Vampirolol
Member
Those are some of my favorite Castlevania gamesC'mon it can't be worst than Portrait of Ruin, oh wait Harmony of Dissonance. ;_;

Those are some of my favorite Castlevania gamesC'mon it can't be worst than Portrait of Ruin, oh wait Harmony of Dissonance. ;_;
Well yeah, given unlimited time you can produce good results with anything.Uh, isn't that still dependent on the team? I mean, you could give Michelangelo a rock hammer and you'd still get a masterpiece in about 10 years.
It was always concept art, that is why it bugs me people still harp on that.did they say this was going to be what the game looked like, or was this just concept art.
are you joking? UE4 is perfect.unreal 4 really? why?
I can't believe people are somehow using UE4 as a negative point in this thread.
Seriously, UE4 is fantastic. Not only is it an amazing engine technically, it also offers an extremely productive toolchain.
It being used should give you a huge confidence boost in both the game's technical quality and the team's ability to make effective use of their time to produce content.
unreal 4 really? why?
Exactly, time to dust off my creditcard, IGA has all my support.If it looks as good as Strider I'll be pleased.
Do you think they'll charge a digital shipping fee for all those?
I'll wait to see the game instead of complaining about it right now.
Her Magi-crystals look like shit, then.
For fuck's sake.Yes, Guilty Gear Xrd and almost nothing else in >30 years of gaming history proves that 2.5D can potentially work out, but it's extremely unlikely and the concept art is entirely possible with 2D art. I really wish devs would stop providing fake 2D concepts of 3D games, it'll never look that good, not unless the characters are sprites on a 3D background--I'm all for that.
Is "Igavania" a thing? I thought people referred to them as "Metroidvania" games?
It was fun watching him talk around Castlevania without actually saying it, while also having the video take place in an actual castle.
unreal 4 really? why?
A kickstarter project doesn't have unlimited time or resources.
For a forum that prides itself on valuing gameplay over graphics, the amount of whining about them choosing not to go with an outdated method of producing graphics that would limit the gameplay breadth they can achieve at a given budget is surprising.
Folks complaining about 2.5d, check out this video - this game is 2.5d, but it sure looks to me like a 2D cartoon:
https://www.youtube.com/watch?v=ySPZKqIgVnU
2.5d doesn't necessarily mean "it looks like crappy 3D"
For a forum that prides itself on valuing gameplay over graphics, the amount of whining about them choosing not to go with an outdated method of producing graphics that would limit the gameplay breadth they can achieve at a given budget is surprising.
IGAMANIA SCHEDULE
11:00: Announcement, with IGA, Egoraptor, and Colin Moriarty
11:30: IGA plays Rogue Legacy
12:30: Turbodog702 speedruns Guacamelee with IGA, romscout, Rocco Botte, and Colin Moriarty
1:45: IGA plays Shadow Complex with Donald Mustard, and Derrick Acosta
2:45: PinkPajamas speed runs Bunny Must Die with IGA and Colin Moriarty
3:45: New music from Michiru Yamane and Ippo Yamada
4:00: IGA plays Shovel Knight with Yacht Club Games and Rocco Botte
5:00: Andy plays Ori and the Blind Forest with Colin Moriarty, romscout, and Fangamer
6:00: IGA plays Axiom Verge with Tom Happ and Colin Moriarty
They're aiming for a $30 game it seems, a $15 tier would only work if they made it an early bird reward and those suck dickIt's doing okay, but I can't help but imagine how much more money it would raise if it had some actual quality screenshots & a $15 get the game tier. The absence of those two things are really holding this Kickstarter back from its potential.
For a forum that prides itself on valuing gameplay over graphics, the amount of whining about them choosing not to go with an outdated method of producing graphics that would limit the gameplay breadth they can achieve at a given budget is surprising.
Well yeah, given unlimited time you can produce good results with anything.
A kickstarter project doesn't have unlimited time or resources. As such, using one of the very best tools in the business (UE4) is a huge point in its favour.
Is "Igavania" a thing? I thought people referred to them as "Metroidvania" games?
It was fun watching him talk around Castlevania without actually saying it, while also having the video take place in an actual castle.
For a forum that prides itself on valuing gameplay over graphics, the amount of whining about them choosing not to go with an outdated method of producing graphics that would limit the gameplay breadth they can achieve at a given budget is surprising.
Well yeah, given unlimited time you can produce good results with anything.
A kickstarter project doesn't have unlimited time or resources. As such, using one of the very best tools in the business (UE4) is a huge point in its favour.
C'mon it can't be worst than Portrait of Ruin, oh wait Harmony of Dissonance. ;_;
Iga was the brainchild for them arriving in the Castlevania series.
Igavania is more accurate and less using copyrighted terms.
IGAMANIA SCHEDULE
11:00: Announcement, with IGA, Egoraptor, and Colin Moriarty
11:30: IGA plays Rogue Legacy
12:30: Turbodog702 speedruns Guacamelee with IGA, romscout, Rocco Botte, and Colin Moriarty
1:45: IGA plays Shadow Complex with Donald Mustard, and Derrick Acosta
2:45: PinkPajamas speed runs Bunny Must Die with IGA and Colin Moriarty
3:45: New music from Michiru Yamane and Ippo Yamada
4:00: IGA plays Shovel Knight with Yacht Club Games and Rocco Botte
5:00: Andy plays Ori and the Blind Forest with Colin Moriarty, romscout, and Fangamer
6:00: IGA plays Axiom Verge with Tom Happ and Colin Moriarty
Market our game to unlock new stretch goals!
203K now
are you joking? UE4 is perfect.
It's doing okay, but I can't help but imagine how much more money it would raise if it had some actual quality screenshots & a $15 get the game tier. The absence of those two things are really holding this Kickstarter back from its potential.
Because it's pretty much the best engine available right now? Why not?unreal 4 really? why?
I'm sure it will.Agree on this for sure. UE4 being used over UE3(as was the case with MN9) is certainly a step in the right direction, both in quality and the teams ability to get work done. I've heard nothing but good things about the engine. Hopefully that plus then targeting the current gen rather than everything will help with the production of this game.