Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

I really like the art released for Miriam so far. I kind of hope they improve the art and design of Gebel and Johannes though. They seem a bit plain right now.
 
I really like the art released for Miriam so far. I kind of hope they improve the art and design of Gebel and Johannes though. They seem a bit plain right now.

I think Miriam's design is a bit busy overall tbh. Not that fond of her clothes. I'm ok with it though.
 
there is no content for the game itself locked now that they have a special backer edition digital copy :P . Kinda odd that the backer content itself its not for all the backers thought (now that is available both physical and digital)

Are you saying that the backers that back the game with 28 $ (the most basic that includes game), aren't getting the "backer" content?

That's inaceptable imo and people should make a fuss, the backer content should be avalaible for everyone that gets a copy of the game by backing it, not just to some "premium" backers.

The community has put a lot of faith on them and gave more funds than they need or deserve, imo... they should have more goodwill with them
 
I bet the extra boss is something silly like igarashi using dracula moves or some weird reference to Granfaloon. (or a recolor boss with bullet hell attacks) Something that won't REALLY be missed, but is a nice extra.
 
I think Miriam's design is a bit busy overall tbh. Not that fond of her clothes. I'm ok with it though.

I'd like them to show Armour. SotN didn't have a system for that. just capes, shield, and weapons. Also she has the bustier as armour trope; would be nice if she got other armour which is more armoured. Axe Armour Miriam would be a fun cheat code.
 
I think Miriam's design is a bit busy overall tbh. Not that fond of her clothes. I'm ok with it though.

I feel like the tattoos/crystallizations make it a bit crowded too. They still have 2 years to improve on it so I'm not worried.

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8-bit level could be cool. My guess was that there would be a Mighty Gunvolt 8-bit game like in the basement for Wii U and 3DS since Unreal 4 isn't compatible with them. Seems likely now.
 
there is no content for the game itself locked now that they have a special backer edition digital copy :P . Kinda odd that the backer content itself its not for all the backers thought (now that is available both physical and digital)

I had completely missed that. Do they specify somewhere what that 'exclusive backer-only content' is?
 
It's certainly livable. My big issue is that it's such a stereotypical direction to take the design in and it works against the game as a period piece.

I don't think so. The outfit's kind of in line with what was going on with Charlotte or Young Maria. (Even Mina in AoS was just a shrine maiden) It's not super stylish and cool like Shanoa, but I still think it fits. (And even then, there's the possibility of your outfit changing with your equipment. really cool if they let you equip capes and have it show up on your model)

Edit: Oh and there's the vampire sisters from PoR, they were just gothica lolitas.
 
Are there really people boycotting this game and the kickstarter project over the anime tone of the designs? I've been hearing on a lot of Japanese blogs about "foreigners" causing a ruckus about the kickstarter over the fact that main character is a woman and the art style is heavily anime styled.

But on GAF, nobody seems to take issue with the designs at all...

I think it's a huge downgrade from Order of Ecclesia and Ayami Kojima, but it's not anime bad as SMTxFE or Neptunia or other games, plus these are just illustrations, the game's look will be different. I just hope the story will be light and we won't get something like Portrait of Ruin.
 
At least now Igarashi can do what he wants with the story. I'm sure he misses some of the characters and whatnot, but this is his chance to bring something new to the table.
 
I had completely missed that. Do they specify somewhere what that 'exclusive backer-only content' is?

yeah, the "mighty swordwhip" and a "super-powerfull hidden boss"

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they are listed on the physical edition too:

The physical copy of the game for Xbox One, Playstation 4, or Steam (PC/Mac/Linux) will include exclusive Kickstarter-only content:

The mighty swordwhip
A super-powerful hidden boss
A Kickstarter Edition slipcase
 
8-bit level? Is that like a room in the castle or a separate mission? Weird.

Anyway, one of the positives of using 2.5D is that between the "cheat codes" and different armor designs, you could really change up and potentially customize how Miriam or "playable character #2" look. I'm sure everybody will be able to find something they like.
 
