Ah, so the grass clipping through the rock and the missing geometry from the wall only appear in certain time of the day.
That's good to know.
How refreshing would it be if a game would actually look better than its proof of concept.
Clipping? What? Sorry but I can't see shit in what seems to be a capture from a Youtube 360p video.
Why are you still bothering to argue?
Older shot has more types of grass, and each bush is smaller and made from higher res textures.There is more of them on screen, and in windy conditions, they all create illusion that nice looking grass is moving convincingly.
Newer shot has less brushes. Each of those bushes has more blades of low-res grass [larger sprite with low-res blades of grass], and in windy conditions less sprites are moving, creating poorer representation of real grass.
Newer shot is less computationally heavy because less stuff is processed and shown on screen, but it also looks worse. All changes we noticed so far [foliage, LOD, lightning and particles] were made for that reason, to be less computationally heavy.
Thing is a lot of games do look better than their early promo materials. There are several examples where the game in question look better now than in the older screenshots. But it doesn't have the same sense of drama if you know what I mean.
I didn't mask out geralt this time (takes too much time).
But here you are:
Normal
Sharpen and colour-shift
Why are you still bothering to argue?
I think you have it backwards. The older ones would have been hand placed (hence their artistic look), newer ones, after the world has been fleshed out in size, could only realistically been placed in a procedural manner.
Out of curiosity, has CDProjekt Red commented at all since this stuff blew up the past 2 days? Or are they keeping quiet?
If you are on PC, you can do this yourself partially with reshade or a texture mod for the grass.Thank you very much. Now to me that makes all the difference in the world, it looks a lot more like the early material or just like the early material. I really like that look and i wonder why they removed it. Is that a thing that is"difficult" to do? Any chance that we get an option to turn this effect on and off?
All the guessing is making my head spin. Especially since it is said with such conviction and veracity in spite of the lack of good comparable evidence or 1:1 comparisons.Who knows. It's all guesswork at this point. Regardless of whether they use(d) procedural generation or not, it's pretty clear that the way foliage is being generated has changed dramatically. It can't be purely artistic reasons as the new versions never seem to exhibit the same density as before. They scream 'billboards' 9 times out of 10, which rarely used to be the case earlier. Anyone playing GTA V on PC knows how much foliage density affects performance. May be their older technique could simply not be realized on majority of the target hardware without severely compromising other aspects. For all we know, CDPR has a secret super mega ultra foliage hidden in their ini files that EatChildren will expose so that all our GPUs can melt instantaneously.
Thank you very much. Now to me that makes all the difference in the world, it looks a lot more like the early material or just like the early material. I really like that look and i wonder why they removed it. Is that a thing that is"difficult" to do? Any chance that we get an option to turn this effect on and off?
What makes this worse to me is how they have tried their best to claim that no downgrade has been taken place.Out of curiosity, has CDProjekt Red commented at all since this stuff blew up the past 2 days? Or are they keeping quiet?
Why are you? This thread is hilarious. The Witcher 3 was not downgraded. Several changes to assets are apparent but this alone doesn't prove that this is a downgrade. Assets change during development, tough luck.
Yes, and I'm pretty sure changing assets for the worse is the definition of downgrade.
Because shit evidence is not a slam dunk?
Yes, and I'm pretty sure changing assets for the worse is the definition of downgrade.
Some one claimed there was pop-in a few pages back.
I just want to clarify if they didn't consider the possibility it's not the object transparency thing during combat they were talking about.
When fighting monsters or other enemies. In battle objects such as trees, rocks, and other things that would block the players view basically disappear. it is to improve visibility while in combat so your view is not obstructed by bushes and trees etc.
When moving away from objects they will return to visibility.
Just pointing out what they call pop-in or claim to be pop-in isn't actually a graphical defect that some games have, but is something as intended by design when in combat.
Unless of course they were talking about some huge mountain just suddenly appearing in far distance while traveling, which I'd say is more the possibility to be labeled under "pop-in" but this is generally atypical for an open world game that doesn't have infinite draw distance to have every single world object rendered at once.
Sure, it's shit evidence because reason.
What about the village on fire screenshot during night with the missing smoke? Is that shit evidence too?
In my eyes its a MASSIVE downgrade. The Witcher 3 went from looking like a entirely new experience in gaming, kind of like playing Mario 64 for the first time to a complete dud. Before it had character, it had depth, it had life, it literally looked like a living breathing world that no game has ever been able to come close to achieving.
Now it looks like a game. Sure its pretty, but its a game. It lost all its assets that separated it from the pack. It looks like any other run of the mill game and something that my minds eye would picture a game looking like even before seeing screenshots.
