Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Honestly, if I was going to make a weapon: I'd look at Furry Dust: An furry Elsyian Tail Tale and go with a "Devil May Cry" style combat system for the weapon. Being able to juggle enemies would be cool, but I don't think it'd fit IGA's trademark "slash slash slash dead" style.
No, thank you.

The creator of Dust bought one of the other weapon slots for this, and said he is using it to put one of the weapons from his game into it I think.
 
Back my Kickstarter. I want to get some monster sketches from the guy who wants to design monsters for Bloodstained.

I'm pretty sure you would get some backers for it too. :D
Talking about Bloodstained, I'm not surprired about how amazingly well the KS is doing, although I can't really be excited for this project yet. I really can't say why, but I have a strange feeling about it.
 
Yo shouta, what do you think about making a thread so you and I can farm GAF for some weapon ideas for our pledges? If you think a separate thread isn't necessary people can post here too.

I want to have something that affects the player movement. Maybe something like the doll from Dawn of Sorrow or bug thing from Axiom Verge that also attacks when it teleports you?

Sure, I'd be up for that. I'll leave the timing on when to create the thread to you. It'd be neat to hear what kind of stuff folks would want in a weapon in the game.
 
I'm thinking about doing the $125 tier but can anybody tell me if I can select two platforms? I'd like to get a physical copy for PS4 and digital on Steam if possible. Also, does anyone know if the digital copy is the backer edition or a standard digital copy?

I think you can; as I want the same thing for PS4 and PC. The Digital copy may be standard but don't quote me on that.
 
The creator of Dust bought one of the other weapon slots for this, and said he is using it to put one of the weapons from his game into it I think.

I'm not a fan of that particular implementation, but I'd like to see a weapon change IGA's "slash slash, backdash/evade, slash slash" combat system up a little. Give the enemies a bit more HP and make them slightly more aggressive to change up the combat. Tie it to that weapon only so it is more a "challenge run"/alternate take on combat than the main focus.

I like the Metroidvania formula, but honestly it's gotten a bit stale. Furr--er--"Dust"'s combat is kinda brain dead easy with that projectile and twirl attack, I'd like to see a bit more engagement.

SotN's... directional magic system wasn't the best, but I'd like to see a weapon take that style and change the combat up a little.
 
I'd make a sword of dawn style weapon that has a special that tosses various items as an attack. Some would be series, like summoning a axe, fireballs, etc, but others would be duds or joke items like a rolling duck toy, a wineglass, rose, etc.

Edit: or perhaps it's a fist weapon that when you use the special, causes her to quickly reach into hammers pace/a portal and throw whatever she pulls out.
 
I find it really lame that you have to spend $100 to have your name included in the credits. I am sure this is deterring some people from backing. You get your name in the credits in near all kickstarters.
 
I find it really lame that you have to spend $100 to have your name included in the credits. I am sure this is deterring some people from backing. You get your name in the credits in near all kickstarters.

Is this really a big incentive for backers?
 
I find it really lame that you have to spend $100 to have your name included in the credits. I am sure this is deterring some people from backing. You get your name in the credits in near all kickstarters.
Usually for spending about $100...
 
I find it really lame that you have to spend $100 to have your name included in the credits. I am sure this is deterring some people from backing. You get your name in the credits in near all kickstarters.

I don't think people are so vain as to think they deserve to be credited for ther $20 donation.
 
I'm not a fan of that particular implementation, but I'd like to see a weapon change IGA's "slash slash, backdash/evade, slash slash" combat system up a little. Give the enemies a bit more HP and make them slightly more aggressive to change up the combat. Tie it to that weapon only so it is more a "challenge run"/alternate take on combat than the main focus.

I like the Metroidvania formula, but honestly it's gotten a bit stale. Furr--er--"Dust"'s combat is kinda brain dead easy with that projectile and twirl attack, I'd like to see a bit more engagement.

SotN's... directional magic system wasn't the best, but I'd like to see a weapon take that style and change the combat up a little.

Problem with something like that is a more specialized combat system like that needs to be built as the focus of the game, and all the enemies and weapons have to be balanced around it. So I just doubt it is going to make it in as a single weapon.

I'm okay with that tbh though. My love for this kind of game is from the exploration and responsiveness of the controls. The combat is a means to further that exploration, not really the focus onto itself.
 
Are there really people boycotting this game and the kickstarter project over the anime tone of the designs? I've been hearing on a lot of Japanese blogs about "foreigners" causing a ruckus about the kickstarter over the fact that main character is a woman and the art style is heavily anime styled.

