Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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i doubt it barring unforeseen eventualities. no lan is a killer.

wait, how are they setting it up for cons and stuff though?

Using a development LAN build obviously, its just a matter of if they offer that option to players. Also requiring 8 full consoles might kill that idea anyways since even full smash bros 4 tournament venues have trouble getting 8 consoles
 
the real problem is the networking for wii us, venues that can support multiple lagless netcode (though splatoon is ace) is gonna be rare

Won't the Wii Us just connect directly to each other over the LAN if they're on the same network? Pretty sure that all Nintendo multiplayer games are peer to peer. The only servers involved are for matchmaking.
 
It is so easy to hold down the squid button so the enemy cant see me, look down and quickly tap to chose someone to super jump to.

You're right. Holding the squid button so the enemy can't see you, looking at a map and quickly pressing a button is wildly different and would require near superhuman reflexes to pull off.

Or it would only take one more button press (to bring up the map)!

Seriously though and just to be clear, I don't have an issue with how it's handled (though to be perfectly honest I would much rather have the option of not using the gamepad), just that the options put forth in the discussion on how to possibly do it differently were getting unnecessarily complicated.
 
Loved the art, loved the music. And now that I've played it I can say I love the gameplay too! It was the thing I wondered about, but turns out it is a lot of fun.

Splatoon just seriously oozes (hehe) charm! You can tell a lot of care went into it, seriously a really cool game.
 
I really hope the person who will make the OT will include the direct in his post because too many people didn't watched it and are only judged based on the live demo.

In fairness, I watched the direct after saying this was not a 60 product. After, I felt the same way if not more convinced there isnt much here. There is maybe 3 different competitive modes, 5 maps is real, a bot match campaign...and a shrimp with a different shoe on each of its 8 legs. Oh and you can only play certain maps at certain times of the day. A month in, the big multiplayer weekend event is "do you like dogs or cats?" Why could that not be achieved every weekend? Or, you know, something substantial instead.

The game was fun. Maybe even so fun its worth 60 bucks. I wouldn't know because I only got an hour in.
 
Hesitant to even enter this debate, but the mini-map/spawn argument is driving me nuts :D Made a quick gif showing how the spawn/superjump system could be implemented without the gamepad:

splatoonspawn8qboy.gif


For clarity I just used three giant dots to represent your teammates. On an actual in-game map the enemy players could be represented as well.

So for spawning after death you could either cycle through your three options (three assumes your entire team is alive) or have your teammates represented by a button (A, X, Y or whatever) with B just dumping you at the default spawn location.

Same for the in-game superjump. Dip down into some ink, bring up the map and jump where you want or hit B to close the map and go on about your business.

Nothing would change for players who wanted to use the gamepad, but for those who would rather use a pro controller the worst case scenario would be maybe an extra half second and a button press. Not exactly the end of the world and this doesn't seem as complicated as some are making it out to be. Am I nuts?
This would a be nice option.

For people arguing against it...I don't know anyone asking for it as a REPLACEMENT. We're just saying that it's a reasonable mechanic, something similar may already in BF3, and for people who have (like me, for example, and at least one other person who replied to me) hand/wrist problems after playing with the gamepad, it would allow the use of the pro controller.

Note that this would not take anything away from everyone already using the gamepad! Just like someone disabling motion controls doesn't take motion controls away from people who like them, someone using the pro controller and a map overlay doesn't take anything away from people who keep using the gamepad.

What's the downside of allowing some people to use the pro controller, if they want to?
 
Honestly there's no reason they couldn't have made the select/- button pull up a map and/or made a/b/y buttons quick jump to one of your 3 allies. If not the 3 face buttons then do something like Star Wars Battlefront games on console, yes you'd be a disadvantage to those who play with gamepad but it would enable local multiplayer or people to use pro controller
 
See, I'm not sure about the usefulness of this technique. Possibly getaways and moving in heavily enemy painted areas. Assuming this is you, you can see your teammate with the Charger covering the same, if not more ground until the very last part of the gif.
Late I know but most of the people commenting on that gif don't seem to understand the value of what he's doing. When you rush up to the middle that quickly you can secure kills and delay the enemy team while your painters cover everything behind you. A roller with free reign is ridiculously good and when you have two people painting and two people delaying you can take a huge lead. In the gif you don't see him get any kills but at the very least he's trapped a roller. He's covering more ground and preventing a ton of enemy ink from being layed down. In most of my matches I was able to get a couple of kills at the start which gave my team a ton of room to paint freely while delaying the enemy.
 
Why do you think the campaign is just bot matches? Because it's not. It looks more like a Ratchet & Clank type platform shooter.

A wiley old sea captain sends you on some missions. Its hardly the format I would expect to see a tailored, level-based campaign with an arching narrative to come out of. Where is the villain, the side kick, the love interest, the lava level...?

