Dictator93
Member
Another image for OP.
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But then again, this is dark and moody and lacks contrast. The must be pre-downgrade.
Also look how sharp it is.
Another image for OP.
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I dont get it. Isnt that Skyrim?Another image for OP.
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Of course it is,I mean just look at this:
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Those screens of the finished game posted in the OP don't look anywhere near as good.
Its a pretty shit joke.
How was this 'promised' to us? It's always been a work in progress.
So are you saying despite the downgrade that the Witcher 3 won't be a wonderful game? Is that what it's come down to?
Have we gone beyond just criticizing just the downgrade but questioning the overall quality of the entire game itself.
all people are doing it's accusing the developers of false advertising,and that the game looks nowhere near as good as it looked before.
saying that and saying it looks like crap are not the same thing..he can look good,even amazing,and still look worse thatn what was promised to us.
OF COURSE I question the quality of the game. It isn't out and the devs are unproven when it comes to big, sprawling open-world. There are way more reasons to be skeptical than reasons to be faithful.
We still have to see if the overall package will still be excellent despite some flaws, or if it will sink because of them.
The final result could go from: very broken and buggy - very good W2 sequel - the masterpiece everyone hopes for.
All those three stages are absolutely possible, for now.
the graphics are going to become worse.
have you seen MGSV?
that game was downgraded big time too.
But we as consumers have accepted false advertisement as the norm. Or at least if GAF is to be a measuring stick, it is slowly becoming an accepted behavior for the industry to engage in. If you are a highly regarded company you get an even easier pass for that behavior as evidence of the backlash against witcher downgrade posts.
I actually think it is about the most corporate friendly entertainment industry around right now. it's like if the entire movie industry was basically just E! style coverage at every outlet.
The movie and music industry would LOVE to get the sort of success rate the games industry has in terms of acceptance to their monetization attempts and freedom of consequences from marketing deception.
I think it has been pointed it several times in this page already. CDprojekt red specifically stated that the game would not only match the released footage, but likely exceed it. They also have used early screenshots of the original reveal build as current screenshots marketing the game on their website.But then I ask them, how can it be false advertising, when everything after the VGX trailer (end 2013) looks the same quality wise (no downgrade) or even better?
We didn't even had that much footage and advertising until this year to begin with.
Tbh The 2013 Witcher 3 could hafe only run on a 980 or Titan at most. Noone wouod have been able to max 8ut the game while havin stable 60fps. Just look at all the poor Star Citizen users (me included :c). I have a gtx 780, i7 4770k and 16gpb ram and star c7tizen runs at 30-45fps. The game will only get more demanding as development continues...
After all that time people spent trying to get CDPR to get rid of the terrible sharpening filter and over-done colour grading, it turns out a great deal of GAF loves this stuff and mistakes it for actual tangible technical changes in a game (worse texture resolution, different shading model).
A number of GAffers in this thread misuse the word lighting. People using it on average just mean colour palette... not actual technical details related to lighting and shading.
Apparently these images are cartoony dragon age wasteland:
And these are hyper realistic nextgen:
I am fine with people arguing this topic, but please argue points of actual technical merit and understanding.
Why is this still being debated? It's blatantly obvious that the game has been significantly downgraded. That's a fact at this point.Huh, so dark10x thinks it was downgraded? I guess I'm joining team downgrade too.
Well I do somewhat agree that. The gaming press can be too positive about things and many of them are fanboys (eg. GTA game are only reviewed by GTA fanboys. So reading the reviews you'll never learn that those games have terrible controls, terrible and repetitive mission design and dull storylines).
That said, I don't think there's a big problem of games being overpriced, really. Usually I think I get my money's worth with majority of games that I buy and the DLC stuff is usually fairly fluff anyway - I have no issues with skipping it. It's those evil F2P games that are the real problem, but they're pretty much not covered at all by the enthusiast press nor are they played by people who comment on the industry on message boards such as Neogaf.
Sad thing about the aesthetic change that it makes Witcher look like cartoony Dragon Age instead of realistic and low fantasy Witcher 2
Can't wait for the inevitable 'Star Wars Battlefront was downgraded!' rage threads.
Yeah, people love CDPR. Yeah, people have been nursing semi's over the Witcher 3 since it's reveal. But to me the game will live and die by it's world building and mechanics rather than it's looks. If those elements live up to the hype but the graphics don't I won't be disappointed at all.
Trailers two years before release should always be taken with a grain of salt. That's not to say it's fair that we let CDPR off and go mad at other devs.
Chû Totoro;163393108 said:Don't be stupid... don't buy games mostly for their visuals. Enjoy games for all they have to offer.
