Destiny House of Wolves Reveal Thread

I think Destiny 2 or Comet is going to really reshape how Destiny works in order for them to be able to make compelling additions. This is what I would do.

1. Replace ADS with alt fire for each weapon. Legendaries and exotic could have more unique and more powerful alt fire traits.

2. Replace grenades with long range class ability.

3. Replace melee with short range class abilities.

4. Allow for swapping subclasses without needing to go to the menu.
 
I feel I definitely got my moneys worth out of Destiny but the DLCs have definitely fallen into that "much regret" aspect, which is true for like... 99.99% of all DLCs I have bought.

PoE looks to be the worst for me, I absolutely detest all the horde modes in regular missions. Just that panic, confusion when something is hitting me and I don't know where it is, and frustration at dying and having to restart. 5 rooms of 3 waves each sounds absolutely miserable for me, just doing the same thing over and over and over against recycled enemies. But I can appreciate other people may like it. Its also a bit disappointing that Trials will be premade only and be a winner-takes-all approach, basically means I will almost never be playing it. So thats like 2/3'd of the new features of the DLC I will rarely get to see.

Oh well the rest of the DLC is nice quality of life stuff, I'm sure I'll enjoy playing it the same way I do now - logging in every now and then, futzing around, collecting weapons/armor, and just mindlessly grinding away when watching TV shows.
 
So the wave based mode seems ok but Destiny is always about PvE so I'm not sure how this will be different. Hopefully it's exciting, hard to say without playing it. Some of the wave based fights are some of my least favorite parts of the game like the septik prime strike where you have to fight fallen and hive for 5-10 minutes.

"In the shadows below the Vestian Outpost lies the Prison of Elders, a combat arena where Guardians face waves of enemy combatants and their nefarious champions for honor, glory, and the riches of the Reef."

https://www.bungie.net/en/event/prisonofelders


it fits the description ... i really don't know how people come up with their expectations ...

A raid, probably.


or in other words: a cheese-infected activity which gets farm-status after one week?

"fu bungie, destiny is so repetitive"

"okay guardian, here is a more randomized co-op-activity"

"fu bungie, give me a changeless raid"
 
So judging by full playthroughs that have been posted, it takes about 40 minutes to run through one completely? At least at the non-highest difficulty?

They must have been intentionally playing badly during yesterday's stream to make it last double that...


As far as the concept as a whole, I really hoped for a mode where you would re-visit random locations on the current map... not fight waves in the same 4 (or 5?) rooms. Though that's still better than just one room, obviously.

I also hoped for something more like Diablo III Rifts... using random locations throughout the entire game. This would have been a nice way to allow people who never played Raids (like me) to visit some random Raid locations to fight some enemy waves. I can't help but think that it would have felt more "logical" than fighting waves of armed enemies in an Arena style "Prison".

The voice and lines of the Overseer (?) are pretty damn terrible... "They will try to kiiiiill you. Kiiiill theeem baaaack."
 
So judging by full playthroughs that have been posted, it takes about 40 minutes to run through one completely? At least at the non-highest difficulty?

They must have been intentionally playing badly during yesterday's stream to make it last double that...


As far as the concept as a whole, I really hoped for a mode where you would re-visit random locations on the current map... not fight waves in the same 4 (or 5?) rooms. Though that's still better than just one room, obviously.

I also hoped for something more like Diablo III Rifts... using random locations throughout the entire game. This would have been a nice way to allow people who never played Raids (like me) to visit some random Raid locations to fight some enemy waves. I can't help but think that it would have felt more "logical" than fighting waves of armed enemies in an Arena style "Prison".

The voice and lines of the Overseer (?) are pretty damn terrible... "They will try to kiiiiill you. Kiiiill theeem baaaack."

You drastically overestimate their abilities IMO... And it's 30-40 minutes with zero wipes... If you start scrubbing it can take a lot longer...
 
This was Bungie's chance to put the planetary maps to use in interesting ways once and for all...

