To be honest, this one kinda looks like a Power Rangers villain.
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I was thinking more like a DNA/Mega level digimon.
To be honest, this one kinda looks like a Power Rangers villain.
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That's precisely the point.
The guy has already made the compelling argument over the past 2 decades.
There's such a thing called proof of concept. Do you think developers just take in three sheets of concept art when they are presenting a game to prospective publishers? "Trust us, it's gonna b awesome, give us tons of money now kthx". Hell no.
This should be the same thing, the fans/customers are just the executives sitting in the publisher's seat now. Make a compelling argument why we should fund your game, take a bit of a risk as a developer and pull money out of pocket to create a small prototype that shows the direction you are heading in. I think the game would have gotten actually significantly more funding if it did have something like that.
Woohoo hard cover art book now makes the extra 50 bucks feel like a better value.
The physical copy should be DRM free, no?
Obviously I don't know the internals for their business, but the characters / monsters being 2D should help keep the costs down.
So I think $5M is probably a reasonable budget for this by Western dev standards. On top of that, Japanese devs make very little money by comparison, so it could go even further with them.
One person doesn't make a game. I don't think people are worried about Igarashi's involvement - it's the relatively unproven talent of Inti Creates. Especially after the incredibly (if I'm being generous) lukewarm reception to MN9 thus far.
One person doesn't make a game. I don't think people are worried about Igarashi's involvement - it's the relatively unproven talent of Inti Creates. Especially after the incredibly (if I'm being generous) lukewarm reception to MN9 thus far.
Come on, why not 3DS or at least Vita???
One person doesn't make a game. I don't think people are worried about Igarashi's involvement - it's the relatively unproven talent of Inti Creates. Especially after the incredibly (if I'm being generous) lukewarm reception to MN9 thus far.
Assets recycling even in his new IP?![]()
Looks more like CoTM Dracula to me
Come on, why not 3DS or at least Vita???
It uses Unreal Engine 4.
Circle of the Moon Dracula also looked like a Power Rangers villain.![]()
Looks more like CoTM Dracula to me
Is that not compatible even with the Vita?
Didn't Inticreates also make Mega Man 9 and 10? Those are awesome.
That isn't an excuse. UE4 works on my Fire TV and random Android phones. UE4 has no native path to Vita or 3DS. It COULD be done, but a developer would have to build their own rendering path and whatnot.It uses Unreal Engine 4.
Also Mega Man Zero and Mega Man ZX series, IIRC.Didn't Inticreates also make Mega Man 9 and 10? Those are awesome.
Yeah, but that's not what a crowdfunded game should be worrying about, even with the extra external fundingThat isn't an excuse. UE4 works on my Fire TV and random Android phones. UE4 has no native path to Vita or 3DS. It COULD be done, but a developer would have to build their own rendering path and whatnot.
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So a publisher is putting up 90% of the scaled planned development budget. Congrats for subsidizing a multi-million dollar company efforts.
That's why I'm guessing niche Western outfits since they clearly have money, but want some marketing footwork done for them.
It doesn't upset me at all. What upsets me is the game being potentially hamstrung because they have to make sure the game works on multiple engines.
maybe Sega ?
IT WAS KONAMI ALL ALONG.So they have a publisher, but they won't name it until the campaign is over? Not sure how I feel about that.
Is that not compatible even with the Vita?
One person doesn't make a game. I don't think people are worried about Igarashi's involvement - it's the relatively unproven talent of Inti Creates. Especially after the incredibly (if I'm being generous) lukewarm reception to MN9 thus far.
Typed it better than I ever could.Inticreates staff have developed mainly the Mega Man X series (when they were part of Capcom), Mega Man Zero, ZX / Advent, and MM9 and MM10.
I wouldn't go so far call them "unproven"
If we used one potentially bad project to discredit a developer, then pretty much every developer should be discredited as well.
My bet is Atlus.
My bet is Atlus.
Didn't Concept and Inti Creates just get a publisher for Mighty No 9?
In an FAQ on the game’s website, Comcept state: “First and foremost, Comcept maintains total creative control over the Mighty No. 9 IP, both for this game and for any future titles. Partnering with Deep Silver has given us the resources to add even more content to our dream project, and help out with publicity and marketing so the developers can stay focused on making a great game.”
Read more at http://www.siliconera.com/2015/04/2...ll-published-deep-silver/#mKTPir1OJX1f26oR.99
I think the danger is without being transparent, people will assume that a game like this could be made for $500k or whatever they end up with. It raises expectations while lowering the cost of doing business.
Oh, looks like he is being a little more transparent in other interviews.
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So a publisher is putting up 90% of the scaled planned development budget. Congrats for subsidizing a multi-million dollar company efforts.
They're also co-working on Shantae 4, which is 2.5D with sprites and looks like thisI just don't understand this. One game ( that isn't out yet) is enough to ruin this entire studio's previous works on the Mega Man Zero and ZX games as well as the newest Shantae game? I don't get it.
But people will keep thinking it's their fault MN9 looks drab lol
So they have a publisher, but they won't name it until the campaign is over? Not sure how I feel about that.