Mattamus-Prime
Member
First honest Kickstarter ever. I slacker backer'd the Zombicide Season 3, but dropped $60 on this for the physical edition. If I see more promising footage, I'll probably up the pledge.
That's Guacamelee.
It always feels good to know I am not the only crazy person buying the art book.
Yeah the latter was probably not intended."____ of the night" jumped out at me right away, but not so much for bloodstained. I don't think that was the goal there.
It's kind of amazing what people are willing to let slide, based solely on the fact a person made a game they liked a few decades ago.
I think some of these nickel and dime practices would be getting torn to shreds in any other context.
Wow, that's a huge bummer. The art here feels like some lame shonen anime ripoff by comparison.
That's just kickstarter 101. I'm happy they are doing it well, even though I'll not partake in any of the shenanigans. More budget = better game.
It's a good thing. They are making one game, on UE4, for high-end platforms that can run it well. Rather than spreading themselves too thin.
Platform stretch goals will actually erode my confidence a bit.
I mean realistically, given the fact that we've only seen concept art, they probably haven't even prototyped what they want the game to really look like. MN9 didn't have a prototype video until a couple weeks in I think.
I don't get the "too anime" complaints
What anime have you been watching that looks like this lol
Well, we all have different...wants, I suppose.
Terrifying how Wrestlevania is just one letter away from The Grandaddy Of Them All!
I will say it's interesting how Iga has managed to tie his own buyers into the marketing as heavily as he did.
Does anyone know if his company is good at managing money? All I ever hear of with most KS projects is people ran out of money.
Well, here we have it. I will admit, I am disappointed to learn it's 2.5D but I understand that modern resolutions and budgets tend to make it difficult to do otherwise. Inticreates handling dev duties after the bland look MN9 ultimately came to embody is likewise something that gives me pause.
Much worse is the lack of Ayami Kojima. This art they have instead is doing nothing for me. A generic, big titted anime girl in a gothic lolita fetish costume is not what I wanted. The artist's drafting style is too obviously generic anime rather than influenced by classical Western composition and the shading style is digital painting trying to look like water colors rather than going for the dark and somber oil painting look that made Symphony and its progeny feel so regal and ancient. These new characters look like they belong in a third rate modern jRPG rather than the Baroque and Medieval figures like Alucard and Simon everyone remembers best.
All that said, I'm still on board even if my enthusiasm is dented. At least it doesn't appear to be Freemium or F2P focused. And if nothing else, it's absolutely great to have Iga back in the saddle. It's been far too long.
Wow, so the stretch goals are kind of reasonable I suppose. I hope it hits at least 700k so we can have a vampire killer character.Shovel Knight got $311k from Kickstarter, they used their own money as well, and they were basically broke & racking up debt for about a half year after the KS funds ran out and before they finished up.
I wouldn't mind Castlevania 3 graphics to be honest. Even Castlevania 4 looks dated nowadays yet oozes style.They asked for 75k and got about 310k. However that game was clearly aiming for NES style graphics. If this game were to be full 2d, I think everybody would be expecting 16 bit or higher which would obviously be more expensive.
Meh, what does that even matter?
You know THESE were the Rondo of Blood cutscenes?
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So just to be sure, is this "one of those types of games" ? Is this everything we've wanted ?
Wow, so the stretch goals are kind of reasonable I suppose. I hope it hits at least 700k so we can have a vampire killer character.
Meh, what does that even matter?
You know THESE were the Rondo of Blood cutscenes?
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That art didn't translate over to the sprite work, though.Meh, what does that even matter?
You know THESE were the Rondo of Blood cutscenes?
![]()
"WHAT ABOUT NINTENDO?
Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."
What is that last part about
Exactly.Completely agree. I have way more confidence in a more focused PC/PS4/XB1 game than something spread over a ton of platforms and onto mobile & handhelds. I hope none of the stretch goals expand it past the current planned platforms.
There is good anime and bad anime.I hate to break it to you guys, Castlevania was always anime.
I hate to break it to you guys, Castlevania was always anime.
Are you asking if Inticreates can mange money? They aren't exactly neophytes, they've delivered many successful games in the past. Or are you talking about someone else involved in this project?
Wow, so the stretch goals are kind of reasonable I suppose. I hope it hits at least 700k so we can have a vampire killer character.
I wouldn't mind Castlevania 3 graphics to be honest. Even Castlevania 4 looks dated nowadays yet oozes style.
The one thing we can be thankful for: At least the character design is better than Castlevania Judgement.
Yeah, personally, I'd love it if they went full on nostalgia and went for a retro presentation. SotN style visuals with a few million dollars in their budget & a talented team would be very doable.
I hate to break it to you guys, Castlevania was always anime.
Not backing because of MNo.9 kickstarter similarities + 2017 so far off, but this will be very interesting to watch.
I hate to break it to you guys, Castlevania was always anime.
There is good anime and bad anime.
I think we can all agree Castlevania Judgement was bad anime.
Video games in general are fairly anime.![]()
About GGXrd, i see two problems:
_I'm pretty sure it went through tones and tones of R&D to find the way to do that, it's not gonna be that easy.
_It's great for an anime look. It's not really organic. Now, if that game is meant to look as the animeish Castlevania on DS, why not. But again it would be a sad error cause now that you make your game for fans and with their money, you don't have to make your game so it's compatible with modern markets (and by that i mean having cosplay compatible characters with fancy outfits and pretty magics with flowers in it, which is what you see in that concept art)