- Start a mission not even knowing which planet you are headed to
- Land at a random location on the map, not the same single starting location used in almost every other mission in the game
- Head towards a boss fighting mobs along the way
- chance for good loot along the way too, don't forget that!
- Kill the boss and get guaranteed currency, and sometimes awesome loot drops

This should be a large part of the Destiny experience by default... I don't see us getting this in time for Comet, so DLC 4/5 at best or Destiny 2...

"fu bungie, destiny is so repetitive"

"fu bungie, give me a changeless raid"

These are not the same players.

Raiders are hating this.

Non-Raiders seem to be mostly happy about it.

People who hate the regular missions structure are not very happy because it feels like more of the same for them.

You drastically overestimate their abilities IMO...

Couldn't say, I didn't see the stream.
 
I wonder how hard for them it would be to cut 'chunks' from explore areas, isolate it in an arena like area, and just put it as a random map for Arena?

There's already a huge amount of set pieces..

I don't see why not, but I already hear "reused existing geometry!" complaints if they did.

See also: when they integrated the Multiplayer maps into Reach's campaign.
 
Bungie has gotten really lazy when it comes to creating content for Destiny. The game launched with a trivial amount of content, and now we are getting a horde mode, which requires the bare minimum effort from the developers to implement. You know it's going to comprise of 99% recycled content.

Four new PVP maps...really Bungie? The MP is a distraction at best.
 
I don't see why not, but I already hear "reused existing geometry!" complaints if they did.

See also: when they integrated the Multiplayer maps into Reach's campaign.

People really need to learn to give and take...

There are so many locations on the planets that are going underutilized... they could make use of them for random Arena battles.
 
I don't see why not, but I already hear "reused existing geometry!" complaints if they did.

See also: when they integrated the Multiplayer maps into Reach's campaign.
Pfft the reused geometry complaint already exists.

Bungie has gotten really lazy when it comes to creating content for Destiny. The game launched with a trivial amount of content, and now we are getting a horde mode, which requires the bare minimum effort from the developers to implement. You know it's going to comprise of 99% recycled content.

Four new PVP maps...really Bungie? The MP is a distraction at best.

Whats wrong with 3(4) new PvP maps? That seems to be the standard map pack size for just about any FPS.
 
I think Destiny 2 or Comet is going to really reshape how Destiny works in order for them to be able to make compelling additions. This is what I would do.

1. Replace ADS with alt fire for each weapon. Legendaries and exotic could have more unique and more powerful alt fire traits.

2. Replace grenades with long range class ability.

3. Replace melee with short range class abilities.

4. Allow for swapping subclasses without needing to go to the menu.

Bungie has hit gold with this formula, there's no chance they'll make drastic choices like removing ADS from a Destiny sequel, even less an expansion pack.

Four new PVP maps...really Bungie? The MP is a distraction at best.

PVP is what I play the most...
 
Pretty sure ADS is here to stay for Destiny.

I have a feeling sliding is going to be dropped in a sequel though. What the fuck is the use of sliding.
 
Honestly, I do not. After like 30k Halo PvP matches under my belt i've started to favor PvE modes in games I play now. I've seen shit.

I only discovered a month and a half ago that Destiny has a cover system.

What cover system? o_o

Anyways, sliding is very beneficial in pvp. It'll throw off a person's aim just long enough for you to get in close and shotgun them in the face.
 
You drastically overestimate their abilities IMO... And it's 30-40 minutes with zero wipes... If you start scrubbing it can take a lot longer...

The Prison did not look that hard, the players were terrible, they spent more time looking at enemies and screaming than just damn shooting.

Looking forward to some good gun fights, which is what a FPS should be.

VOG is good, Crota is just a cheese fest.
 
What cover system? o_o

Anyways, sliding is very beneficial in pvp. It'll throw off a person's aim just long enough for you to get in close and shotgun them in the face.

Crouch behind a short barrier of some sort.

When you hold LT (or whatever your config is for ironsights) behind the cover, you'll pop up from behind it. when you let go of your aiming button, you'll autocrouch behind the barrier again.