It would be pretty awesome if the 8bit stretch goal wound up being something like a spiffy vertical slice of an imaginary polished up Castlevania II complete with bolstered music and whatnot.

Though yeah, part of me wonders why they didn't loop back to a 16 bit stretch goal first as that would pave the way for some glorious FM Synth powered Bloodlines styled shenanigans~
 
I don't think so. The outfit's kind of in line with what was going on with Charlotte or Young Maria. (Even Mina in AoS was just a shrine maiden) It's not super stylish and cool like Shanoa, but I still think it fits. (And even then, there's the possibility of your outfit changing with your equipment. really cool if they let you equip capes and have it show up on your model)

I think the Dracula X take on Maria and Charlotte were both kind of bad in the same way. Namely, they were inauthentic for the setting and strayed too far into anime cliche. But let's be clear, I don't think pink dress and pigtails Maria in Rondo was bad for that particular game or the identity of the series at that time. But that wasn't Iga's era. Iga's CV was Baroque, regal, and more grounded in realism and history for its style. It felt more sophisticated. Kojima's reimagining of Maria with short curls and boy clothes in the PSP remake had much greater verisimilitude.

On the other end, Charlotte's design was just trash (Johnathan with his '80s looking gear was too). Her head looked like an egg somebody had drawn eyes on and her costume was totally wrong for a WWII era story with the miniskirt and the thigh highs. They also wasted the WWII setting in general, but that's another discussion.

Like I said, the designs in this new game are livable, but I believe they could have been more than that.

I think it's a huge downgrade from Order of Ecclesia and Ayami Kojima, but it's not anime bad as SMTxFE or Neptunia or other games, plus these are just illustrations, the game's look will be different. I just hope the story will be light and we won't get something like Portrait of Ruin.

Yeah, well said.
 
Are you saying that the backers that back the game with 28 $ (the most basic that includes game), aren't getting the "backer" content?

That's inaceptable imo and people should make a fuss, the backer content should be avalaible for everyone that gets a copy of the game by backing it, not just to some "premium" backers.

The community has put a lot of faith on them and gave more funds than they need or deserve, imo... they should have more goodwill with them

Yeah, I agree with that. I really don't like the reasoning behind the exclusive things that they gave on the stream either. All because they liked how fast the super exclusive physical version of Retro City Rampage sold. Just hope that this kickstarter isn't used as proof of that kind of incentive working, and doesn't motivate others to use fangamer to set up their stuff.
 
I'm thinking about doing the $125 tier but can anybody tell me if I can select two platforms? I'd like to get a physical copy for PS4 and digital on Steam if possible. Also, does anyone know if the digital copy is the backer edition or a standard digital copy?

I think you can; as I want the same thing for PS4 and PC. The Digital copy may be standard but don't quote me on that.

I need confirmation on this. Once I get it, i'll bump up from 100 to 125.



Also, I personally don't think backers belong in the credits unless they actually contributed something to the game design - like the ones at 'design a weapon' tier. Their work/idea technically made it into the game, which deserves credit.
 
I need confirmation on this. Once I get it, i'll bump up from 100 to 125.



Also, I personally don't think backers belong in the credits unless they actually contributed something to the game design - like the ones at 'design a weapon' tier. Their work/idea technically made it into the game, which deserves credit.

I don't think the things being in the credits are a big deal, considering that I've seen nonsensical things like "names of pet's of some of the people working on the game", "names of Babies born during production", and joke tidbits like "number of pizza's consumed." A list of KS backers isn't that much worse in comparison.
 
I think the Dracula X take on Maria and Charlotte were both kind of bad in the same way. Namely, they were inauthentic for the setting and strayed too far into anime cliche. But let's be clear, I don't think pink dress and pigtails Maria in Rondo was bad for that particular game or the identity of the series at that time. But that wasn't Iga's era. Iga's CV was Baroque, regal, and more grounded in realism and history for its style. It felt more sophisticated. Kojima's reimagining of Maria with short curls and boy clothes in the PSP remake had much great verisimilitude.

