but books, but I do wish they didn't make all the armor sets look as different as they do now. It just looks weird having all these soldiers use completely different looking outfits. No consistency whatsoever and just makes it all look messy. I'd prefer it if they all just used the base armor set and show modifications they've made to the armor along the years. Maybe some specialized sets of armor, but not a billion different combinations with all the colors of the rainbow.

Also because 343's art design is horrible.
 
Trying to play through MCC so I can understand the storyline. I feel as if it is way more complicated than I first thought when I just jumped into Halo 3 multiplayer. Who are these floating spheres. .
 
It makes sense to not have them all look the same in anything but books, but I do wish they didn't make all the armor sets look as different as they do now. It just looks weird having all these soldiers use completely different looking outfits. No consistency whatsoever and just makes it all look messy. I'd prefer it if they all just used the base armor set and show modifications they've made to the armor along the years. Maybe some specialized sets of armor, but not a billion different combinations with all the colors of the rainbow.

Also because 343's art design is horrible.

Let's not act like this is just a 343 issue, Team Noble looked just as varied. One guy with a massive skull and another with a very basic helmet.

I'd argue it's an issue with the original halo armour designs just not transitioning well into generations where the graphics are improved significantly, and the devs feel the need to show new details.
 
Trying to play through MCC so I can understand the storyline. I feel as if it is way more complicated than I first thought when I just jumped into Halo 3 multiplayer. Who are these floating spheres. .

You mean Guilty Spark? He's a forerunner AI in charge of monitoring and maintaining that Halo ring.

He's also the mind of an ancient human, filled with the minds of even more ancient humans, including a dude who went toe to toe with the Forerunners. But that's AP class stuff.
 
Hey guys, I finally want to read the books of the Halo universe. I've heard name tossed around but i need some insight of what i actually need to know! Like for example, where to begin and where to end before the next book/comic and Halo 5. :D

I'd really apprecaite it and if you know where i can buy them for cheap, that would also be tons of awesomesauce!! lol

^_^
 
It makes sense to not have them all look the same in anything but books, but I do wish they didn't make all the armor sets look as different as they do now. It just looks weird having all these soldiers use completely different looking outfits. No consistency whatsoever and just makes it all look messy. I'd prefer it if they all just used the base armor set and show modifications they've made to the armor along the years. Maybe some specialized sets of armor, but not a billion different combinations with all the colors of the rainbow.

Also because 343's art design is horrible.

Why use the spoiler?

I believe most if not all of the armor that the Spartan IIs are using in this image predate 343i.

It makes sense that they are now using armor that works best for them. John uses standard armor because he isn't a master of anything except battle strategy.
 
It makes sense to not have them all look the same in anything but books, but I do wish they didn't make all the armor sets look as different as they do now. It just looks weird having all these soldiers use completely different looking outfits. No consistency whatsoever and just makes it all look messy. I'd prefer it if they all just used the base armor set and show modifications they've made to the armor along the years. Maybe some specialized sets of armor, but not a billion different combinations with all the colors of the rainbow.

Also because 343's art design is horrible.
I'm fine with the consistency but I'm not a fan of their art design for the armors. They look way too curvy and messy unlike all the armors that came before. I've gotten used to Chief's but looking at most of the armor for other characters make me cringe at times.

Bungie nailed it with Halo Reach. They were all unique yet still looked right. Not sure what it is exactly but the art design from 343 for the Spartans just look wonky at times.

HALO_REACH___NOBLE_TEAM_by_spartan283.jpg

YSAthpb.jpg
 
Buck seems like he's struggling in that armor.


Also lol Dani. Your 343 salt is getting a little salty for the sake of being salty.

In the books having the spartans be identical, only differentiable by Halsey and themselves because they knew each others small differences. That was cool. But it would come across so shitty in any sort of visual medium.

I do agree with Over that some of the designs can be excessive, but we absolutely need to be able to distinguish them at a glance.
 
I'm fine with the consistency but I'm not a fan of their art design for the armors. They look way too curvy and messy unlike all the armors that came before. I've gotten used to Chief's but looking at most of the armor for other characters make me cringe at times.

Bungie nailed it with Halo Reach. They were all unique yet still looked right. Not sure what it is exactly but the art design from 343 for the Spartans just look wonky at times.

HALO_REACH___NOBLE_TEAM_by_spartan283.jpg

YSAthpb.jpg

The Spartan's in Reach used Gen 1 MK V MJLONIR armor, while in Halo 5 all the Spartans are now using Gen 2 armor. It's less bulky, lighter, faster and stronger so it makes sense that it will be more sleek than older armor.
 
In the books having the spartans be identical, only differentiable by Halsey and themselves because they knew each others small differences. That was cool. But it would come across so shitty in any sort of visual medium.

I do agree with Over that some of the designs can be excessive, but we absolutely need to be able to distinguish them at a glance.