This applies to any object/ground you can crouch behind, it doesn't have to be jersey-barrier shaped.

The game never communicates this or trains for this feature at all. Notably you can use it in the Valus strike to pop up from behind the short walls on the top walkways when you're fighting him.
 
Pretty sure ADS is here to stay for Destiny.

I have a feeling sliding is going to be dropped in a sequel though. What the fuck is the use of sliding.

I feel sliding and blinking only really has an advantage when the game is lagging, as the player sliding is closer in his game than he is on your screen

Also strafing is much more effective, especially against pulse rifles which need a stationary oponent
 
I feel sliding and blinking only really has an advantage when the game is lagging, as the player sliding is closer in his game than he is on your screen

Also strafing is much more effective, especially against pulse rifles which need a stationary oponent

Slide shotgunning is very effective. Sliding is also pretty effective for escape at times. I've saved my own ass a number of times escaping the B point on Anomaly by sliding down the ramp towards C.
 
Bungie has hit gold with this formula, there's no chance they'll make drastic choices like removing ADS from a Destiny sequel, even less an expansion pack.



PVP is what I play the most...
I don't these game mechanics can last 10 years like they hope. It's not that the current style is terrible or that ADS must go. But alt fire needs to happen, and more abilities need to be put onto classes. It's such a shame that Bungie has done absolutely nothing in these two expansions to expand the classes.
 
I think Destiny 2 or Comet is going to really reshape how Destiny works in order for them to be able to make compelling additions. This is what I would do.

1. Replace ADS with alt fire for each weapon. Legendaries and exotic could have more unique and more powerful alt fire traits.

2. Replace grenades with long range class ability.

3. Replace melee with short range class abilities.

4. Allow for swapping subclasses without needing to go to the menu.
But you're fixing the few things that aren't broken.

Your swapping subclasses idea reminds me of Mortal Kombat...some of their games (maybe Deadly Alliance/Deception/Armageddon?) had three 'subclasses' you could chain combos between, it was pretty cool.
 
I think Destiny 2 or Comet is going to really reshape how Destiny works in order for them to be able to make compelling additions. This is what I would do.

1. Replace ADS with alt fire for each weapon. Legendaries and exotic could have more unique and more powerful alt fire traits.

2. Replace grenades with long range class ability.

3. Replace melee with short range class abilities.

4. Allow for swapping subclasses without needing to go to the menu.

#3 and #4.
Ok, sounds interesting I'd be open to it.
#1 and #2
I would hate this so much. Replace ADS?? It's an FPS like what the hell
 
I think Destiny 2 or Comet is going to really reshape how Destiny works in order for them to be able to make compelling additions. This is what I would do.

1. Replace ADS with alt fire for each weapon. Legendaries and exotic could have more unique and more powerful alt fire traits.

2. Replace grenades with long range class ability.

3. Replace melee with short range class abilities.

4. Allow for swapping subclasses without needing to go to the menu.

Replace grenades?? You crazy loon - why not just remove all the guns too, while you're at it?

And 3 is sort of the case anyway, no?

Each class has a specfic melee action - hunters have throwing knives, warlocks have energy drain etc.

Anyway, generally love what they're doing with HoW. Major improvement over tDB as an expansion. Lovely jubbly.
 
it looks like there is going to be a trailer for the entire expansion tomorrow. probably wont be any new info aside from a few more glimpses at gear and perhaps the story missions

on that note, im not expecting much from the "story". maybe the missions themselves will have some cool new mechanics, but the narrative will quickly become background noise when they become the next wheel to grind. we arent missing much anyway - bungie has taken a "tell, not show" approach to the narrative, so its hard to become invested in even the most mundane plot points.

at this point, they may as well forgoe the story entirely and spend the time developing smarter, more replayable content. if there's one mode that's a distraction, its this one.
 
sliding can save your life in PvE too. feel free to ignore it if that suits your playstyle but I'm not just saying that for the hell of it.
 
sliding can save your life in PvE too. feel free to ignore it if that suits your playstyle but I'm not just saying that for the hell of it.

