Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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kind of funny that this is the game that is currently tempting me to purchase a Wii U (well, and Zelda U and ... well). All the Amiibo-bundles seem to be sold-out though, hm
 
Finally got some time in and I just wanted to say that there's a ton of things I actually don't care for in this game. Granted, I went in expecting this game to be more of a Quake meets Super Mario Sunshine than I guess what it is. Hopefully everyone can read my impressions without the need to pounce first before understanding the above first.

I'm going to start with some positives. I'm not trying to be negative. This has been pre-ordered since Amazon posted it. But my positives are short. The best thing about the game is the squid and how it functions. I was caught off-guard a few times by a guy jumping up behind me while he was in stealth in his paint. I really, really liked moving around as the squid and quickly being able to transition from shooter to squid. And as far as the graphics, it looks really good with short load times. A solid frame rate the entire time. Perfect. I'd say the best thing about this game is how it looks and it's presentation. The paint splatter is a much more clean version of what Super Mario Sunshine brought to the table (which I still think is a fantastic looking game). I guess the only other thing I liked a lot was the map on the screen and how it updated area controlled in paint in real-time.

Again, I know it's a test but these are impressions of just that: the test.

So my biggest beef with the game is the aiming system. I'm used to games that have reticles to show you what distance you're shooting at. With the 2nd gun (looked like a normal Super Soaker), I honestly couldn't figure out where the thing was firing or how far the distance was. I finally got a hang of what the point of the game was and that was to just spray paint all over the place sort of like a THPS graffiti mode but without the skill. The roller class was the most fun I had playing. You cover a lot of area and you feel kind of like a tank. People move when they see you rollin'. They hatin'.

But going back to the aiming bit, the reticle makes you feel like you're aiming at what you're not shooting at. The first time I loaded the rifle gun, that laser made it feel like I was holding a sniper rifle without a scope. Nope. And unless you just happen to know the maximum distance your gun shoots, the way it's presented gives you the feeling you're going to be shooting at a further distance than actuality. I'd prefer the game to just feature a grenade lobber reticle seen in modern shooters. Something similar to this:



I initially didn't like the game mode given, but I can see it being fun. There's some elements of strategy but nothing to write home about. It could be a lot of fun but then I run into a major downfall for the game. I felt the core gameplay wasn't very fun. The shooting, for being a shooter, felt overly casual. Casual is one thing. This just felt like a mediocre shooter title with paint splatter.

Now I read this:

http://www.neogaf.com/forum/showthread.php?p=163128391#post163128391

Shuffle? So any interest I may have had picking this up when it was dropped to $20 is thrown out the window. This might be the most forgettable Nintendo game I've ever seen. My only thoughts while playing through this test was, "Maybe this will be a different experience with my friends.".

I hope some of you really enjoy it. Truly do. And I'm not going to come in Splatoon's threads and give more impressions than what I've given. I hope this turns out fine and I'm just a little shocked at how different this game feels than how my first impressions were, which again was a Quake meets Super Mario Sunshine third-person shooter.

The aiming thing I don't really get as they aim where the crosshair points too. In the full game you'll be able to go to a shooting range and test all the guns, their range and efficency before purchasing them, like Advanced Warfare does. But I think you're right, you need to get over you own misconceptions first.
 
Notice how most people who hate Gyro, LOVE the roller - a weapon that requires very little aiming, and is noob friendly.

Coincidence?
 
Sharing a pic of the last round I played

2015-05-09_22.10.51_zpsb10dsjul.jpg
 
Notice how most people who hate Gyro, LOVE the roller - a weapon that requires very little aiming, and is noob friendly.

Coincidence?
Lol, I don't died via roller if I didn't see them coming, which is prone to happen since no one has played it before. They were all murdered otherwise.
 
