it is
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I have the steam version, how do I get the soundtrack
well, music typically gets better with more familiarity... sometimes you might not love something the first time you hear it and it grows on you.... Its not like spoiling the game.. consider listening to it (but of course, I understand everyone is different so you may wanna stick to your guns)
Whoa. My download speed on GoG is pretty damn fast. Wasn't expecting that
Can anyone download a different Language than english?
How many tracks are in the soundtrack? Is there a list somewhere?
So, the unpacking process on Steam (at release) means I'll need 52gb's free, right?
35, including 4 GOG exclusive tracks.
So, the unpacking process on Steam (at release) means I'll need 52gb's free, right?
F0=bin\config\base\audio.ini
F1=bin\config\base\dlc.ini
F2=bin\config\base\gameplay.ini
F3=bin\config\base\gc.ini
F4=bin\config\base\general.ini
F5=bin\config\base\hidden.ini
F6=bin\config\base\hud.ini
F7=bin\config\base\localization.ini
F8=bin\config\base\rendering.ini
F9=bin\config\base\resources.ini
F10=bin\config\base\visuals.ini
F11=bin\config\config_description.xml
F12=bin\config\io_priority_table.xml
F13=bin\config\platform\pc\platformgameplay.ini
F14=bin\config\platform\pc\rendering.ini
F15=bin\config\r4game\hacks.ini
F16=bin\config\r4game\ingameconfig.ini
F17=bin\config\r4game\legacy\base\community.ini
F18=bin\config\r4game\legacy\base\explorations.ini
F19=bin\config\r4game\legacy\base\gameplay.ini
F20=bin\config\r4game\legacy\base\input_qwerty.ini
F21=bin\config\r4game\scenes.ini
F22=bin\config\r4game\user_config_matrix\pc\audio.xml
F23=bin\config\r4game\user_config_matrix\pc\gameplay.xml
F24=bin\config\r4game\user_config_matrix\pc\hidden.xml
F25=bin\config\r4game\user_config_matrix\pc\hud.xml
F26=bin\config\r4game\user_config_matrix\pc\input.xml
F27=bin\config\r4game\user_config_matrix\pc\localization.xml
F28=bin\config\r4game\user_config_matrix\pc\postprocess.xml
F29=bin\config\r4game\user_config_matrix\pc\rendering.xml
F30=bin\ddi\GOG.dll
F31=bin\gameconf.cfg
F32=bin\initialdata\sound\Init.bnk
F33=bin\io_priority_table.xml
F34=bin\redscripts.ini
Probably. Do people really max out their drives that much these days?
Call me old fashioned, but I still require at least 50% free disk space on all my drives at all times.
Call me old fashioned, but I still require at least 50% free disk space on all my drives at all times.
EatChildren, do ya thang! No pressure.
<context name="WorldStreaming">
<tag name="Generic" priority="normal"/>
<tag name="TexturesLow" priority="low"/>
<tag name="TexturesNormal" priority="normal"/>
<tag name="TexturesImmediate" priority="high"/>
<tag name="MeshesLow" priority="low"/>
<tag name="MeshesNormal" priority="normal"/>
<tag name="MeshesImmediate" priority="high"/>
<tag name="AnimationsLow" priority="low"/>
<tag name="AnimationsNormal" priority="normal"/>
<tag name="AnimationsImmediate" priority="critical"/>
<tag name="SoundNormal" priority="normal"/>
<tag name="SoundImmediate" priority="critical"/>
<tag name="CollisionNormal" priority="veryhigh"/>
<tag name="CollisionImmediate" priority="critical"/>
<tag name="TerrainHeight" priority="normal"/>
<tag name="TerrainControl" priority="normal"/>
<tag name="TerrainColor" priority="low"/>
<tag name="ResourceLow" priority="low"/>
<tag name="ResourceNormal" priority="normal"/>
<tag name="ResourceImmediate" priority="high"/>
<tag name="BundlePreload" priority="critical"/>
</context>
EatChildren, do ya thang! No pressure.
