Splatoon Direct - 7th May 2015

I'll have some footage to share next week from the game. Not sure what I can and cannot show just yet (just know the game is en route).

You can tell us how it looks in terms of overall content in the release! Or maybe you can't. :(

Maybe some hints! It would be nice for the overall narrative and our understandings of the game if it is truly barebones or not.
 
You can tell us how it looks in terms of overall content in the release! Or maybe you can't. :(

Maybe some hints! It would be nice for the overall narrative and our understandings of the game if it is truly barebones or not.

That should be fine, I'd imagine. I'll post more once I get the game in hand along with the embargo details. I'm hoping I get to show some of the single-player content and boss battles.
 
Of course I would have to work during most of the hours this demo will be playable. Guess I have to get up early to play on Saturday morning. Sigh.

Super excited for the game though, especially after the Direct. The arcade games are a really neat touch.
 
That should be fine, I'd imagine. I'll post more once I get the game in hand along with the embargo details. I'm hoping I get to show some of the single-player content and boss battles.

Cool. It'd be nice for the discussion in here and in other threads to have some actual "facts" to throw around rather the various forms of bullshit. :P

For better or worse.
 
You can tell us how it looks in terms of overall content in the release! Or maybe you can't. :(

Maybe some hints! It would be nice for the overall narrative and our understandings of the game if it is truly barebones or not.

I don't see what the complaints are. I thought it was just GameFAQs lol. I mean, I haven't really been watching everything about this game, but it looks interesting enough to get me interested and see why it could be a ton of fun. Personally, in a game like this the single player is more or less of a distraction (or a tutorial type run through), and the real fun of the game is the multiplayer (Mario Strikers Charged is a perfect example). Someone mentioned parties and custom lobbies so that sounds great. I've honestly thought this game looks great for a long time, but I'm really really tough to push to a purchase. This game has me teetering on the edge right now.
 
I booted up the demo, the Gamepad told me to look at the TV but I dont have one at the moment ;__;

I hope the actual release is 100% gamepad playable.
 
I booted up the demo, the Gamepad told me to look at the TV but I dont have one at the moment ;__;

I hope the actual release is 100% gamepad playable.

I don't see why they'd allow this if they're forcing you to use the game pad so you have a map of all the paint going on. If you could play it on the game pad alone they'd have no excuse not to allow the classic controller pro. =/
 
SHUFFLE

Ac7846Q.png


Not being able to play with your friends on the same team is definitely going to turn people off. There will be less people buying it, and of the ones that buy they'll shelve it quicker. It's a no-brainer to let friends go in as a team. They're playing to have fun with friends, when they're forced to fight against each other they may not like it. This is a major oversight of a basic feature in every other online game for more than a decade. Splatoon is suppose to be Nintendo's answer to the team based shooting genre and they skimp on the team aspect? Why? Okay I'm not stupid I know why: they rushed it. If it's going to take 3 more months(!!!!!) to implement teams they should have released it then. As it stands I think they should reduce the price to $50 as an apology, this would at least get more people in on day 1. I guess that's why the digital version is $50 but it should be for physical too. I know it won't happen.

Full disclosure: I'm mainly going to be lone-wolfing it because my friends don't have Wii U. I wouldn't be using team features like friend teams and voice chat but those should be included. As game designers the team at Nintendo should know those features need to be there from the get-go to foster a strong community.

I've seen some people say "but a team of 4 working together would dominate 4 randoms". That wouldn't happen if the matching system is well thought out. Only match full teams vs other full teams. If none are available match 4 vs 3+1 or 2+2. Simple.

PERKS

u1Eg571.png

WnmlkQB.png

prM4dYi.png


Look at this. 24 perks or "abilities" all with the potential to change to tide of a fight, likely without you knowing the enemy has it. This is reminding me of CoDs perks and the luck kills they facilitate. How bad it will be here is dependent on how much power each perk has. Based on the name + picture some of them have real potential to be annoying.

