Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

To be honest, this one kinda looks like a Power Rangers villain.

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I was thinking more like a DNA/Mega level digimon.
 
That's precisely the point.

The guy has already made the compelling argument over the past 2 decades.

One person doesn't make a game. I don't think people are worried about Igarashi's involvement - it's the relatively unproven talent of Inti Creates. Especially after the incredibly (if I'm being generous) lukewarm reception to MN9 thus far.
 
There being a publisher funding 90% of this game makes the overpriced weapon/enemy/room tiers seem like even more bullshit, but I guess they're more intended for companies/devs to contribute and not individual people. Still though.
 
There's such a thing called proof of concept. Do you think developers just take in three sheets of concept art when they are presenting a game to prospective publishers? "Trust us, it's gonna b awesome, give us tons of money now kthx". Hell no.

This should be the same thing, the fans/customers are just the executives sitting in the publisher's seat now. Make a compelling argument why we should fund your game, take a bit of a risk as a developer and pull money out of pocket to create a small prototype that shows the direction you are heading in. I think the game would have gotten actually significantly more funding if it did have something like that.

I agree with you but

A) Successful games and Kickstaters have been made with only concepts. This isn't Iga's first trip around the club.

B) They already said they wanted to but couldn't due to time/money (Iga was unemployed for months after leaning Konami so funds weren't exactly flush).

They would be getting more money with real screens or footage but they couldn't pull it off. That's all there is to it.
 
I'm really not feeling these stretch goals. I could do without hardcover books and expensive VA

How about more game content? (I'm also suspicious about the "Nightmare" mode and the 2nd playable character)
 
Obviously I don't know the internals for their business, but the characters / monsters being 2D should help keep the costs down.

So I think $5M is probably a reasonable budget for this by Western dev standards. On top of that, Japanese devs make very little money by comparison, so it could go even further with them.

Xrd's characters aren't 2D though. It's 3D with a 2D shader. As I understand it that's what they're going for here as well.
 
One person doesn't make a game. I don't think people are worried about Igarashi's involvement - it's the relatively unproven talent of Inti Creates. Especially after the incredibly (if I'm being generous) lukewarm reception to MN9 thus far.

They claim to have been interested in working on the Castlevania series according to Ben Judd, but I don't know how much of that is PR to match this union. I hope it's sincere, because if it's not, it'll very clearly show in the product.
 
One person doesn't make a game. I don't think people are worried about Igarashi's involvement - it's the relatively unproven talent of Inti Creates. Especially after the incredibly (if I'm being generous) lukewarm reception to MN9 thus far.

A) Mighty No. 9 isn't out yet so lets wait before we call it a total bomba

B) Mighty No. 9 isn't the first game Inticreates has made. They've made many straight up excellent games in the past (see Mega Man Zero series). Even if Mighty No. 9 is crap that doesn't automatically mean Inticreates is a shit tier developer.
 
One person doesn't make a game. I don't think people are worried about Igarashi's involvement - it's the relatively unproven talent of Inti Creates. Especially after the incredibly (if I'm being generous) lukewarm reception to MN9 thus far.

Inticreates staff have developed mainly the Mega Man X series (when they were part of Capcom), Mega Man Zero, ZX / Advent, and MM9 and MM10.

I wouldn't go so far call them "unproven"

If we used one potentially bad project to discredit a developer, then pretty much every developer should be discredited as well.
 
If these guys were geniuses they would take the mass of fan art they are gonna get with all the little mini games they set up, and select the best renditions of what the fans want the game to look like, then have backers vote on them, then make that the game style. Boom you just got the guys giving you 100$ to fund your game to also do your concept art.

Also glad this was backed. Seems like it might surpass Mighty No 9 numbers on the first day if kicktraq is correct.
 
That isn't an excuse. UE4 works on my Fire TV and random Android phones. UE4 has no native path to Vita or 3DS. It COULD be done, but a developer would have to build their own rendering path and whatnot.
Yeah, but that's not what a crowdfunded game should be worrying about, even with the extra external funding
 
This is kind of cool but yet here I am in this weird " I don't know what I expected" position.

I have never played a Igavania game and yet it rubs me the wrong way that he can't just put the Castlevania name on it.
Makes me question how much one really possesses something abstract like an intellectual property.
Is a fading company like Konami really entitled to a name like Castlevania if they are not going to cultivate it?
Who should maintain an IP old as Castlevania? Then again, is this Bloodstained game really an Igavania or still connected to the expectations of everything that comes with the Castlevania name?

And the most important question:
What is a man?

/thoughts
 
It doesn't upset me at all. What upsets me is the game being potentially hamstrung because they have to make sure the game works on multiple engines.

This. People always say 'buy a WiiU if you want to play X'. Well, buy a PC/PS4/XB1 if you want to play Bloodstained. I don't want a title gimped to run on lower end systems and handhelds.
 
Is that not compatible even with the Vita?

It's not officially supported by Epic, no, meaning that they'd either have to port the engine themselves or port the game to a different engine.

But UE4 is officially supported on iOS, Android, and Ouya, so it should be possible to port it to Vita, or PS3/360/Wii U. In theory, anyway. In practice, the additional costs involved would be hard to justify.
 
One person doesn't make a game. I don't think people are worried about Igarashi's involvement - it's the relatively unproven talent of Inti Creates. Especially after the incredibly (if I'm being generous) lukewarm reception to MN9 thus far.

I just don't understand this. One game ( that isn't out yet) is enough to ruin this entire studio's previous works on the Mega Man Zero and ZX games as well as the newest Shantae game? I don't get it.
 
Inticreates staff have developed mainly the Mega Man X series (when they were part of Capcom), Mega Man Zero, ZX / Advent, and MM9 and MM10.

I wouldn't go so far call them "unproven"

If we used one potentially bad project to discredit a developer, then pretty much every developer should be discredited as well.
Typed it better than I ever could.
 
My bet is Atlus.

I'm not sure if Atlus USA has that much cash to throw around.

Didn't Concept and Inti Creates just get a publisher for Mighty No 9?

Yes, Deep Silver, which is a big part of why I guessed them.

It sounds like an ongoing relationship as well:

In an FAQ on the game’s website, Comcept state: “First and foremost, Comcept maintains total creative control over the Mighty No. 9 IP, both for this game and for any future titles. Partnering with Deep Silver has given us the resources to add even more content to our dream project, and help out with publicity and marketing so the developers can stay focused on making a great game.”

Read more at http://www.siliconera.com/2015/04/2...ll-published-deep-silver/#mKTPir1OJX1f26oR.99
 
I think the danger is without being transparent, people will assume that a game like this could be made for $500k or whatever they end up with. It raises expectations while lowering the cost of doing business.

Oh, looks like he is being a little more transparent in other interviews.

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So a publisher is putting up 90% of the scaled planned development budget. Congrats for subsidizing a multi-million dollar company efforts.

The fact is that regardless, based on what you just quoted, the game still wouldn't happen without the KS. So I don't really feel bad for backing it. I'm paying for something I want to see, and if that gets you riled up because I'm inadvertently supporting a AAA publisher then sorry I hurt your feelings I guess.

E: I can understand your concerns that people may get the wrong idea as to what can be done with a 500k budget, but iga's just doing was he has to in order to get his game made so I can't really get mad at him for it.
 
I just don't understand this. One game ( that isn't out yet) is enough to ruin this entire studio's previous works on the Mega Man Zero and ZX games as well as the newest Shantae game? I don't get it.
They're also co-working on Shantae 4, which is 2.5D with sprites and looks like this
But people will keep thinking it's their fault MN9 looks drab lol
 
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