On the other end, Charlotte's design was just trash (Johnathan with his '80s looking gear was too). Her head looked like an egg somebody had drawn eyes on and her costume was totally wrong for a WWII era story with the miniskirt and the thigh highs. They also wasted the WWII setting in general, but that's another discussion.

Like I said, the designs in this new game are livable, but I believe they could have been more than that.



Yeah, well said.

There was a redesign of Maria in the psp version of rondo as well as....annette. Though maria ended up being a completely different character, she still looks kinda silly.

And there were a few of those type of character designs in NPC's in OoE. I feel like it's part of Iga's Vania, even if it's not really appropriate to the time period. (gothica lolita is just one of the archetypes)
 
Are there really people boycotting this game and the kickstarter project over the anime tone of the designs? I've been hearing on a lot of Japanese blogs about "foreigners" causing a ruckus about the kickstarter over the fact that main character is a woman and the art style is heavily anime styled.

But on GAF, nobody seems to take issue with the designs at all...

You simply can't show cleavage in a mainstream game anymore without someone calling it sexist.
 
I think the Dracula X take on Maria and Charlotte were both kind of bad in the same way. Namely, they were inauthentic for the setting and strayed too far into anime cliche. But let's be clear, I don't think pink dress and pigtails Maria in Rondo was bad for that particular game or the identity of the series at that time. But that wasn't Iga's era. Iga's CV was Baroque, regal, and more grounded in realism and history for its style. It felt more sophisticated. Kojima's reimagining of Maria with short curls and boy clothes in the PSP remake had much greater verisimilitude.

On the other end, Charlotte's design was just trash (Johnathan with his '80s looking gear was too). Her head looked like an egg somebody had drawn eyes on and her costume was totally wrong for a WWII era story with the miniskirt and the thigh highs. They also wasted the WWII setting in general, but that's another discussion.

Like I said, the designs in this new game are livable, but I believe they could have been more than that.



Yeah, well said.

Also well said.

I want to say that I hope that the designs evolve over the game's development, but I dislike almost everything about the concept art, so I need to force myself to like it since I'm too excited for the rest of the game.

At the very least I would be happy if they stopped the stupid pigeon-toed poses.
 
Are there really people boycotting this game and the kickstarter project over the anime tone of the designs? I've been hearing on a lot of Japanese blogs about "foreigners" causing a ruckus about the kickstarter over the fact that main character is a woman and the art style is heavily anime styled.

But on GAF, nobody seems to take issue with the designs at all...

4chan is horrible.
 
You simply can't show cleavage in a mainstream game anymore without someone calling it sexist.
Well, it's a fair criticism. A self-respecting warrior shouldn't be fighting monsters in a mini-skirt and high heels, for instance. It'd be refreshing to see a character design that shows integrity instead of just being drawn to be sexy or cute for its own sake. That doesn't mean it can't be stylish, either (see: Shanoa).

At the very least I would be happy if they stopped the stupid pigeon-toed poses.
Yeah I can't stand that. Looks so goddamn stupid.

Well Lords of Shadow design was horrible, so I'm glad they went to the anime style.
Nah the only good thing about LoS was the art direction. Game was gorgeous.
 
Well, it's a fair criticism. A self-respecting warrior shouldn't be fighting monsters in a mini-skirt and high heels, for instance. It'd be refreshing to see a character design that shows integrity instead of just being drawn to be sexy or cute for its own sake. That doesn't mean it can't be stylish, either (see: Shanoa).

I see your point. But a more clothed character could be more difficult to show the "stained glass" effect no?

Hope there are alternative clothes and/or when using powers the "stained glass" tatoo can glow bellow the armor/clothes.
 
Nah the only good thing about LoS was the art direction. Game was gorgeous.