Here's what I think they do:

Ink Saver (Main) - Uses less ink, if shooting for a second used half a tank now it only uses a quarter.
Special Charge Up - Charge meter will build faster.
Quick Respawn - Respawn faster.
Ink Saver (Sub) - Uses less ink, if a grenade used half a tank now it only uses a quarter.
Ink Recovery Up - Ink will recover faster.
Bomb Range Up - Looks like you throw bombs farther.
Tenacity - Not sure about this one. Maybe if you're outnumbered you get some kind of stat boost?
Quick Super Jump - Super jump engages faster and/or moves faster.

Damage Up - Deal more damage.
Special Saver - If you die your special meter progress does not reset.
Run Speed Up - Increased run speed.
Swim Speed Up - Increased swim speed/
Comeback - Maybe after being killed you respawn where you died.
Defense Up - Additional health.
Special Duration Up - More time in special mode.
Bomb Sniffer - Alerted to enemy items in the level.

Opening Gambit - For the first 30 seconds of the match you get a stat boost.
Ninja Squid - While moving in squid form your ink doesn't ripple.
Recon - While respawning you see where enemies are on the map?
Last-Ditch Effort - For the last 30 seconds of the match you get a stat boost.
Cold Blooded - Recon items or abilities can't see you.
Haunt - While dead you can see the player that killed you?
Stealth Jump - Invisible while super jumping.
Ink Resistance Up - Can walk faster and/or take less damage in enemy ink.

ACCESSORIES

eib32vv.png


It was bad enough when I heard accessories had perks tied to them but up to 4 EACH? With 3 star accessories that's a total of 12 perks. Tally up the whole team and its 48. CoD only has 3 per player and that's already a pain in the ass. There will be no way to keep track of this shit in a fight even if it listed all 12 of the enemy's perks on the death screen. And it probably won't do that anyway, too much clutter, so now you'll just never know what your opponent has until its too late. You get the jump on him and he has Defense Up? Too bad, he reacts to your advantageous position and manages to edge you out. You kill him and he immediately comes back and kills you with a special thanks to Special Saver? Too bad! Of course he would have that one! With no indication of what powers they might have you'll have to play as if they have every one. That's a lot to factor in, in addition to their weapon combo.

On an aside it looks like they may have done weapon combinations right from what I saw in the direct. You buy a set from the shop like splattershot, ink bomb, and multiple ink bombs for the special and I assume it's permanent. When you see an enemy with a splattershot you'll know that they can use the ink bomb and possibly the special, and you adjust your play style to deal with that. I'm just assuming though. You might be free to mix and match which would make it just like the perks scenario I described above. I hope not.

I've previously praised the Splatoon team for what looked like great game design sense but the addition of this bloated perks system will likely throw it all out the window. I haven't played it yet so my opinion could change in a snap but from what I'm seeing... fucking 12 perk slots. Jesus. Hopefully there's a mode with no perks or locked loadouts where the weapon, sub weapon, special, and perks are set and you can only choose the well crafted loadouts.

It also seems like the perks have been tacked on to make people grind. I'm sure they started out with the intention of having the 3 perk system, and that would've been tolerable like in CoD but at some point during development they went too far. You have to level up your accessories to roll a random additional perk. If you don't get the one you want you go to Spike and re-roll with a hard to acquire snail creature. This is not the game design prowess they showed at e3 with the barebones demo. It's just randomness, and grinding to trap the player. This is not what an online shooter should try to be. The base mechanics should just be set and you go at it. Players will continue to play on the merits of the gameplay. What they've shown now seems to have muddied the whole affair.

FOUR HOURS

GuSxAew.png


This is a strange limitation. Why not have a voting system like most other games? "But then people won't use all the maps." If you design the selection algorithm well you can make players play each map more evenly. Keep count of how many times the player plays each level online. At the voting screen present only 2 of the 5 levels. The players choose one and when they play it to completion/enough it adds 1 to the played count of that level. He plays 4 times and now the lremaining level gets priority to show up on the next vote. Write the code to prioritize showing the least played level more often and it should eventually build up till the others are less played.

In the direct the stated goal of 2 levels for every four hours is to make players consider what is good for that level combination,The dev team will likely farm the supposedly consistent data and balance the game around it. And also its to make players check in more frequently to play the map they want. That's great for them and all but forcing players in this way will ultimately lead to quicker abandonment of the game. People want to play what they want to play. Impose easily identifiable unnecessary limitations and they will get fed up and not play at all.

