Finally got some time in and I just wanted to say that there's a ton of things I actually don't care for in this game. Granted, I went in expecting this game to be more of a Quake meets Super Mario Sunshine than I guess what it is. Hopefully everyone can read my impressions without the need to pounce first before understanding the above first.
I'm going to start with some positives. I'm not trying to be negative. This has been pre-ordered since Amazon posted it. But my positives are short. The best thing about the game is the squid and how it functions. I was caught off-guard a few times by a guy jumping up behind me while he was in stealth in his paint. I really, really liked moving around as the squid and quickly being able to transition from shooter to squid. And as far as the graphics, it looks really good with short load times. A solid frame rate the entire time. Perfect. I'd say the best thing about this game is how it looks and it's presentation. The paint splatter is a much more clean version of what Super Mario Sunshine brought to the table (which I still think is a fantastic looking game). I guess the only other thing I liked a lot was the map on the screen and how it updated area controlled in paint in real-time.
Again, I know it's a test but these are impressions of just that: the test.
So my biggest beef with the game is the aiming system. I'm used to games that have reticles to show you what distance you're shooting at. With the 2nd gun (looked like a normal Super Soaker), I honestly couldn't figure out where the thing was firing or how far the distance was. I finally got a hang of what the point of the game was and that was to just spray paint all over the place sort of like a THPS graffiti mode but without the skill. The roller class was the most fun I had playing. You cover a lot of area and you feel kind of like a tank. People move when they see you rollin'. They hatin'.
But going back to the aiming bit, the reticle makes you feel like you're aiming at what you're not shooting at. The first time I loaded the rifle gun, that laser made it feel like I was holding a sniper rifle without a scope. Nope. And unless you just happen to know the maximum distance your gun shoots, the way it's presented gives you the feeling you're going to be shooting at a further distance than actuality. I'd prefer the game to just feature a grenade lobber reticle seen in modern shooters. Something similar to this:
I initially didn't like the game mode given, but I can see it being fun. There's some elements of strategy but nothing to write home about. It could be a lot of fun but then I run into a major downfall for the game. I felt the core gameplay wasn't very fun. The shooting, for being a shooter, felt overly casual. Casual is one thing. This just felt like a mediocre shooter title with paint splatter.
Now I read this:
http://www.neogaf.com/forum/showthread.php?p=163128391#post163128391
Shuffle? So any interest I may have had picking this up when it was dropped to $20 is thrown out the window. This might be the most forgettable Nintendo game I've ever seen. My only thoughts while playing through this test was, "Maybe this will be a different experience with my friends.".
I hope some of you really enjoy it. Truly do. And I'm not going to come in Splatoon's threads and give more impressions than what I've given. I hope this turns out fine and I'm just a little shocked at how different this game feels than how my first impressions were, which again was a Quake meets Super Mario Sunshine third-person shooter.
You prefered to watch some streams instead of playing while having a Wii U ?
/facepalm
It expired, I think.I love the start screen on the squid mini game during loading screens. I thought namco had a patent on that now that I think about it...
Lol, I don't died via roller if I didn't see them coming, which is prone to happen since no one has played it before. They were all murdered otherwise.Notice how most people who hate Gyro, LOVE the roller - a weapon that requires very little aiming, and is noob friendly.
Coincidence?
Oh yeah? I'd say Nintendo should run with this in more games if so, but they seem to try not to show a loading screen if at all possible in their designs, generally speaking.It expired, I think.
Sharing a pic of the last round I played
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My best score as well as no deaths and five kills (splats):
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Most kills in a match with 8 and 3 deaths:
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My highest score in a losing effort. With the 300 point win bonus I would have been over 1200. 7-2 is also pretty solid.
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The worst loss, in the teen percentage. One guy scored zero so he must have disconnected:
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What's worse than 1 disconnection...
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Sharing a pic of the last round I played
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Notice how most people who hate Gyro, LOVE the roller - a weapon that requires very little aiming, and is noob friendly.
Coincidence?
No, I think it's because the aiming feels pointless since a traditional shooter shows the area you're going to hit when you're aimed at it. This game doesn't give you a good feel any guns arc. Even the rifle (which I felt is the easiest to grasp) points way further than you're actually going to shoot.
The roller is just a fun tool. No different than saying you like TF2 for being a shooter and your favorite class is the medic.
Anybody get over 1200 in score?
I hope Nintendo figures out something to do about disconnects. At one point I was the only person on my side during a match. I think that was the 14% one.
That's the issue with only 4 v 4. One disconnect creates huge balancing issues. Also three minute rounds prevent adding a new player into an already running game like in COD.
I love the start screen on the squid mini game during loading screens. I thought namco had a patent on that now that I think about it...
You realize the guns are paint guns, not ballistic rifles? And as such have arcs, which is the whole point of the game. And you can't blame the game, when that screen up there has someone with a Splattershot with 16 kills.