Absolutely. If you're going to do comparisons I expect some intellectual rigour to be put in. Posting low quality YT screenshots is not worthy evidence. Once you can get direct capture footage that is like for like then there is something worthwhile to discuss.
Yea, this line of "it's compressed! It's not accurate!" is pretty dumb, when a bulk of the downgrade arguments are about foliage, which you can see (compressed or not) that it's clearly not as dense or varied.Ya, I guess those YT compressions completely removed the smoke from the scene, huh?
This is getting ridiculous.
I think we have to wait for the game to come out to compare those things in the exact areas where the trailer was made (like you said yourself). This thread stinks of unequal comparisons, and I want to get rid of that. If the end game proves to have less density and variety in the end (whilst supersampling and perhaps sharpening the comparison images), then yes, I would happily agree there was a technical downgrade.
I think you have it backwards. The older ones would have been hand placed (hence their artistic look), newer ones, after the world has been fleshed out in size, could only realistically been placed in a procedural manner.
I've been railing against this fact the whole thread. Can't stop a moving train.
Yea, this line of "it's compressed! It's not accurate!" is pretty dumb, when a bulk of the downgrade arguments are about foliage, which you can see (compressed or not) that it's clearly not as dense or varied.
They removed it because heavily directed colour grading is not something that typically works with Dynamic TOD lighting. They admitted their mistake in its use originally.
I did think when I watched the game footage it didn't look as good as I remember, but I thought it was just because time has moved on. Guess this explains that then!
Can't believe up till now Ryse is still the only game to make me think next gen! Although AW was impressive
O I seedat sharpening filter/dat diff TOD/dat diff season of the year
Funny how CD Projekt RED gets a pass but Ubisoft gets all the flak.
I'm actually really excited for the screenshot thread, I would like to see these areas shot for shot at the same time of day. Also, my hype is at maximum still, I don't feel like playing games at all.
No it isn't. And this is the problem.
O I see
So we just somehow haven't seen any of those same superb times of day since that trailer for some reason, so they just are terrible at selecting images but we're perfect at it for one trailer. That must be it.
I'm actually really excited for the screenshot thread, I would like to see these areas shot for shot at the same time of day. Also, my hype is at maximum still, I don't feel like playing games at all.
That's really when this thread should be created. After release where we have real comparisons to make.
I'm still surprised that there are people who are as impressed with recent footage of the game as they were with Sword of Destiny, but yeah, like you said, chalk that up to "feelings." That's really all we have to go on, but the fact that SO MANY PEOPLE that way is evidence of... something.
I personally feel the game doesn't look as impressive as I used to. And a ton of other people feel teh same way. But there's no way to show evidence of that until the game is finally released and people can actually compare things.
If this thread is still going after release, I'll come back and see what people have come up withRight now there's too much bickering back and forth about unfair comparisons.
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What makes this worse to me is how they have tried their best to claim that no downgrade has been taken place.
They should straight up just admit that they toned down some of the settings to get their desired result. It's not like there is anything wrong with it. After all, the game was also delayed like two times, which clearly shows that they had trouble with their original vision.
If you going there, Console makers both microsoft & sony are the ones that put out a weak ass hardware consoles that were already dated at launch.
They should be getting all the downgradeton flak
You obviously haven't played The Order 1886 or Driveclub.
Uhhh, definitely not all of them.Yet people are comparing completely different locations. If they cared to do a proper comparison, how about using exactly the same location, under the same conditions.
Supersampling captures and then applying a sharpening filter. I have posted documented examples where supersampling images can make a large difference to quality. Instead people are using the YT grass, and image that has been smudged to hell by YT. They didn't even care enough to use official screenshots for their comparisons.
All the guessing is making my head spin. Especially since it is said with such conviction and veracity in spite of the lack of good comparable evidence or 1:1 comparisons.
The game using billboards or sprite vegetation is saddening. But it also has to run on PS4 and Xb1. It isn't a PC only game. I will fault CDPR for that any day of the week. And yeah, modding hopefully can alleviate some technical artistic issues people have problems with.
Why are you? This thread is hilarious. The Witcher 3 was not downgraded. Several changes to assets are apparent but this alone doesn't prove that this is a downgrade. Assets change during development, tough luck.
I own Driveclub, doesn't look that good apart from the odd in car sections..!your right though I haven't played the order 1886 yet, on my list though just waiting for the right price point!
I hate how the industry revolves around graphics still. I thought this shit was behind us ever since the indie revolution.
No, not all. No one is forcing these companies to release and push deceptive promotional material. The fault lies with the developers and publishers and the developers and publishers alone.
Graphical "downgrade" blow up? This has been going on for months now on their forums.
I own Driveclub, doesn't look that good apart from the odd in car sections..!your right though I haven't played the order 1886 yet, on my list though just waiting for the right price point!