Seems like the format here might be what I remember of the Twisted Metal campaigns I never played.
 
A wiley old sea captain sends you on some missions. Its hardly the format I would expect to see a tailored, level-based campaign with an arching narrative to come out of. Where is the villain, the side kick, the love interest, the lava level...?

Seems like the format here might be what I remember of the Twisted Metal campaigns I never played.
So basically why isn't this Mario galaxy 3?
 
A wiley old sea captain sends you on some missions. Its hardly the format I would expect to see a tailored, level-based campaign with an arching narrative to come out of. Where is the villain, the side kick, the love interest, the lava level...?

Seems like the format here might be what I remember of the Twisted Metal campaigns I never played.

What the fuck are you rambling on about?

You're not running around in arenas fighting bots. You're playing through levels that were specifically made for the single player campaign. Those are facts. It's nothing like Twisted Metal's campaigns.

No, it's probably not particularly story heavy, but I don't see how that has anything to do with your original assertion that it's nothing but a bot match campaign. It is not a bot match campaign. Period.
 
The hybrid that I'm talking about is straight from the tutorial so I would assume that most people are using it.

What sensitivity were you using?

Oh and Y is for recalibration.

The tutorial just tells you can use the control stick to look left and right, not to use them at the same time with the gyro only for fine tuning like you said in an earlier post (unless that was someone else), although you could do that if you really wanted to.

I was using the sensitivity using 1 full point below the default.

And I know Y is for recalibration, which is why I said I never use the right stick. However, there may be times where you dont want to recalibrate it directly the way you are facing.

With regards, to that jump splash technique, if you really go that deep into where the enemy team is, you better hope they not suck. Pretty sure I picked off a few jumpers with the Charger a couple of times, but they may have not been doing that technique.

I think I should made some miiverse screens of the records screen if that was possible with the amount of people saying the Charger sucks. But it's also possible that I wasn't very good and the other team just sucked more. I know I missed a lot of opportunities.
 
What the fuck are you rambling on about?

You're not running around in arenas fighting bots. You're playing through levels that were specifically made for the single player campaign. Those are facts. It's nothing like Twisted Metal's campaigns.

No, it's probably not particularly story heavy, but I don't see how that has anything to do with your original assertion that it's nothing but a bot match campaign. It is not a bot match campaign. Period.

Dog, I watched the direct. I did my due diligence and it looked like like an afterthought. Like I said, I saw some challenges unique to the singleplayer mode as well as bots. If I had to say what I saw was closer to the campaign in Mirrors Edge or the time attack mode they added to that game down the line, Splatoon's SP looked like the latter. I wouldn't appreciate being led to believe it was as something as fleshed out as the former.

To me, it did not look similar to what you would get with a Rachet and Clank game. Maybe there is more media or interviews out there that would give me that impression, but I don't feel inspired to go look for that stuff.

Edit: I did leave out that there was unique challenges in the initial post, my bad.
 
I only got to play for a part of the last session. It was fun though. The mechanics are so simple to explain but they work together to create quite a bit of depth in the gameplay. Inking the ground is key to winning but it is also key to your mobility and your ability to refill ammo.

I can see how that basic formula can support many different win conditions beyond inking most of the map. In Splat Zones you'll have to ink outside the zone for easy access to it and you can hamper you opponent by harassing those lines. The moving tower mode sounds interesting too. It will probably be hectic and almost like a deathmatch. IMO, the main way to protect the very vulnerable person on the tower will be by taking out the opposition and building a forward buffer of inked territory. Since the win condition is how far the tower travels and not the number of splats everyone should be a part of the action instead of hiding to protect a lead.

Anyway, I found it easy to pick up and even though I only played for 25 minutes I didn't find the controls difficult or unintuitive. I think it will be a fine addition to multiplayer fun on the Wii U. I'm not bothered by the lack of voice chat. I don't play deathmatch shooters so maybe I don't know what I'm missing (from all reports cursing...which I can do without.) I think it would be nice to include it with the friend lobby though. Those are people you chose to play with. I'm cool with leaving it out of random matches especially if it's a global player pool and randoms might not even speak the same language.
 
The tutorial just tells you can use the control stick to look left and right, not to use them at the same time with the gyro only for fine tuning like you said in an earlier post (unless that was someone else), although you could do that if you really wanted to.

The tutorial just tells you can use the control stick to move around, not to use them at the same time with the gyro.

Its telling you how to play one step at a time. Just because it doesn't tell you directly in writing to use them at the same time doesn't mean you aren't supposed to. Otherwise you wouldn't walk and use gyro at the same time.

These are the instructions from the tutorial. If you want to go gyro only be my guest, it doesn't matter to me. But its not the Nintendo recommended way.