Gyro controls were perfect, I actually turned them off for one match, and although I would have got used to them eventually, I found them I would often instinctively jilt the gamepad when in a skirmish. In the end I used the right stick 99% of the time but slightly moved the gamepad when I need to adjust a shot a bit and it works well. And like people said, there were options to disable motion all together if needs be so sucks to be them if they missed the options.
 
Anybody get over 1200 in score?

My best score as well as no deaths and five kills (splats):

ruWCbbM.jpg


Most kills in a match with 8 and 3 deaths:

8amPTW4.jpg


My highest score in a losing effort. With the 300 point win bonus I would have been over 1200. 7-2 is also pretty solid.

U493khr.jpg


The worst loss, in the teen percentage. One guy scored zero so he must have disconnected:

Ydomsr9.jpg


What's worse than 1 disconnection...

UbpQvb2.jpg

I hope Nintendo figures out something to do about disconnects. At one point I was the only person on my side during a match. I think that was the 14% one.

That's the issue with only 4 v 4. One disconnect creates huge balancing issues. Also three minute rounds prevent adding a new player into an already running game like in COD.
 
Sharing a pic of the last round I played

2015-05-09_22.10.51_zpsb10dsjul.jpg

Wow, how is it possible to get 0 with a fucking roller. Had to have been AFK.

Another thing I noticed is every game I won, my team all were right around the same points range, 600 - 800ish, but I see this screen with just a couple thousand pointers and the rest are far below. Do you have a picture of the map?
 
Notice how most people who hate Gyro, LOVE the roller - a weapon that requires very little aiming, and is noob friendly.

Coincidence?

No, I think it's because the aiming feels pointless since a traditional shooter shows the area you're going to hit when you're aimed at it. This game doesn't give you a good feel any guns arc. Even the rifle (which I felt is the easiest to grasp) points way further than you're actually going to shoot.

The roller is just a fun tool. No different than saying you like TF2 for being a shooter and your favorite class is the medic.
 
The first time I played earlier today I was averaging 800 points and used the Splatershot, but the last slot I was averaging 1000 points with the Jr.
 
No, I think it's because the aiming feels pointless since a traditional shooter shows the area you're going to hit when you're aimed at it. This game doesn't give you a good feel any guns arc. Even the rifle (which I felt is the easiest to grasp) points way further than you're actually going to shoot.

The roller is just a fun tool. No different than saying you like TF2 for being a shooter and your favorite class is the medic.

You realize the guns are paint guns, not ballistic rifles? And as such have arcs, which is the whole point of the game. And you can't blame the game, when that screen up there has someone with a Splattershot with 16 kills.
 
Anybody get over 1200 in score?



I hope Nintendo figures out something to do about disconnects. At one point I was the only person on my side during a match. I think that was the 14% one.

That's the issue with only 4 v 4. One disconnect creates huge balancing issues. Also three minute rounds prevent adding a new player into an already running game like in COD.

A few times when I was on a roll. Wish I had a camera handy.
 
I felt a little put off the game yesterday after playing it. I didn't like the controls (gyro and stick) and the movement in general just felt weird to me. The game wasn't bad, but I was a little disappointed.

But after today I think it's pretty much a guaranteed buy! The game just clicked with me for whatever reason, and I had so so much fun! I even managed to get a handle of gyro controls when using the charger.

I'm still unsure if I'll buy it day 1, but come August it's pretty much a guarantee. I don't have too much interest in playing randoms and while I don't like the lack of in-game chat, I would just end up using Skype while playing with friends anyways.
 
I love the start screen on the squid mini game during loading screens. I thought namco had a patent on that now that I think about it...

As I never tire of pointing out:
qkJ2l.gif

...there's prior art.

Although also, technically this is a lobby, not a loading screen. That might well get around the patent.
 
Splatter shot jr is the best weapon for me, I was usually the one who did the best on my team.

Although the weapon I really want to try out is the paint brush.
 
You realize the guns are paint guns, not ballistic rifles? And as such have arcs, which is the whole point of the game. And you can't blame the game, when that screen up there has someone with a Splattershot with 16 kills.