This is true. Sliding into cover has saved my hide on quite a few strikes. For the most part though it just feels cool.

Still, sliding and the cover mechanic (and in some ways ADS) feel like vestigial mechanics from some earlier iteration on Destiny, when they had a larger role to play in combat. Now they don't interfere, but they're just kind of there.
 
Warframe handles the randomly generated stages just fine, why can't Destiny?

I'm not saying it can't. Maybe Bungie doesn't want to do that, or they simply don't have time to develop that system for a DLC.

I just think most of GAF's expectations with this game are outrageous for a DLC pack. Listing D3 as some kind of measuring stick is laughable considering that game was in a pretty sorry shape as well until its first real expansion.
 
This is true. Quite a few strikes when sliding into cover has saved my hide. For the most part it just feels cool.

Still, sliding and the cover mechanic (and in some ways ADS) feel like vestigial mechanics from some earlier iteration on Destiny, when they had a larger role to play in combat. Now they don't interfere, but they're just kind of there.

This seems most apparent in PvP. The number of spots you can slide under can be counted on 1 hand. They could really get creative with those things. Use them as ways to get behind enemy lines and such.
 
I'm not saying it can't. Maybe Bungie doesn't want to do that, or they simply don't have time to develop that system for a DLC.

I just think most of GAF's expectations with this game are outrageous for a DLC pack. Listing D3 as some kind of measuring stick is laughable considering that game was in a pretty sorry shape as well until it's first real expansion.

As a semantic side note, I wish Bungie had gone with the "Episode" nomenclature that was on that leaked slide for these first two DLC's. There's an expectation in these kind of games that "expansion" means something greater than what these actually are. Comet will be a real expansion, but now the messaging is a bit muddied. I wonder what Bungie will describe it as. A really big expansion?
 
As a semantic side note, I wish Bungie had gone with the "Episode" nomenclature that was on that leaked slide for these first two DLC's. There's an expectation in these kind of games that "expansion" means something greater than what these actually are. Comet will be a real expansion, but now the messaging is a bit muddied. I wonder what Bungie will describe it as. A really big expansion?

Yea, Destiny's labeling/PR as a whole is a disaster time after time when it comes to managing expectations.

*Announce no raid*

"We'll show you the replacement 3 weeks from now!"

I mean, c'mon, lol.
 
I think Destiny 2 or Comet is going to really reshape how Destiny works in order for them to be able to make compelling additions. This is what I would do.

1. Replace ADS with alt fire for each weapon. Legendaries and exotic could have more unique and more powerful alt fire traits.

2. Replace grenades with long range class ability.

3. Replace melee with short range class abilities.

4. Allow for swapping subclasses without needing to go to the menu.
That would be great, but unfortunately I don't see Bungie abandoning ADS (as awful as it is, it is pretty much required in the current console shooter market) Although I would be happy with them keeping ADS and dropping the accuracy and movement speed penalties related to it (basically use cosmetic ADS in Destiny 2)

But yeah, the current implementation of ADS is pretty awful. Having all those cool movement options while at the same being forced to stand still on the ground to hit anything feels like shit. Destiny would play so much better if Bungie would let us use both the movement and attack options at the same time...

As a semantic side note, I wish Bungie had gone with the "Episode" nomenclature that was on that leaked slide for these first two DLC's. There's an expectation in these kind of games that "expansion" means something greater than what these actually are. Comet will be a real expansion, but now the messaging is a bit muddied. I wonder what Bungie will describe it as. A really big expansion?
Do we know if Comet will have new planets or moons? It would be great if they included Europa like that awesome concept art they showed.
 
Do we know if Comet will have new planets or moons?

Based on the internal Bungie slide that leaked a few months back there's supposed to be a new patrol on a Hive ship, though that could change. Other than that I wouldn't expect any new explorable planets until Destiny 2. If there are any new planets with Comet, they'll be in the form of PVP maps kind of like how vanilla Destiny has a Mercury map and the new map on Phobos in HoW.
 