Agree with this. The Halo 4 intro video had them all in the same armor and that was really confusing.

Also agree with Overdoziz. The designs shouldn't look so busy. Simplicity is sometimes better, than a complicated design.
 
I'm fine with the consistency but I'm not a fan of their art design for the armors. They look way too curvy and messy unlike all the armors that came before. I've gotten used to Chief's but looking at most of the armor for other characters make me cringe at times.

Bungie nailed it with Halo Reach. They were all unique yet still looked right. Not sure what it is exactly but the art design from 343 for the Spartans just look wonky at times.

HALO_REACH___NOBLE_TEAM_by_spartan283.jpg

YSAthpb.jpg

I'm loving Team Locke's armour design, it looks so sleek.

Also the spikes on the red spartan's shoulders look awesome, if a bit impractical.
 
I'm fine with the consistency but I'm not a fan of their art design for the armors. They look way too curvy and messy unlike all the armors that came before. I've gotten used to Chief's but looking at most of the armor for other characters make me cringe at times.

Bungie nailed it with Halo Reach. They were all unique yet still looked right. Not sure what it is exactly but the art design from 343 for the Spartans just look wonky at times.

HALO_REACH___NOBLE_TEAM_by_spartan283.jpg

YSAthpb.jpg

One is the models used in the game and the other is concept art.
 
Yeah, Spartan 2 and 3's look like jet tanks on legs with their armor. Seriously awesome looking.

And then Spartan IV's come across as armored ninjas with their armor design.
 
The Spartan's in Reach used Gen 1 MK V MJLONIR armor, while in Halo 5 all the Spartans are now using Gen 2 armor. It's less bulky, lighter, faster and stronger so it makes sense that it will be more sleek than older armor.
I was talking about the design outside of the lore. I'm sure it can all be explained but my post was directed towards 343's art design more so than the reason behind the change.
 
It makes sense to not have them all look the same in anything but books, but I do wish they didn't make all the armor sets look as different as they do now. It just looks weird having all these soldiers use completely different looking outfits. No consistency whatsoever and just makes it all look messy. I'd prefer it if they all just used the base armor set and show modifications they've made to the armor along the years. Maybe some specialized sets of armor, but not a billion different combinations with all the colors of the rainbow.

Also because 343's art design is horrible.

Regardless of the designs themselves, do you feel like the squad in Halo 3 ODST did a better job of "consistent customization?"

Yeah, Spartan 2 and 3's look like jet tanks on legs with their armor. Seriously awesome looking.

And then Spartan IV's come across as armored ninjas with their armor design.

I see it more like a distinction between military vehicles versus sports cars. Chief is basically an APC with legs now, while Spartan Glitter Vinyl Red is more or less The Little Red Corvette That Could.

I'm also still not a huge fan of the bulky-ass chestpiece and how much it detracts from the rest of the armor, but from a practical perspective it makes sense. That being said, I still think it's absolutely ridiculous how much female Spartans are getting their hips and butts emphasized since Reach. Halo 4 was better about it in that it actually looked like the armor was just warped to account for different anatomy rather than emphasizing butts, but it's seriously jarring seeing the thickly-plated waist / codpiece / thigh region on Chief and likely Fred while Linda and Kelly have almost no protection there and have clearly discernible curves. That's also partially why I liked (but not necessarily preferred) the standardized armor designs as seen in Halo 3 (you can change gender voice but not gender appearance) and the Halo Legends short, Armor Testing from the Graphic Novel, etc. It seemed like the augmentations overall would have mitigated any substantial sexual dimorphism other than the obvious, with their builds more prominently reflecting their strengths or role - I could see Kelly having less armor due to being a scout, but Linda has no excuse. They gave Linda a straight-up donk in Escalation, too.

I guess what I'm saying is give us some #butts on the male Spartans, if they have to come up at all.
 
I was talking about the design outside of the lore. I'm sure it can all be explained but my post was directed towards 343's art design more so than the reason behind the change.

It's practical, a more sleek design just makes sense.

Regardless of the designs themselves, do you feel like the squad in Halo 3 ODST did a better job of "consistent customization?"



I see it more like a distinction between military vehicles versus sports cars. Chief is basically an APC with legs now, while Spartan Glitter Vinyl Red is more or less The Little Red Corvette That Could.

I'm also still not a huge fan of the bulky-ass chestpiece and how much it detracts from the rest of the armor, but from a practical perspective it makes sense. That being said, I still think it's absolutely ridiculous how much female Spartans are getting their hips and butts emphasized since Reach. Halo 4 was better about it in that it actually looked like the armor was just warped to account for different anatomy rather than emphasizing butts, but it's seriously jarring seeing the thickly-plated waist / codpiece / thigh region on Chief and likely Fred while Linda and Kelly have almost no protection there and have clearly discernible curves. That's also partially why I liked (but not necessarily preferred) the standardized armor designs as seen in Halo 3 (you can change gender voice but not gender appearance) and the Halo Legends short, Armor Testing from the Graphic Novel, etc. It seemed like the augmentations overall would have mitigated any substantial sexual dimorphism other than the obvious, with their builds more prominently reflecting their strengths or role - I could see Kelly having less armor due to being a scout, but Linda has no excuse. They gave Linda a straight-up donk in Escalation, too.