Yes, but there's not a clear way to tell any arc other than just spraying and remembering the range of each gun. That's like a grenade not having an arc. Just hurling it at the center and hoping it hits something. It doesn't feel natural at all.

I had 11 kills with the (I assume) Splattershot. What's that have to do with what I said?
 
Notice how most people who hate Gyro, LOVE the roller - a weapon that requires very little aiming, and is noob friendly.

Coincidence?

Sure. I think Gyro was uncomfortable and the Roller was fun.

Anybody get over 1200 in score?



I hope Nintendo figures out something to do about disconnects. At one point I was the only person on my side during a match. I think that was the 14% one.

That's the issue with only 4 v 4. One disconnect creates huge balancing issues. Also three minute rounds prevent adding a new player into an already running game like in COD.

I had a match where I got 1300.
 
I can't say I remember you. In fact, I remember seeing mostly names in Hiragana (Katakana? Kanji??) from Japanese players.
But we might see each other online eventually, if you buy the full game.

Yeah a lot of Japanese players (which is cool) looked like Hiragana too me wasn't paying much attention.

I actually payed it off the day before the first test.
 
The artstyle is quite something in Splatoon. Graphics are so good as a result of this, and of course 60fps. I also love the lightning of the ink, it feels just right.
 
Yes, but there's not a clear way to tell any arc other than just spraying and remembering the range of each gun. That's like a grenade not having an arc. Just hurling it at the center and hoping it hits something. It doesn't feel natural at all.

I had 11 kills with the (I assume) Splattershot. What's that have to do with what I said?
Wait, so every time you throw a grenade in a game, you have to have an actual graphical parabola describing the arc it will have? It really sounds like you're just making excuses for why you can't aim well? Of course there's no clear arc, it's a tps with no ads, so they have to have ways to balance it, so it feels like they went with the CS recoil method; nothing wrong with that. It just really sounds like you want a different game, which is why I said you need get over your misconceptions.
 
See, I'm not sure about the usefulness of this technique. Possibly getaways and moving in heavily enemy painted areas. Assuming this is you, you can see your teammate with the Charger covering the same, if not more ground until the very last part of the gif.

Thats because he has a charger.


Went with the medium gun to get my bearings, and then with the charger which I was the most interested in.

The charger is great for combat, although I wish they gave us one with a bit better range. It tends to get stuck on corners and ground when aiming down, even though it should be clear to fire, which was pretty irritating, so make sure you are all the way to the edge or around a corner.

The standoff is great for going against any other weapon types. Is hilariously good for rollers foolish enough to try to come at you head on, and gets a bit hairy if you let rapid fires get in close range. Tends to run out of ink at the most inoppurtune moments, definately see myself buffing ink usage skills.

Retreating in ink until you can drop a bomb is waaaayyyyy too effective, especially against rollers. They just love running up on them, and the timing until they blow just works way to well.

You dont want to be on one of those narrow passageways with someone on the other end holding a charger.

Ink coverage is decent, but expectedly narrow. Teaming up chargers is surprisingly effective for coverage. I like aiming up a ways, particularly over higher grounds, as it falls back down and coats, can make a trail for the whole team to swim up to higher ground in an instant.

Rollers are easy prey, but I suspect the paint brush is going to be a different story.

I get eel chargers can keep the enemy team respawning, while rollers or splatter shots secure the victory conditions.
 
It's amazing how people will call controls that they are not good at, to be straight up "shit controls".

Gyro controls are not shit. You are shit at Gyro controls. There's a huge difference. Just because I cannot control Street Fighter or Tekken, does not mean Street Fighter and Tekken are shit. It just means I am shit at them.

This! This! A thousand times this!
 
It's amazing how people will call controls that they are not good at, to be straight up "shit controls".

Gyro controls are not shit. You are shit at Gyro controls. There's a huge difference. Just because I cannot control Street Fighter or Tekken, does not mean Street Fighter and Tekken are shit. It just means I am shit at them.