And I know Y is for recalibration, which is why I said I never use the right stick. However, there may be times where you dont want to recalibrate it directly the way you are facing.
Not even using the right stick might be the best control option. I don't know which one I'll prefer until I get some experience with it.

With regards, to that jump splash technique, if you really go that deep into where the enemy team is, you better hope they not suck. Pretty sure I picked off a few jumpers with the Charger a couple of times, but they may have not been doing that technique.

In the gif I was talking about he doesn't go far into where the enemy is. The whole point of doing that is to get to the middle before the other team and lock it down. This is solely a start of the match strategy.


A wiley old sea captain sends you on some missions. Its hardly the format I would expect to see a tailored, level-based campaign with an arching narrative to come out of. Where is the villain, the side kick, the love interest, the lava level...?

Seems like the format here might be what I remember of the Twisted Metal campaigns I never played.

I did my best off the cuff but I wouldn't say its perfection

A long time ago in a place all made up
A little inkling girl with the help of
her trusty sidekick super soaker
Set off to rescue the precious zap fish
From the evil clutches of the octarians
(I'm trying but I'm awful at writing
Maybe someone else can finish the epic)

As for love interests well, you're 14 and haven't discovered boys yet.
 
In fairness, I watched the direct after saying this was not a 60 product. After, I felt the same way if not more convinced there isnt much here. There is maybe 3 different competitive modes, 5 maps is real, a bot match campaign...and a shrimp with a different shoe on each of its 8 legs. Oh and you can only play certain maps at certain times of the day. A month in, the big multiplayer weekend event is "do you like dogs or cats?" Why could that not be achieved every weekend? Or, you know, something substantial instead.

The game was fun. Maybe even so fun its worth 60 bucks. I wouldn't know because I only got an hour in.

At least, you watched and that's a good thing.
 
At least, you watched and that's a good thing.
"Bot match" is probably what he's referring to. Not sure how that became so wide spread seeing as that the single player mode was announced alongside a trailer that showed that it was clearly not a "bot match" although there are fights with the Octolings which is similar (but that's the the main part of the campaign)
 
"Bot match" is probably what he's referring to. Not sure how that became wide spread seeing as that the single player mode was announced alongside a trailer that showed that it was clearly not a "bot match" although there are fights with the Octolings which is similar (but that's the the main part of the campaign)

I think he missed the news about the solo campaign story mode, there weren't any real videos about it, though.
Nintendo minture did one but they removed it :\
 
Dog, I watched the direct. I did my due diligence and it looked like like an afterthought. Like I said, I saw some challenges unique to the singleplayer mode as well as bots. If I had to say what I saw was closer to the campaign in Mirrors Edge or the time attack mode they added to that game down the line, Splatoon's SP looked like the latter. I wouldn't appreciate being led to believe it was as something as fleshed out as the former.

To me, it did not look similar to what you would get with a Rachet and Clank game. Maybe there is more media or interviews out there that would give me that impression, but I don't feel inspired to go look for that stuff.

Fine. You think it looks like an afterthought.

That doesn't change the fact that it's not a bot match campaign like Twisted Metal.

Your original statement was factually false. I don't know why you're trying to defend it by bringing up completely unrelated things.

Imagine if I said, "Halo's multiplayer only allows two players at once."

And then you called me on that and said, "No, it allows many more players than two."

And then I defended my original statement by saying, "But you only get to play as Master Chief, no other characters."

Do you see how my second statement, while true, is completely unrelated to the first statement, which is factually false? Because that's exactly what you're doing.
 
they're clearly talking about spending real world money to shortcut to unlocks mate

Ok? So it's just a flat out wrong comparison? TF2's monetization is contingent on unlocking not being exclusive to obtaining a weapon. Literally the first quote is counter to that because it's conflating TF2 with any other F2P game... Or try rereading the actual initial quote.
Honestly, I'd rather just pay for the game and get it all. A TF2 monetization scheme would have been a huge let down.

You wouldn't make the distinction unless the thing distinct about it compared to other F2P games wasn't important.

Dog, I watched the direct. I did my due diligence and it looked like like an afterthought. Like I said, I saw some challenges unique to the singleplayer mode as well as bots. If I had to say what I saw was closer to the campaign in Mirrors Edge or the time attack mode they added to that game down the line, Splatoon's SP looked like the latter. I wouldn't appreciate being led to believe it was as something as fleshed out as the former.

You're literally comparing unique mechanics, gameplay, enemies, and the concept of boss battles to 'challenges' and 'bots'. What.
 
Timestamp? I've only watched bits and pieces but every time they've shown the devs its just a face cam. Maybe you can increase the sensitivity enough so that its possible. Its definitely not with the default settings.
Roughly 20 minutes in. They show the controller when they are playing through the tutorial. I believe one of the hosts asks how you're supposed to rotate the GamePad horizontally and then the dev shows off how to do it.

EDIT: Timestamp EDIT: I definitely exaggerated.
 