This choice may also be influenced by the absence of a loadout system. I don't know if it's been confirmed but it looks to me like you can only have one loadout. Hardly anyone plays like that or wants to play like that. This would be baffling if true. Everyone will have to constantly switch guns and accessories on their one character. Please no. Allow an infinite amount of loadouts.

PLAZA

Csrbsrr.png


The Booyah Base is great and all but I hope there is a quick select menu. Once I'm done with single player I'll want to jump straight into multiplayer from the start screen. I don't want to waste time running around the plaza. Sometimes sure but not every time I want to do anything. Hopefully they'll update us on the specifics of menu navigation.

qlgxpA7.png


This is just cool. Look at this Naruto pose. So anime.

I'm definitely looking forward to Splatoon. I'll play it either way, it looks amazingly fun as always but this recent direct has shown many potential missteps that were worth pointing out. I'll see you in the demo(stress test)!
 
With all the rampant hate (some warranted, some hyperbole) going on about Splatoon today regarding it's content, I just wanted to say that this Direct actually caused me to jump off the fence and into "day one" territory.

I think it looks like an absolutely blast and will be addicting with all its customization/aesthetics/unlocks. Not to mention I really think the gunplay looks really well put together (all 3 different types).

My only issue is I don't particularly like the fact that these gyro-controls are being forced upon me. I'm sure it works fine, but I really like the Wii U Pro controller.
 
With all the rampant hate (some warranted, some hyperbole) going on about Splatoon today regarding it's content, I just wanted to say that this Direct actually caused me to jump off the fence and into "day one" territory.

I think it looks like an absolutely blast and will be addicting with all its customization/aesthetics/unlocks. Not to mention I really think the gunplay looks really well put together (all 3 different types).

My only issue is I don't particularly like the fact that these gyro-controls are being forced upon me. I'm sure it works fine, but I really like the Wii U Pro controller.

Yeah I'm leaning towards a buy. Hopefully the test will cement that. This looks like the kind of game I need to break up the "serious", realistic games. And something easy to pick up and play whenever.

I just hope all weapon types ate fully viable and it doesn't become a game where everyone falls on one OP weapon ir something.
 
Went from casually interested ("this looks pretty cool") to gotta-have-it after watching the direct. I reckon it look fantastic. Surprised to enter this thread and see it being more divisive. Though I guess gaf can be rather negative more often than not.

Also, not worried about gyro controls. Played it at PAX and it worked.
 
Went from casually interested ("this looks pretty cool") to gotta-have-it after watching the direct. I reckon it look fantastic. Surprised to enter this thread and see it being more divisive. Though I guess gaf can be rather negative more often than not.

Also, not worried about gyro controls. Played it at PAX and it worked.

The gyro controls seem to cause doubt but most people that posted or tweeted impressions after playing it were positive about them from what I've seen.
 
wait wait, there's no longer the option/button to turn gyro aiming off? it's mandated?

I'm not opposed to trying them and using them (I'm a Wii Wheel MK player all the way) but that seems crazy
 
The 4 hour thing really puzzles me. In a gaming session or even 2 you're gonna be playing the same maps over and over and over.
 
wait wait, there's no longer the option/button to turn gyro aiming off? it's mandated?

I'm not opposed to trying them and using them (I'm a Wii Wheel MK player all the way) but that seems crazy

I've only read someone say it's not optional in the demo.
 
I really think people are overstating what will stop people from picking up the game. Some are focusing on something very specific while conveniently ignoring everything else the game is and will be offering on day 1. That's annoying as hell. Either on purpose or maybe because it doesn't matter to them. Ignoring and forgetting that those same elements could very well be the things that get people to pick up the game and not what the multiplayer features are. Many will pick up the game because it appears fun. Because it's the closest thing we might have to Super Mario Galaxy at the moment as far as the single player goes. Please tell me I'm not the only one that notices the similarities here.