I would agree. The gyro controls felt fantastic to me because I was able to make really quick precision movements when I needed a better shot. It definitely felt better than fumbling with a stick and I was able to splat more players and consistently win games because of it.
 
Wait, so every time you throw a grenade in a game, you have to have an actual graphical parabola describing the arc it will have? It really sounds like you're just making excuses for why you can't aim well? Of course there's no clear arc, it's a tps with no ads, so they have to have ways to balance it, so it feels like they went with the CS recoil method; nothing wrong with that. It just really sounds like you want a different game, which is why I said you need get over your misconceptions.

Can you please explain where I said I need that? Or was I stating that having the reticle aimed at a point that never fires there is the problem?

If you're playing a shooter and the reticle is in the sky or far left of the screen, are you going to say that's not an issue? Because the point of a reticle is to give you an idea of the area you're shooting at. And each type of weapon has an appropriate reticle.

My misconceptions were about the core game. This has nothing to do with how this game aims.
 
It's amazing how people will call controls that they are not good at, to be straight up "shit controls".

Gyro controls are not shit. You are shit at Gyro controls. There's a huge difference. Just because I cannot control Street Fighter or Tekken, does not mean Street Fighter and Tekken are shit. It just means I am shit at them.
It shouldn't come as a surprise really, you had similar comments about motion control in Super Mario Galaxy of all things.

Some people just aren't happy unless they have a traditional controller in their hands.

I will never understand it but it is what it is.
 
I love the gyro, has just the right sensitivity, honestly cant remember the last time I had this much fun with a game. August cant come quick enough. Friend lobbies are gon be a riot!
 
Now I read this:

http://www.neogaf.com/forum/showthread.php?p=163128391#post163128391

Shuffle? So any interest I may have had picking this up when it was dropped to $20 is thrown out the window. This might be the most forgettable Nintendo game I've ever seen. My only thoughts while playing through this test was, "Maybe this will be a different experience with my friends."

Isn't there supposed to be an update coming later that will allow you to matchmake with friends? Could've sworn I saw that in the direct. Unless I'm mistaken.
 
I really hope they have an all day event next Saturday or something.

While I immediately loved it it took the last half of the first session to get good. After twenty minutes in the second session it was in the third session that I really enjoyed the gyro controls and actually got more of a handle on the charge gun.

Obviously a lot of people won't change their minds if they don't like the aiming and the arcs to the guns.

I really like the arcs because it prevents me from getting killed from a distance by someone not even close. I usually know when I'm about to die. Also the sniper stream allows me to tell where those guys are easy than standard sniper bullets in other shooters.
 
It's amazing how people will call controls that they are not good at, to be straight up "shit controls".

Gyro controls are not shit. You are shit at Gyro controls. There's a huge difference. Just because I cannot control Street Fighter or Tekken, does not mean Street Fighter and Tekken are shit. It just means I am shit at them.
Not only are the gyro controls not shit, people using them well will certainly have a pretty clear advantage against people that don't.
No, I think it's because the aiming feels pointless since a traditional shooter shows the area you're going to hit when you're aimed at it. This game doesn't give you a good feel any guns arc. Even the rifle (which I felt is the easiest to grasp) points way further than you're actually going to shoot.

The roller is just a fun tool. No different than saying you like TF2 for being a shooter and your favorite class is the medic.
Um... this game does that. The reticle changes to indicate an enemy is in range.
 
I would agree. The gyro controls felt fantastic to me because I was able to make really quick precision movements when I needed a better shot. It definitely felt better than fumbling with a stick and I was able to splat more players and consistently win games because of it.

Took me ONE MATCH to get my aim in this game immediately better than I've ever had in a console shooter, to include BO2 Wii U. I get that people might think it's uncomfortable, or not what they are used to, but they are FAR from shit, or even "mildly bad" controls. They allow both precision AND speed, without any need for auto aim.
 
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