Hmm. I can't say I remember you. In fact, I remember seeing mostly names in Hiragana (Katakana? Kanji??) from Japanese players.I think I remember seeing your name not sure.
I only remember the crazy names like Ham and Mr.Potato
I was VicialSage
Notice how most people who hate Gyro, LOVE the roller - a weapon that requires very little aiming, and is noob friendly.
Coincidence?
Anybody get over 1200 in score?
I hope Nintendo figures out something to do about disconnects. At one point I was the only person on my side during a match. I think that was the 14% one.
That's the issue with only 4 v 4. One disconnect creates huge balancing issues. Also three minute rounds prevent adding a new player into an already running game like in COD.
I can't say I remember you. In fact, I remember seeing mostly names in Hiragana (Katakana? Kanji??) from Japanese players.But we might see each other online eventually, if you buy the full game.
Wait, so every time you throw a grenade in a game, you have to have an actual graphical parabola describing the arc it will have? It really sounds like you're just making excuses for why you can't aim well? Of course there's no clear arc, it's a tps with no ads, so they have to have ways to balance it, so it feels like they went with the CS recoil method; nothing wrong with that. It just really sounds like you want a different game, which is why I said you need get over your misconceptions.Yes, but there's not a clear way to tell any arc other than just spraying and remembering the range of each gun. That's like a grenade not having an arc. Just hurling it at the center and hoping it hits something. It doesn't feel natural at all.
I had 11 kills with the (I assume) Splattershot. What's that have to do with what I said?
See, I'm not sure about the usefulness of this technique. Possibly getaways and moving in heavily enemy painted areas. Assuming this is you, you can see your teammate with the Charger covering the same, if not more ground until the very last part of the gif.
Yeah, same here. Good thing the game surpassed my expectations.I actually payed it off the day before the first test.
It's amazing how people will call controls that they are not good at, to be straight up "shit controls".
Gyro controls are not shit. You are shit at Gyro controls. There's a huge difference. Just because I cannot control Street Fighter or Tekken, does not mean Street Fighter and Tekken are shit. It just means I am shit at them.
It's amazing how people will call controls that they are not good at, to be straight up "shit controls".
Gyro controls are not shit. You are shit at Gyro controls. There's a huge difference. Just because I cannot control Street Fighter or Tekken, does not mean Street Fighter and Tekken are shit. It just means I am shit at them.
I don't like gyro and use analog and was using both the splatter guns. Not once did I struggle or use a rollerNotice how most people who hate Gyro, LOVE the roller - a weapon that requires very little aiming, and is noob friendly.
Coincidence?
Wait, so every time you throw a grenade in a game, you have to have an actual graphical parabola describing the arc it will have? It really sounds like you're just making excuses for why you can't aim well? Of course there's no clear arc, it's a tps with no ads, so they have to have ways to balance it, so it feels like they went with the CS recoil method; nothing wrong with that. It just really sounds like you want a different game, which is why I said you need get over your misconceptions.
It shouldn't come as a surprise really, you had similar comments about motion control in Super Mario Galaxy of all things.It's amazing how people will call controls that they are not good at, to be straight up "shit controls".
Gyro controls are not shit. You are shit at Gyro controls. There's a huge difference. Just because I cannot control Street Fighter or Tekken, does not mean Street Fighter and Tekken are shit. It just means I am shit at them.
Yeah, same here. Good thing the game surpassed my expectations.
Now I read this:
http://www.neogaf.com/forum/showthread.php?p=163128391#post163128391
Shuffle? So any interest I may have had picking this up when it was dropped to $20 is thrown out the window. This might be the most forgettable Nintendo game I've ever seen. My only thoughts while playing through this test was, "Maybe this will be a different experience with my friends."
For the sniper rifle, this person uses it really well https://www.youtube.com/watch?v=k4HfKeGzTy0
More often it's best to aim a bit higher than normal if you're trying to cover the place ink. Placing grenades all over the place can lyre people into corners for you to snipe. It's all about mind games.
Not only are the gyro controls not shit, people using them well will certainly have a pretty clear advantage against people that don't.It's amazing how people will call controls that they are not good at, to be straight up "shit controls".
Gyro controls are not shit. You are shit at Gyro controls. There's a huge difference. Just because I cannot control Street Fighter or Tekken, does not mean Street Fighter and Tekken are shit. It just means I am shit at them.
Um... this game does that. The reticle changes to indicate an enemy is in range.No, I think it's because the aiming feels pointless since a traditional shooter shows the area you're going to hit when you're aimed at it. This game doesn't give you a good feel any guns arc. Even the rifle (which I felt is the easiest to grasp) points way further than you're actually going to shoot.
The roller is just a fun tool. No different than saying you like TF2 for being a shooter and your favorite class is the medic.
I would agree. The gyro controls felt fantastic to me because I was able to make really quick precision movements when I needed a better shot. It definitely felt better than fumbling with a stick and I was able to splat more players and consistently win games because of it.