I guess what I'm saying is give us some #butts on the male Spartans, if they have to come up at all.

Unlike John and Fred both Kelly and Linda serve in roles that don't require as much armor but benefit more from speed and stealth.

To keep the military vehicle theme going, Fred and John are Abrams and Linda and Kelly are Strykers.
 
I do agree with Over that some of the designs can be excessive, but we absolutely need to be able to distinguish them at a glance.
Meh, I'd rather see something like this:
Halo_3__ODST_Wallpaper_by_Minime637.jpg


Base armor all with some minor adjustments that fit their combat role. (and that fucking Recon helmet that looks out of place as hell) Probably make it a tad more pronounced and you're set. There's really no need to paint all the characters in different variants of bright neon colors to be able to set them apart easily. Especially in an army setting.
 
While it may just be 343 trying to show off how creative they are, there could be a mechanical reason behind it. All the Mark V era armor was designed by Halsey, and everything but the shields was purely human tech. After the war, she's no longer designing the armor, and with new access to Covenant and Forerunner tech, they can make sleeker designs without compromises. Also the increased production capacity post war would also more experimentation in variants without worrying about resource constraints. As for the Reach armor, Reach was home to many prototypes (armor abilities, space fighters) not seen outside the game since most were destroyed during the battle. Hence Noble Team would have easier access to newer gear other units wouldn't be able to.
 
Regardless of the designs themselves, do you feel like the squad in Halo 3 ODST did a better job of "consistent customization?"



I see it more like a distinction between military vehicles versus sports cars. Chief is basically an APC with legs now, while Spartan Glitter Vinyl Red is more or less The Little Red Corvette That Could.

I'm also still not a huge fan of the bulky-ass chestpiece and how much it detracts from the rest of the armor, but from a practical perspective it makes sense. That being said, I still think it's absolutely ridiculous how much female Spartans are getting their hips and butts emphasized since Reach. Halo 4 was better about it in that it actually looked like the armor was just warped to account for different anatomy rather than emphasizing butts, but it's seriously jarring seeing the thickly-plated waist / codpiece / thigh region on Chief and likely Fred while Linda and Kelly have almost no protection there and have clearly discernible curves. That's also partially why I liked (but not necessarily preferred) the standardized armor designs as seen in Halo 3 (you can change gender voice but not gender appearance) and the Halo Legends short, Armor Testing from the Graphic Novel, etc. It seemed like the augmentations overall would have mitigated any substantial sexual dimorphism other than the obvious, with their builds more prominently reflecting their strengths or role - I could see Kelly having less armor due to being a scout, but Linda has no excuse. They gave Linda a straight-up donk in Escalation, too.

I guess what I'm saying is give us some #butts on the male Spartans, if they have to come up at all.

Augmentations bro. Dem glutes
 
I'm also still not a huge fan of the bulky-ass chestpiece and how much it detracts from the rest of the armor, but from a practical perspective it makes sense. That being said, I still think it's absolutely ridiculous how much female Spartans are getting their hips and butts emphasized since Reach. Halo 4 was better about it in that it actually looked like the armor was just warped to account for different anatomy rather than emphasizing butts, but it's seriously jarring seeing the thickly-plated waist / codpiece / thigh region on Chief and likely Fred while Linda and Kelly have almost no protection there and have clearly discernible curves. That's also partially why I liked (but not necessarily preferred) the standardized armor designs as seen in Halo 3 (you can change gender voice but not gender appearance) and the Halo Legends short, Armor Testing from the Graphic Novel, etc. It seemed like the augmentations overall would have mitigated any substantial sexual dimorphism other than the obvious, with their builds more prominently reflecting their strengths or role - I could see Kelly having less armor due to being a scout, but Linda has no excuse. They gave Linda a straight-up donk in Escalation, too.

I guess what I'm saying is give us some #butts on the male Spartans, if they have to come up at all.

reach1647916full.jpg
 
Lol I remember someone on GAF got all umad at someone because they took a normal looking screenshot of a game with a female character and the female character had their back turned to the camera.
 
I was talking about the design outside of the lore. I'm sure it can all be explained but my post was directed towards 343's art design more so than the reason behind the change.

Do you mean to say. "If it ain't broke, don't fix it" ?

I actually like the evolution that makes real world sense. If they still had bulky tanky armor looking like mini-mechs, then I'd question it. And perhaps more people would be up in arms of why are they not following the lore and making up their own rules. Hmmmm....
 
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