It's the same thing with Smash Bros and even Mario Kart. You have those that only care about what competitiveness they can get out of it while a large selection people just care about having fun and they likely will. This is very well the reason why Ranked play is locked from the start. Nintendo likely wants people to simply have fun and become accustomed to the game first before worrying about anything else.

People keep forgetting that this game isn't meant to pull the CoD player, etc. It's suppose to sit along side Mario Kart and Smash Bros. Two games that while in genres of other games offer something those other games don't and attract a different player base (yes there is some overlap). I fully expect Splatoon to do the same and that will be the determining factor in regards to the game doing well. Not if friend matching features which are coming in the following weeks are there day one when people are still learning how to play the game.

When it comes to offering a game that provides hours upon hours of enjoyment Nintendo hasn't done wrong on this front. They rarely miss that mark and certainly haven't I felt this gen from the many games I've played. If there is any company that deserves a wait until you play the game before losing your mind and diving head first into doom and gloom it's Nintendo. That only seems fair I think based on their track record.
 
I finally got to see this after work.
I'm hyped!
I'm ready!


Surprised how much content is ink-filled so far. Can't wait for the May 29th!

Somebody said this on youtube but I cant believe I didnt make the connection earlier.

MrButSmasher 9 hours ago
Callie & Marie
Cala & Mari
Calamari

FUCK

Funny thing is that I was going to name my Squid Boy and Girl amiibo Cal and Mari, respectively.
 
. Because it's the closest thing we might have to Super Mario Galaxy at the moment as far as the single player goes.

I keep seeing people say this and I can not understand it at all. How does anything they've shown us invoke any sense of Mario Galaxy?
 
I keep seeing people say this and I can not understand it at all. How does anything they've shown us invoke any sense of Mario Galaxy?

Goofy playfulness and hopping from one small linear area to another.

People just WANT it to be like this or that but they are usually reaching.

The bosses kind of look like they could be from the Galaxy games but I don't think there's much else.
 
I thought there were 9 new maps. You're right though. The only thing that it stated would be in the august update is the party vs party and custom lobbies

Yes, according to the NoE version of the Direct: "New stages will be available every few weeks."

So content releases gradually (including gear and the Tower Control mode), and then there's "a major update to the title" in August with the new modes for grouped battles.

Entryhazard said:
I'd say the single player is Reverse Mario Sunshine

...in a mix with some Super Mario 64 and Mario Galaxy elements.
 
I really think people are overstating what will stop people from picking up the game. Some are focusing on something very specific while conveniently ignoring everything else the game is and will be offering on day 1. That's annoying as hell. Either on purpose or maybe because it doesn't matter to them. Ignoring and forgetting that those same elements could very well be the things that get people to pick up the game and not what the multiplayer features are. Many will pick up the game because it appears fun. Because it's the closest thing we might have to Super Mario Galaxy at the moment as far as the single player goes. Please tell me I'm not the only one that notices the similarities here.

It's the same thing with Smash Bros and even Mario Kart. You have those that only care about what competitiveness they can get out of it while a large selection people just care about having fun and they likely will. This is very well the reason why Ranked play is locked from the start. Nintendo likely wants people to simply have fun and become accustomed to the game first before worrying about anything else.

People keep forgetting that this game isn't meant to pull the CoD player, etc. It's suppose to sit along side Mario Kart and Smash Bros. Two games that while in genres of other games offer something those other games don't and attract a different player base (yes there is some overlap). I fully expect Splatoon to do the same and that will be the determining factor in regards to the game doing well. Not if friend matching features which are coming in the following weeks are there day one when people are still learning how to play the game.

When it comes to offering a game that provides hours upon hours of enjoyment Nintendo hasn't done wrong on this front. They rarely miss that mark and certainly haven't I felt this gen from the many games I've played. If there is any company that deserves a wait until you play the game before losing your mind and diving head first into doom and gloom it's Nintendo. That only seems fair I think based on their track record.

This comment is so....perfect.
 
I'd say the single player is Reverse Mario Sunshine

It's linear instead of open, the main mechanic is spreading ink instead of removing it, and the main shooting mechanic can be sacrificed to gain longer jumps instead of higher jumps? That's...actually pretty accurate.
 
Top Bottom