[Rendering]
WaterGeometryQuality=6
TerrainScreenSpaceErrorThreshold=2.0
CascadeShadowFadeTreshold=1.5
CascadeShadowQuality=0
MaxTerrainShadowAtlasCount=3
[LevelOfDetail]
DecalsHideDistance=40.0
StripeHideDistance=60.0
SwarmHideDistance=200.0
DimmerHideDistance=60.0
[Budget]
DecalBudget=200
MaxMeshTrianglesCount=4000000
MaxMeshChunksCount=1000
MaxEmittersCount=200
MaxParticlesCount=30000
MaxParticleMeshChunksCount=100
MaxParticleTriangleCount=6000
VisibleObjectsBudget=1500
[PostProcess]
AllowBloom=true
AllowShafts=false
AllowAntialias=false
AllowMSAA=false
AllowBlur=true
AllowDOF=false
AllowVignette=true
AllowSharpen=false
AllowRain=true
AllowSSAO=true
AllowMotionBlur=false
AllowCutsceneDOF=true
AllowBillboards=true
AllowSoftLight=true
AllowFog=true
AllowUnderwater=true
AllowChromaticAberration=false
[Rendering]
MaxTextureSize=2048
MaxAtlasTextureSize=2048
MaxCubeShadowSize=512
MaxSpotShadowSize=512
TextureDownscale=0
DetailTextureDownscale=0
AtlasTextureDownscale=0
TextureMemoryBudget=500
TextureMemoryGUIBudget=80
TextureTimeBudget=10
TextureInFlightBudget=128
DecalsChance=1.0f
DecalsSpawnDistanceCutoff=10.0f
TextureStreamingDistanceLimit=40000.f
TextureStreamingCharacterDistanceLimit=50.f
TextureStreamingHeadsDistanceLimit=10.f
TextureStreamingReduceGameplayLOD=true
UberSampling=0
TextureMipBias=0
MsaaLevel=0
DynamicDecalsLimit=30
MeshRenderingDistanceScale=1.0f
MeshLODDistanceScale=1.0f
TerrainScreenSpaceErrorThreshold=2.0f
TerrainErrorMetricMultiplier=10
ForceInstantAdaptation=false
ForceInstantEnvProbeUpdate=false
EnableTemporalAA=true
CascadeShadowFadeTreshold=1.0f
CascadeShadowmapSize=1024
CascadeShadowQuality=0
MaxCascadeCount=4
MaxTerrainShadowAtlasCount=3
GlobalOceanTesselationFactor=10
UseHairWorks=false
HairWorksAALevel=8
TerrainReadAheadDistance=200.0f
ForcedDebugPreviewIndex=-1
[TextureStreaming]
MaxResidentMipMap=6
[LevelOfDetail]
MeshLodGameplayDownscale=0
CharacterLodGameplayDownscale=0
DecalsHideDistance=30
StripeHideDistance=60
SwarmHideDistance=200
DimmerHideDistance=60
[Budget]
DecalBudget=100
So for GOG, what is the total amount of space we need free to DL and install? I know DL is 26 and install is 35, but do you need 35 or 61?
Wait, so Witcher 3 unlocks in 7 days and ~5 hours? That will be Monday for me, which would be... beyond fantastic.
Is that allowed? Seems sketchy to make it available through that method.
<Preset id="0" displayName="low">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="false"/>
<Entry varId="AllowAntialias" value="false"/>
<Entry varId="AllowBlur" value="false"/>
<Entry varId="AllowDOF" value="false"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="false"/>
<Entry varId="Virtual_SSAOSolution" value="0"/>
<Entry varId="AllowMotionBlur" value="false"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="false"/>
</Preset>
<Preset id="1" displayName="medium">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="false"/>
<Entry varId="AllowAntialias" value="false"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="false"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="false"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="false"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="false"/>
</Preset>
<Preset id="2" displayName="high">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="true"/>
<Entry varId="AllowAntialias" value="true"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="true"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="true"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="true"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="true"/>
</Preset>
</PresetsArray>
<Preset id="0" displayName="low">
<Entry varId="Virtual_TexturesOptionVar" value="0"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="0"/>
<Entry varId="Virtual_WaterOptionVar" value="0"/>
<Entry varId="Virtual_TerrainOptionVar" value="0"/>
<Entry varId="Virtual_ShadowsOptionVar" value="0"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="0"/>
<Entry varId="Virtual_FoliageVisibility" value="0"/>
</Preset>
<Preset id="1" displayName="medium">
<Entry varId="Virtual_TexturesOptionVar" value="1"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="1"/>
<Entry varId="Virtual_WaterOptionVar" value="1"/>
<Entry varId="Virtual_TerrainOptionVar" value="1"/>
<Entry varId="Virtual_ShadowsOptionVar" value="1"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="1"/>
<Entry varId="Virtual_FoliageVisibility" value="1"/>
</Preset>
<Preset id="2" displayName="high">
<Entry varId="Virtual_TexturesOptionVar" value="2"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="2"/>
<Entry varId="Virtual_WaterOptionVar" value="2"/>
<Entry varId="Virtual_TerrainOptionVar" value="2"/>
<Entry varId="Virtual_ShadowsOptionVar" value="2"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="2"/>
<Entry varId="Virtual_FoliageVisibility" value="2"/>
</Preset>
<Preset id="3" displayName="uber">
<Entry varId="Virtual_TexturesOptionVar" value="3"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="3"/>
<Entry varId="Virtual_WaterOptionVar" value="3"/>
<Entry varId="Virtual_TerrainOptionVar" value="3"/>
<Entry varId="Virtual_ShadowsOptionVar" value="3"/>
<Entry varId="UseHairWorks" value="true"/>
<Entry varId="Virtual_GrassOptionVar" value="3"/>
<Entry varId="Virtual_FoliageVisibility" value="3"/>
</Preset>
Post processing presets for low, medium and high. Seems like there is no ultra preset for post processing
Rendering presets. Guess they are calling ultra as "uber"
Psh. Gotta turn this up to 6 gigs or so.TextureMemoryBudget=500
Probably. Do people really max out their drives that much these days?
Call me old fashioned, but I still require at least 50% free disk space on all my drives at all times.
Yep, it unlocks on Monday 18th @ 7 pm EST.