I'm waiting U4 since they promised a lot of changes in the gameplay and I was bored with the 3rd one. Now graphics look awesome in their trailers but if there is a "downgrade" but gameplay keeps being interesting and even better if it's so we can have 60fps or constant 30fps with no tearing I'm more than ok for a little downgrade. Still I wish devs and editors would be less stupid pushing people to focus on graphics with their stupid trailers and PR communication :/
Sad thing about the aesthetic change that it makes Witcher look like cartoony Dragon Age instead of realistic and low fantasy Witcher 2
Wait, so not only are we calling compressed youtube video's a massive downgrade, we are now calling bright daytime lighting a complete change in aesthetics and art direction? I think I'm just going to get the hell out of here.
Just watched the Ultra Setting video in the OP. It looks like they have completely removed any dusting or smoke particle effects.
gamers are usually more concerned about defending the developers than defending themselves from themYou may personally feel it is justified but that wasn't really my point.
Just in about one/two generations the games industry has successfully:
Raised game prices
Began DLC to add extra money
Began developing DLC beside the main game and withholding it from the main product.
Day one DLC
Converted extras once considered to be free content into paid extras.
Rampant growth of in-app purchases in major franchises. Sports and multiplayer being the major victim.
Charged for online.
Expanded DRM
Pre-order bonuses
....I'm probably missing a few others. But this is kind of getting off topic. My point was merely that the music and film industry would of loved to have the sort of success rate with increased monetization attempts that the games industry has successfully achieved. Hence the most corporate friendly entertainment industry.
After all that time people spent trying to get CDPR to get rid of the terrible sharpening filter and over-done colour grading, it turns out a great deal of GAF loves this stuff and mistakes it for actual tangible technical changes in a game (worse texture resolution, different shading model).
A number of GAffers in this thread misuse the word lighting. People using it on average just mean colour palette... not actual technical details related to lighting and shading.
Apparently these images are cartoony dragon age wasteland:
And these are hyper realistic nextgen:
I am fine with people arguing this topic, but please argue points of actual technical merit and understanding.
The horses tail isn't flowing hair is now more static.This is what I thought. They probably had physx and hair works working on multiple titans or something crazy for the trailers and for the recent gameplay videos those options are disabled due to performance issues. I remember reading they were having trouble optimising hair works/physx and that it takes a huge hit on frame rate.
Wait, the draw distance is the same across all platforms? What the actual fuck!
And textures? Wow.
Yeah if that is true, I will be thoroughly fucking pissed. I'm hoping I misinterpreted that statement.Wait, the draw distance is the same across all platforms? What the actual fuck!
And textures? Wow.
What? Surely you jest? I mean why would the pc version not have better draw distance like in all the other games?
I think that Bloodborne looked same, AC Unity was almost same (huge drawing distance for 5 seconds in initial reveal wasn't in game) but generally AC games are really close to initial reveal , Wolfenstein, Sunset Overdrive, i think that Dragon Age looked really close to initial reveal... So there are games that looked same.
But it must be art decisions and time of day, you fool. /sSO the foliage has had a pretty big downgrade. (Foilage is now very flat with no shading or shadows)
And the Atmospheric effects have been either toned down to almost nothing or completely removed. (Fire smoke and particle effects have almost completely removed, Horse riding dusting is gone, general fog and dust has been removed from the world.)
Lighting has changed and seems very flat.
Wait, the draw distance is the same across all platforms? What the actual fuck!
And textures? Wow.
After all that time people spent trying to get CDPR to get rid of the terrible sharpening filter and over-done colour grading, it turns out a great deal of GAF loves this stuff and mistakes it for actual tangible technical changes in a game (worse texture resolution, different shading model).
A number of GAffers in this thread misuse the word lighting. People using it on average just mean colour palette... not actual technical details related to lighting and shading.
Apparently these images are cartoony dragon age wasteland:
And these are hyper realistic nextgen:
I am fine with people arguing this topic, but please argue points of actual technical merit and understanding.
.
I'm really tired of this shit on these forums these days.
Developers please, just don't show your games at all until a month before release anymore. It's the only way you won't get nitpicked into oblivion.
From this post. http://www.neogaf.com/forum/showpost.php?p=163395676&postcount=1178
"Platform unification exists we have a single build, which is distributed to each one of them. The game is the same; the draw distance is the same. Minor differences result from the fact that the GPU has different parameters on different consoles, which can result in, e.g., the changes in color temperatures."
Why is this still being debated? It's blatantly obvious that the game has been significantly downgraded. That's a fact at this point.
It's just a matter of replicating those godly gifs on PC when it comes out and seeing how bad the downgrade really was. And then those gifs will forever be on the internet while we play the game, reminding us of what could have been...
Yep. And then to make it worse insist that your game will not only look as good as the footage released but likely look even better.Or just don't overpromise two years before you plan to release your game.
Wanted to point this picture that's not in the OP but is from the album where all the images in the OP come from.
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Granted, this isn't the best comparison but if you've been keeping up with the game and have seen the media that CDPR has put out, you know for a fact that nothing even comes close to the bottom screenshot.