Witcher 3 downgrade arguments in here and nowhere else

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Nesther

Member
Still don't know if I should get this for my PC (GTX670) or PS4.

Haven't really played PC in ages, and neither kept up with them newer specs and stuff.
 
Can I also say that, has anyone noticed the very obvious art style change from 2012-mid 2014 to now? The colours are a lot more saturated etc. It doesn't look as 'grounded' as it did before. There is a definite downgrade in certain assets, but the lighting etc has changed too much to compare imo.
 
Uhm, it probably wasn't close to done. These segments were most likely made, and fine-tuned for presentation.


Exactly. Fine tuned to approximate the final build of a game still over a year out. And fine tuned to make the game look as good as possible.

These threads are so fucking stupid.
 

Ashodin

Member
1. Yes, it has.
2. Not everything has, some things have noticably improved, such as clothing textures, facial models, and other such things.
3. Who gives a shit. The game isn't out and you can see what it is now. Buy based on that.

PC Gamers. Have you not seen the rabid following this game has from a certain group of PC gamers?
 

Pop

Member
And why are all these comparisons coming from youtube videos?

I thought we knew better.
 
those complaining about the downgrade, dont play the game then. you act like its the end of the world and this has been in every witcher 3 thread as of late.

I will enjoy my "downgraded" game when it comes out on the 19th while yall just listen to what others say.
 

Electret

Member
This looks comparable to the way it looks now.

"Comparable" could mean a variety of things, so I won't disagree. I do find the foliage lighting quite different though, and I think that's pretty clear in comparing the 2014 Gamersyde footage to current footage.

Downgrade or not, it's still going to be a technically impressive and beautiful game.
 

Ciastek3214

Junior Member
What people forget about Watch_Dogs is that it looked embarrassing compared to the E3 2011 footage, to the point of lighting flat out missing at times. This one is not nearly as bad.
 

Skyzard

Banned
Feel free to show your game off early, but don't pretend that you've accomplished some amazing new graphical feat to falsely impress people, and then claim any right to not get called out for it when you made it look like gameplay.
 

Xeteh

Member
Vertical slice is a vertical slice.

I seriously don't care. I play these games for what they provide between story/gameplay. I don't care how many pixels the game has as long as it runs smoothly and is fun then I'm thrilled.
 

tuxfool

Banned
uPGpDnx.jpg


I love it how the people doing comparisons, ostensibly about graphics, don't really care about representing good data.

Just look at these screenshots. They're compressed to shit and have little metadata appended to them, where were they captured, on what system and when?
 
Sometimes I fucking hate GAF. Sigh.

If this was a PC only game, they you guys who are bitching would have something to complain about. But it's not. Can you imagine if the console versions were shit while the PC version was flawless?
 

RoboPlato

I'd be in the dick
From the recent footage I've watched I do think the lighting is intact, just different time of day messing things up. The vegetation and lack of per object motion blur are the biggest changes. Still looks good though. The footage you watch makes a big difference for this game. Some locations and times of day are not flattering.
 
Yep, that's a downgrade. I don't really care, the only thing that bugs me was how adamant CD Projekt was about there not being a downgrade. They deserve to be called out on that.
 
Yeah but you're all gonna still play it. These graphic conversations are ridiculous unless the game looks like a pile of poop then people should be pissed but god forbid you don't have some specific particles and crap
 

Electret

Member
And why are all these comparisons coming from youtube videos?

I thought we knew better.

Well, at least as regards the earlier state of the game we have very high quality footage - see my post in which I linked to HQ Gamersyde footage. But, yeah, all of the recent footage I've seen has been compressed to hell, which makes good comparison really difficult.
 

Joey Ravn

Banned
That makes two of us. There was a thread yesterday of someone complaining about 3ds game case spine art.

I mean, yes, sure, but NeoGAF is a gaming forum, and a massively big one at that. There's bound to be a variety of topics, and many, if not most, will not fall within your range of interests. There is nothing inherently wrong with complaining about a supposed graphical downgrade or 3DS case spine art (or lack thereof). Especially so if you're free not to engage in the conversation.

Preaching to the choir etc.
 

jet1911

Member
I swear this is Ultra for Witcher 2 vs console version of Witcher 3, there's no way these two are using the same rig/settings
Forest setting vs open space and giant mountain backdrop. Apples and oranges.

Also those "downgrades" looks more like "shit change during developement".
 

tuxfool

Banned
"Comparable" could mean a variety of things, so I won't disagree. I do find the foliage lighting quite different though, and I think that's pretty clear in comparing the 2014 Gamersyde footage to current footage.

Downgrade or not, it's still going to be a technically impressive and beautiful game.

What are you talking about? the foliage looks exactly the same (or close enough) to what we have now.
 

Yasae

Banned
Funny how CD Projekt RED gets a pass but Ubisoft gets all the flak.
Ubisoft did well with Unity in regards to downgrades, but it all goes back to what is said when.


  • AC:Unity - Announced March 2014, released Nov. 2014 - gap of approximately 8 months.
  • The Division - Announced June 2013, tentative release in 2015 (likely fall) - gap of approximately 27 months or more.
  • The Witcher 3 - Announced February 2013, to be released May 19th 2015 - gap of approximately 27 months.
Anyone notice a pattern here?
 

Alienous

Member
.

I'm really tired of this shit on these forums these days.

Developers please, just don't show your games at all until a month before release anymore. It's the only way you won't get nitpicked into oblivion.

You are aware that the vast majority of games aren't subject to this 'nitpicking', right?

In actual fact it tends to be the games that tout fantastic graphics and fail to deliver on those early promises. It's a natural consequence of a company not making the statement of "Our early promotional footage was/is not representative of the graphics in the final product". For many games maintaining graphics shown in early promotion is the case.
 

HeelPower

Member
I blame Obama.

He praised the Witcher,it made the devs complacent,arrogant pricks and we got a downgraded mess....

#ThanksObama

"I confess, I'm not very good at video games, but I've been told that it is a great example of Poland's place in the new global economy and it's a tribute to the talents and the work ethic of the Polish people, as well as the wise stewardship of Polish leaders, like prime minister Tusk."

witcher_2_obama.jpg
 

The Cowboy

Member
Yep, that's a downgrade. I don't really care, the only thing that bugs me was how adamant CD Projekt was about there not being a downgrade. They deserve to be called out on that.

This is the same for me, the game still looks good (especially given the scope of it), but it sucks CDPR wasn't honest about downgrading the visuals.

I have no real issue with a dev downgrading visuals because sometimes they just need to, i have a problem with dev's lying about it when they do it.
 

Mastperf

Member
It's those wonderful consoles that the game has to run on. It's a shame, but that's the reality.
Maybe in a different world where a "PC" is a single high-end configuration. The need to have a game scalable is just as much the fault of PC's as it is console.
 
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