Do we know if Comet will have new planets or moons? It would be great if they included Europa like that awesome concept art they showed.

I'm hoping Comet adds a couple jovian moons. Maybe one for each Saturn and Jupiter.

Europa: Lost frozen city of Humanity? Old Cabal war base?
6SOBLJq.jpg

Europa.jpg

Saturn: Derelict ship orbiting out among the rings? Titan?

And let's not forget these creepy ships:
 
Pretty sure ADS is here to stay for Destiny.

I have a feeling sliding is going to be dropped in a sequel though. What the fuck is the use of sliding.

sliding after a long fall will break most of the fall. it's akin to crouch landing from halo.

sliding also increases lateral movement speed, so sprinting into two quick slides will get you into cover faster than simply sprinting there normally would.

and it goes without saying that it's dangerously effective with a shotgun, especially in pvp

it's a good mechanic.
 
Leave my ADS the way it is please, thank you, it's not halo, it's Destiny

If i'm aiming at something far away, it is kind of unrealistic to think I can hip fire it from across the map.

My accuracy makes more sense when I bring the gun up, in any game (except 3rd person shooters, but in that I expect the camera to zoom in over my shoulder a little more )


Anyway, bring on Prison of Elders, lock of Professor Broman in the PoE as well, that dudes is more annoying than the howls of a Hive Witch after they die.


edit: and as far as sliding goes....it has saved me on offense and defense one too many times to ever imagine not having it. Whether it be me sliding into cover, sliding into a team mates ghost to help revive them, or sliding towards an enemy and unleashing the sword breaker shotgun blast in their face.
 
Leave my ADS the way it is please, thank you, it's not halo, it's Destiny

If i'm aiming at something far away, it is kind of unrealistic to think I can hip fire it from across the map.

My accuracy makes more sense when I bring the gun up, in any game (except 3rd person shooters, but in that I expect the camera to zoom in over my shoulder a little more )
Pulling the realism card in a game like Destiny (space magic!) doesn't make much sense, does it?

Anyway, the accuracy penalty when not using ADS is pretty annoying, but the one that bothers me the most is the one when airborne. If you don't have both feet firmly planted on the ground, forget about it, not even using ADS will make your bullets go where you aim. That random vector bullshit is so stupid... Oh well, I can live with ADS (still don't like it) but here's hoping Bungie will at least eliminate those accuracy and movement speed penalties for Destiny 2. I can already imagine my hunter jumping all over the place while headshotting cabals left and right. Seriously, it would play so much better.
 
sliding after a long fall will break most of the fall. it's akin to crouch landing from halo.

sliding also increases lateral movement speed, so sprinting into two quick slides will get you into cover faster than simply sprinting there normally would.

and it goes without saying that it's dangerously effective with a shotgun, especially in pvp

it's a good mechanic.

The fact the game never requires it just makes it feel sort of left over from an earlier version of Destiny

like, it'd be cool if a boss fight or an area of the map incorporated sliding as a mechanic. It's just sort of.. there.
 
But why would you ever do that when jetpacks/double jump completely negate even lethal fall damage?

when you can't glide or jump anymore and you're too high to land safely, you can still slide.

you can also slide through grenades like the tripmine and i've slid under rockets and sniper headshots.

it has its uses. i don't think it needs entire geometry or quests designed around it. it's tied to the crouch button, so it isn't taking up any space.

sliding in Halo 5 on the other hand was pointless because of how much terminal velocity was required before you could slide. you can do it almost immediately after sprinting in Destiny, which is why it has so many practical uses.
 
You guys think we'll get another class in the big expansion or will we get a third specialization for the three existing classes?

Why not both?
 
You guys think we'll get another class in the big expansion or will we get a third specialization for the three existing classes?

Why not both?

Subclass, I think. Pretty sure Destiny 1 is designed around there being only 3 classes, which plays into the 3-person limit for many activities so that you can't double up on a specific class while still having the other two classes present.
 
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