But on GAF, nobody seems to take issue with the designs at all...
 
When all other Kickstarters do it, people think it should be there and not be something bought. A backer is a backer.

would be nice... but dont think they will change it.. even the special backer's things (swordwhip + secret boss) are locked to $60+ pledges
 
Are there really people boycotting this game and the kickstarter project over the anime tone of the designs? I've been hearing on a lot of Japanese blogs about "foreigners" causing a ruckus about the kickstarter over the fact that main character is a woman and the art style is heavily anime styled.

But on GAF, nobody seems to take issue with the designs at all...
It definitely came up earlier in this thread. Most people don't think it's a big deal though, especially because the other Igavania games are just as anime as this appears to be.
 
Are there really people boycotting this game and the kickstarter project over the anime tone of the designs? I've been hearing on a lot of Japanese blogs about "foreigners" causing a ruckus about the kickstarter over the fact that main character is a woman and the art style is heavily anime styled.

But on GAF, nobody seems to take issue with the designs at all...

It has 23000+ backers and 1.8mil in funding in the first few days. I think if anything it must be a vocal minority.
 
Are there really people boycotting this game and the kickstarter project over the anime tone of the designs? I've been hearing on a lot of Japanese blogs about "foreigners" causing a ruckus about the kickstarter over the fact that main character is a woman and the art style is heavily anime styled.

But on GAF, nobody seems to take issue with the designs at all...

When the campaign first started, we had a ton of people saying they wouldn't back it due to the "anime" art style. I can't say for sure it was this topic or not, but try checking out the first few pages of this thread to see if it comes up.
 
I can't believe that they still have updated the kickstarter page at all today.

Why do I get the feeling that I am paying closer attention to their kickstarter than they are?
 
It definitely came up earlier in this thread. Most people don't think it's a big deal though, especially because the other Igavania games are just as anime as this appears to be.

That's what i thought as well. But i think its concerning that it something i've been hearing with more and more frequency, especially for series known for that style to begin with. I might make a thread discussing why it might be in the future
 
Are there really people boycotting this game and the kickstarter project over the anime tone of the designs? I've been hearing on a lot of Japanese blogs about "foreigners" causing a ruckus about the kickstarter over the fact that main character is a woman and the art style is heavily anime styled.

But on GAF, nobody seems to take issue with the designs at all...

They're talking about us in this, lol

http://jin115.com/archives/52080245.html
 
People are much more willing drop a fiver, or even purchase a copy for $28 to feel they have contributed to the project by having their name in the credits.
You don't speak for the "people". Personally I really couldn't care less. Moreover, the game has 20k+ backers, I really, really don't want the credits to run for two hours just for something so insignificant.
 
It's pretty reading their reactions to our reactions then reading what they think.

It's still somewhat amusing to go back into the thread and see that what constitutes anime is using more colors, lol.
 
Are there really people boycotting this game and the kickstarter project over the anime tone of the designs? I've been hearing on a lot of Japanese blogs about "foreigners" causing a ruckus about the kickstarter over the fact that main character is a woman and the art style is heavily anime styled.

But on GAF, nobody seems to take issue with the designs at all...

Even on 4chan I haven't seen anyone other then some obvious trolls complaining about the main character. So got me. How "anime" it is I have seen mentioned a lot of places though.
 
Even on 4chan I haven't seen anyone other then some obvious troll complaining about the main character. So got me. How "anime" it is I have seen mentioned a lot of places though.

There's been people complaining about the main character art, and i bet there's plenty in the comments of the KS.

It's kind of a pointless complaint, because the funded artwork already shows a more refined take on the character design, so there's really nothing to worry about.

Game art is iterative, and concept art usually looks different from finished work.
 
Even on 4chan I haven't seen anyone other then some obvious trolls complaining about the main character. So got me. How "anime" it is I have seen mentioned a lot of places though.

Is that in a negative light, positive light or just observatory light?
 
Well there were quite a few complainers before hating on the anime style and wanting Kojima back. Maybe they are referring to those?
 
I don't see what's all that animey about it. In fact at first I thought new art had been released in a more animey style, I didn't realize they meant the designs of the main character I had already seen. By that metric every Castlevania has anime designs, the only difference, as some have mentioned, that SOTN used a more muted palette and brush-like style.

