LonelyGreyWolf
Banned
IGN uploaded a new video with more game play
A lot of weird flickering green screen on my end during the non-gameplay parts though
Youtube version: https://www.youtube.com/watch?v=uwun7kMAoIU
IGN uploaded a new video with more game play
A lot of weird flickering green screen on my end during the non-gameplay parts though
Nah
If you're posting in this thread you should have the comprehension to understand the state the game is in and even if somehow a person didnt the footage is tied to an article that explains that. Holding the devs responsible for this is like blaming thread creators for posters who just read a thread title and then rush to comment.
Its not even like Kickstarter is new at this point, people should know the score that you're not being shown anywhere near a finished game in pitch videos. These arent near-final trailers out of E3 or something.
Youtube version: https://www.youtube.com/watch?v=uwun7kMAoIU
It looks more like a mash up of Mario and Spyro made in Unity.
You make it sound like a bad thing. How DARE you.
You make it sound like a bad thing. How DARE you.
IGN uploaded a new video with more game play
A lot of weird flickering green screen on my end during the non-gameplay parts though
Youtube version: https://www.youtube.com/watch?v=uwun7kMAoIU
Pretty generic looking if you ask me. Hopefully this improves before release.
I get it's very very early,.
Gone already?Youtube version: https://www.youtube.com/watch?v=uwun7kMAoIU
Maybe it's just me, but the world looks so sterile. There doesn't appear much in the way of visual feedback when you kill enemies either.
I get it's very very early, but still really off putting.
You said it.
Its early as fook.
Gone already?
I'm cautiously optimistic, but with a strong emphasis on cautiously.
I understand that this is very far from the finished product, but I can't help but feel that some things won't change unless we point them out. So let me point them out:
- Everything sort of looks bland and generic. The characters need something more. The shorts, backpack, and necklace on Banjo went a long way in adding much-needed personality and uniqueness to the character. The levels looks like randomly pieced together set pieces with no rhyme or reason, no cohesive theme or purpose. It looks like something that was made in a home-user version of a level editor.
- Much love for Grant Kirkhope and David Wise, but the two have a very wildly different composition style, and I feel that their compositions (the ones we've heard so far at least) are too jarringly different in style to exist in the same game. It's like they're both composing separately in their own corner and not talking to each other. The Kirkhope songs sound like Banjo, and the Wise songs sound like DK. They're not the same game and they don't belong together. The two need to establish a common distinct musical style for the game, with clear boundaries of what fits and what doesn't. Okami had 4 different composers, yet all the songs felt like they belonged to the same game. I'm really not feeling this here.
- The animations/controls feel really loose and lacking in oompf. I know, it's early. But still.
That's pretty much my gripes with what we've seen. Everything else looks really neat!
Reading your comments the only load I can expect from you is a load of shit.
I am excited about the game itself but I am not so sold on the characters. They feel a bit generic platform character.
pretty sure they will just ship it the way it is after 3 months of development
- Everything sort of looks bland and generic. The characters need something more. The shorts, backpack, and necklace on Banjo went a long way in adding much-needed personality and uniqueness to the character.
At least as far as the character designs go, I wouldn't be surprised if they were near-finished since they were kept secret for a while.You're basing all this off of like a minute of veeeery early footage and like ten seconds of two different tunes?
What.
I think we can all agree with this, at least in its current state.I'm cautiously optimistic, but with a strong emphasis on cautiously.
I understand that this is very far from the finished product, but I can't help but feel that some things won't change unless we point them out. So let me point them out:
- Everything sort of looks bland and generic. The characters need something more. The shorts, backpack, and necklace on Banjo went a long way in adding much-needed personality and uniqueness to the character. The levels looks like randomly pieced together set pieces with no rhyme or reason, no cohesive theme or purpose. It looks like something that was made in a home-user version of a level editor.
- Much love for Grant Kirkhope and David Wise, but the two have a very wildly different composition style, and I feel that their compositions (the ones we've heard so far at least) are too jarringly different in style to exist in the same game. It's like they're both composing separately in their own corner and not talking to each other. The Kirkhope songs sound like Banjo, and the Wise songs sound like DK. They're not the same game and they don't belong together. The two need to establish a common distinct musical style for the game, with clear boundaries of what fits and what doesn't. Okami had 4 different composers, yet all the songs felt like they belonged to the same game. I'm really not feeling this here.
- The animations/controls feel really loose and lacking in oompf. I know, it's early. But still.
That's pretty much my gripes with what we've seen. Everything else looks really neat!
Its almost as if its pre-alpha early footage made by a small team or something.
I think we can all agree with this, at least in its current state.
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wow looks like bubsy 3d ... hope nintendo improves this before release or i wont be playing!
He specifically mentions he's bringing it up now in case it's not already fixed. And like j said, stuff like the character design and soundttack is unlikely to be fixed without input, yeah?writing about how whats clearly a prettied up test level lacks cohesion like this thing is shipping out tomorrow is pretty darn silly, so is making a judgement call on the entire soundtrack based off of 12 seconds of music.
i understand not wanting to be let down or giving into blind hype, but come on
You just compared a legendary video game(even if it's a beta level) to an infamous piece of shovelware
What place am I in again
I think I need some water and to lie dow
Hi chaps. Andy from Playtonic here.