I thought the first Lords of Shadow was quite a looker, and kept things fairly naturalistic (though Gabe Belmont's hair, neck, and gloves always looks silly). Character design wise, things started getting weirder with the latter two games. The new character designs were really exaggerated and kind of busy, and characters took on color associations (Simon was red/orange, Trevor was turquoise, Alucard was dark turquoise). It was like they were caught between a desire to keep things naturalistic, and a desire to inject the exaggeration of a shonen anime into the design.

Trying hard to ignore the graphical differences, compare:


And then Lords of Shadow 2 had that weird shirtless thing going on (not to mention Alucard's stupid one-side piece of hip armor).



The first game had a kind of dark fairytale aesthetic, but I feel like, in trying to reshape the identity of the series, they lost that consistent art direction.
 
Yeah I meant mostly the first game. I wasn't a big fan of the character designs in Mirror of Fate, and I haven't played LoS2 (though I really dig Gabriel's design in LoS2 but I can't comment on the rest).
 
Saw the new stretch goal, 8 bit level should be awesome wonder if our MC will remain 2.5D in this 8 bit area or if she'll revert to an 8 bit style herself
 
Yeah I meant mostly the first game. I wasn't a big fan of the character designs in Mirror of Fate, and I haven't played LoS2 (though I really dig Gabriel's design in LoS2 but I can't comment on the rest).

Yeah, between the art, world, and atmosphere, the first game had such a well-realized style. Shame about the rest.
 
Saw the new stretch goal, 8 bit level should be awesome wonder if our MC will remain 2.5D in this 8 bit area or if she'll revert to an 8 bit style herself
Would be kind of neat if it were a more proper Castlevania tribute too. Inti Creates is quite capable of that, though I wouldn't be surprised if it was more Mighty Gunvolt and less Mega Man 9/10.
 
This would be awesome to play with my friend if they add an online co-op mode. What do you think are the chances of them doing such a thing as a stretch goal?
 
Would be kind of neat if it were a more proper Castlevania tribute too. Inti Creates is quite capable of that, though I wouldn't be surprised if it was more Mighty Gunvolt and less Mega Man 9/10.

I hope it's at least as long as the 8bit level in MMZXA
 
I thought the first Lords of Shadow was quite a looker, and kept things fairly naturalistic (though Gabe Belmont's hair, neck, and gloves always looks silly). Character design wise, things started getting weirder with the latter two games. The new character designs were really exaggerated and kind of busy, and characters took on color associations (Simon was red/orange, Trevor was turquoise, Alucard was dark turquoise). It was like they were caught between a desire to keep things naturalistic, and a desire to inject the exaggeration of a shonen anime into the design.

I think the art for mirror of fate took that shift to better suit the handheld, more expressive for the smaller screen, easier visibility with the colouring and ultimately stylisation to make up for the systems lack of graphical capability.
Though now you mention it LoS2 is like the mish mash of both these directions which personally I dug quite a lot.
 
This would be awesome to play with my friend if they add an online co-op mode. What do you think are the chances of them doing such a thing as a stretch goal?
I don't think that's the kind of thing that'd work out very well over the whole game without fundamental design decisions.

Boss rush on the other hand, I imagine it could work for that even if balance is wonky. But it'd probably be fun to do it that way anyway.
 
I don't think that's the kind of thing that'd work out very well over the whole game without fundamental design decisions.

Boss rush on the other hand, I imagine it could work for that even if balance is wonky. But it'd probably be fun to do it that way anyway.

Local coop is in already though.
 
This would be awesome to play with my friend if they add an online co-op mode. What do you think are the chances of them doing such a thing as a stretch goal?

I guess high? It seems Iga liked to work on Harmony of Despair, there is a chance.

I don't think that's the kind of thing that'd work out very well over the whole game without fundamental design decisions.

Just make like Portrait of Ruin and assign a "leader" player that can change rooms, also use HoDespair features for communication and stuff.
 
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