Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
That aim, I didn't think you could play so dynamacly with a sniper.
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
There is a variation of the Splatcharger with a scoop that zooms in on target in the full game. It was shown in the recent direct.
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
Is there a link for proof of this? Because that's not what I got out of playing.
Personally I think a lot of the issues with the gamepad being required would be lessened if the gamepad was a bit smaller, thinner, and lighter.
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
Wait what? I don't need to move anything since I don't use the tip of my thumb to click B.
Finger on the Y B with the tip of the thumb you press Y with the mid-top you press B.
So with ONE movement I have at my disposal both Y for centering the camera behind the character and B for jumping.
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
Wait B! In my head I was thinking A because that makes sense. I can hit a and keep my thumb full on the stick. How do you reach Y and B without taking your finger off the stick?Wait what? I don't need to move anything since I don't use the tip of my thumb to click B.
Finger on the Y B with the tip of the thumb you press Y with the mid-top you press B.
So with ONE movement I have at my disposal both Y for centering the camera behind the character and B for jumping.
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
I think his point is that it's more your thumb having to move away from the stick. Although you could use your index finger for the stick instead, is that it?
I'm having withdrawals. I only got to play last night because of work and I need to play more ):
What time? Im on mobileTimestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
"First thing is always to make roads".Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
Your thumb is on the control stick for your left and right panning. Why do you want to go all the way down to B to jump? X is right there, you can probably hit it with the joint of your thumb.Wait what? I don't need to move anything since I don't use the tip of my thumb to click B.
Finger on the Y B with the tip of the thumb you press Y with the mid-top you press B.
So with ONE movement I have at my disposal both Y for centering the camera behind the character and B for jumping.
I'd be even ok with X for camera and A for jumping if I really had to (why?).
It's Y and X that I have big problem with.
What time? Im on mobile
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
Definitely shows how vertical transversal should be a more important consideration for chargers since they can paint high walls easily. I'm still more impressed by the first charger video posted earlier though. Definitely a mark of a good player is how quickly and smoothly they move around the battlefield.
This guy is also pretty impressive in terms of movement.
https://youtu.be/PjpcbDmDSEA?t=1h19m19s
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
"First thing is always to make roads".
That's deep.
Your thumb is on the control stick for your left and right panning. Why do you want to go all the way down to B to jump? X is right there, you can probably hit it with the joint of your thumb.
You can't turn and jump at the same time if you have to take your finger off to hit b.
You can see the times on mobile in the link. Theyre at the end.
So it isnt just me.I am suffering Splatoon Withdrawal and its not even funny.
I need some ink in my life right now.
For future reference, you can see the precise timestamp in a yt link by just looking at the end of the link.What time? Im on mobile
Roller > Developer
WAKE UP INKPLE!
I don't know maybe its me but I really don't see whats so impressive about this. He doesn't seem any more good than some of the better players I've seen.
You keep trying to separate this as if this isn't a part of what makes splatoon different. The map is to see you're teammates, it's not just some radar functionality, it's showing your main objective. And everyone is looking at it, especially those going for the main objective, so it's not some optional advantage. Asking them to add a different scheme without the gamepad, is asking the devs to knowingly gimp the game for some, just for an archaic control scheme.What? Being forced to look away from the action to ascertain how the game is going is backwards game design - hell, being forced to look at a second screen to do any action is poor game design. It may take .2ms longer, but splitting the gamer's attention between screens is a horrible idea in a game as fast as Splatoon.
Roller > Developer
WAKE UP INKPLE!
Roller > Developer
WAKE UP INKPLE!
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s
Speaking of, here's one of the devs using rollers https://youtu.be/PjpcbDmDSEA?t=1h23m35s
Timestamped for sniper play from one of the devs. Such precise aim.
https://youtu.be/PjpcbDmDSEA?t=1h19s