Your assessment is correct - what you see today is the result of just three months work (honestly, it's amazing how fast this has progressed) and most of it will be unrecognizable compared to the final product - in a good way.
We focused on nailing the characters and tone the best we could in that time. The environment is very much a 'sandbox' at this point, though the themes are representative of what we're going for.
In an ideal world we'd have filled that jungle with tons of quirky characters, dazzling collectibles and interesting enemies but... time.
I've only been here a few months and I'm a Rare outsider and honestly, these guys are going to nail this. They create this stuff in their sleep. If I wasn't here, I'd be backing lots of cash![]()
Hi chaps. Andy from Playtonic here.
Your assessment is correct - what you see today is the result of just three months work (honestly, it's amazing how fast this has progressed) and most of it will be unrecognizable compared to the final product - in a good way.
We focused on nailing the characters and tone the best we could in that time. The environment is very much a 'sandbox' at this point, though the themes are representative of what we're going for.
In an ideal world we'd have filled that jungle with tons of quirky characters, dazzling collectibles and interesting enemies but... time.
I've only been here a few months and I'm a Rare outsider and honestly, these guys are going to nail this. They create this stuff in their sleep. If I wasn't here, I'd be backing lots of cash![]()
Hi chaps. Andy from Playtonic here.
Your assessment is correct - what you see today is the result of just three months work (honestly, it's amazing how fast this has progressed) and most of it will be unrecognizable compared to the final product - in a good way.
We focused on nailing the characters and tone the best we could in that time. The environment is very much a 'sandbox' at this point, though the themes are representative of what we're going for.
In an ideal world we'd have filled that jungle with tons of quirky characters, dazzling collectibles and interesting enemies but... time.
I've only been here a few months and I'm a Rare outsider and honestly, these guys are going to nail this. They create this stuff in their sleep. If I wasn't here, I'd be backing lots of cash![]()
Hi chaps. Andy from Playtonic here.
Your assessment is correct - what you see today is the result of just three months work (honestly, it's amazing how fast this has progressed) and most of it will be unrecognizable compared to the final product - in a good way.
We focused on nailing the characters and tone the best we could in that time. The environment is very much a 'sandbox' at this point, though the themes are representative of what we're going for.
In an ideal world we'd have filled that jungle with tons of quirky characters, dazzling collectibles and interesting enemies but... time.
I've only been here a few months and I'm a Rare outsider and honestly, these guys are going to nail this. They create this stuff in their sleep. If I wasn't here, I'd be backing lots of cash![]()
writing about how whats clearly a prettied up test level lacks cohesion like this thing is shipping out tomorrow is pretty darn silly, so is making a judgement call on the entire soundtrack based off of 12 seconds of music.
i understand not wanting to be let down or giving into blind hype, but come on
Hi chaps. Andy from Playtonic here.
Your assessment is correct - what you see today is the result of just three months work (honestly, it's amazing how fast this has progressed) and most of it will be unrecognizable compared to the final product - in a good way.
We focused on nailing the characters and tone the best we could in that time. The environment is very much a 'sandbox' at this point, though the themes are representative of what we're going for.
In an ideal world we'd have filled that jungle with tons of quirky characters, dazzling collectibles and interesting enemies but... time.
I've only been here a few months and I'm a Rare outsider and honestly, these guys are going to nail this. They create this stuff in their sleep. If I wasn't here, I'd be backing lots of cash![]()
Hi chaps. Andy from Playtonic here.
Your assessment is correct - what you see today is the result of just three months work (honestly, it's amazing how fast this has progressed) and most of it will be unrecognizable compared to the final product - in a good way.
We focused on nailing the characters and tone the best we could in that time. The environment is very much a 'sandbox' at this point, though the themes are representative of what we're going for.
In an ideal world we'd have filled that jungle with tons of quirky characters, dazzling collectibles and interesting enemies but... time.
I've only been here a few months and I'm a Rare outsider and honestly, these guys are going to nail this. They create this stuff in their sleep. If I wasn't here, I'd be backing lots of cash![]()
You're basing all this off of like a minute of veeeery early footage and like ten seconds of two different tunes?
What.
You just compared a legendary video game(even if it's a beta level) to an infamous piece of shovelware
What place am I in again
I think I need some water and to lie dow
Hi chaps. Andy from Playtonic here.
Your assessment is correct - what you see today is the result of just three months work (honestly, it's amazing how fast this has progressed) and most of it will be unrecognizable compared to the final product - in a good way.
We focused on nailing the characters and tone the best we could in that time. The environment is very much a 'sandbox' at this point, though the themes are representative of what we're going for.
In an ideal world we'd have filled that jungle with tons of quirky characters, dazzling collectibles and interesting enemies but... time.
I've only been here a few months and I'm a Rare outsider and honestly, these guys are going to nail this. They create this stuff in their sleep. If I wasn't here, I'd be backing lots of cash![]()