Thanks to whoever pointed out that Walmart.com still had Splatoon amiibos earlier. I ordered the girl. Used my associate discount. Dunno if I want the guy. Though that samurai armor looked pretty cool. And I think he gets the roller challenges? I guess I'll have to think about it. Hmm...
 
Ok? So it's just a flat out wrong comparison? TF2's monetization is contingent on unlocking not being exclusive to obtaining a weapon. Literally the first quote is counter to that because it's conflating TF2 with any other F2P game... Or try rereading the actual initial quote.


You wouldn't make the distinction unless the thing distinct about it compared to other F2P games wasn't important.
Yoshi. I'm tired. What are you even saying
 
Thanks to whoever pointed out that Walmart.com still had Splatoon amiibos earlier. I ordered the girl. Used my associate discount. Dunno if I want the guy. Though that samurai armor looked pretty cool. And I think he gets the roller challenges? I guess I'll have to think about it. Hmm...

Thanks!!! The three pack is already sold out but the Boy and girl are available. Placed in my preorder
 
Splatoon is shooting up the charts at Amazon.

http://www.amazon.com/best-sellers-video-games/zgbs/videogames/ref=pd_dp_ts_vg_1

I know it doesn't mean anything but atleast people are buying it.
Yeah, Amazon charts don't mean anything most of the time, but I feel like this game will do pretty well, at least by Wii U standards as long as the launch doesn't go poorly (stress test worked flawlessly) and if it reviews well (core game seems pretty great, but I wonder if the amount of content at launch will lower the scores from reviewers)
 
Thanks to whoever pointed out that Walmart.com still had Splatoon amiibos earlier. I ordered the girl. Used my associate discount. Dunno if I want the guy. Though that samurai armor looked pretty cool. And I think he gets the roller challenges? I guess I'll have to think about it. Hmm...

Still waiting for amazon.fr to let me pre-order mine :(
 
For people ordering amiibos for the actual content they give, make sure you're aware that each amiibo only gives 20 missions (which are just pre-existing single player levels with certain stipulations), an unspecified number of outfits (probably only 1), and a new arcade mini-game for the loading screens.

Be sure you know what you're buying.
 
A wiley old sea captain sends you on some missions. Its hardly the format I would expect to see a tailored, level-based campaign with an arching narrative to come out of. Where is the villain, the side kick, the love interest, the lava level...?

Seems like the format here might be what I remember of the Twisted Metal campaigns I never played.

Seeing as there are big bosses, other octobaddies that are humanoid with your skills, and all sorts of standard enemies, I'm willing to bet it'll be a full blown story mode. This is Nintendo after all.
 
For people ordering amiibos for the actual content they give, make sure you're aware that each amiibo only gives 20 missions (which are just pre-existing single player levels with certain stipulations), an unspecified number of outfits (probably only 1), and a new arcade mini-game for the loading screens.

Be sure you know what you're buying.

I know.
 
For people ordering amiibos for the actual content they give, make sure you're aware that each amiibo only gives 20 missions (which are just pre-existing single player levels with certain stipulations), an unspecified number of outfits (probably only 1), and a new arcade mini-game for the loading screens.

Be sure you know what you're buying.
Yeah but since it was confirmed in the Direct that you can add ability slots and reroll abilities on equipment, I'm very, very tempted to go for the Squid Girl. Her outfit is so cute!
 
I wonder if people would complain less about Splatoon's content if Nintendo hadn't announced the post-launch support plans. It seems complaining ramped up a lot after that (even if it's free, lol).
 
I wonder if people would complain less about Splatoon's content if Nintendo hadn't announced the post-launch support plans. It seems complaining ramped up a lot after that (even if it's free, lol).
If they hadn't announced the post-launch support plans then the moment 5 stages was revealed a lot of us would have been like, "...Fuck off Nintendo" and just have not bought the game.

It's very important that they revealed the post-launch support. Makes it a lot easier to justify the money.
 
For people ordering amiibos for the actual content they give, make sure you're aware that each amiibo only gives 20 missions (which are just pre-existing single player levels with certain stipulations), an unspecified number of outfits (probably only 1), and a new arcade mini-game for the loading screens.

Be sure you know what you're buying.

I'm well aware of this and I just put down a preorder for the inkling girl amiibo.

(Walmart.com still has the inkling girl and boy in stock for preorder)

It's my first amiibo! But I literally only want her to unlock that Squid Beatz minigame lol.
 
I'm well aware of this and I just put down a preorder for the inkling girl amiibo.

(Walmart.com still has the inkling girl and boy in stock for preorder)

It's my first amiibo! But I literally only want her to unlock that Squid Beatz minigame lol.

Do we know which amiibo unlocks which game? I'll probably get the girl myself so it'd be cool if she just so happened to unlock the game I want most.
 
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