In any case I was sure this would get funded, but seeing it reach almost 2 millions in two days is awesome. A noble videogame cause if there ever was one. Hopefully it won't look as radically different from the artwork as Mighty No. 9 seems to be.
 
You don't speak for the "people". Personally I really couldn't care less. Moreover, the game has 20k+ backers, I really, really don't want the credits to run for two hours just for something so insignificant.

Uh? You can skip credits in one button these days. It's not for NES. And yes, I know a lot of people who are not backing it because of this reason with many seeing it as selfish. Near all kickstarters, your name is included in the credits. For Bloodstained, you have to pay $100. Smh.
 
People are much more willing drop a fiver, or even purchase a copy for $28 to feel they have contributed to the project by having their name in the credits.

Really? Every KS project I've backed I've said not to include me in the credits. I never saw the appeal. Besides I'm only donating $20 or whatever.

Anyway there are 23,000 backers at this point in time, that would be a fucking ridiculously long credit roll and it's not even complete.
 
Really? Every KS project I've backed I've said not to include me in the credits. I never saw the appeal. Besides I'm only donating $20 or whatever.

Anyway there are 23,000 backers at this point in time, that would be a fucking ridiculously long credit roll and it's not even complete.

Yeah same. I've oped out of being included in the credits for every game that I've had the choice. Even turned it down for a game that it would have been an ingame thing.
 
Really? Every KS project I've backed I've said not to include me in the credits. I never saw the appeal. Besides I'm only donating $20 or whatever.

Anyway there are 23,000 backers at this point in time, that would be a fucking ridiculously long credit roll and it's not even complete.

Just put it at the end and let ppl skip the credits if they want, no big deal.
 
I can't believe the names in the credits is somehow an issue. I can't imagine anyone caring about their vanity that much. That's even worse petty nitpicking than the fussing about the cheat codes stretch goal, really.

Honestly, the most annoying parts of the KS is the locking of content behind the physical version only, and the unlocking of stretch goals via these silly "achievements" such as reaching # of followers (basically encouraging people to do the marketing/promotion for them, even if I know some backers enjoy that). I find that far more annoying, but the first one is the more problematic.

Edit:

If this is the dealbreaker, I'm going to go out on a limb and say none of those people are really that interested in backing in the first place.
Agreed. Sounds like more concern trolling.
 
It's pretty reading their reactions to our reactions then reading what they think.

It's still somewhat amusing to go back into the thread and see that what constitutes anime is using more colors, lol.

Any interesting observations? I tried to use Google Translate on it but that resulted in a predictably incomprehensible outcome.
 
Uh? You can skip credits in one button these days. It's not for NES. And yes, I know a lot of people who are not backing it because of this reason with many seeing it as selfish. Near all kickstarters, your name is included in the credits. For Bloodstained, you have to pay $100. Smh.

If this is the dealbreaker, I'm going to go out on a limb and say none of those people are really that interested in backing in the first place.
 
I'm kinda on fence if I should back this project.
I just backed Yooka-Laylee and I don't usually like to back several projects at once.
But seeing how well it's doing, I might jump in. And I love me some 2D Castlevania so this should be right up my alley.
 
I can't believe the names in the credits is somehow an issue. I can't imagine anyone caring about their vanity that much. That's even worse petty nitpicking than the fussing about the cheat codes stretch goal, really.

Honestly, the most annoying parts of the KS is the locking of content behind the physical version only, and the unlocking of stretch goals via these silly "achievements" such as reaching # of followers (basically encouraging people to do the marketing/promotion for them, even if I know some backers enjoy that). I find that far more annoying, but the first one is the more problematic.

there is no content for the game itself locked now that they have a special backer edition digital copy :P . Kinda odd that the backer content itself its not for all the backers thought (now that is available both physical and digital)
 
When all other Kickstarters do it, people think it should be there and not be something bought. A backer is a backer.
What are all the other kickstarters. I haven't seen many do that. Every Kickstarter I backed needed higher than physical to be on the credits. It actually makes it meaningful that way.

People are much more willing drop a fiver, or even purchase a copy for $28 to feel they have contributed to the project by having their name in the credits.
People are not so vain as to think their contribution is tied to being in the credits.
 
It definitely came up earlier in this thread. Most people don't think it's a big deal though, especially because the other Igavania games are just as anime as this appears to be.
And those were worse about it (Dawn of Sorrow and Portrait of Ruin anyway), though the real problem was the painful stereotypical anime characterization that occurred in those two games. Hammer became weirdly obnoxious in DoS vs AoS.
 
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